The transporter module will always try to place the player on top of itself with relation to the entity its mounted on regardless of the facing direction of the module. It will also place a player into a solid wall.
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Apr 26 2016
Apr 24 2016
Attempts to spawn a filled blueprint deleted from the catalog results in dropped items and can not add items to an incomplete blueprint missing from the catalog.
Apr 23 2016
Apr 22 2016
-QA testing-
Through testing multiple sector sizes ranging from 20k down to 500, the critical sector distance seems to be between 3500 and 3250 meters.
Apr 21 2016
Joined the author on their server and when a mail is received by a player who then rejoins if the senders name had a capital letter in it it would change to a lower case in the "from" field and using the reply button would fill in the all lowercase player name.
How about making an astronaut, with the appropriate permissions, able to right click remove design blocks while making sure that block doesn't get in their inventory?
-QA testing-
Apr 20 2016
Apr 17 2016
Apr 15 2016
Apr 14 2016
no difficulties encountered on my attempt
Apr 10 2016
T767 is probably related to this as well
The use of many jump drives linked to a logic clock (in this instance 1000 jump drives with one jump module each) results in a game stutter that does not match with the reading of the fps meter. Unlike the author, I did observe a noticeable fps drop but the stutter did not match with the fps indicated within game.
Apr 9 2016
Mar 27 2016
Occurs for all invisible blocks excepting the trigger area block.
Preferred behavior would have the item selected remain in the hotbar position for as long as that storage contains the item, regardless of its position within the storage.
Mar 12 2016
-QA testing-
Mar 6 2016
Ships that are given a fleet command will fight the player pilot's control until either the command is completed, or the fleet is deleted. Giving an idle command will not stop the fleets current command.
Mar 5 2016
Less than 5 meters away and can't add a ship across a sector border.
https://youtu.be/fBGSeUr6W80
Mar 4 2016
Mar 3 2016
-QA testing-
Using the authors provided blueprint, the push effect linked beam and cannons would add a spin to the pushed entity when fired directly in line with center of gravity, with the exception of the forward firing setup, it fired straight.
Feb 21 2016
The name of the design to first occupy a slot will be the name applied to all designs applied to that slot unless game is reloaded.
This occurs in the player inventory, hotbar, shipyard computer, storage block, and the factories as well.
The transparent block produced a shadow similar to the opaque ship core.
Feb 14 2016
-QA testing-
Feb 13 2016
Feb 10 2016
I agree with Croquelune this is the same behavior as t1054 just manifest within the shipyard as well.
Feb 7 2016
Feb 4 2016
-Confirmed-
Feb 1 2016
The test server tends to run on the latest dev build. I recommend having a second folder with the starmade launcher in it set to dev.
Jan 30 2016
pending author response (Confirmed)
Reopening as it seems to have returned
play.star-made.org:4242
-QA testing-
Jan 29 2016
This one might go away when http://phab.starma.de/T643 is fixed.
Jan 28 2016
I had some odd behavior on the test server with dropped items not being able to be picked up even though both clients saw the same position of the dropped item, only the client that dropped the item could retrieve it.
Jan 26 2016
Jan 20 2016
I don't use controllers or joysticks but when I'm in a mode that removes mouse control of ship turning like chat or build or shop menu sometimes the ship will drift its rotation but its sporadic in occurrence.