Might be fixed in next build.
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Jun 4 2016
Jun 3 2016
Jun 2 2016
May 31 2016
May 26 2016
oh and the X button on refresh is also not quite fixed, but that might be connected to its small size
fixed except centering of separators. those are exactly 2 pixels, so the seperator is either on the first or the second. putting it at decimal values would cause glitches moving or resizing any list
May 24 2016
May 22 2016
switching between 3 local world with or without starting the game anew worked fine
fixed in hotfix build 20160522_114626
May 21 2016
-QA Testing-
Expected behavior is there for windows 64 bit.
win 7 64 bit works fine.
May 20 2016
May 19 2016
May 18 2016
-QA Testing-
May 6 2016
Should be fixed now, probably a minor issue remaining.
May 3 2016
The slider is green when set to a power of 2, and uses blueish teal otherwise.
May 2 2016
May 1 2016
Apr 28 2016
doot doot
I fixed it in the latest build. Actually, I don't think this issue is visible in any of the tester builds, as I believe I fixed it in the first version containing the memory slider; I could be wrong, though, as this bug has plagued me for a long time. (It ended up being a bug within AngularJS itself)
Apr 25 2016
Appears fixed now.
Apr 24 2016
Was fixed a while ago.
-Forward-
Apr 23 2016
on v135 and win7 this wasnt the case for me
Not seeing a difference, but not sure what's triggering it either. I'll check this out later.
-QA Testing-
Faction Block dialog unchanged except removal of hombase related stuff when no permission is given. Pls move into separate issue because that dialog will be redesigned anyways, so currently i don't put to much time into the old one.