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Aug 24 2015

AndyP changed the status of T529: Unable to split multi stacked items from Open to Resolved.

You are not supposed to change this.
Nor edit other authors tasks.

Aug 24 2015, 10:24 AM · Starmade

Aug 23 2015

schema changed the status of T529: Unable to split multi stacked items from In Queue (Game) to Resolved.
Aug 23 2015, 3:25 PM · Starmade

Aug 22 2015

SmilingDemon changed the status of T517: Multiplayer: Loading designs does not work. from Open to Resolved.
Aug 22 2015, 10:25 AM · CBS: Rails, Starmade
AndyP moved T428: Feature QA: Stay attached to ship while being logged out from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Aug 22 2015, 10:09 AM · Astronaut, Quality Assurance, Feature, Starmade
AndyP moved T511: cannot deconstruct to design/without design if shipyard inventory is full but has linked empty chests from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Aug 22 2015, 10:09 AM · CBS: Rails, Starmade

Aug 21 2015

lancake added a comment to T1: Testing Issue for Display.

Fix attempt

Aug 21 2015, 5:39 PM · Starmade
lancake changed the status of T1: Testing Issue for Display from In Queue (Game) to Resolved.
Aug 21 2015, 5:39 PM · Starmade
AndyP claimed T467: Highlighting/selecting sectors on galaxy map.

QA: Not Fixed

Aug 21 2015, 9:24 AM · Galaxy Map, Starmade
spunkie changed Last tested (version) from 0.19274 (Dev) to 0.19401 (Dev) on T225: radarjammer doesn't affect AI anymore.
Aug 21 2015, 3:15 AM · Game Development (Beta), AI, Starmade
spunkie claimed T225: radarjammer doesn't affect AI anymore.
Aug 21 2015, 3:15 AM · Game Development (Beta), AI, Starmade
spunkie added a comment to T225: radarjammer doesn't affect AI anymore.

tested in dev ver 0.19401

Aug 21 2015, 3:15 AM · Game Development (Beta), AI, Starmade

Aug 20 2015

SmilingDemon placed T467: Highlighting/selecting sectors on galaxy map up for grabs.

cant QA this
i havent had the problem and no access to any older NV GPU

Aug 20 2015, 5:56 PM · Galaxy Map, Starmade

Aug 19 2015

NuclearFun moved T488: Ships that are piloted dissapear and eject the pilot when pilot fires weapons from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Aug 19 2015, 2:36 PM · Starmade
NuclearFun reopened T488: Ships that are piloted dissapear and eject the pilot when pilot fires weapons as "Resolved".
Aug 19 2015, 2:35 PM · Starmade
NuclearFun set Last tested (version) to 0.19388 on T488: Ships that are piloted dissapear and eject the pilot when pilot fires weapons.
Aug 19 2015, 2:22 PM · Starmade
Zackey_TNT changed Reproducible from issuerepro:yes to issuerepro:no on T417: Moving stations as admin by using /change_sector or /change_sector_for breaks territory claims.
Aug 19 2015, 9:01 AM · Engine, Starmade
Zackey_TNT changed Reproducible from issuerepro:yes to issuerepro:no on T510: undocking ship from shipyard will usually redock it immediately.
Aug 19 2015, 9:01 AM · CBS: Shipyards, Starmade
Zackey_TNT changed Reproducible from issuerepro:yes to issuerepro:no on T528: "Create docking" is persistent between entities.
Aug 19 2015, 9:00 AM · CBS: Rails, Starmade
Zackey_TNT moved T417: Moving stations as admin by using /change_sector or /change_sector_for breaks territory claims from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Aug 19 2015, 7:19 AM · Engine, Starmade
Zackey_TNT added a comment to T417: Moving stations as admin by using /change_sector or /change_sector_for breaks territory claims.

Fix Confirmed the claimed systems fix themselfs after one autosave and then a turn after said autosave (I agree with brent the command that forces faction point turns should also autosave however this report is fixed)

Aug 19 2015, 7:19 AM · Engine, Starmade
Zackey_TNT added a comment to T510: undocking ship from shipyard will usually redock it immediately.

Fix confirmed! able to undock and redock without any issues using both the core beam and rail docker (Might not be intended to be able to use core beams to dock but going to leave that alone)

Aug 19 2015, 6:59 AM · CBS: Shipyards, Starmade
Zackey_TNT moved T510: undocking ship from shipyard will usually redock it immediately from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Aug 19 2015, 6:57 AM · CBS: Shipyards, Starmade
Zackey_TNT added a comment to T528: "Create docking" is persistent between entities.

Retested via provided steps and seems to be working. I was unable to get the create docking to stay on between shipcores.

Aug 19 2015, 6:32 AM · CBS: Rails, Starmade
Zackey_TNT moved T528: "Create docking" is persistent between entities from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Aug 19 2015, 6:31 AM · CBS: Rails, Starmade

Aug 18 2015

schema changed the status of T528: "Create docking" is persistent between entities from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Aug 18 2015, 8:20 PM · CBS: Rails, Starmade
Megacrafter127 closed T398: Ships can instantly use the cloaker or jammer after they have been revealed by a scanner, a subtask of T488: Ships that are piloted dissapear and eject the pilot when pilot fires weapons, as Closed.
Aug 18 2015, 1:23 PM · Starmade
Oninoni moved T483: Nullpointer with "T" weapons menu from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Aug 18 2015, 11:51 AM · Engine, Starmade
Oninoni added a comment to T483: Nullpointer with "T" weapons menu .

Tested both blueprints. No Crash or Error.

Aug 18 2015, 11:51 AM · Engine, Starmade
lancake added a comment to T496: "Create dock" allows placement that clips blocks.

Noticed another issue while testing this one but unrelated.

Aug 18 2015, 11:45 AM · CBS: Rails, Starmade
Oninoni claimed T483: Nullpointer with "T" weapons menu .
Aug 18 2015, 11:43 AM · Engine, Starmade
Oninoni moved T498: Creative mode allows you to place infinite blocks into chests from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Aug 18 2015, 11:42 AM · Engine, Starmade
Oninoni added a comment to T498: Creative mode allows you to place infinite blocks into chests.

Confirmed Fix

Aug 18 2015, 11:41 AM · Engine, Starmade
Oninoni claimed T498: Creative mode allows you to place infinite blocks into chests.
Aug 18 2015, 11:37 AM · Engine, Starmade

Aug 17 2015

schema changed the status of T520: Manual movement on turret rail axis broken from In Queue (Game) to Resolved.

should be fixed in 0.19377

Aug 17 2015, 12:56 PM · Engine, Starmade
schema changed the status of T467: Highlighting/selecting sectors on galaxy map from In Queue (Game) to Resolved.

Not sure what might be causing this. It doesn't show wrong on my card.

Aug 17 2015, 9:28 AM · Galaxy Map, Starmade
schema added a comment to T483: Nullpointer with "T" weapons menu .

caused by ghost connections to core (weapon computer that doesnt exist anymore but is listed in the connection).

Aug 17 2015, 9:13 AM · Engine, Starmade
schema changed the status of T483: Nullpointer with "T" weapons menu from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Aug 17 2015, 9:13 AM · Engine, Starmade
schema changed the status of T488: Ships that are piloted dissapear and eject the pilot when pilot fires weapons from In Queue (Game) to Resolved.
Aug 17 2015, 8:53 AM · Starmade
schema added a comment to T483: Nullpointer with "T" weapons menu .
Aug 17 2015, 8:46 AM · Engine, Starmade
schema changed the status of T483: Nullpointer with "T" weapons menu from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Aug 17 2015, 8:44 AM · Engine, Starmade
schema changed the status of T398: Ships can instantly use the cloaker or jammer after they have been revealed by a scanner from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Aug 17 2015, 8:44 AM · CBS: Functional, Starmade

Aug 16 2015

schema changed the status of T510: undocking ship from shipyard will usually redock it immediately from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Aug 16 2015, 10:42 AM · CBS: Shipyards, Starmade
schema changed the status of T513: design overlay is not visible when it should from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Aug 16 2015, 10:42 AM · CBS: Rails, Starmade
schema changed the status of T511: cannot deconstruct to design/without design if shipyard inventory is full but has linked empty chests from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Aug 16 2015, 10:42 AM · CBS: Rails, Starmade
Restricted Application changed the status of T313: JVM Crash detected: incorrect dialog from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Aug 16 2015, 1:52 AM · Engine, Starmade
micdoodle8 added a comment to T370: transparency and opaque texture issues.

I've fixed the beams, but I was able to see stars fine behind glass so I'll need some more information there.

Aug 16 2015, 1:41 AM · Engine, Starmade
Restricted Application changed the status of T370: transparency and opaque texture issues from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Aug 16 2015, 1:41 AM · Engine, Starmade

Aug 14 2015

Megacrafter127 added a comment to T313: JVM Crash detected: incorrect dialog.


I know this is not the JVM-crash detected dialog, but it does contain the same text as the old JVM-crash dialog.
it needs to at least be changed too.

Aug 14 2015, 7:28 PM · Engine, Starmade

Aug 13 2015

schema changed the status of T498: Creative mode allows you to place infinite blocks into chests from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Aug 13 2015, 12:30 AM · Engine, Starmade
schema changed the status of T486: Filter menu doesn't fully display from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Aug 13 2015, 12:24 AM · GUI/HUD, Starmade
schema changed the status of T497: Scrolling to rotate block placement for "create dock" also scrolls through hotbar/quickbar from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Aug 13 2015, 12:14 AM · CBS: Rails, Starmade
schema changed the status of T496: "Create dock" allows placement that clips blocks from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Aug 13 2015, 12:10 AM · CBS: Rails, Starmade

Aug 12 2015

schema changed the status of T499: Nullpointer when using shipyard "place order" button without a linked ship core anchor from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Aug 12 2015, 11:45 PM · Engine, Starmade

Aug 11 2015

AndyP shifted T428: Feature QA: Stay attached to ship while being logged out from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:34 PM · Astronaut, Quality Assurance, Feature, Starmade
AndyP shifted T417: Moving stations as admin by using /change_sector or /change_sector_for breaks territory claims from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:31 PM · Engine, Starmade
AndyP shifted T313: JVM Crash detected: incorrect dialog from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:22 PM · Engine, Starmade
AndyP shifted T225: radarjammer doesn't affect AI anymore from the S1 Public space to the Restricted Space space.
Aug 11 2015, 11:07 PM · Game Development (Beta), AI, Starmade

Aug 9 2015

NuclearFun set Task Type to issuetype:bug on T14: mouse sensitivity sync.
Aug 9 2015, 8:08 PM · Engine, Starmade
NuclearFun moved T14: mouse sensitivity sync from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Aug 9 2015, 8:07 PM · Engine, Starmade
NuclearFun added a comment to T14: mouse sensitivity sync.

confirmed fix

Aug 9 2015, 8:07 PM · Engine, Starmade
NuclearFun claimed T14: mouse sensitivity sync.
Aug 9 2015, 7:48 PM · Engine, Starmade
kramerc changed the status of T481: Linewrapping causes download percentage to clip behind the progressbar. from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Aug 9 2015, 4:41 PM · Starmade
kramerc changed the status of T480: Missing icons from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Aug 9 2015, 4:19 PM · Starmade
Oninoni changed Last tested (version) from 0.19299 (Dev) to 0.19362 (Dev) on T370: transparency and opaque texture issues.
Aug 9 2015, 12:30 PM · Engine, Starmade
Oninoni added a comment to T370: transparency and opaque texture issues.

Beams and Stars are still invisible behind glass. I'll continue testing

Aug 9 2015, 12:26 PM · Engine, Starmade
Oninoni claimed T370: transparency and opaque texture issues.
Aug 9 2015, 12:04 PM · Engine, Starmade
Oninoni moved T444: Turrets shoot at targets out of range in "Selected Target" mode from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Aug 9 2015, 12:01 PM · AI, Starmade
Oninoni added a comment to T444: Turrets shoot at targets out of range in "Selected Target" mode.

Checked all weapons. All working fine

Aug 9 2015, 11:59 AM · AI, Starmade
lancake moved T444: Turrets shoot at targets out of range in "Selected Target" mode from Confirmed fix to Backlog / Unclassed on the Quality Assurance board.
Aug 9 2015, 11:51 AM · AI, Starmade
lancake moved T444: Turrets shoot at targets out of range in "Selected Target" mode from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Aug 9 2015, 11:51 AM · AI, Starmade
Oninoni claimed T444: Turrets shoot at targets out of range in "Selected Target" mode.
Aug 9 2015, 11:51 AM · AI, Starmade
lancake removed a member for Quality Assurance: Sven_The_Slayer.
Aug 9 2015, 11:49 AM
lancake removed a member for Quality Assurance: AtraUnam.
Aug 9 2015, 11:49 AM
lancake removed a member for Quality Assurance: WarSong.
Aug 9 2015, 11:49 AM

Aug 8 2015

Gamel moved T215: Players on docked rail entities are left behind during sector changes or jumps from Coordinate multiplayer test to Confirmed fix on the Quality Assurance board.
Aug 8 2015, 2:30 PM · Engine, Starmade
Gamel changed Last tested (version) from 0.19274 to 0.19361 on T215: Players on docked rail entities are left behind during sector changes or jumps.
Aug 8 2015, 2:29 PM · Engine, Starmade
Gamel claimed T215: Players on docked rail entities are left behind during sector changes or jumps.
Aug 8 2015, 2:29 PM · Engine, Starmade

Aug 7 2015

Oninoni placed T444: Turrets shoot at targets out of range in "Selected Target" mode up for grabs.

Confirmed

Aug 7 2015, 6:37 PM · AI, Starmade
Oninoni added a comment to T444: Turrets shoot at targets out of range in "Selected Target" mode.

I'll check it now

Aug 7 2015, 6:21 PM · AI, Starmade
AndyP added members for Quality Assurance: Oninoni, AtraUnam, spunkie.
Aug 7 2015, 6:08 PM

Aug 5 2015

Megacrafter127 changed Last tested (version) from v0.1932 to v0.19361 on T400: Warpgate faction permission issue.
Aug 5 2015, 6:02 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade

Aug 4 2015

AndyP changed the visibility for T417: Moving stations as admin by using /change_sector or /change_sector_for breaks territory claims.
Aug 4 2015, 7:28 PM · Engine, Starmade

Aug 2 2015

AndyP changed the status of T428: Feature QA: Stay attached to ship while being logged out from In Queue (Game) to Resolved.
Aug 2 2015, 8:03 PM · Astronaut, Quality Assurance, Feature, Starmade
spunkie placed T452: planet plate alignment odd when astronaut logout restart on planet surface up for grabs.
Aug 2 2015, 3:18 PM · Engine, Starmade
spunkie changed Last tested (version) from 0.19359 (Dev) to 0.19361 (Dev) on T452: planet plate alignment odd when astronaut logout restart on planet surface.
Aug 2 2015, 3:18 PM · Engine, Starmade
spunkie claimed T452: planet plate alignment odd when astronaut logout restart on planet surface.

retested and seems to be all clear for singleplayer and testing on my own multiplayer

Aug 2 2015, 3:17 PM · Engine, Starmade
schema added a comment to T452: planet plate alignment odd when astronaut logout restart on planet surface.

fix needs confirmation

Aug 2 2015, 2:32 PM · Engine, Starmade
spunkie placed T452: planet plate alignment odd when astronaut logout restart on planet surface up for grabs.
Aug 2 2015, 2:07 PM · Engine, Starmade
spunkie claimed T452: planet plate alignment odd when astronaut logout restart on planet surface.

logging out:

Aug 2 2015, 2:06 PM · Engine, Starmade
schema added a comment to T452: planet plate alignment odd when astronaut logout restart on planet surface.

should be fixed with 0.19361

Aug 2 2015, 2:04 PM · Engine, Starmade
schema changed the status of T452: planet plate alignment odd when astronaut logout restart on planet surface from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Aug 2 2015, 2:03 PM · Engine, Starmade
Gamel moved T421: Missiles do once again damage mother entities (turret base and motherships) from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Aug 2 2015, 3:44 AM · CBS: Weapons, Starmade
Gamel changed Last tested (version) from 0.19336 to 0.19359 (Dev) on T421: Missiles do once again damage mother entities (turret base and motherships).
Aug 2 2015, 3:43 AM · CBS: Weapons, Starmade
Gamel claimed T421: Missiles do once again damage mother entities (turret base and motherships).

fix confirmed

Aug 2 2015, 3:43 AM · CBS: Weapons, Starmade

Aug 1 2015

AndyP moved T444: Turrets shoot at targets out of range in "Selected Target" mode from Unclassed to Issue affecting current release on the Starmade board.
Aug 1 2015, 10:44 PM · AI, Starmade
schema changed the status of T415: Unable to kick members out of faction from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Aug 1 2015, 2:59 PM · GUI/HUD, Starmade
schema changed the status of T393: damage numbers don't show correctly for cannons, missiles and damage pulse from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Aug 1 2015, 2:49 PM · CBS: Weapons, Starmade
schema changed the status of T417: Moving stations as admin by using /change_sector or /change_sector_for breaks territory claims from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Aug 1 2015, 2:37 PM · Engine, Starmade
schema changed the status of T355: ship and armor HP is capped from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Aug 1 2015, 2:30 PM · Game Development (Beta), CBS: Functional, Starmade

Jul 30 2015

SmilingDemon changed Last tested (version) from 0.19350 (Dev) to 0.19354 (Dev) on T391: Client logs show confidential information.
Jul 30 2015, 7:12 PM · Engine, Starmade