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Aug 20 2016
Aug 19 2016
-QA Testing-
Fixed now on Wint 7and Ubuntu 14.04
That option wasnt working before and got fixed.
therefore you wont have creative if it inst marked in Singleplayer
that is intended
closing. because not a bug
Aug 18 2016
-Rejected-
and this wasnt even tech support ^^
Ok .. thats it then ^^
Aug 17 2016
something isnt being updated fast enough .. couldnt reproduce in Singleplayer so far
using the Tab F8 Development feature causes that.
as of now this is an expected limitation of a not existing game feature
startup did look good ..until this
OK .. first your game runs from
C:\Program Files (x86)\Steam\steamapps\common\StarMade\...
i would advice tomake a new install in a place like c:/Starmade . we have seen problems with Steam checking game files while the game is running and causing problems that way.
Change it here (old launcher i guess is in use)
this is a support problem, not a bug as such
-Feedback-
I guess you are using Singleplayer
Aug 16 2016
is the problem that the game crashes ? With what error? Please provide a logfile containing that crash (usually the last one )
Aug 15 2016
that is really weird ...
to check this i also made a new install and it wasnt using pixels for that.
a fresh game install does create this
no answer .. cant reproduce
-Rejected-
wrong use of feature
its working like this
Aug 14 2016
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-validated-
-confirmed-
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was already fixed in latest Dev Build
Aug 13 2016
assign at least 2048 MB to the server (bigger servers run at least 4096) ... 512 is simply not enough ... if you are runnig a 32 bit OS you wont be able to go passt 1024 MB (couldnt see that from the logfile)
-rejecting-
please check assigned memory for the server
probably fixed with last release
-validated-
-confirmed-
could you take a shot of the "some info" information in the lower left corner when that happens ?
like this
is the issue happening still after the last update ?
there have been a few problems adressed that made server run out of memory.
Aug 12 2016
Not really a bug. more like a limitation in how the logic works.
the update of the logic blocks causes the and gate to get activated and moves all 3 down ... putting a delay in stops that from happening.
make sure the 3 stages are connected to the proper rail blocks .. i think there was an error.