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Apr 28 2017

AndyP moved T1355: Mouse Option "Flip through hotbars... Without Control" incorrect from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:34 AM · GUI/HUD, Starmade
AndyP moved T1838: Docked entities on overheating stations become ghosted when the main entity is deleted by overheating from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:34 AM · Engine, Starmade
AndyP moved T1892: White Light Bar can't be switched off or connected to logic from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:34 AM · Starmade
AndyP moved T1595: Native libraries not loading on Linux distributions without glibc 2.14 from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:34 AM · Engine, Starmade
AndyP moved T1913: Power Aux overload message is incorrect from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:34 AM · Game Development (Beta), Typos, Starmade
AndyP moved T2084: NPC Factions can generate on top of each other from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:33 AM · Universe, Starmade
AndyP moved T2103: Faction expansion takes the wrong systems from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:33 AM · NPC-Factions, Starmade
AndyP moved T1812: Asteroids only containing >0.5% ore+shards from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:33 AM · Universe, Starmade
AndyP moved T2165: Green pickup rail textures are backwards from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:33 AM · Textures, Starmade
AndyP moved T2110: Purchase Window in Set Price Tab Under Shop Menu Is Too Small/ Doesnt Scale / Un-resizable. from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:33 AM · GUI/HUD, Starmade
AndyP moved T2190: Up / Down arrow keys not working in chat from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:33 AM · Game Development (Alpha), GUI/HUD, Starmade
AndyP moved T1649: Beta Launcher (build 148) fails to load ubuntu font and autoupdates with --steam argument from Issue affecting current dev-build to Archived on the Starmade board.
Apr 28 2017, 8:33 AM · Starmade
AndyP moved T1977: Section of door/area of blocks not rendered on station from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:32 AM · Textures, Starmade
AndyP moved T2028: java.io.IOException when macOS client tries to save auth info from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:32 AM · Engine, Starmade
AndyP moved T2299: Bloom crashes on OSX from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:31 AM · Engine, Starmade
AndyP moved T2322: Faction Module can only be used if you are in a faction from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:31 AM · Starmade
AndyP moved T2324: flip flop texture doesn´t switch to low state after it once switched to high state (stays blue) from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:31 AM · Logic, Starmade
AndyP moved T2335: Block Rotation in Advanced Build Mode does not Display Textures from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:31 AM · GUI/HUD, Starmade
AndyP moved T2342: No symbols in display modules with an azerty keyboard from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:31 AM · Starmade
AndyP moved T2345: All graphics are black boxes from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:31 AM · Engine, Starmade
AndyP moved T2344: Activating pickup and shootout rails transform blocks from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:31 AM · Starmade
AndyP moved T2346: connection between basic rail and a storage module is reset when rail change direction/status via logic from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:31 AM · CBS: Rails, Starmade
AndyP moved T2356: missiles dont apply damage to planetcore from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:31 AM · CBS: Weapons, Starmade
AndyP moved T2315: Starmade crashes on Start with no error message -MAC OS X from Issue affecting current dev-build to Archived on the Starmade board.
Apr 28 2017, 8:31 AM · Starmade
AndyP moved T2316: defensive ion effect doesn't cover docked entities / damage to docked entities draws shields at full damage from main entity from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Apr 28 2017, 8:31 AM · CBS: Systems, Starmade
AndyP reassigned T2316: defensive ion effect doesn't cover docked entities / damage to docked entities draws shields at full damage from main entity from AndyP to lancake.
Apr 28 2017, 8:31 AM · CBS: Systems, Starmade
Restricted Application added a project to T2316: defensive ion effect doesn't cover docked entities / damage to docked entities draws shields at full damage from main entity: CBS: Systems.
Apr 28 2017, 8:30 AM · CBS: Systems, Starmade
AndyP claimed T2316: defensive ion effect doesn't cover docked entities / damage to docked entities draws shields at full damage from main entity.
Apr 28 2017, 8:30 AM · CBS: Systems, Starmade
AndyP moved T240: small ships can go through walls if fast enough. from Issue affecting current release to Rejected / Duplicate / Invalid on the Starmade board.
Apr 28 2017, 8:29 AM · Engine (General), Starmade
AndyP moved T161: Push/Pull/Stop does not affect mothership if docked rail entities are hit from Issue affecting current release to Rejected / Duplicate / Invalid on the Starmade board.
Apr 28 2017, 8:29 AM · QA-Return, Game Development, CBS: Weapons, Starmade

Apr 26 2017

AndyP added a comment to T168: transparent blocks touching open doors have invisible faces.

To fix it properly, it will need a full rendering queue, to draw everything from "far away to close to the player" in exactly that order.
The engine relies on OpenGL to sort and organise the rendering order,
but it turns out that its not perfect without giving it an exact list for the rendering order.
So once we are feature complete, and know everything we want to render, we can rewrite that part on our own, and help OpenGL doing its job rendering the object we sent to it properly. =)

Apr 26 2017, 10:22 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP changed the status of T2109: Logic of new mining AI is semi-wrong from Open to Feedback.

We released a few improvements on them again,
may you examine the behaviour again?

Apr 26 2017, 11:04 AM · AI, Starmade
AndyP triaged T2109: Logic of new mining AI is semi-wrong as Normal priority.
Apr 26 2017, 11:03 AM · AI, Starmade
AndyP claimed T2109: Logic of new mining AI is semi-wrong.
Apr 26 2017, 11:02 AM · AI, Starmade
AndyP placed T2113: Displays on Trader Home Base all say "No data" up for grabs.

Open for testing.

Apr 26 2017, 11:02 AM · Game Development (Alpha), Prefabs, Starmade
AndyP changed Category from issuecategory:none to issuecategory:prefab on T2113: Displays on Trader Home Base all say "No data".
Apr 26 2017, 11:01 AM · Game Development (Alpha), Prefabs, Starmade
AndyP updated the task description for T2113: Displays on Trader Home Base all say "No data".
Apr 26 2017, 11:00 AM · Game Development (Alpha), Prefabs, Starmade
AndyP triaged T2113: Displays on Trader Home Base all say "No data" as Normal priority.
Apr 26 2017, 11:00 AM · Game Development (Alpha), Prefabs, Starmade
AndyP claimed T2113: Displays on Trader Home Base all say "No data".
Apr 26 2017, 10:59 AM · Game Development (Alpha), Prefabs, Starmade
AndyP changed the status of T2092: Shipyard losing blocks from a part built ship in it from Open to Feedback.

Did this happen again afterwards?
It could be some server-side rollback, and not really shipyard related.

Apr 26 2017, 10:21 AM · Customer responded, Starmade, Issue Navigation
AndyP triaged T2092: Shipyard losing blocks from a part built ship in it as High priority.
Apr 26 2017, 10:20 AM · Customer responded, Starmade, Issue Navigation
AndyP claimed T2092: Shipyard losing blocks from a part built ship in it.
Apr 26 2017, 10:11 AM · Customer responded, Starmade, Issue Navigation
AndyP placed T2078: Thruster plumes do not draw in test sector up for grabs.

Open for testing

Apr 26 2017, 10:11 AM · CBS: Systems, Starmade
AndyP changed Category from issuecategory:engine to issuecategory:cbssystem on T2078: Thruster plumes do not draw in test sector.
Apr 26 2017, 10:10 AM · CBS: Systems, Starmade
AndyP changed Category from issuecategory:cbsraildock to issuecategory:cbsweapons on T2072: Other players see weapons fire when using docking beam or charging/using jump drive.
Apr 26 2017, 10:10 AM · Starmade, Issue Navigation
AndyP triaged T2078: Thruster plumes do not draw in test sector as Low priority.
Apr 26 2017, 10:09 AM · CBS: Systems, Starmade
AndyP claimed T2078: Thruster plumes do not draw in test sector.
Apr 26 2017, 10:08 AM · CBS: Systems, Starmade
AndyP placed T2072: Other players see weapons fire when using docking beam or charging/using jump drive up for grabs.

Open for testing.

Apr 26 2017, 10:08 AM · Starmade, Issue Navigation
AndyP triaged T2072: Other players see weapons fire when using docking beam or charging/using jump drive as Low priority.
Apr 26 2017, 10:07 AM · Starmade, Issue Navigation
AndyP claimed T2072: Other players see weapons fire when using docking beam or charging/using jump drive.
Apr 26 2017, 10:07 AM · Starmade, Issue Navigation
Restricted Application added a project to T2058: Rail entities "Cut corners": Waiting on Author.
Apr 26 2017, 10:04 AM · CBS: Rails, Starmade
AndyP changed the status of T2058: Rail entities "Cut corners" from Open to Feedback.

This is a visual artefact only, to allow the client to get back in sync with the server, without having to speedup the rail movement.
As in general a slight speed variance would be easier to notice, we allow the rail to move directly toward the server position.
The server remains in charge of keeping the path checked, so they cannot travel otherwise impossible paths if they would have followed the rails properly, but it gets a few milliseconds back to be back in sync in a short time.

Apr 26 2017, 10:04 AM · CBS: Rails, Starmade
AndyP triaged T2058: Rail entities "Cut corners" as Normal priority.
Apr 26 2017, 9:59 AM · CBS: Rails, Starmade
AndyP claimed T2058: Rail entities "Cut corners".
Apr 26 2017, 9:58 AM · CBS: Rails, Starmade
AndyP added a comment to T1990: Turret fires on selected even with AI removed.

Yeah, that was a mass-comment to usually poke those people again that did not reply on our feedback request, looks like your reply slipped through. (And this was the exact reason we switched toward auto-tagging, so replies do not rely on reading notification mails or looking for them by hand.)

Apr 26 2017, 9:57 AM · AI, Starmade

Apr 23 2017

AndyP added a comment to T2354: Turret will not attack enemy ships..

Oh, yes that could indeed be a factor. I tried them vs real enemy factions, not the neutral=enemy setup. Will try them again with this mode.

Apr 23 2017, 7:16 PM · Game Development (Alpha), AI, Starmade, Support
AndyP changed the status of T2354: Turret will not attack enemy ships. from Open to Feedback.

Tried it again, and it worked properly.

Apr 23 2017, 7:51 AM · Game Development (Alpha), AI, Starmade, Support

Apr 21 2017

AndyP changed the status of T2354: Turret will not attack enemy ships. from Open to Feedback.

Okay, from the sole building type and construction the turret should work.

Apr 21 2017, 9:57 AM · Game Development (Alpha), AI, Starmade, Support
AndyP moved T1539: Block lighting normalization issues from Planned Feature to Archived on the Starmade board.
Apr 21 2017, 9:40 AM · QA-Return, Game Development, Starmade
AndyP moved T1539: Block lighting normalization issues to Planned Feature on the Starmade board.
Apr 21 2017, 9:40 AM · QA-Return, Game Development, Starmade
Restricted Application added a project to T1539: Block lighting normalization issues: Starmade.
Apr 21 2017, 9:39 AM · QA-Return, Game Development, Starmade

Apr 19 2017

AndyP changed the status of T2352: Shipyards causing disconnect and class cast exceptions from In Queue to Open.
Apr 19 2017, 10:57 PM · Engine (Crashes), Starmade
AndyP changed the status of T2352: Shipyards causing disconnect and class cast exceptions from Open to In Queue.
Apr 19 2017, 9:06 PM · Engine (Crashes), Starmade
Restricted Application added a project to T2352: Shipyards causing disconnect and class cast exceptions: Starmade.
Apr 19 2017, 9:04 PM · Engine (Crashes), Starmade
AndyP claimed T2352: Shipyards causing disconnect and class cast exceptions.
Apr 19 2017, 8:57 PM · Engine (Crashes), Starmade
AndyP added a comment to T2094: Fleets losing docked entities .

Does replicate mean: you could get the bug to happen again and thus upload the logs again, or does it mean you replicated the situation and the bug did not happen?

Apr 19 2017, 7:47 AM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Apr 18 2017

AndyP edited projects for T2350: Exiting (normal) because of exception java.lang.RuntimeException: SegmentData should already be normal version, added: Engine (Crashes); removed Engine.
Apr 18 2017, 8:42 PM · Engine (Crashes), Starmade
AndyP changed the status of T2350: Exiting (normal) because of exception java.lang.RuntimeException: SegmentData should already be normal version from Open to In Queue.
Apr 18 2017, 8:42 PM · Engine (Crashes), Starmade
Restricted Application added a project to T2350: Exiting (normal) because of exception java.lang.RuntimeException: SegmentData should already be normal version: Starmade.
Apr 18 2017, 8:42 PM · Engine (Crashes), Starmade
AndyP claimed T2350: Exiting (normal) because of exception java.lang.RuntimeException: SegmentData should already be normal version.
Apr 18 2017, 8:40 PM · Engine (Crashes), Starmade

Apr 15 2017

AndyP added a comment to T2094: Fleets losing docked entities .

Thank you for the logs, we will look into them.

Apr 15 2017, 10:34 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Apr 14 2017

AndyP added a comment to T2094: Fleets losing docked entities .

Could schema please clarify which game build has corrected the problem?
I installed the latest pre-release availabe today and performed the fleet debug mve test described above. At first I thought that the issue was well and truely gone as I watched a fleet of four ships with ten turrets each do a debug mission and keep all their turrets. That worked, so I disabled fleet debug and sent the fleet from one of my bases to another one. When I caught up to them they still had all their turrets. I ordered them home and jumped ahead of them to watch their arrival.
This time they lost all their turrets. Just like before. I turned them back around and followed their flight path until they magically regained their turrets about half-way through the journey.
Was the latest pre-release build the wrong build? Should I install the dev build instead?

Apr 14 2017, 5:26 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Apr 9 2017

AndyP merged T2028: java.io.IOException when macOS client tries to save auth info into T1678: Uplink does not save.
Apr 9 2017, 6:02 AM · Quality Assurance, Game Development (Alpha), GUI/HUD, Starmade
Restricted Application edited projects for T2028: java.io.IOException when macOS client tries to save auth info, added: Engine; removed Issue Navigation.
Apr 9 2017, 6:02 AM · Engine, Starmade
AndyP added a comment to T2028: java.io.IOException when macOS client tries to save auth info.

According to:
T1678: Uplink does not save
the OSX uplink has been fixed in the Release Candidate.
Will merge this task into the other.

Apr 9 2017, 6:02 AM · Engine, Starmade
AndyP edited Clientconfig (settings.cfg) on T2028: java.io.IOException when macOS client tries to save auth info.
Apr 9 2017, 5:59 AM · Engine, Starmade
AndyP claimed T2028: java.io.IOException when macOS client tries to save auth info.
Apr 9 2017, 5:59 AM · Engine, Starmade
AndyP changed the status of T2019: ZipException preventing logging into a public server and then random RunTime exceptions after fix about textures not being loaded. from Open to Feedback.

Does this still happen from time to time, or at all again?

Apr 9 2017, 5:57 AM · Engine, Starmade
AndyP edited Clientconfig (settings.cfg) on T2019: ZipException preventing logging into a public server and then random RunTime exceptions after fix about textures not being loaded..
Apr 9 2017, 5:56 AM · Engine, Starmade
AndyP claimed T2019: ZipException preventing logging into a public server and then random RunTime exceptions after fix about textures not being loaded..
Apr 9 2017, 5:55 AM · Engine, Starmade
AndyP added a project to T2016: TURNING_DIMENSION_SCALE broken: Engine (Configuration).
Apr 9 2017, 5:54 AM · Engine (Configuration), Starmade, Issue Navigation
AndyP placed T2016: TURNING_DIMENSION_SCALE broken up for grabs.

Open for testing.

Apr 9 2017, 5:54 AM · Engine (Configuration), Starmade, Issue Navigation
AndyP triaged T2016: TURNING_DIMENSION_SCALE broken as Normal priority.
Apr 9 2017, 5:53 AM · Engine (Configuration), Starmade, Issue Navigation
AndyP claimed T2016: TURNING_DIMENSION_SCALE broken.
Apr 9 2017, 5:53 AM · Engine (Configuration), Starmade, Issue Navigation
AndyP moved T2015: Wormholes at wrong "depth" in map view from New / Unconfirmed to Open / Validated on the Issue Navigation board.

Open for testing.

Apr 9 2017, 5:51 AM · Game Development (Beta), Galaxy Map, Starmade
AndyP triaged T2015: Wormholes at wrong "depth" in map view as Normal priority.
Apr 9 2017, 5:50 AM · Game Development (Beta), Galaxy Map, Starmade
AndyP claimed T2015: Wormholes at wrong "depth" in map view.
Apr 9 2017, 5:49 AM · Game Development (Beta), Galaxy Map, Starmade
AndyP placed T2343: Defensive Ion Effect Cannot be trigger by logic up for grabs.

Open for testing.

Apr 9 2017, 5:49 AM · Starmade, Issue Navigation
AndyP edited Clientconfig (settings.cfg) on T2343: Defensive Ion Effect Cannot be trigger by logic.
Apr 9 2017, 5:48 AM · Starmade, Issue Navigation
AndyP claimed T2343: Defensive Ion Effect Cannot be trigger by logic.
Apr 9 2017, 5:47 AM · Starmade, Issue Navigation

Apr 8 2017

AndyP added a comment to T2315: Starmade crashes on Start with no error message -MAC OS X .

Can you please delete the /data/textures directory inside your starmade installation and use the "download normal" option in the launcher screen to restore all textures to default?
(It looks like a broken texture download)

Apr 8 2017, 7:49 PM · Starmade
AndyP added a comment to T2315: Starmade crashes on Start with no error message -MAC OS X .

Are you on single player?
Or on a server that may have custom textures?

Apr 8 2017, 11:05 AM · Starmade

Apr 6 2017

AndyP moved T2181: Nullpointer with GLFRAME processErrorDialogException() from Issue affecting current release to Archived on the Starmade board.

Nope.
Archived = Mentioned in news, we do not want to mention the issue again.

Apr 6 2017, 6:47 PM · Engine (Crashes), Starmade

Apr 5 2017

AndyP added a comment to T2329: Display Module Commads [REPLACEALL]/[REPLACEFIRST] dont count space.

Yeah, metadata is kept in place, even if the display is removed, kind of another bug, but unrelated to this.

Apr 5 2017, 7:55 PM · Customer responded, Starmade, Issue Navigation, Support
AndyP placed T2329: Display Module Commads [REPLACEALL]/[REPLACEFIRST] dont count space up for grabs.

Oh, okay, I understand.
should be enough to test it.

Apr 5 2017, 6:59 PM · Customer responded, Starmade, Issue Navigation, Support
AndyP moved T2333: NullPointerException being spammed in server console from Backlog to Forwarded Request on the Support board.
Apr 5 2017, 6:58 PM · Starmade, Support
AndyP changed the status of T2333: NullPointerException being spammed in server console from Open to In Queue.
Apr 5 2017, 6:58 PM · Starmade, Support
AndyP changed Task Type from issuetype:request to issuetype:bug on T2333: NullPointerException being spammed in server console.
Apr 5 2017, 6:57 PM · Starmade, Support
AndyP added a comment to T2333: NullPointerException being spammed in server console.

Converting to bug report.

Apr 5 2017, 6:57 PM · Starmade, Support
Restricted Application added projects to T2333: NullPointerException being spammed in server console: Issue Navigation, Starmade.
Apr 5 2017, 6:57 PM · Starmade, Support