only fixed for newly created designs
- Queries
- All Stories
- Search
- Advanced Search
- Transactions
- Transaction Logs
Advanced Search
Mar 20 2016
-QA Testing-
-QA Testing-
added inventory filters also
Mar 19 2016
Closed wrong one
pls post log should it still not be fixed
Can I request retesting and clarify the issue. It might be fixed by fxing the docking system in the last 2 weeks
fixed with different bugfix. 99.9% sure it can't happen anymore
Mar 18 2016
hmm maybe use the outermost output groups as a sort of bounds check and use the center of the group(s) as the aiming point? :) Than have it go into focus firing when unfocused can't hit. Just an idea.
use /soft_despawn to remove an asteroid without completely deleting it (will be back on relog / sector reload)
caused by different issue (not on phab) where dones would get NaN values if they immediately undock after docking without completing the full docking procedure and initializing their matrices
same problem as them shooting backwards. their reaction to being too far away was to get even further away
Mar 17 2016
Mar 16 2016
-QA Testing-
Mar 15 2016
-QA Testing-
It's fixed for an Nvidia GPU but might be different for AMD, waiting for confirmation.
Mar 13 2016
This appears to be fixed completely, can't reproduce anymore even multiple large ships and stations.
Going to leave it open for a while to see if it pops up again.
In T1215#46911, @MDJinRoh wrote:
Hi there
Tried to report the bug , but was somehow overhelmed to create a report here on this side.
so here is the Bug, cause somehow it´s cause of the same problem i guess. Sry when my english is bad , it´s not my first language. and i am not very good in explaining things :/ Hope you understand me still.
Mar 12 2016
Reopening, there's a nullpointer caused by selecting an empty space. Should be fixed in 0.19604
admin save is limited to 48 letters
Possible fix due to fixing missile shield damage calculation for another issue (no shield recovery on missile hit)
Will only fix for new shops or if reset a sell price on a personal shop
was only fixed for menus. now fixed for chat etc
was the desired result for now
Can confirm a successful reproduce on 0.19592 on Mac OS X 10.11.2, also affecting single payer.
Mar 10 2016
That was before the fix. I haven't tested it since then.
In T8#45150, @Ithirahad wrote:Players will now get teleported pretty far forward on sector crossing... Only way to avoid this is to sit in a chair while travelling. Usually with smaller ships this will result in simply teleporting into space and falling off of your ship. With larger ones, you can end up stuck inside systems or other blocks far from where you were.
Seems to be fixed.
-QA Testing-
Dropping in trash works.
Dragging out of your hotbar in open space, or shift clicking it doesn't.
Does seem fixed for cannons, beams still show an issue but that's most likely because of T1024.
-QA Testing-
-QA Testing-
I am really for my absence. I would like to say thank you to everyone. Especially to Zackey_TNT for reproduction, and to schema for drastic modification on the cargo system.
Mar 9 2016
will also fill up blocks of blueprint automatically