The radial menu "reactor" is usable/visible even if you don't have the new reactor system on your ship, causing this crash. There may be another reason why it happens though as mentioned in T2564.
Will treat this one separately as I suspect there are multiple causes.
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Oct 23 2017
Oct 9 2017
Oct 8 2017
Oct 7 2017
-QA Testing-
This should be fixed, but had it happen several times with multiple reactors on my entity. Can't reproduce yet but will most likely run into it again at some point.
-QA Testing-
Oct 5 2017
Oct 4 2017
Another person had a similar (if not the same) issue where opening the inventory caused the JVM to not respond anymore. Will provide extra info later.
Oct 3 2017
should be fixed in next build.
Sep 29 2017
Odd although I think I know what's causing it. If you select fill a cube hull, it normally should replace all of the found hull blocks of the same armor type and colour with the type you have selected in the hotbar. this should make wedges turn into a different armor/colour wedges, and same goes for slabs.
In this case though, because you have selected 3/4 slabs, it might override it with your selection instead of using the generic method.
As you're using an Intel GPU, that could explain these results. You should contact support here.
Any info found there should be posted in the merged task.
Duplicate, merging tasks together.
Duplicate, merging tasks.
Duplicate, merging tasks.
They were all removed in favor of the new HUD icons, that was before you could toggle it on/off though.
Bringing them back when you have the HUD icons enabled, or having the ability to somewhat customize/filter the HUD icons to still get all the previous information, should do the trick.
Sep 27 2017
-validated-
-validated-
Should be the same issue as the one in that thread, it's covered in a different task so merging them together.
More of the same was mentioned here: https://starmadedock.net/threads/since-199-646-open-gl-crash-on-a-mac.29270/#post-344629
Sep 5 2017
Being handled in that forum thread now, the shaders in question were already adjusted to cover more, although the forced work around mentioned in that thread should resolve it too for this update.
https://starmadedock.net/threads/java-runtime-error-in-shadowcube-vsh.29501/
Sep 4 2017
Aug 14 2017
Trade stations don't receive block damage on purpose, like the stick shops.
Duplicate, merging tasks together.
Not a bug, only ship hotbars are saved.
Aug 13 2017
Jul 27 2017
Duplicate, merging tasks.
Issue has been resolved in pre-build.
Should have been on resolved since first pre-build.
The SHP effect goes down the chain and it shouldn't. Most likely related with the momentum effect changes.
Already fixed in latest pre-build.
Jul 24 2017
Jul 22 2017
Good find! Nothing to add.
Apparently something is going wrong with the outline shader.
A possible fix for any mac user is to replace the shadowcube.vsh file in your ./StarMade/data/shader/cube/quads13 folder with this one{F21188}
Duplicate, merging tasks.