Thanks for the feedback, will close it since I've got 2 other mac users that confirmed the fix too.
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Feb 1 2017
Any symbol that requires you to use Alt Gr to enter it, doesn't input anything anymore in input fields such as chat and search bars.
OK so basically Alt Gr doesn't work anymore.
Jan 31 2017
I don't seem to belong to "Everyone knows", those shortcuts do nothing for me outside Starmade and I've never heard of that before either. I don't have a right alt either besides Alt Gr which is different in function, or should be at least. I've asked around and no one else knows about it either (doesn't work if they try). That's for qwerty, qwertz and azerty layouts.
Merging with another task.
No crashlog provided so I'm assuming it was the same issue as mentioned in another task, merging tasks together.
Is this still happening? I'm not sure if the Mac related input issue was fixed in 0.199.432b or c
Jan 28 2017
Hm, looks like any item you're missing is causing this :/
EDIT: Nope, it must be any old template.
Could you upload that blueprint? Just zip it up and drag & drop it into the comment section, that uploads it to phabricator.
Can't switch between items in a single slot by pressing the number key.
The sensor gives a true signal for anything above X%. In your case that is above 0% so any speed you do causes that.
If you want the opposite behavior, use a NOT logic block to turn this around. Then any speed above 0% is going to give you false, and it will be true for no speed (which is what you want I believe)
Only the shoot out rails, pick up module and the pick up rails have this issue. They don't render in the advanced build mode preview window, nor do they render for the "preview block to build option".
Yep, I can see it too now, I'll check other transparent blocks too.
Jan 27 2017
Jan 26 2017
-QA Testing-
-QA Testing-
should be fixed in the next build (or it's already fixed in this build).
Keep in mind that any ship you already loaded and broke this way, won't fix itself.
and should also be resolved now. I couldn't reliably reproduce so I can't close this one with certainty. Might need to wait for actual release to see if it fixes the issue or not.
Jan 25 2017
Jan 22 2017
Not sure how to reproduce yet but it might be fixable with just those logs so putting in queue.
Can't reproduce, as you say it only happens in rare occasions so I have no clue what would trigger this to happen.
Are you sure this only happens when using the keyboard to confirm it instead of pressing OK with your mouse?
Although I agree with you, it's not a bug but more of a suggestion which is probably where you should put it.
Should be fixed in next build, requires some fine tweaking though to get it just right though.
Now it stacks damage on any armor block till the block dies before it continues propagating. A similar system to what cannons use.
Jan 13 2017
logic blocks still get rotated in copy/paste mode. Don't need to do anything special besides rotating it.
Nevermind, you can get it by rotating the logic blocks with copy/paste but that's another task where unrotatable blocks shouldn't be allowed to rotate in any circumstance.
In T68#84666, @Croquelune wrote:v. 0.199.357
Not resolved for everything. The logic blocks seems impacted since the new textures update. The side face are rotated 90°.
Also the actual gravity block little sides arrows (yellow) are really confusing since they indcate the exact opposite of the gravity direction (red arrow). It should be rotated 180° in order to indicate the gravity direction.
EDIT: See also : https://starmadedock.net/threads/i-hate-ocd-xd.28137/
Jan 4 2017
Side note, it used to be even worse. The new display module shader is less performance heavy although the performance impact is still noticeable at 1200 displays.
Glad you managed to fix it! If you encounter more problems, leave a support ticket here http://help.star-made.org/support/tickets/new
They're better suited for those.
Jan 3 2017
In T2119#84299, @Endal wrote:Huh, I can't seem to replicate it now. (version 0.199.357)
Jan 2 2017
In T2128#84250, @Azereiah wrote:In T2128#84202, @lancake wrote:Make sure to check if System Structure HP Bonus effects still work (they should do what the armor HP bonus did in this bug)
Just checked. CannonSystemHPBonus does not work.
https://youtu.be/lkBwCP3k25w
Duplicate of multiple tasks, merging.
Can't reproduce, tried it out with 200 ships and longer missile distance so I could see it more clearly. Every single missile tracked me and hit me while I was strafing at 200m/s.
Even on sector boundaries or across another sector, they still tracked me.
It uses your total thrust as comparison.
Make sure to check if System Structure HP Bonus effects still work (they should do what the armor HP bonus did in this bug)
-Confirmed-