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Apr 26 2016

spunkie edited Tester information (Internal use only) on T1342: Incorrect transporter spawn position.
Apr 26 2016, 12:59 PM · Game Development (Beta), CBS: Functional, Starmade
spunkie changed Last tested (version) from 0.197.36 to 0.197.51 rel on T1342: Incorrect transporter spawn position.
Apr 26 2016, 12:58 PM · Game Development (Beta), CBS: Functional, Starmade
spunkie changed the status of T1342: Incorrect transporter spawn position from Open to In Queue (Game).

The transporter module will always try to place the player on top of itself with relation to the entity its mounted on regardless of the facing direction of the module. It will also place a player into a solid wall.

Apr 26 2016, 12:57 PM · Game Development (Beta), CBS: Functional, Starmade

Apr 24 2016

spunkie edited Tester information (Internal use only) on T1376: Unable to spawn deleted blueprint.
Apr 24 2016, 3:10 PM · Engine, Starmade
spunkie changed the status of T1376: Unable to spawn deleted blueprint from Open to In Queue (Game).

Attempts to spawn a filled blueprint deleted from the catalog results in dropped items and can not add items to an incomplete blueprint missing from the catalog.

Apr 24 2016, 3:06 PM · Engine, Starmade
spunkie claimed T1376: Unable to spawn deleted blueprint.
Apr 24 2016, 1:42 PM · Engine, Starmade
spunkie claimed T1342: Incorrect transporter spawn position.
Apr 24 2016, 12:09 AM · Game Development (Beta), CBS: Functional, Starmade

Apr 23 2016

spunkie updated the task description for T1378: Jump inhibitor warning message not indicating the source.
Apr 23 2016, 2:25 PM · Starmade, Issue Navigation
spunkie created T1378: Jump inhibitor warning message not indicating the source.
Apr 23 2016, 1:59 PM · Starmade, Issue Navigation
spunkie updated the task description for T1377: Jump drive/inhibitor functioning with no linked modules (exploit?).
Apr 23 2016, 11:32 AM · CBS: Functional, Starmade
spunkie created T1377: Jump drive/inhibitor functioning with no linked modules (exploit?).
Apr 23 2016, 10:49 AM · CBS: Functional, Starmade

Apr 22 2016

spunkie closed T542: Gravity Unit not working far away from core of the Ship as Closed.
Apr 22 2016, 10:27 PM · Engine, Starmade
spunkie changed Last tested (version) from 0.19549 to 0.197.45 dev on T542: Gravity Unit not working far away from core of the Ship.
Apr 22 2016, 10:27 PM · Engine, Starmade
spunkie edited Steps to reproduce on T542: Gravity Unit not working far away from core of the Ship.
Apr 22 2016, 10:26 PM · Engine, Starmade
spunkie added a comment to T542: Gravity Unit not working far away from core of the Ship.

-QA testing-

Apr 22 2016, 10:23 PM · Engine, Starmade
spunkie edited Tester information (Internal use only) on T1362: Jump distance not consistent (with changed sector size).
Apr 22 2016, 10:42 AM · Game Development (Alpha), Engine (Configuration), Starmade
spunkie edited Steps to reproduce on T1362: Jump distance not consistent (with changed sector size).
Apr 22 2016, 10:37 AM · Game Development (Alpha), Engine (Configuration), Starmade
spunkie changed Last tested (version) from 0.197.36 to 0.197.36 (Rel) on T1362: Jump distance not consistent (with changed sector size).
Apr 22 2016, 10:21 AM · Game Development (Alpha), Engine (Configuration), Starmade
spunkie changed the status of T1362: Jump distance not consistent (with changed sector size) from Open to In Queue (Game).

Through testing multiple sector sizes ranging from 20k down to 500, the critical sector distance seems to be between 3500 and 3250 meters.

Apr 22 2016, 10:15 AM · Game Development (Alpha), Engine (Configuration), Starmade

Apr 21 2016

spunkie changed the status of T1368: Email recipient having problems with case sensitivity from Open to In Queue (Game).
Apr 21 2016, 11:40 PM · Game Development (Alpha), Engine (General), Starmade
spunkie edited Tester information (Internal use only) on T1368: Email recipient having problems with case sensitivity.
Apr 21 2016, 11:40 PM · Game Development (Alpha), Engine (General), Starmade
spunkie added a comment to T1368: Email recipient having problems with case sensitivity.

Joined the author on their server and when a mail is received by a player who then rejoins if the senders name had a capital letter in it it would change to a lower case in the "from" field and using the reply button would fill in the all lowercase player name.

Apr 21 2016, 11:21 PM · Game Development (Alpha), Engine (General), Starmade
spunkie added a comment to T1147: Cannot go back to shipyard from design (edit design can be used to enter).

How about making an astronaut, with the appropriate permissions, able to right click remove design blocks while making sure that block doesn't get in their inventory?

Apr 21 2016, 10:54 PM · Game Development (Beta), Feature, CBS: Shipyards, Starmade
spunkie changed Last tested (version) from 0.19594 dev to 0.197.44 Dev on T1208: Can't add ship to fleet if it isnt in the same sector.
Apr 21 2016, 11:04 AM · Fleets, Starmade
spunkie closed T1208: Can't add ship to fleet if it isnt in the same sector as Closed.

-QA testing-

Apr 21 2016, 11:03 AM · Fleets, Starmade
spunkie changed the status of T1370: Shape based structures bugged (Shipyard, all gates) from Open to In Queue (Game).
Apr 21 2016, 9:22 AM · CBS: Functional, Starmade
spunkie renamed T1370: Shape based structures bugged (Shipyard, all gates) from Shipyard structure invalid. to Shape based structures bugged (Shipyard, all gates).
Apr 21 2016, 9:22 AM · CBS: Functional, Starmade
spunkie claimed T1370: Shape based structures bugged (Shipyard, all gates).
Apr 21 2016, 6:59 AM · CBS: Functional, Starmade

Apr 20 2016

spunkie claimed T1368: Email recipient having problems with case sensitivity.
Apr 20 2016, 7:51 PM · Game Development (Alpha), Engine (General), Starmade

Apr 17 2016

spunkie claimed T1362: Jump distance not consistent (with changed sector size).
Apr 17 2016, 8:26 PM · Game Development (Alpha), Engine (Configuration), Starmade

Apr 15 2016

spunkie reassigned T371: cross-sector static entities causes problems from spunkie to lancake.
Apr 15 2016, 10:22 PM · Game Development (Beta), Engine (General), Starmade
spunkie updated the task description for T371: cross-sector static entities causes problems.
Apr 15 2016, 10:22 PM · Game Development (Beta), Engine (General), Starmade
spunkie claimed T371: cross-sector static entities causes problems.
Apr 15 2016, 9:43 PM · Game Development (Beta), Engine (General), Starmade

Apr 14 2016

spunkie placed T1351: Cannot change e-mail in registry up for grabs.
Apr 14 2016, 12:36 AM · Starmade
spunkie added a comment to T1351: Cannot change e-mail in registry.

no difficulties encountered on my attempt

Apr 14 2016, 12:36 AM · Starmade
spunkie claimed T1351: Cannot change e-mail in registry.
Apr 14 2016, 12:28 AM · Starmade

Apr 10 2016

spunkie created T1346: Stretched station bug.
Apr 10 2016, 8:08 PM · Starmade, Issue Navigation
spunkie added a comment to T748: NPC-000 falling through floor.

T767 is probably related to this as well

Apr 10 2016, 7:11 AM · Engine, Starmade
spunkie edited Tester information (Internal use only) on T1259: Logic-clock Jump drive causing game stutter.
Apr 10 2016, 5:24 AM · Game Development, Starmade
spunkie changed Reproducible from issuerepro:none to issuerepro:yes on T1259: Logic-clock Jump drive causing game stutter.
Apr 10 2016, 5:23 AM · Game Development, Starmade
spunkie changed the status of T1259: Logic-clock Jump drive causing game stutter from Open to In Queue (Game).

The use of many jump drives linked to a logic clock (in this instance 1000 jump drives with one jump module each) results in a game stutter that does not match with the reading of the fps meter. Unlike the author, I did observe a noticeable fps drop but the stutter did not match with the fps indicated within game.

Apr 10 2016, 5:22 AM · Game Development, Starmade

Apr 9 2016

spunkie claimed T1259: Logic-clock Jump drive causing game stutter.
Apr 9 2016, 2:14 AM · Game Development, Starmade

Mar 27 2016

spunkie updated the task description for T1282: can't place small amounts of single block items into inventories in creative mode.
Mar 27 2016, 3:35 PM · Game Development (Beta), GUI/HUD, Starmade
spunkie created T1282: can't place small amounts of single block items into inventories in creative mode.
Mar 27 2016, 3:22 PM · Game Development (Beta), GUI/HUD, Starmade
spunkie changed the status of T1212: can't salvage invisible blocks from Open to In Queue (Game).

Occurs for all invisible blocks excepting the trigger area block.

Mar 27 2016, 2:45 PM · CBS: Functional, Starmade
spunkie changed the status of T1162: Confusion if multiple players do use the same personal storage from Open to In Queue (Game).

Preferred behavior would have the item selected remain in the hotbar position for as long as that storage contains the item, regardless of its position within the storage.

Mar 27 2016, 1:35 PM · Game Development (Beta), GUI/HUD, Starmade

Mar 12 2016

spunkie closed T1106: Body moves when buying from shop as Closed.

-QA testing-

Mar 12 2016, 9:23 AM · GUI/HUD, Starmade
spunkie updated the task description for T1233: split stack placing into inventories causing nullpointer.
Mar 12 2016, 4:03 AM · GUI/HUD, Starmade
spunkie created T1233: split stack placing into inventories causing nullpointer.
Mar 12 2016, 3:53 AM · GUI/HUD, Starmade

Mar 6 2016

spunkie changed the status of T1209: Fleet AI will override players from Open to In Queue (Game).
Mar 6 2016, 12:36 AM · Fleets, Starmade
spunkie edited Steps to reproduce on T1209: Fleet AI will override players.
Mar 6 2016, 12:36 AM · Fleets, Starmade
spunkie added a comment to T1209: Fleet AI will override players.

Ships that are given a fleet command will fight the player pilot's control until either the command is completed, or the fleet is deleted. Giving an idle command will not stop the fleets current command.

Mar 6 2016, 12:35 AM · Fleets, Starmade
spunkie claimed T1209: Fleet AI will override players.
Mar 6 2016, 12:00 AM · Fleets, Starmade
spunkie claimed T1212: can't salvage invisible blocks.
Mar 6 2016, 12:00 AM · CBS: Functional, Starmade

Mar 5 2016

spunkie set Last tested (version) to 0.19594 dev on T1208: Can't add ship to fleet if it isnt in the same sector.
Mar 5 2016, 10:04 AM · Fleets, Starmade
spunkie changed the status of T1208: Can't add ship to fleet if it isnt in the same sector from Open to In Queue (Game).

Less than 5 meters away and can't add a ship across a sector border.
https://youtu.be/fBGSeUr6W80

Mar 5 2016, 10:02 AM · Fleets, Starmade

Mar 4 2016

spunkie claimed T1208: Can't add ship to fleet if it isnt in the same sector.
Mar 4 2016, 7:15 PM · Fleets, Starmade

Mar 3 2016

spunkie changed Last tested (version) from 0.19554 (Dev) to 0.1959 (Dev) on T546: Using "create docking" on station and planets causes nullpointer.
Mar 3 2016, 1:54 AM · CBS: Rails, Starmade
spunkie closed T546: Using "create docking" on station and planets causes nullpointer as Closed.

-QA testing-

Mar 3 2016, 1:25 AM · CBS: Rails, Starmade
spunkie edited Tester information (Internal use only) on T1161: Push/pull effect orientation applied incorrectly.
Mar 3 2016, 1:10 AM · Game Development (Beta), CBS: Weapons, Starmade
spunkie changed Last tested (version) from 0.19556 to 0.1959 dev on T1161: Push/pull effect orientation applied incorrectly.
Mar 3 2016, 1:08 AM · Game Development (Beta), CBS: Weapons, Starmade
spunkie changed the status of T1161: Push/pull effect orientation applied incorrectly from Open to In Queue (Game).

Using the authors provided blueprint, the push effect linked beam and cannons would add a spin to the pushed entity when fired directly in line with center of gravity, with the exception of the forward firing setup, it fired straight.

Mar 3 2016, 1:07 AM · Game Development (Beta), CBS: Weapons, Starmade

Feb 21 2016

spunkie changed the status of T1148: tooltip shows incorrect names for swapping item places from Open to In Queue (Game).
Feb 21 2016, 10:05 PM · GUI/HUD, Starmade
spunkie edited Tester information (Internal use only) on T1148: tooltip shows incorrect names for swapping item places.
Feb 21 2016, 10:05 PM · GUI/HUD, Starmade
spunkie added a comment to T1148: tooltip shows incorrect names for swapping item places.

The name of the design to first occupy a slot will be the name applied to all designs applied to that slot unless game is reloaded.
This occurs in the player inventory, hotbar, shipyard computer, storage block, and the factories as well.

Feb 21 2016, 10:05 PM · GUI/HUD, Starmade
spunkie claimed T1148: tooltip shows incorrect names for swapping item places.
Feb 21 2016, 9:10 PM · GUI/HUD, Starmade
spunkie edited Tester information (Internal use only) on T1133: Transparent and invisible blocks produce shadows.
Feb 21 2016, 9:07 PM · Game Development (Beta), Engine (Rendering), Starmade
spunkie changed the status of T1133: Transparent and invisible blocks produce shadows from Open to In Queue (Game).

The transparent block produced a shadow similar to the opaque ship core.

Feb 21 2016, 9:06 PM · Game Development (Beta), Engine (Rendering), Starmade
spunkie claimed T1161: Push/pull effect orientation applied incorrectly.
Feb 21 2016, 8:14 AM · Game Development (Beta), CBS: Weapons, Starmade
spunkie claimed T1162: Confusion if multiple players do use the same personal storage.
Feb 21 2016, 6:16 AM · Game Development (Beta), GUI/HUD, Starmade

Feb 14 2016

spunkie edited Tester information (Internal use only) on T551: Turrets are not saved and linked correctly in shipyards.
Feb 14 2016, 12:38 AM · CBS: Shipyards, Starmade
spunkie changed Last tested (version) from 0.19409 (Dev) to 0.19556 (Dev) on T551: Turrets are not saved and linked correctly in shipyards.
Feb 14 2016, 12:37 AM · CBS: Shipyards, Starmade
spunkie changed the status of T551: Turrets are not saved and linked correctly in shipyards from Open to In Queue (Game).

-QA testing-

Feb 14 2016, 12:33 AM · CBS: Shipyards, Starmade

Feb 13 2016

spunkie claimed T1133: Transparent and invisible blocks produce shadows.
Feb 13 2016, 10:14 PM · Game Development (Beta), Engine (Rendering), Starmade

Feb 10 2016

spunkie claimed T551: Turrets are not saved and linked correctly in shipyards.
Feb 10 2016, 4:52 PM · CBS: Shipyards, Starmade
spunkie closed T1124: blocks can clip through docked entities as Rejected.

I agree with Croquelune this is the same behavior as t1054 just manifest within the shipyard as well.

Feb 10 2016, 4:46 PM · CBS: Rails, Starmade

Feb 7 2016

spunkie claimed T1124: blocks can clip through docked entities.
Feb 7 2016, 4:17 PM · CBS: Rails, Starmade

Feb 4 2016

spunkie edited Tester information (Internal use only) on T1106: Body moves when buying from shop.
Feb 4 2016, 3:39 PM · GUI/HUD, Starmade
spunkie changed the status of T1106: Body moves when buying from shop from Open to In Queue (Game).

-Confirmed-

Feb 4 2016, 3:38 PM · GUI/HUD, Starmade

Feb 1 2016

spunkie added a comment to T1079: Null pointer error when trying to activate flipflop logic block on a docked entity.

The test server tends to run on the latest dev build. I recommend having a second folder with the starmade launcher in it set to dev.

Feb 1 2016, 11:57 AM · Logic, Starmade

Jan 30 2016

spunkie changed Reproducible from issuerepro:none to issuerepro:yes on T1106: Body moves when buying from shop.
Jan 30 2016, 2:00 PM · GUI/HUD, Starmade
spunkie claimed T1106: Body moves when buying from shop.

pending author response (Confirmed)

Jan 30 2016, 1:52 PM · GUI/HUD, Starmade
spunkie changed Reproducible from issuerepro:none to issuerepro:yes on T546: Using "create docking" on station and planets causes nullpointer.
Jan 30 2016, 4:43 AM · CBS: Rails, Starmade
spunkie claimed T546: Using "create docking" on station and planets causes nullpointer.
Jan 30 2016, 4:41 AM · CBS: Rails, Starmade
spunkie reopened T546: Using "create docking" on station and planets causes nullpointer as "In Queue (Game)".

Reopening as it seems to have returned

Jan 30 2016, 4:41 AM · CBS: Rails, Starmade
spunkie added a comment to T1079: Null pointer error when trying to activate flipflop logic block on a docked entity.

play.star-made.org:4242

Jan 30 2016, 4:06 AM · Logic, Starmade
spunkie changed Last tested (version) from 0.19545 (Dev) to 0.19554 (Dev) on T820: stuck in ship core /stuck in undeathinator.
Jan 30 2016, 3:30 AM · Game Development (Alpha), Astronaut, Starmade
spunkie changed the status of T820: stuck in ship core /stuck in undeathinator from Resolved to In Queue (Game).
Jan 30 2016, 3:29 AM · Game Development (Alpha), Astronaut, Starmade
spunkie edited Tester information (Internal use only) on T820: stuck in ship core /stuck in undeathinator.
Jan 30 2016, 3:29 AM · Game Development (Alpha), Astronaut, Starmade
spunkie added a comment to T820: stuck in ship core /stuck in undeathinator.

-QA testing-

Jan 30 2016, 3:17 AM · Game Development (Alpha), Astronaut, Starmade

Jan 29 2016

spunkie added a comment to T1085: mass linking and unlinking results in odd behavior.

This one might go away when http://phab.starma.de/T643 is fixed.

Jan 29 2016, 9:21 AM · CBS: Systems, Starmade

Jan 28 2016

spunkie added a comment to T731: Multiplayer positional sync issues.

I had some odd behavior on the test server with dropped items not being able to be picked up even though both clients saw the same position of the dropped item, only the client that dropped the item could retrieve it.

Jan 28 2016, 1:07 AM · Starmade, Issue Navigation

Jan 26 2016

spunkie changed Last tested (version) from 0.19404 to 0.19549 on T542: Gravity Unit not working far away from core of the Ship.
Jan 26 2016, 6:08 PM · Engine, Starmade
spunkie claimed T542: Gravity Unit not working far away from core of the Ship.
Jan 26 2016, 6:06 PM · Engine, Starmade

Jan 20 2016

spunkie added a comment to T1059: Ship roll / rotate alone when build mode.

I don't use controllers or joysticks but when I'm in a mode that removes mouse control of ship turning like chat or build or shop menu sometimes the ship will drift its rotation but its sporadic in occurrence.

Jan 20 2016, 7:42 PM · Engine, Starmade

Jan 18 2016

spunkie updated the task description for T1067: sector border crossing related velocity loss.
Jan 18 2016, 4:56 AM · Game Development, Starmade
spunkie created T1067: sector border crossing related velocity loss.
Jan 18 2016, 4:36 AM · Game Development, Starmade

Jan 15 2016

spunkie updated the task description for T1057: Attempting to sit causing null pointer.
Jan 15 2016, 10:02 AM · Starmade
spunkie created T1057: Attempting to sit causing null pointer.
Jan 15 2016, 9:43 AM · Starmade
spunkie changed Last tested (version) from 0.19488 (Dev) to 0.19545 (Dev) on T820: stuck in ship core /stuck in undeathinator.
Jan 15 2016, 9:20 AM · Game Development (Alpha), Astronaut, Starmade