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Feb 21 2017

lancake claimed T2233: Trying To Remove Link From Shop With V Causes Crash.

It's fine for me, can you reproduce this? And was Shift + V involved?
When you get it, exit the game and upload *logstarmade.0.log* located in your *starmade/logs* folder

Feb 21 2017, 6:28 PM · Tradenetwork, Starmade
lancake changed the status of T2234: Placing previous selected blocks than the one showing on the hotbar from Open to In Queue (Game).
Feb 21 2017, 5:43 PM · GUI/HUD, Starmade
lancake claimed T2234: Placing previous selected blocks than the one showing on the hotbar.

Steps to reproduce describe it perfectly. Seems that if you select something from the radial menu something, drag something else on that slot, will result in the old block being placed down.
Some update issue which is resolved as soon as you scroll.

Feb 21 2017, 5:39 PM · GUI/HUD, Starmade
lancake moved T2238: Unable to find new grate and pipe modules in shops, creative inventory, etc from Feedback to Open / Validated on the Issue Navigation board.
Feb 21 2017, 5:19 PM · Starmade, Issue Navigation
lancake triaged T2237: Advanced build mode, block orientation viewport lighting issue. as Low priority.
Feb 21 2017, 5:08 PM · Starmade
lancake closed T2237: Advanced build mode, block orientation viewport lighting issue. as Rejected.

Before there was no lighting at all, making it even harder see which shape it was.
It's better now but it doesn't work too well for dark blocks (since well, light on dark textures means they're still dark) so it's something we'll have to improve on.

Feb 21 2017, 4:11 PM · Starmade
lancake triaged T2242: Beams Damaging Armor HP beyond block limits, and not destroying blocks as High priority.
Feb 21 2017, 4:04 PM · Customer responded, CBS: Weapons, Starmade, Issue Navigation
lancake changed the edit policy for T2242: Beams Damaging Armor HP beyond block limits, and not destroying blocks.
Feb 21 2017, 3:54 PM · Customer responded, CBS: Weapons, Starmade, Issue Navigation
lancake claimed T2242: Beams Damaging Armor HP beyond block limits, and not destroying blocks.

I have no idea how to reproduce, you're also the only one so far since release that is experiencing this issue.
You mentioned "beams as secondary component", so as support? Does that mean cannons/missiles and damage pulse also had the same going on here?

Feb 21 2017, 3:54 PM · Customer responded, CBS: Weapons, Starmade, Issue Navigation

Feb 20 2017

lancake changed the status of T2226: Chunk16 to chunk32 converter slices ship into sections from Open to In Queue (Game).
Feb 20 2017, 3:55 PM · Engine (Data), Starmade
lancake set First occurrence (version) to 0.1863 on T2226: Chunk16 to chunk32 converter slices ship into sections.
Feb 20 2017, 3:54 PM · Engine (Data), Starmade
lancake added a comment to T2226: Chunk16 to chunk32 converter slices ship into sections.

I've only checked release versions:
Any blueprint that was made in version 0.1867 converts fine.
Any blueprint made before that version, will be sliced up.

Feb 20 2017, 3:51 PM · Engine (Data), Starmade
lancake triaged T2226: Chunk16 to chunk32 converter slices ship into sections as Normal priority.
Feb 20 2017, 2:17 PM · Engine (Data), Starmade
lancake claimed T2226: Chunk16 to chunk32 converter slices ship into sections.

All recent chunk 16 ships convert fine to 32, but it seems that past a specific version, it results in these slices. I'll have to check previous versions and try to find where it goes "wrong".

Feb 20 2017, 2:10 PM · Engine (Data), Starmade
lancake merged T2231: Massive FPS Drop with Displays into T2140: Display Module 50fps to 8fps.
Feb 20 2017, 1:52 PM · Quality Assurance, Engine (General), Starmade
lancake merged task T2231: Massive FPS Drop with Displays into T2140: Display Module 50fps to 8fps.
Feb 20 2017, 1:52 PM · Engine, Starmade
lancake merged T2231: Massive FPS Drop with Displays into T2140: Display Module 50fps to 8fps.
Feb 20 2017, 1:12 PM · Quality Assurance, Engine (General), Starmade
Restricted Application removed a project from T2231: Massive FPS Drop with Displays: Issue Navigation.
Feb 20 2017, 1:12 PM · Engine, Starmade
lancake triaged T2231: Massive FPS Drop with Displays as High priority.
Feb 20 2017, 1:12 PM · Engine, Starmade
lancake claimed T2231: Massive FPS Drop with Displays.

Duplicate, merging with other task.

Feb 20 2017, 1:11 PM · Engine, Starmade

Feb 19 2017

lancake moved T2238: Unable to find new grate and pipe modules in shops, creative inventory, etc from New / Unconfirmed to Feedback on the Issue Navigation board.
Feb 19 2017, 8:45 PM · Starmade, Issue Navigation
lancake triaged T2238: Unable to find new grate and pipe modules in shops, creative inventory, etc as High priority.
Feb 19 2017, 8:45 PM · Starmade, Issue Navigation
lancake claimed T2238: Unable to find new grate and pipe modules in shops, creative inventory, etc.

-validated-

Feb 19 2017, 8:44 PM · Starmade, Issue Navigation
lancake moved T2228: race gate laps not working from New / Unconfirmed to Feedback on the Issue Navigation board.
Feb 19 2017, 1:15 PM · CBS: Functional, Starmade
lancake triaged T2228: race gate laps not working as Low priority.
Feb 19 2017, 1:14 PM · CBS: Functional, Starmade
lancake claimed T2228: race gate laps not working.

You need to link the last gate to the start gate too, so it goes full circle.
So right click the start gate with the marker beam, left click the last gate of the entire track. Then multiple laps will work.

Feb 19 2017, 12:48 PM · CBS: Functional, Starmade
lancake renamed T390: power failure keeps ship in power failure including power inheritance from holding left-click after power failure keeps ship in power failure to power failure keeps ship in power failure including power inheritance.
Feb 19 2017, 11:22 AM · Game Development (Alpha), CBS: Systems, Starmade
Restricted Application removed a project from T2043: Power inheriting allows partial power outage: Issue Navigation.
Feb 19 2017, 11:20 AM · Engine, Starmade
lancake merged T2043: Power inheriting allows partial power outage into T390: power failure keeps ship in power failure including power inheritance.
Feb 19 2017, 11:20 AM · Game Development (Alpha), CBS: Systems, Starmade
lancake renamed T2043: Power inheriting allows partial power outage from Cannon/cannon/punch turret is either using too much power or not drawing from it's base. to Power inheriting allows partial power outage.
Feb 19 2017, 11:20 AM · Engine, Starmade
lancake added a comment to T2043: Power inheriting allows partial power outage.

I'll just merge them.

Feb 19 2017, 11:19 AM · Engine, Starmade
lancake triaged T2043: Power inheriting allows partial power outage as Low priority.
Feb 19 2017, 1:06 AM · Engine, Starmade
lancake claimed T2043: Power inheriting allows partial power outage.

Seems the regeneration of the barrel is turned off, or minimal when the onboard capacity runs dry and it switches over to the turret base.
I suspect it's something like T390 happening here. Easy to see when player controlled, but the AI controls it way better which is why it's almost not noticeable unless you use heavily skewed regeneration numbers such as

Feb 19 2017, 1:04 AM · Engine, Starmade
lancake moved T2022: Thrusters appear active on docked ships from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Feb 19 2017, 12:31 AM · Issue Navigation, Starmade
lancake reopened T2022: Thrusters appear active on docked ships as "Open".

Ugh, apparently still happens.

Feb 19 2017, 12:31 AM · Issue Navigation, Starmade

Feb 18 2017

lancake edited Tester information (Internal use only) on T2180: Galaxy map stops reading scroll wheel inputs.
Feb 18 2017, 10:20 PM · Galaxy Map, Starmade
lancake added a comment to T2180: Galaxy map stops reading scroll wheel inputs.

The map NPC system info text area is stopping the player from zooming in and out on the map while you are in a NPC claimed system on the map.
If you go to a system that has no NPC system claim and your mouse was in that area, you can't zoom in/out at all no matter where your mouse is afterwards.

Feb 18 2017, 10:19 PM · Galaxy Map, Starmade
lancake changed the status of T2180: Galaxy map stops reading scroll wheel inputs from Open to In Queue (Game).
Feb 18 2017, 10:19 PM · Galaxy Map, Starmade
lancake moved T2180: Galaxy map stops reading scroll wheel inputs from Feedback to Confirmed on the Issue Navigation board.

Yep so it is indeed the issue I mentioned, thanks for the confirmation.

Feb 18 2017, 10:16 PM · Galaxy Map, Starmade
lancake triaged T2022: Thrusters appear active on docked ships as Trivial priority.
Feb 18 2017, 5:24 PM · Issue Navigation, Starmade
lancake closed T2022: Thrusters appear active on docked ships as Rejected.

Can't reproduce, maybe fixed along the way?

Feb 18 2017, 5:23 PM · Issue Navigation, Starmade
lancake closed T1962: docked entities don't have a thruster plume as Rejected.

Starting to turn into a feature request.

Feb 18 2017, 5:08 PM · Engine, Starmade
lancake edited Tester information (Internal use only) on T2049: AI trying to lead Lock on missiles.
Feb 18 2017, 5:04 PM · AI, Starmade
lancake changed the status of T2049: AI trying to lead Lock on missiles from Open to In Queue (Game).

AI wants to lead a moving target for lock on missiles, and it shouldn't.

Feb 18 2017, 5:04 PM · AI, Starmade
lancake moved T2049: AI trying to lead Lock on missiles from New / Unconfirmed to Open / Validated on the Issue Navigation board.

Right, and a weapon doesn't fire unless it thinks it's aiming in the proper direction. For the pulse variant, the weapon speed is slow so they're probably the easiest example to see this happening.

Feb 18 2017, 4:50 PM · AI, Starmade
lancake triaged T2049: AI trying to lead Lock on missiles as Low priority.
Feb 18 2017, 4:48 PM · AI, Starmade
lancake claimed T2049: AI trying to lead Lock on missiles.

-validated-

Feb 18 2017, 4:47 PM · AI, Starmade

Feb 7 2017

lancake changed Last tested (version) from 0.19498 to 0.199.435 on T905: shield power consumption display values incorrect.
Feb 7 2017, 3:12 PM · GUI/HUD, Starmade
lancake closed T905: shield power consumption display values incorrect as Closed.

-QA Testing-

Feb 7 2017, 3:12 PM · GUI/HUD, Starmade
lancake closed T2125: Sensor does not compare right values for thrust as Closed.

-QA Testing-

Feb 7 2017, 3:10 PM · Logic, Starmade
lancake changed Last tested (version) from 0.199.358 to 0.199.435 on T2128: Armor HP Bonus deals bonus Structure HP Damage..
Feb 7 2017, 3:09 PM · CBS: Weapons, Starmade
lancake closed T2128: Armor HP Bonus deals bonus Structure HP Damage. as Closed.

-QA Testing-

Feb 7 2017, 3:09 PM · CBS: Weapons, Starmade
lancake changed Last tested (version) from 0.19538 to 0.199.435 on T1024: Damage Beam applies damage inconsistently to armored blocks.
Feb 7 2017, 3:08 PM · CBS: Weapons, Starmade
lancake closed T1024: Damage Beam applies damage inconsistently to armored blocks as Closed.
Feb 7 2017, 3:08 PM · CBS: Weapons, Starmade
lancake changed First occurrence (version) from V0.19488 to 0.19488 on T849: Ships cost credits to repair, even if SHOP_ARMOR_REPAIR_COST_PER_HITPOINT = 0.0.
Feb 7 2017, 3:08 PM · Engine, Starmade
lancake closed T849: Ships cost credits to repair, even if SHOP_ARMOR_REPAIR_COST_PER_HITPOINT = 0.0 as Closed.

-QA Testing-

Feb 7 2017, 3:07 PM · Engine, Starmade
lancake set Last tested (version) to 0.199.435 on T1651: All shapes, one block.
Feb 7 2017, 2:14 PM · Feature, Starmade, Council
lancake closed T1651: All shapes, one block as Closed.

-QA Testing-

Feb 7 2017, 2:13 PM · Feature, Starmade, Council
lancake moved T1651: All shapes, one block from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Feb 7 2017, 2:12 PM · Feature, Starmade, Council
lancake changed Last tested (version) from 0.19291 (Dev) to 0.199.435 on T346: offensive explosive effect on cannons and beams stops gaining after 10%.
Feb 7 2017, 1:59 PM · CBS: Weapons, Starmade
lancake closed T346: offensive explosive effect on cannons and beams stops gaining after 10% as Closed.

-QA Testing-

Feb 7 2017, 1:59 PM · CBS: Weapons, Starmade
lancake closed T2154: NPC's (Outcasts) lose control of a system all players are kicked from the server as Closed.

-QA Testing-

Feb 7 2017, 1:56 PM · Engine, Starmade
lancake changed Last tested (version) from 0.199.411 to 0.199.435 on T2185: Selecting meta item in hotbar causes ArrayIndexOutOfBounds.
Feb 7 2017, 1:56 PM · Engine, Starmade
lancake closed T2185: Selecting meta item in hotbar causes ArrayIndexOutOfBounds as Closed.

-QA Testing-

Feb 7 2017, 1:55 PM · Engine, Starmade

Feb 3 2017

Restricted Application removed a project from T2201: SHIFT-V on lights doenst work: Issue Navigation.
Feb 3 2017, 12:09 AM · Logic, Starmade
lancake merged T2201: SHIFT-V on lights doenst work into T1315: shift + v not working for a certain blocks or should not work at all.
Feb 3 2017, 12:09 AM · Game Development (Beta), Logic, Starmade
lancake lowered the priority of T1315: shift + v not working for a certain blocks or should not work at all from High to Low.
Feb 3 2017, 12:09 AM · Game Development (Beta), Logic, Starmade
lancake renamed T1315: shift + v not working for a certain blocks or should not work at all from logic shift + v linking with system blocks causes crash to shift + v not working for a certain blocks or should not work at all.
Feb 3 2017, 12:09 AM · Game Development (Beta), Logic, Starmade
lancake triaged T2201: SHIFT-V on lights doenst work as Low priority.
Feb 3 2017, 12:08 AM · Logic, Starmade
lancake claimed T2201: SHIFT-V on lights doenst work.

Merging with another task.

Feb 3 2017, 12:07 AM · Logic, Starmade
lancake closed T63: Rail speed controllers can't shift-V logic as Closed.
Feb 3 2017, 12:05 AM · CBS: Rails, Starmade
lancake changed Last tested (version) from 0.19439 (Dev) to 0.199.434 on T63: Rail speed controllers can't shift-V logic.
Feb 3 2017, 12:05 AM · CBS: Rails, Starmade
lancake changed the status of T63: Rail speed controllers can't shift-V logic from In Queue (Game) to Resolved.

Got fixed along the way.

Feb 3 2017, 12:05 AM · CBS: Rails, Starmade

Feb 2 2017

lancake renamed T2195: planet.vert shader not loaded from Common Crash, Request Hotfix or add to Update Tomorrow. to planet.vert shader not loaded.
Feb 2 2017, 11:59 PM · Customer responded, GUI/HUD, Starmade, Issue Navigation
lancake claimed T2195: planet.vert shader not loaded.

Could you upload your logstarmade.0.log when that happens? It's located in your starmade/logs folder, just drag and drop the file into the chat field to leave a comment and it will upload to here.

Feb 2 2017, 11:58 PM · Customer responded, GUI/HUD, Starmade, Issue Navigation
lancake merged T2175: beam weapons lose damage across sector borders into T1024: Damage Beam applies damage inconsistently to armored blocks.
Feb 2 2017, 10:00 PM · CBS: Weapons, Starmade
Restricted Application removed a project from T2175: beam weapons lose damage across sector borders: Issue Navigation.
Feb 2 2017, 10:00 PM · Starmade
lancake triaged T2175: beam weapons lose damage across sector borders as Normal priority.
Feb 2 2017, 10:00 PM · Starmade
lancake claimed T2175: beam weapons lose damage across sector borders.

This task is a duplicate of T1024. And the issue was fixed using that report.

Feb 2 2017, 10:00 PM · Starmade
lancake changed the status of T2110: Purchase Window in Set Price Tab Under Shop Menu Is Too Small/ Doesnt Scale / Un-resizable. from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Feb 2 2017, 3:45 PM · GUI/HUD, Starmade
lancake closed T2206: Asteroid name "Nocx, Macet" generates Nocx and Hattel as Closed.
Feb 2 2017, 12:51 PM · Universe, Starmade
lancake moved T2206: Asteroid name "Nocx, Macet" generates Nocx and Hattel from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Feb 2 2017, 12:51 PM · Universe, Starmade

Feb 1 2017

lancake changed the status of T2206: Asteroid name "Nocx, Macet" generates Nocx and Hattel from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Feb 1 2017, 6:11 PM · Universe, Starmade
Restricted Application removed a project from T2203: Weapon hotbar block switching: Issue Navigation.
Feb 1 2017, 3:57 PM · Starmade
lancake merged T2203: Weapon hotbar block switching into T604: icons in hotbar become their replaced block.
Feb 1 2017, 3:57 PM · Game Development (Beta), GUI/HUD, Starmade
lancake triaged T2203: Weapon hotbar block switching as Normal priority.
Feb 1 2017, 3:56 PM · Starmade
lancake claimed T2203: Weapon hotbar block switching.

It's an issue with some block data not being cleaned up completely, merging this task with its original one.

Feb 1 2017, 3:56 PM · Starmade
lancake changed First occurrence (version) from Unknown to 0.15 on T2209: All missiles fired from missile systems with multiple outputs will target the same block when locked on to an entity.
Feb 1 2017, 3:53 PM · CBS: Weapons, Starmade
lancake closed T2209: All missiles fired from missile systems with multiple outputs will target the same block when locked on to an entity as Rejected.

Not a bug, it's just how they were made back then. You're right that it should change but that's a complete mechanic change.
And it's not just a multiple output one that has it. A single output with different number of shots (missile combo) or using multiple missile computers (1, 2 and 3 on your hotbar) result in the same thing assuming they hit their target at roughly the same time.

Feb 1 2017, 3:53 PM · CBS: Weapons, Starmade
lancake moved T2212: Steam forces starmade to update from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Feb 1 2017, 3:36 PM · Starmade, Issue Navigation
lancake renamed T2212: Steam forces starmade to update from Steam updates to Steam forces starmade to update.
Feb 1 2017, 3:36 PM · Starmade, Issue Navigation
lancake claimed T2212: Steam forces starmade to update.

I'll ask around, don't know much about the steam update process.

Feb 1 2017, 3:34 PM · Starmade, Issue Navigation
lancake triaged T2213: NullPointerException: model lightBarLOD not found as Normal priority.
Feb 1 2017, 3:31 PM · Blockconfig, Starmade
lancake closed T2213: NullPointerException: model lightBarLOD not found as Rejected.

That server is using a custom config. The reference to the Light Bar used to be "LightBarLod" in the mainConfig.xml, but now it's "LightBar" which is why it can't find that on your Starmade.
It's something that server has to fix by updating their custom config. If they need help with that, they can contact me on SMD or send a support ticket here http://help.star-made.org/support/login

Feb 1 2017, 3:31 PM · Blockconfig, Starmade
lancake changed Last tested (version) from 199.431 to 199.433 on T2197: Shootout Rails and Pick up points/Rails not rendering in preview mode.
Feb 1 2017, 3:12 PM · Textures, Starmade
lancake closed T2197: Shootout Rails and Pick up points/Rails not rendering in preview mode as Closed.

-QA Testing-

Feb 1 2017, 3:12 PM · Textures, Starmade
lancake changed First occurrence (version) from v0.199.431 to 0.199.431 on T2200: Ships Don't Load in After Loading in from Blueprint.
Feb 1 2017, 3:03 PM · Engine, Starmade
lancake closed T2200: Ships Don't Load in After Loading in from Blueprint as Closed.

-QA Testing-

Feb 1 2017, 3:03 PM · Engine, Starmade
lancake created T2214: Navigation menu mass of docks is always 0.1.
Feb 1 2017, 3:02 PM · Game Development (Beta), GUI/HUD, Starmade
lancake added a comment to T2200: Ships Don't Load in After Loading in from Blueprint.

Should have been fixed.

Feb 1 2017, 2:13 PM · Engine, Starmade