as far as i do remember that is already the fix for a problem that had emerged before.
- Queries
- All Stories
- Search
- Advanced Search
- Transactions
- Transaction Logs
Advanced Search
Nov 17 2015
the logs are full of stuff like
entity_destroy_dock is to be used to eliminate an entity with all of its attached docks afaik.
Nov 15 2015
-Validated-
ah .. ok .. never tried that before ...
would also applies to reactors, shield caps, and rechargers and possibly others
open for testing to find which ones causing this for removal of this
-Validated-
open for testing then ... doubt it can be reproduced though
this is a followup problem of T62 - merging and increasing priority there
Interaction with UI menus and the Hotbar in general is a problem. -> T855
increasing priority
-Validated-
sounds like the power outage effect that gets wrongly declared on turrets supplied by their mothership T340
-Feedback-
What is the intent to link a clock to the power capacitors ?
I dont think that should be possible in the first place.
Nov 14 2015
reopening ... as it seems to still happen rarely
Nov 13 2015
-Confirmed-
Teleporting between two teleporters while the server saves (spamming /force_save while activating teleporter) and probably also while under heavy load the Client and the server get out of sync in regard to the position of the astronaut that was transported.
offset position is not consistenly the same
i did spawn underground within the planet in this picture from the other players view (me being the one in yellow in front)
checked 2.5km to the next sector 5km between sectors .. shouldnt have any impact.
i will try to fall through a few worm holes .. but i doubt i will encounter any problem.
except you did die for what ever reason and did respwan away from a wormhole ?
What is the sector size in the server settings ?
Could be that it is out of sight due to that being bigger than usual
Nov 12 2015
known settings problem on AMD GPUs
Copied your settings into a file attachment:
A station is not a ship .. in that regard this makes sense!
But a value to take a station (or planet) into account might be necessary
-Rejected-
Random unlinking of connections is already under investigation in T847
Nov 11 2015
Nice Picture, but not enough info to do anything about it ;)
Maybe extract the whole sector if it happens again ...
and check if the mentioned station isnt crossing a sector border (the usual suspect ;) )
-Rejected-
No answer and cant reproduce either
Nov 10 2015
i remember Ice planets to always needing more ressources .. i guess the transparencies are the reason for that ?
-Rejected-
You are using Version 57 ... that one is broken due to some sort of Steam integration .
Turn on Frame buffers please
could you add the used language pack maybe for testing ?
and is this maybe OS specific ?
any clue what the player who causes this was doing?
or what the player was using maybe?
Nov 8 2015
Found by Jananton:
rejecting as a duplicate of T52
and should be fixed already
Nov 7 2015
enough info for testing i think
no longer be able to reproduce
got fixed along the way
Nov 6 2015
Looked good to me . the station with stuff attached that i did save to local had still all its parts after respawning it localy
ah .. ok .. now i get it ^^
you cant no longer remove a block while in build mode from within a filled area
not happening for me with latest dev build
Checked in current Release and did happen there
i do assume it is fixed therefore in next release and i am rejecting this
feel free do poke me again about this if it should show up again after next release
on what server is this happening?
Please add a blueprint of a sample turret that would cause this for me to test.
-QA Testing-