Page MenuHomeSchine - Phabricator
Feed Advanced Search

Dec 1 2018

Restricted Application added a project to T3172: Removing rule does not wipe all fields: GUI/HUD.
Dec 1 2018, 12:16 PM · Quality Assurance, GUI/HUD, Starmade

Nov 22 2018

BillGHero added a comment to T2415: Crash upon opening Galaxy map in faction claimed territory.

Okeydokey, tried the map again on the LvD server and I ended up having to restart the machine because it appears to have brought the entire desktop session down with when I killed it from another terminal. I would hazard that this problem ought to be an issue with Java or something else external to SM that SM is simply triggering, since a Java application should not usually be able to screw up the desktop session so completely.

Nov 22 2018, 6:57 AM · Starmade, Issue Navigation
BillGHero added a comment to T2415: Crash upon opening Galaxy map in faction claimed territory.

I have seen this happen on the Light vs dark server as well. The freeze/crash goes pretty deep. Although the desktop session SM was running in was not 100% frozen, it kept the pointer. I tried to kill the Java process, which should normally have freed my pointer, but it didn't. So I ended up Raising the Elephant (ctrl + alt + prtscrn and r, e, i, s, u, b) to get things back to normal.

Nov 22 2018, 6:38 AM · Starmade, Issue Navigation

Nov 6 2018

Ithirahad added a comment to T1863: Mining Fleet not mining after relocating to another sector.

AI will be getting a major revamp along with the universe update. Any fix will likely be then.

Nov 6 2018, 5:30 PM · Starmade, Issue Navigation

Nov 4 2018

Skorpjon added a comment to T1863: Mining Fleet not mining after relocating to another sector.

No answer is also an answer.

Nov 4 2018, 7:15 PM · Starmade, Issue Navigation

Oct 27 2018

Skorpjon added a comment to T1863: Mining Fleet not mining after relocating to another sector.

The question is why are they not able to fix it? I think it is only a small thing. It looks as if the drones do not mine because they are not in the "right" sector they have saved somewhere (a restart of the server deletes this information). So they just have to remove all mining information with the "idle" command and everything is fine...

Oct 27 2018, 8:04 AM · Starmade, Issue Navigation
Dinozzo added a comment to T1863: Mining Fleet not mining after relocating to another sector.

Because this issue showed up over 2 years ago and still hasn't been fixed since, I wouldn't hold my breath.

Oct 27 2018, 5:00 AM · Starmade, Issue Navigation

Oct 26 2018

Skorpjon added a comment to T1863: Mining Fleet not mining after relocating to another sector.

When will this this bug be fixed? It appears also on multiplayer servers and makes mining fleets worthless.

Oct 26 2018, 3:43 PM · Starmade, Issue Navigation

Sep 25 2018

schema changed the status of T3156: map is incomplete when looking at unexplored systems from In Queue to Resolved by committing Restricted Diffusion Commit.
Sep 25 2018, 7:40 PM · Quality Assurance, Starmade, Galaxy Map
schema changed the status of T3159: Build mode panel feedback/bugs from In Queue to Resolved.

Fixed Tabs, fixed build buttons.

Sep 25 2018, 7:15 PM · Quality Assurance, Starmade, GUI/HUD
schema changed the status of T3158: shield recharge below upkeep message spams during combat from In Queue to Resolved by committing Restricted Diffusion Commit.
Sep 25 2018, 6:36 PM · Quality Assurance, GUI/HUD, Starmade
schema changed the status of T3157: applying any graphical option change causes crash from In Queue to Resolved by committing Restricted Diffusion Commit.
Sep 25 2018, 6:34 PM · Quality Assurance, Starmade, Engine
Restricted Application added a project to T3159: Build mode panel feedback/bugs: GUI/HUD.
Sep 25 2018, 6:13 PM · Quality Assurance, Starmade, GUI/HUD
Restricted Application added a project to T3158: shield recharge below upkeep message spams during combat: GUI/HUD.
Sep 25 2018, 6:12 PM · Quality Assurance, GUI/HUD, Starmade
Restricted Application added a project to T3157: applying any graphical option change causes crash: Engine.
Sep 25 2018, 6:12 PM · Quality Assurance, Starmade, Engine
Restricted Application added a project to T3156: map is incomplete when looking at unexplored systems: Galaxy Map.
Sep 25 2018, 6:12 PM · Quality Assurance, Galaxy Map, Starmade

Sep 23 2018

AndyP moved T3150: Power consumption doubles on undocked entity from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 23 2018, 8:31 PM · Starmade, Issue Navigation
AndyP added a project to T3150: Power consumption doubles on undocked entity: RC-Report.
Sep 23 2018, 8:31 PM · Starmade, Issue Navigation
AndyP claimed T3150: Power consumption doubles on undocked entity.
Sep 23 2018, 8:30 PM · Starmade, Issue Navigation

Sep 2 2018

0ldSkull created T3150: Power consumption doubles on undocked entity.
Sep 2 2018, 10:34 PM · Starmade, Issue Navigation

Aug 26 2018

Python628 added a comment to T3062: Critical Error when loading worlds/servers.

UPDATE! After hopping on today and checking if any updates resolved my problem I got a similar error but it pointed to certain shading files. Going into setting.cfg and turning off shaders did the trick and my Starmade was able to run successfully!

Aug 26 2018, 2:29 PM · Customer responded, Starmade, Issue Navigation

Aug 10 2018

schema changed the status of T3064: remote turret control non functional from In Queue to Resolved by committing Restricted Diffusion Commit.
Aug 10 2018, 10:49 AM · Quality Assurance, CBS: Weapons, Starmade

Aug 9 2018

lancake renamed T461: missiles and beams don't deal damage to planet cores from missile and damage pulse explosions don't deal damage to planet cores to missiles and beams don't deal damage to planet cores.
Aug 9 2018, 3:51 PM · Game Development (Alpha), CBS: Weapons, Starmade
Restricted Application edited projects for T3066: Missile Weapon bug, added: CBS: Weapons; removed Issue Navigation.
Aug 9 2018, 3:50 PM · CBS: Weapons, Starmade
lancake merged T3066: Missile Weapon bug into T461: missiles and beams don't deal damage to planet cores.
Aug 9 2018, 3:50 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake changed the edit policy for T3066: Missile Weapon bug.
Aug 9 2018, 3:49 PM · CBS: Weapons, Starmade
lancake claimed T3066: Missile Weapon bug.

Duplicate task, rechecked and beams also go through the planet core and apply no damage. Merging tasks together.

Aug 9 2018, 3:49 PM · CBS: Weapons, Starmade
lancake closed T3072: FBO INIT error on world load as Closed.
Aug 9 2018, 3:42 PM · Starmade
lancake changed the status of T3072: FBO INIT error on world load from In Queue to Resolved.
Aug 9 2018, 3:42 PM · Starmade
lancake changed the status of T3072: FBO INIT error on world load from Open to In Queue.

Fixed in a hotfix.

Aug 9 2018, 3:42 PM · Starmade
lancake changed the status of T3065: Entity despawns when rail it is docked to is removed from Open to Feedback.
Aug 9 2018, 3:38 PM · Engine, Starmade
lancake set First occurrence (version) to 0.201.126a on T3065: Entity despawns when rail it is docked to is removed.
Aug 9 2018, 3:38 PM · Engine, Starmade
lancake moved T3065: Entity despawns when rail it is docked to is removed from New / Unconfirmed to Feedback on the Issue Navigation board.
Aug 9 2018, 3:38 PM · Engine, Starmade
lancake claimed T3065: Entity despawns when rail it is docked to is removed.

Can't reproduce, removing the rail docker and/or the rail turret axis does not influence the entities for me. As expected, their rail functionality is still OK, and all entities were solid + did not disappear.
Are you able to reproduce this consistently, or was it a one time occurrence only? It's also possible it was fixed since that version, or that this is an old but rare issue that is now easier to notice.

Aug 9 2018, 3:37 PM · Engine, Starmade
lancake edited Tester information (Internal use only) on T3064: remote turret control non functional.
Aug 9 2018, 3:36 PM · Quality Assurance, CBS: Weapons, Starmade
lancake renamed T3064: remote turret control non functional from Manual Turret Control non functional. to remote turret control non functional.
Aug 9 2018, 3:03 PM · Quality Assurance, CBS: Weapons, Starmade
lancake changed the status of T3064: remote turret control non functional from Open to In Queue.
Aug 9 2018, 3:02 PM · Quality Assurance, CBS: Weapons, Starmade
lancake moved T3064: remote turret control non functional from New / Unconfirmed to Confirmed on the Issue Navigation board.

2 issues intertwined
Remotely firing newly loaded turrets does not fire them, they still track your mouse cursor though.
As soon as the turrets received a target to shoot at, with either 'selected target' or 'any' with pirates nearby, then you can fire the turrets remotely as well.
However, the projectiles will not go to your mouse cursor, but instead to the last position of the target it was set to before you took control with the rail turret axis.

Aug 9 2018, 3:02 PM · Quality Assurance, CBS: Weapons, Starmade
lancake renamed T3060: Stabilizer stream with simple shader is off in scale and position from Stabilizer Beam is off to Stabilizer stream with simple shader is off in scale and position.
Aug 9 2018, 2:48 PM · CBS: Systems, Game Development, Starmade
lancake changed the status of T3060: Stabilizer stream with simple shader is off in scale and position from Open to In Queue.

Good find. Disabling the advanced energy beam shader option gives you the simple version, but this one also is off in scale and position is off.
Seems to be by a factor of 2.

Aug 9 2018, 2:46 PM · CBS: Systems, Game Development, Starmade

Jul 31 2018

Lord_Daro added a comment to T3027: logic connections from older blueprints aren't working properly anymore in recent devbuilds.

Sorry to retract my previous comment, but the creator of the SOBEK did some more testing on it and came to the conclusion that it probably has other issues. With that the recource might not be that well suited to conduct tests for this bug afterall.

Jul 31 2018, 9:12 AM · Starmade, Issue Navigation

Jul 30 2018

splatthecat added a comment to T3027: logic connections from older blueprints aren't working properly anymore in recent devbuilds.

Still broken in v0.201.133. not triggering wireless modules between entities.

Jul 30 2018, 11:20 AM · Starmade, Issue Navigation

Jul 26 2018

schema changed the status of T2140: Display Module 50fps to 8fps from In Queue to Resolved.
Jul 26 2018, 4:15 PM · Quality Assurance, Engine (General), Starmade
schema added a comment to T2140: Display Module 50fps to 8fps.

hi,
sorry about the delay. the next dev build will add some major performance increasing functions to the display module like frustum culling and distance margin, which should help a great deal with display module performance

Jul 26 2018, 4:15 PM · Quality Assurance, Engine (General), Starmade

Jul 25 2018

Capnode added a comment to T3061: Chunks Vanishing (permanently).

I came across this bug in a much different way, I imagine it could be related. However I could not replicate this again.
I created a drone miner, and set it to mine near an asteroid until I could upgrade it. I upgraded it after removing every block except the core. I rebuilt it using more blocks. I left the sector and asked the fleet into formation. As my drone reached the flagship the outer edge was the new ship, and the center was the old ship. Both were merged together.

Jul 25 2018, 8:34 AM · Customer responded, Starmade, Issue Navigation

Jul 17 2018

Lord_Daro added a comment to T3027: logic connections from older blueprints aren't working properly anymore in recent devbuilds.

DeepspaceMechanic's SOBEK https://starmadedock.net/content/so...on-shell-with-engine-rotation-functions.7455/ would be a very good example. In the threat affiliated to this report, he mentions that only one half of the logic circuits is broken despite having pretty much identical setups to the other one.

Jul 17 2018, 7:46 PM · Starmade, Issue Navigation

Jul 14 2018

Restricted Application changed the status of T3026: Pasting old blocks from Feedback to Open.

I do get Paste not complete: not enough blocks! when pasting now, seems I either did not saw it or it was fixed along the way.

Jul 14 2018, 11:56 AM · Customer responded, Starmade, Issue Navigation
Restricted Application changed the status of T3024: Tractor Beam crash from Feedback to Open.

Issue seems to be fixed in v0.201.129.

Jul 14 2018, 11:54 AM · Customer responded, Starmade, Issue Navigation
Restricted Application changed the status of T3025: Tractor Beam Jitter from Feedback to Open.

Issue seems to be fixed in v0.201.129.

Jul 14 2018, 11:53 AM · Customer responded, Starmade, Issue Navigation

Jul 13 2018

OrbitalHippie changed Reproducible from issuerepro:none to issuerepro:yes on T3072: FBO INIT error on world load.
Jul 13 2018, 10:42 PM · Starmade
OrbitalHippie edited Steps to reproduce on T3072: FBO INIT error on world load.
Jul 13 2018, 10:04 PM · Starmade
OrbitalHippie created T3072: FBO INIT error on world load.
Jul 13 2018, 9:51 PM · Starmade

Jul 12 2018

MacThule added a comment to T3061: Chunks Vanishing (permanently).

In the new release version (201.129 - didn't test it in the initial weapons release version) I am not able to reproduce this problem at all. It's gone and I can't recreate it. It went from every large shape being instantly corrupted, to no problems at all, so... will advise if I catch back up to it.

Jul 12 2018, 11:07 PM · Customer responded, Starmade, Issue Navigation
friendofvampires created T3066: Missile Weapon bug.
Jul 12 2018, 5:51 AM · CBS: Weapons, Starmade
Edymnion created T3065: Entity despawns when rail it is docked to is removed.
Jul 12 2018, 12:50 AM · Engine, Starmade

Jul 11 2018

lancake changed the status of T3048: Missiles fired cross sector bypass shields from In Queue to Resolved.

Wrong status

Jul 11 2018, 3:16 PM · Quality Assurance, CBS: Systems, Starmade
Macharius added a comment to T2140: Display Module 50fps to 8fps.

Hello there, i'm upping this task since it's been month without news about it, can we please, have some infos about the treatment status of this bug, is it still under care ?

Jul 11 2018, 1:51 PM · Quality Assurance, Engine (General), Starmade

Jul 10 2018

Napther created T3064: remote turret control non functional.
Jul 10 2018, 2:57 PM · Quality Assurance, CBS: Weapons, Starmade
PPminecraft added a comment to T3010: Null exception on load.

Ok, thank you. Sorry for interrupting your work.

Jul 10 2018, 1:02 PM · Starmade, Issue Navigation
Restricted Application changed the status of T3062: Critical Error when loading worlds/servers from Feedback to Open.

Same errors when changing FRAME_BUFFER_USE to false
here is the logstarmade.0.log file


thank you so much for your quick feedback.

Jul 10 2018, 12:58 PM · Customer responded, Starmade, Issue Navigation
lancake changed the status of T3062: Critical Error when loading worlds/servers from Open to Feedback.

This may prevent the crash from happening, so only do this after you uploaded that log file since we need that to provide a real fix.

Jul 10 2018, 10:50 AM · Customer responded, Starmade, Issue Navigation
lancake raised the priority of T3062: Critical Error when loading worlds/servers from Normal to Urgent.
Jul 10 2018, 10:48 AM · Customer responded, Starmade, Issue Navigation
lancake claimed T3062: Critical Error when loading worlds/servers.

Can you upload your logstarmade.0.log file? It's located in your StarMade/logs folder. Drag and drop the file into phabricator's text box to upload it here.

Jul 10 2018, 10:48 AM · Customer responded, Starmade, Issue Navigation
Python628 updated the task description for T3062: Critical Error when loading worlds/servers.
Jul 10 2018, 4:21 AM · Customer responded, Starmade, Issue Navigation
Python628 created T3062: Critical Error when loading worlds/servers.
Jul 10 2018, 4:20 AM · Customer responded, Starmade, Issue Navigation
MacThule added a comment to T3061: Chunks Vanishing (permanently).

Ok... this is way more extensive than I suspected. I ran some more tests with just straight grey standard on fresh cores and the results are not good.

Jul 10 2018, 12:52 AM · Customer responded, Starmade, Issue Navigation

Jul 9 2018

Restricted Application changed the status of T3061: Chunks Vanishing (permanently) from Feedback to Open.

When first discovered, I rejoined my SPG after some days, and found chunks missing from the original, but didn't want to try to debug so I attempted an admin load to just get a clean copy, but that came up with identical missing chunks. So I assumed I'd made some catastrophic symmetry error before saving and exiting my last session, went ahead and rebuilt the ship (patched the missing chunks), thoroughly looked over my ship for quality in build mode and 3rd-person and it was perfect. So I quit and immediately rejoined to make sure it was still good but it wasn't. I found similar (unsure if identical) missing chunks on my rebuild and admin loads all had copies of the error, so this time I knew it was not my mistake and started trying to pin it down.

Jul 9 2018, 9:29 AM · Customer responded, Starmade, Issue Navigation
MacThule added a comment to T3032: Warp Gate Distance Displays Incorrectly.

Sweet - wasn't sure. Thanks for the work!

Jul 9 2018, 8:51 AM · Quality Assurance, GUI/HUD, Starmade

Jul 8 2018

lancake merged T2945: game crashes on exit of Builder block into T3040: Crash on exit from build block.
Jul 8 2018, 6:04 PM · CBS: Weapons, Starmade
Restricted Application removed a project from T2945: game crashes on exit of Builder block: Issue Navigation.
Jul 8 2018, 6:04 PM · Starmade
lancake changed the edit policy for T2945: game crashes on exit of Builder block.
Jul 8 2018, 6:04 PM · Starmade
lancake claimed T2945: game crashes on exit of Builder block.

Should be fixed now, merging tasks.

Jul 8 2018, 6:03 PM · Starmade
lancake changed the status of T2941: Stabilizer group detection from In Queue to Resolved.
Jul 8 2018, 5:58 PM · CBS: Systems, Quality Assurance, Starmade
lancake changed the status of T2941: Stabilizer group detection from Open to In Queue.

Caused by the calculation prematurely stopping.

Jul 8 2018, 5:58 PM · CBS: Systems, Quality Assurance, Starmade
lancake changed Last tested (version) from 0.201.089 to 0.201.105 on T3040: Crash on exit from build block.
Jul 8 2018, 5:52 PM · CBS: Weapons, Starmade
lancake closed T3040: Crash on exit from build block as Closed.

-QA Testing-

Jul 8 2018, 5:52 PM · CBS: Weapons, Starmade
lancake changed Last tested (version) from 0.201.089 to 0.201.100 on T3039: Missile lock stays when switching slots.
Jul 8 2018, 5:52 PM · CBS: Weapons, Starmade
lancake closed T3039: Missile lock stays when switching slots as Closed.

-QA Testing-

Jul 8 2018, 5:51 PM · CBS: Weapons, Starmade
lancake changed Last tested (version) from 0.201.090 to 0.201.100 on T3037: Actual stealth strength does not increase from chamber strength upgrades 2 to 3.
Jul 8 2018, 5:44 PM · CBS: Systems, Starmade
lancake closed T3037: Actual stealth strength does not increase from chamber strength upgrades 2 to 3 as Closed.

-QA Testing-

Jul 8 2018, 5:44 PM · CBS: Systems, Starmade
lancake closed T3009: Cannon projectiles on planet core causes crash as Closed.
Jul 8 2018, 5:42 PM · CBS: Weapons, Starmade
lancake closed T3008: Cannon-Missile weapon draws no power as Closed.
Jul 8 2018, 5:42 PM · CBS: Weapons, Starmade
lancake changed Last tested (version) from 0.200.335+ to 0.201.115 on T3002: Recoil Intensifies under certain scenarios.
Jul 8 2018, 5:41 PM · CBS: Weapons, Starmade
lancake closed T3002: Recoil Intensifies under certain scenarios as Closed.

-QA Testing-

Jul 8 2018, 5:41 PM · CBS: Weapons, Starmade
lancake changed Last tested (version) from 0.200.323 to 0.201.115 on T2838: Beam texture doesn't go away after overheating..
Jul 8 2018, 5:36 PM · CBS: Weapons, Starmade
lancake closed T2838: Beam texture doesn't go away after overheating. as Closed.

-QA Testing-

Jul 8 2018, 5:36 PM · CBS: Weapons, Starmade
lancake closed T2823: Power stream doesn't get removed if you delete power reactors instead of the stabilizers as Closed.
Jul 8 2018, 5:35 PM · CBS: Systems, Starmade
lancake closed T2806: Stabilizer path is green in certain situations as Closed.
Jul 8 2018, 5:34 PM · Engine, Starmade
lancake closed T2806: Stabilizer path is green in certain situations, a subtask of T2803: Perfectly vertical stabilizer path can't be hit, as Closed.
Jul 8 2018, 5:34 PM · CBS: Systems, Starmade
lancake closed T2796: Block preview rotation tooltip is obtrusive as Closed.

-QA Testing-

Jul 8 2018, 5:34 PM · GUI/HUD, Starmade
lancake closed T2868: Beams don't do the same DPS as Closed.
Jul 8 2018, 5:33 PM · CBS: Weapons, Starmade

Jul 7 2018

lancake changed the status of T3061: Chunks Vanishing (permanently) from Open to Feedback.
Jul 7 2018, 2:44 PM · Customer responded, Starmade, Issue Navigation
lancake claimed T3061: Chunks Vanishing (permanently).

I've encountered reverted chunks in some of the blueprints I did, that seemed to have fixed itself after using Clear client cache in the main menu - tools.
It's still an issue but I can reproduce it somewhat which is good.

Jul 7 2018, 2:44 PM · Customer responded, Starmade, Issue Navigation
mclaih added a comment to T3027: logic connections from older blueprints aren't working properly anymore in recent devbuilds.

Correction shifting the clock to a separate docked or not docked entity still resulted in the error messages even though the logic is working fine. Wireless clock signal on the station goes to the door and the door sensor signal gets back to the station door control logic, so no logic that I can see is being blocked.

Jul 7 2018, 10:48 AM · Starmade, Issue Navigation
Goblin added a comment to T3060: Stabilizer stream with simple shader is off in scale and position.

I could figure out, that this can be solved by activating the advanced energy beam shader

Jul 7 2018, 10:28 AM · CBS: Systems, Game Development, Starmade
mclaih added a comment to T3027: logic connections from older blueprints aren't working properly anymore in recent devbuilds.

I just ran into this error I think.

Jul 7 2018, 10:19 AM · Starmade, Issue Navigation
lancake renamed T3048: Missiles fired cross sector bypass shields from Cannons and Beams bypass shields to Missiles fired cross sector bypass shields.
Jul 7 2018, 1:27 AM · Quality Assurance, CBS: Systems, Starmade
lancake changed the status of T3048: Missiles fired cross sector bypass shields from Feedback to In Queue.

Perhaps at the start it was mainly cannons and beams going through the shield due to the bug of T2849. That still appears to be working fine, but the remaining hull damage I saw happen was caused by missiles fired from a different sector than the shield group/entity was in.

Jul 7 2018, 1:26 AM · Quality Assurance, CBS: Systems, Starmade
lancake changed the status of T3040: Crash on exit from build block from Open to Resolved.

You had a few more HUD context options enabled than I did. But it's fixed either way as Schema went through them all to check for any possible mistakes (and fixed some that may have caused it).
Your settings are fine though, didn't see anything odd in it besides the extra HUD Contexts you had enabled.

Jul 7 2018, 1:18 AM · CBS: Weapons, Starmade
Restricted Application changed the status of T3040: Crash on exit from build block from Feedback to Open.

It works for me as well in .105!!! :D

Jul 7 2018, 12:52 AM · CBS: Weapons, Starmade