Closing task, issue will not happen anymore.
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Nov 4 2017
For 3.000.000 power generation in the new system, you need way more than this in size and dimensions.
Nov 3 2017
What's a "sane" number of turrets and DPS per turret in the new system? What's a "sane" amount of shields for a ship? Is there a guideline, so I can save myself time by building according to your specifications from the beginning?
Based on your words, it seems I need to seek professional help if I want more than 3,000,000 power generation.
This is an intended config change.
A Reactor of 96k blocks is quite insane in size.
Checked another ship on the server, same issue. Stabilization at 50% now, minimum distance for stabilization is 526m with a 19,999 block reactor.
May have been fixed in the meantime?
Nov 2 2017
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Nov 1 2017
-Fix confirmed-
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-Fic Confirmed-
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Ah, forgot to remove status change...
Oh,
did not consider the fact it only happens on replacing CW to CCW and CCW to CW rotators.
CW to CW and CCW to CCW seem to be fine.
Debug: new admin command /set_infinite_inventory_volume player true/false
Not sure if it got fixed somehow or if the requirement for reproducing it is different, but I can't reproduce:
https://gfycat.com/gifs/detail/AchingPepperyHogget
Oct 31 2017
It's a GUI only issue, it shows you 1.0 as that is 100% in decimal form.
That one is fixed now though.
Correct, the focus fire of weapons (and support tools) is not properly centered. Merging this one into another task.
Shields don't have proper power consumption values yet (and had none in 0.200.122). The consumption increase you're seeing is from increasing your mass. Some systems such as scanners and jump drive, still have their power consumption scale with mass.
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