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Nov 17 2015

SmilingDemon changed Reproducible from issuerepro:yes to issuerepro:random on T843: Deleting turret causes crash. Upon reload, ship is missing allot of docked entities..
Nov 17 2015, 7:57 PM · CBS: Rails, Starmade
SmilingDemon changed the status of T843: Deleting turret causes crash. Upon reload, ship is missing allot of docked entities. from Open to In Queue (Game).
Nov 17 2015, 7:56 PM · CBS: Rails, Starmade
SmilingDemon claimed T843: Deleting turret causes crash. Upon reload, ship is missing allot of docked entities..
Nov 17 2015, 7:56 PM · CBS: Rails, Starmade
SmilingDemon added a comment to T843: Deleting turret causes crash. Upon reload, ship is missing allot of docked entities..

as far as i do remember that is already the fix for a problem that had emerged before.

Nov 17 2015, 7:15 PM · CBS: Rails, Starmade
SmilingDemon added a comment to T843: Deleting turret causes crash. Upon reload, ship is missing allot of docked entities..

the logs are full of stuff like

Nov 17 2015, 5:21 PM · CBS: Rails, Starmade
SmilingDemon added a comment to T843: Deleting turret causes crash. Upon reload, ship is missing allot of docked entities..

entity_destroy_dock is to be used to eliminate an entity with all of its attached docks afaik.

Nov 17 2015, 11:21 AM · CBS: Rails, Starmade

Nov 15 2015

SmilingDemon renamed T851: Logic linked to Blocks as Power Capacitors etc. not effecting block behaviour from Logic linked to Power Capacitors causing lag to Logic linked to Blocks as Power Capacitors etc. causing lag.
Nov 15 2015, 4:56 PM · Logic, Starmade
SmilingDemon moved T851: Logic linked to Blocks as Power Capacitors etc. not effecting block behaviour from Feedback to Open / Validated on the Issue Navigation board.
Nov 15 2015, 4:54 PM · Logic, Starmade
SmilingDemon added a comment to T851: Logic linked to Blocks as Power Capacitors etc. not effecting block behaviour.

-Validated-
ah .. ok .. never tried that before ...
would also applies to reactors, shield caps, and rechargers and possibly others
open for testing to find which ones causing this for removal of this

Nov 15 2015, 4:54 PM · Logic, Starmade
SmilingDemon moved T848: module charge can go over its limit from Feedback to Open / Validated on the Issue Navigation board.
Nov 15 2015, 4:01 PM · Quality Assurance, Game Development (Beta), GUI/HUD, Starmade
SmilingDemon placed T848: module charge can go over its limit up for grabs.

-Validated-
open for testing then ... doubt it can be reproduced though

Nov 15 2015, 4:01 PM · Quality Assurance, Game Development (Beta), GUI/HUD, Starmade
SmilingDemon updated subscribers of T62: Unwanted resizing of menu when moving icons in hotbar.
Nov 15 2015, 12:23 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon merged task T855: Clicking UI features still causes activation of hotbar items. into T62: Unwanted resizing of menu when moving icons in hotbar.
Nov 15 2015, 12:23 PM · Starmade
SmilingDemon added a comment to T855: Clicking UI features still causes activation of hotbar items..

this is a followup problem of T62 - merging and increasing priority there

Nov 15 2015, 12:23 PM · Starmade
SmilingDemon raised the priority of T62: Unwanted resizing of menu when moving icons in hotbar from Low to Normal.

Interaction with UI menus and the Hotbar in general is a problem. -> T855
increasing priority

Nov 15 2015, 12:22 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon claimed T855: Clicking UI features still causes activation of hotbar items..
Nov 15 2015, 12:17 PM · Starmade
SmilingDemon placed T852: "Shields Down" message displayed when docked entities shields depleted up for grabs.
Nov 15 2015, 10:47 AM · GUI/HUD, Starmade
SmilingDemon moved T852: "Shields Down" message displayed when docked entities shields depleted from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 15 2015, 10:47 AM · GUI/HUD, Starmade
SmilingDemon added a comment to T852: "Shields Down" message displayed when docked entities shields depleted.

-Validated-
sounds like the power outage effect that gets wrongly declared on turrets supplied by their mothership T340

Nov 15 2015, 10:47 AM · GUI/HUD, Starmade
SmilingDemon triaged T852: "Shields Down" message displayed when docked entities shields depleted as Normal priority.
Nov 15 2015, 10:42 AM · GUI/HUD, Starmade
SmilingDemon claimed T852: "Shields Down" message displayed when docked entities shields depleted.
Nov 15 2015, 10:38 AM · GUI/HUD, Starmade
SmilingDemon moved T851: Logic linked to Blocks as Power Capacitors etc. not effecting block behaviour from New / Unconfirmed to Feedback on the Issue Navigation board.
Nov 15 2015, 10:29 AM · Logic, Starmade
SmilingDemon added a comment to T851: Logic linked to Blocks as Power Capacitors etc. not effecting block behaviour.

-Feedback-
What is the intent to link a clock to the power capacitors ?
I dont think that should be possible in the first place.

Nov 15 2015, 10:29 AM · Logic, Starmade
SmilingDemon triaged T851: Logic linked to Blocks as Power Capacitors etc. not effecting block behaviour as Normal priority.
Nov 15 2015, 10:25 AM · Logic, Starmade
SmilingDemon claimed T851: Logic linked to Blocks as Power Capacitors etc. not effecting block behaviour.
Nov 15 2015, 10:24 AM · Logic, Starmade

Nov 14 2015

SmilingDemon moved T573: Planet Plates "Shrink" after Core detonation with a Logic Ship from Feedback to Open / Validated on the Issue Navigation board.
Nov 14 2015, 2:39 PM · Game Development (Alpha), Universe, Starmade
SmilingDemon moved T573: Planet Plates "Shrink" after Core detonation with a Logic Ship from Archived to Issue affecting current release on the Starmade board.
Nov 14 2015, 2:38 PM · Game Development (Alpha), Universe, Starmade
SmilingDemon reopened T573: Planet Plates "Shrink" after Core detonation with a Logic Ship as "Open".

reopening ... as it seems to still happen rarely

Nov 14 2015, 2:38 PM · Game Development (Alpha), Universe, Starmade

Nov 13 2015

SmilingDemon renamed T814: Transported astronaut position gets out of sync Client<->Server from Transporter stops functioning after use to Transported astronaut position gets out of sync Client<->Server.
Nov 13 2015, 10:22 PM · Game Development (Beta), CBS: Systems, Starmade
SmilingDemon changed the status of T814: Transported astronaut position gets out of sync Client<->Server from Open to In Queue (Game).

-Confirmed-
Teleporting between two teleporters while the server saves (spamming /force_save while activating teleporter) and probably also while under heavy load the Client and the server get out of sync in regard to the position of the astronaut that was transported.


offset position is not consistenly the same
i did spawn underground within the planet in this picture from the other players view (me being the one in yellow in front)

Nov 13 2015, 10:21 PM · Game Development (Beta), CBS: Systems, Starmade
SmilingDemon added a comment to T850: Logic Link to Support Tool Computer unlinked.

checked 2.5km to the next sector 5km between sectors .. shouldnt have any impact.
i will try to fall through a few worm holes .. but i doubt i will encounter any problem.
except you did die for what ever reason and did respwan away from a wormhole ?

Nov 13 2015, 9:28 PM · Starmade
SmilingDemon added a comment to T850: Logic Link to Support Tool Computer unlinked.

What is the sector size in the server settings ?
Could be that it is out of sight due to that being bigger than usual

Nov 13 2015, 7:28 AM · Starmade

Nov 12 2015

SmilingDemon closed T824: Blocks show black patterns and invisibility without bloom enabled at a distance as Rejected.

known settings problem on AMD GPUs

Nov 12 2015, 7:04 PM · Engine, Starmade
SmilingDemon edited Clientconfig (settings.cfg) on T824: Blocks show black patterns and invisibility without bloom enabled at a distance.
Nov 12 2015, 7:03 PM · Engine, Starmade
SmilingDemon added a comment to T848: module charge can go over its limit.

Copied your settings into a file attachment:

Nov 12 2015, 6:04 PM · Quality Assurance, Game Development (Beta), GUI/HUD, Starmade
SmilingDemon moved T849: Ships cost credits to repair, even if SHOP_ARMOR_REPAIR_COST_PER_HITPOINT = 0.0 from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 12 2015, 4:39 PM · Engine, Starmade
SmilingDemon placed T849: Ships cost credits to repair, even if SHOP_ARMOR_REPAIR_COST_PER_HITPOINT = 0.0 up for grabs.

A station is not a ship .. in that regard this makes sense!
But a value to take a station (or planet) into account might be necessary

Nov 12 2015, 4:39 PM · Engine, Starmade
SmilingDemon triaged T849: Ships cost credits to repair, even if SHOP_ARMOR_REPAIR_COST_PER_HITPOINT = 0.0 as Normal priority.
Nov 12 2015, 4:36 PM · Engine, Starmade
SmilingDemon claimed T849: Ships cost credits to repair, even if SHOP_ARMOR_REPAIR_COST_PER_HITPOINT = 0.0.
Nov 12 2015, 4:34 PM · Engine, Starmade
SmilingDemon closed T850: Logic Link to Support Tool Computer unlinked as Rejected.

-Rejected-
Random unlinking of connections is already under investigation in T847

Nov 12 2015, 4:32 PM · Starmade
SmilingDemon claimed T850: Logic Link to Support Tool Computer unlinked.
Nov 12 2015, 4:31 PM · Starmade

Nov 11 2015

SmilingDemon moved T848: module charge can go over its limit from New / Unconfirmed to Feedback on the Issue Navigation board.
Nov 11 2015, 7:11 PM · Quality Assurance, Game Development (Beta), GUI/HUD, Starmade
SmilingDemon added a comment to T848: module charge can go over its limit.

Nice Picture, but not enough info to do anything about it ;)

Nov 11 2015, 7:11 PM · Quality Assurance, Game Development (Beta), GUI/HUD, Starmade
SmilingDemon triaged T848: module charge can go over its limit as Normal priority.
Nov 11 2015, 7:06 PM · Quality Assurance, Game Development (Beta), GUI/HUD, Starmade
SmilingDemon claimed T848: module charge can go over its limit.
Nov 11 2015, 7:03 PM · Quality Assurance, Game Development (Beta), GUI/HUD, Starmade
SmilingDemon added a comment to T845: User spamming server log with null pointer while online..

Maybe extract the whole sector if it happens again ...
and check if the mentioned station isnt crossing a sector border (the usual suspect ;) )

Nov 11 2015, 4:26 PM · Engine, Starmade
SmilingDemon closed T765: Grey Hull being lost on production in Factory as Rejected.

-Rejected-
No answer and cant reproduce either

Nov 11 2015, 4:24 PM · Engine, Starmade
SmilingDemon changed Reproducible from issuerepro:yes to issuerepro:no on T765: Grey Hull being lost on production in Factory.
Nov 11 2015, 4:23 PM · Engine, Starmade
SmilingDemon reassigned T846: In game can't show full-width characters (Chinese, Japanese, Korean) But it works in setup window from SmilingDemon to Gamel.
Nov 11 2015, 4:18 PM · Translations, Starmade

Nov 10 2015

SmilingDemon moved T844: Mining Planets causing lag. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 10 2015, 8:11 PM · Engine, Starmade
SmilingDemon placed T844: Mining Planets causing lag. up for grabs.
Nov 10 2015, 8:11 PM · Engine, Starmade
SmilingDemon added a comment to T844: Mining Planets causing lag..

i remember Ice planets to always needing more ressources .. i guess the transparencies are the reason for that ?

Nov 10 2015, 8:11 PM · Engine, Starmade
SmilingDemon triaged T844: Mining Planets causing lag. as Normal priority.
Nov 10 2015, 8:08 PM · Engine, Starmade
SmilingDemon claimed T844: Mining Planets causing lag..
Nov 10 2015, 8:06 PM · Engine, Starmade
SmilingDemon added a comment to T826: New-Launcher on non-steam client crashes on registry login..

-Rejected-

Nov 10 2015, 7:42 PM · Starmade
SmilingDemon closed T826: New-Launcher on non-steam client crashes on registry login. as Rejected.
Nov 10 2015, 7:42 PM · Starmade
SmilingDemon claimed T826: New-Launcher on non-steam client crashes on registry login..

You are using Version 57 ... that one is broken due to some sort of Steam integration .

Nov 10 2015, 7:41 PM · Starmade
SmilingDemon moved T824: Blocks show black patterns and invisibility without bloom enabled at a distance from New / Unconfirmed to Feedback on the Issue Navigation board.
Nov 10 2015, 7:33 PM · Engine, Starmade
SmilingDemon shifted T824: Blocks show black patterns and invisibility without bloom enabled at a distance from the S1 Public space to the S3 Starmade space.
Nov 10 2015, 7:22 PM · Engine, Starmade
SmilingDemon claimed T824: Blocks show black patterns and invisibility without bloom enabled at a distance.

Turn on Frame buffers please

Nov 10 2015, 7:21 PM · Engine, Starmade
SmilingDemon moved T846: In game can't show full-width characters (Chinese, Japanese, Korean) But it works in setup window from New / Unconfirmed to Feedback on the Issue Navigation board.
Nov 10 2015, 7:06 PM · Translations, Starmade
SmilingDemon added a comment to T846: In game can't show full-width characters (Chinese, Japanese, Korean) But it works in setup window.

could you add the used language pack maybe for testing ?
and is this maybe OS specific ?

Nov 10 2015, 7:06 PM · Translations, Starmade
SmilingDemon triaged T846: In game can't show full-width characters (Chinese, Japanese, Korean) But it works in setup window as Normal priority.
Nov 10 2015, 7:04 PM · Translations, Starmade
SmilingDemon claimed T846: In game can't show full-width characters (Chinese, Japanese, Korean) But it works in setup window.
Nov 10 2015, 7:03 PM · Translations, Starmade
SmilingDemon moved T845: User spamming server log with null pointer while online. from New / Unconfirmed to Feedback on the Issue Navigation board.
Nov 10 2015, 7:01 PM · Engine, Starmade
SmilingDemon added a comment to T845: User spamming server log with null pointer while online..

any clue what the player who causes this was doing?
or what the player was using maybe?

Nov 10 2015, 7:01 PM · Engine, Starmade
SmilingDemon triaged T845: User spamming server log with null pointer while online. as Normal priority.
Nov 10 2015, 6:58 PM · Engine, Starmade
SmilingDemon claimed T845: User spamming server log with null pointer while online..
Nov 10 2015, 6:57 PM · Engine, Starmade

Nov 8 2015

SmilingDemon added a comment to T172: Glitches in tutorial.

Found by Jananton:

Nov 8 2015, 6:53 PM · Typos, Starmade
SmilingDemon shifted T828: Storage will not pull items after restart from the S1 Public space to the S3 Starmade space.
Nov 8 2015, 6:03 PM · CBS: Functional, Starmade
SmilingDemon closed T828: Storage will not pull items after restart as Rejected.

rejecting as a duplicate of T52
and should be fixed already

Nov 8 2015, 6:02 PM · CBS: Functional, Starmade

Nov 7 2015

SmilingDemon moved T814: Transported astronaut position gets out of sync Client<->Server from Unclassed to Issue affecting current release on the Starmade board.
Nov 7 2015, 5:01 PM · Game Development (Beta), CBS: Systems, Starmade
SmilingDemon moved T814: Transported astronaut position gets out of sync Client<->Server from Feedback to Open / Validated on the Issue Navigation board.
Nov 7 2015, 5:01 PM · Game Development (Beta), CBS: Systems, Starmade
SmilingDemon added a project to T814: Transported astronaut position gets out of sync Client<->Server: Starmade.

enough info for testing i think

Nov 7 2015, 5:01 PM · Game Development (Beta), CBS: Systems, Starmade
SmilingDemon set Last tested (version) to 0.19485 (Dev) on T814: Transported astronaut position gets out of sync Client<->Server.
Nov 7 2015, 4:59 PM · Game Development (Beta), CBS: Systems, Starmade
SmilingDemon closed T772: White lines when looking at stars with bloom as Rejected.

no longer be able to reproduce
got fixed along the way

Nov 7 2015, 3:28 PM · Engine, Starmade

Nov 6 2015

SmilingDemon added a comment to T821: local blueprints not saving data folder.

Looked good to me . the station with stuff attached that i did save to local had still all its parts after respawning it localy

Nov 6 2015, 6:58 PM · Engine, Starmade
SmilingDemon changed Last tested (version) from 0.19482 to 0.19484 (Dev) on T821: local blueprints not saving data folder.
Nov 6 2015, 6:56 PM · Engine, Starmade
SmilingDemon added a comment to T814: Transported astronaut position gets out of sync Client<->Server.

ah .. ok .. now i get it ^^

Nov 6 2015, 2:09 PM · Game Development (Beta), CBS: Systems, Starmade
SmilingDemon moved T812: Unable to delete blocks while camera is inside the block from Unclassed to Issue affecting current release on the Starmade board.
Nov 6 2015, 10:32 AM · Engine, Starmade
SmilingDemon changed the status of T812: Unable to delete blocks while camera is inside the block from Open to In Queue (Game).

you cant no longer remove a block while in build mode from within a filled area

Nov 6 2015, 10:32 AM · Engine, Starmade
SmilingDemon triaged T812: Unable to delete blocks while camera is inside the block as High priority.
Nov 6 2015, 10:25 AM · Engine, Starmade
SmilingDemon claimed T812: Unable to delete blocks while camera is inside the block.
Nov 6 2015, 10:23 AM · Engine, Starmade
SmilingDemon closed T807: Jumpdrive's warp destination message is incorrect as Rejected.

not happening for me with latest dev build
Checked in current Release and did happen there
i do assume it is fixed therefore in next release and i am rejecting this
feel free do poke me again about this if it should show up again after next release

Nov 6 2015, 10:11 AM · GUI/HUD, Starmade
SmilingDemon shifted T807: Jumpdrive's warp destination message is incorrect from the S1 Public space to the S3 Starmade space.
Nov 6 2015, 9:51 AM · GUI/HUD, Starmade
SmilingDemon claimed T807: Jumpdrive's warp destination message is incorrect.
Nov 6 2015, 9:47 AM · GUI/HUD, Starmade
SmilingDemon moved T814: Transported astronaut position gets out of sync Client<->Server from New / Unconfirmed to Feedback on the Issue Navigation board.
Nov 6 2015, 9:44 AM · Game Development (Beta), CBS: Systems, Starmade
SmilingDemon added a comment to T814: Transported astronaut position gets out of sync Client<->Server.

on what server is this happening?

Nov 6 2015, 9:44 AM · Game Development (Beta), CBS: Systems, Starmade
SmilingDemon changed Reproducible from issuerepro:yes to issuerepro:none on T814: Transported astronaut position gets out of sync Client<->Server.
Nov 6 2015, 9:39 AM · Game Development (Beta), CBS: Systems, Starmade
SmilingDemon triaged T814: Transported astronaut position gets out of sync Client<->Server as Normal priority.
Nov 6 2015, 9:38 AM · Game Development (Beta), CBS: Systems, Starmade
SmilingDemon claimed T814: Transported astronaut position gets out of sync Client<->Server.
Nov 6 2015, 9:35 AM · Game Development (Beta), CBS: Systems, Starmade
SmilingDemon added a comment to T805: Reverse Built Turret Bug.

Please add a blueprint of a sample turret that would cause this for me to test.

Nov 6 2015, 9:32 AM · CBS: Rails, Starmade
SmilingDemon shifted T805: Reverse Built Turret Bug from the S1 Public space to the S3 Starmade space.
Nov 6 2015, 9:27 AM · CBS: Rails, Starmade
SmilingDemon moved T805: Reverse Built Turret Bug from Unclassed to Issue affecting current release on the Starmade board.
Nov 6 2015, 9:27 AM · CBS: Rails, Starmade
SmilingDemon moved T805: Reverse Built Turret Bug from New / Unconfirmed to Feedback on the Issue Navigation board.
Nov 6 2015, 9:27 AM · CBS: Rails, Starmade
SmilingDemon triaged T805: Reverse Built Turret Bug as Normal priority.
Nov 6 2015, 9:26 AM · CBS: Rails, Starmade
SmilingDemon claimed T805: Reverse Built Turret Bug.
Nov 6 2015, 9:25 AM · CBS: Rails, Starmade
SmilingDemon changed the status of T154: Linking a computer to itself removes it previous link from Resolved to In Queue (Game).

-QA Testing-

Nov 6 2015, 9:22 AM · Game Development (Beta), CBS: Weapons, Starmade

Nov 5 2015

SmilingDemon moved T798: Chat main log blank after first 100 lines from Unclassed to Issue affecting current release on the Starmade board.
Nov 5 2015, 7:22 PM · GUI/HUD, Starmade
SmilingDemon moved T811: New Textures Incorrect in Latest Version. from Unclassed to Issue affecting current release on the Starmade board.
Nov 5 2015, 7:22 PM · Textures, Starmade