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Mar 20 2016

lancake moved T1234: Fleet mining doesn't stop when cargo is full from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Mar 20 2016, 1:19 AM · Fleets, Starmade
lancake moved T1238: carrier recall drones unable to redock properly and get stuck in a loop caused by non physical rails from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Mar 20 2016, 1:16 AM · Fleets, Starmade
schema changed the status of T1180: fleets get stuck with old orders (sometimes until they are unloaded?) from In Queue (Game) to Resolved.
Mar 20 2016, 1:07 AM · Fleets, Starmade
schema changed the status of T612: Ships created in shipyards lose Transporter target from In Queue (Game) to Resolved.

only fixed for newly created designs

Mar 20 2016, 1:04 AM · Game Development (Beta), CBS: Shipyards, Starmade
lancake edited Steps to reproduce on T1180: fleets get stuck with old orders (sometimes until they are unloaded?).
Mar 20 2016, 12:58 AM · Fleets, Starmade
lancake edited Tester information (Internal use only) on T1180: fleets get stuck with old orders (sometimes until they are unloaded?).
Mar 20 2016, 12:28 AM · Fleets, Starmade
lancake moved T1180: fleets get stuck with old orders (sometimes until they are unloaded?) from Confirmed fix to Backlog / Unclassed on the Quality Assurance board.
Mar 20 2016, 12:24 AM · Fleets, Starmade
lancake added a comment to T1180: fleets get stuck with old orders (sometimes until they are unloaded?).

-QA Testing-

Mar 20 2016, 12:24 AM · Fleets, Starmade
lancake changed Affected Gamemode(s) from issuegamemode:none to issuegamemode:spmp on T612: Ships created in shipyards lose Transporter target.
Mar 20 2016, 12:19 AM · Game Development (Beta), CBS: Shipyards, Starmade
lancake added a comment to T612: Ships created in shipyards lose Transporter target.

-QA Testing-

Mar 20 2016, 12:18 AM · Game Development (Beta), CBS: Shipyards, Starmade
schema added a comment to T612: Ships created in shipyards lose Transporter target.

added inventory filters also

Mar 20 2016, 12:15 AM · Game Development (Beta), CBS: Shipyards, Starmade

Mar 19 2016

lancake added a comment to T647: Turrets on ships built in shipyard do not inherit AI settings. .

Closed wrong one

Mar 19 2016, 11:53 PM · CBS: Shipyards, Starmade
lancake reopened T647: Turrets on ships built in shipyard do not inherit AI settings. as "Resolved".
Mar 19 2016, 11:53 PM · CBS: Shipyards, Starmade
lancake moved T647: Turrets on ships built in shipyard do not inherit AI settings. from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Mar 19 2016, 11:53 PM · CBS: Shipyards, Starmade
lancake claimed T647: Turrets on ships built in shipyard do not inherit AI settings. .
Mar 19 2016, 11:52 PM · CBS: Shipyards, Starmade
schema changed the status of T1049: Personal Cargo drops at astronaut position on death w/ setting on from In Queue (Game) to Resolved.
Mar 19 2016, 10:58 PM · CBS: Functional, Starmade
schema changed the status of T612: Ships created in shipyards lose Transporter target from In Queue (Game) to Resolved.
Mar 19 2016, 9:54 PM · Game Development (Beta), CBS: Shipyards, Starmade
schema added a comment to T969: Nullpointer when removing filled cargo blocks.

pls post log should it still not be fixed

Mar 19 2016, 9:47 PM · Engine, Starmade
schema changed the status of T969: Nullpointer when removing filled cargo blocks from In Queue (Game) to Resolved.
Mar 19 2016, 9:47 PM · Engine, Starmade
lancake moved T1182: Fleet and normal AI is stationary in combat from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Mar 19 2016, 9:26 PM · Fleets, Starmade
schema changed the status of T1152: typos and oddities in fleet GUI from In Queue (Game) to Resolved.
Mar 19 2016, 9:09 PM · Fleets, Starmade
schema changed the status of T1182: Fleet and normal AI is stationary in combat from In Queue (Game) to Resolved.
Mar 19 2016, 9:09 PM · Fleets, Starmade
schema changed the status of T647: Turrets on ships built in shipyard do not inherit AI settings. from In Queue (Game) to Resolved.
Mar 19 2016, 9:06 PM · CBS: Shipyards, Starmade
schema changed the status of T834: Turrets. Random parts of turrets are disappearing off players stations and ships from In Queue (Game) to Resolved.

Can I request retesting and clarify the issue. It might be fixed by fxing the docking system in the last 2 weeks

Mar 19 2016, 9:01 PM · CBS: Rails, Quality Assurance, Starmade
schema changed the status of T1049: Personal Cargo drops at astronaut position on death w/ setting on from In Queue (Game) to Resolved.
Mar 19 2016, 8:40 PM · CBS: Functional, Starmade
schema added a comment to T1122: shipyard nullpointer.

fixed with different bugfix. 99.9% sure it can't happen anymore

Mar 19 2016, 8:34 PM · CBS: Shipyards, Starmade
schema changed the status of T1021: Shipyard pulling extremely inefficient from In Queue (Game) to Resolved.
Mar 19 2016, 8:29 PM · CBS: Shipyards, Starmade

Mar 18 2016

lancake added a comment to T883: Forcefield Slabs Lighting is Fullbright and Uncolored.

Looks fixed:

Mar 18 2016, 11:11 PM · Textures, Starmade
lancake moved T1240: fleet mining uses focused salvagers from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Mar 18 2016, 11:04 PM · Fleets, Starmade
lancake moved T1241: fleet mining has drones fire backwards from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Mar 18 2016, 10:45 PM · Fleets, Starmade
lancake moved T1242: fleet mining orbit range is too large from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Mar 18 2016, 10:30 PM · Fleets, Starmade
lancake moved T1239: Fleet mining doesn't move on to other asteroids from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Mar 18 2016, 10:10 PM · Fleets, Starmade
StormWing0 added a comment to T1240: fleet mining uses focused salvagers.

hmm maybe use the outermost output groups as a sort of bounds check and use the center of the group(s) as the aiming point? :) Than have it go into focus firing when unfocused can't hit. Just an idea.

Mar 18 2016, 8:51 PM · Fleets, Starmade
schema added a comment to T1239: Fleet mining doesn't move on to other asteroids.

use /soft_despawn to remove an asteroid without completely deleting it (will be back on relog / sector reload)

Mar 18 2016, 8:22 PM · Fleets, Starmade
schema changed the status of T1239: Fleet mining doesn't move on to other asteroids from In Queue (Game) to Resolved.
Mar 18 2016, 8:21 PM · Fleets, Starmade
thatothermitch changed the status of T1163: Star / Sun does no damage to astronaut after leaving ship inside a star from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Mar 18 2016, 7:56 PM · Game Development (Alpha), Universe, Starmade
schema changed the status of T1234: Fleet mining doesn't stop when cargo is full from In Queue (Game) to Resolved.
Mar 18 2016, 5:14 PM · Fleets, Starmade
schema changed the status of T1238: carrier recall drones unable to redock properly and get stuck in a loop caused by non physical rails from In Queue (Game) to Resolved.

caused by different issue (not on phab) where dones would get NaN values if they immediately undock after docking without completing the full docking procedure and initializing their matrices

Mar 18 2016, 4:56 PM · Fleets, Starmade
schema changed the status of T1242: fleet mining orbit range is too large from In Queue (Game) to Resolved.

same problem as them shooting backwards. their reaction to being too far away was to get even further away

Mar 18 2016, 1:42 AM · Fleets, Starmade
schema changed the status of T1241: fleet mining has drones fire backwards from In Queue (Game) to Resolved.
Mar 18 2016, 1:41 AM · Fleets, Starmade
schema changed the status of T1240: fleet mining uses focused salvagers from In Queue (Game) to Resolved.
Mar 18 2016, 1:37 AM · Fleets, Starmade
schema changed the status of T1234: Fleet mining doesn't stop when cargo is full from In Queue (Game) to Resolved.
Mar 18 2016, 1:17 AM · Fleets, Starmade

Mar 17 2016

schema changed the status of T1215: Entities undocking fully or partially after log back in. from In Queue (Game) to Resolved.
Mar 17 2016, 10:25 PM · Engine, Starmade
schema changed the status of T883: Forcefield Slabs Lighting is Fullbright and Uncolored from In Queue (Game) to Resolved.
Mar 17 2016, 10:20 PM · Textures, Starmade
schema changed the status of T1238: carrier recall drones unable to redock properly and get stuck in a loop caused by non physical rails from In Queue (Game) to Resolved.
Mar 17 2016, 10:16 PM · Fleets, Starmade

Mar 16 2016

lancake moved T1186: During carrier recall, drones can dock to the wrong pick up point from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Mar 16 2016, 9:18 PM · Fleets, Starmade
AndyP edited Tester information (Internal use only) on T551: Turrets are not saved and linked correctly in shipyards.
Mar 16 2016, 4:46 PM · CBS: Shipyards, Starmade
AndyP edited Tester information (Internal use only) on T551: Turrets are not saved and linked correctly in shipyards.
Mar 16 2016, 4:45 PM · CBS: Shipyards, Starmade
AndyP edited Tester information (Internal use only) on T551: Turrets are not saved and linked correctly in shipyards.
Mar 16 2016, 4:45 PM · CBS: Shipyards, Starmade
AndyP edited Steps to reproduce on T551: Turrets are not saved and linked correctly in shipyards.
Mar 16 2016, 4:44 PM · CBS: Shipyards, Starmade
AndyP added a comment to T551: Turrets are not saved and linked correctly in shipyards.

-QA Testing-

Mar 16 2016, 4:39 PM · CBS: Shipyards, Starmade
AndyP claimed T551: Turrets are not saved and linked correctly in shipyards.
Mar 16 2016, 4:31 PM · CBS: Shipyards, Starmade
AndyP claimed T612: Ships created in shipyards lose Transporter target.
Mar 16 2016, 9:23 AM · Game Development (Beta), CBS: Shipyards, Starmade
AndyP claimed T663: Shipyard running out of power causes loss of blocks.
Mar 16 2016, 9:07 AM · CBS: Shipyards, Starmade

Mar 15 2016

lancake reassigned T534: F5-screenshots of galaxy map appear with background transparent from lancake to SmilingDemon.
Mar 15 2016, 12:37 PM · Galaxy Map, Starmade
lancake added a comment to T689: Tab + F6 causes nullpointer when in build mode.

-QA Testing-

Mar 15 2016, 12:33 PM · Engine, Starmade
lancake moved T689: Tab + F6 causes nullpointer when in build mode from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Mar 15 2016, 12:33 PM · Engine, Starmade
lancake changed Affected Gamemode(s) from issuegamemode:sponly to issuegamemode:spmp on T534: F5-screenshots of galaxy map appear with background transparent.
Mar 15 2016, 12:12 PM · Galaxy Map, Starmade
lancake added a comment to T534: F5-screenshots of galaxy map appear with background transparent.

It's fixed for an Nvidia GPU but might be different for AMD, waiting for confirmation.

Mar 15 2016, 12:12 PM · Galaxy Map, Starmade
lancake moved T733: creative mode hotbar doesn't allow you to remove items from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Mar 15 2016, 12:05 PM · GUI/HUD, Feature, Starmade

Mar 13 2016

lancake moved T1216: Sectors loading in very slowly from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Mar 13 2016, 8:35 PM · Engine (Data), Starmade
lancake added a comment to T1216: Sectors loading in very slowly.

This appears to be fixed completely, can't reproduce anymore even multiple large ships and stations.
Going to leave it open for a while to see if it pops up again.

Mar 13 2016, 8:35 PM · Engine (Data), Starmade
lancake added a comment to T1215: Entities undocking fully or partially after log back in..
Mar 13 2016, 8:34 PM · Engine, Starmade
MDJinRoh added a comment to T1215: Entities undocking fully or partially after log back in..

Hi there
Tried to report the bug , but was somehow overhelmed to create a report here on this side.
so here is the Bug, cause somehow it´s cause of the same problem i guess. Sry when my english is bad , it´s not my first language. and i am not very good in explaining things :/ Hope you understand me still.

Mar 13 2016, 5:02 AM · Engine, Starmade

Mar 12 2016

schema changed the status of T1216: Sectors loading in very slowly from In Queue (Game) to Resolved.
Mar 12 2016, 9:01 PM · Engine (Data), Starmade
lancake changed the status of T1215: Entities undocking fully or partially after log back in. from In Queue (Game) to Resolved.
Mar 12 2016, 7:42 PM · Engine, Starmade
lancake updated subscribers of T1041: multislots item share the same block information .
Mar 12 2016, 7:05 PM · Game Development (Alpha), GUI/HUD, Starmade
lancake added a comment to T1041: multislots item share the same block information .

Reopening, there's a nullpointer caused by selecting an empty space. Should be fixed in 0.19604

Mar 12 2016, 7:04 PM · Game Development (Alpha), GUI/HUD, Starmade
lancake reopened T1041: multislots item share the same block information as "Resolved".
Mar 12 2016, 7:03 PM · Game Development (Alpha), GUI/HUD, Starmade
lancake updated the task description for T942: shield sharing against explosions is fixed at 50% shield capacity no matter what the config says.
Mar 12 2016, 6:12 PM · Starmade
schema changed the status of T353: F1+F8 Glitches from In Queue (Game) to Resolved.
Mar 12 2016, 4:44 PM · Game Development (Beta), Engine (Commands), Starmade
schema added a comment to T36: Too long names causes database issues.

admin save is limited to 48 letters

Mar 12 2016, 4:36 PM · Engine, Starmade
schema changed the status of T942: shield sharing against explosions is fixed at 50% shield capacity no matter what the config says from In Queue (Game) to Resolved.

Possible fix due to fixing missile shield damage calculation for another issue (no shield recovery on missile hit)

Mar 12 2016, 4:35 PM · Starmade
schema changed the status of T27: Invisibility mode ship issues from In Queue (Game) to Resolved.
Mar 12 2016, 4:32 PM · Engine, Starmade
schema changed the status of T72: shop prices display prices incorrectly from In Queue (Game) to Resolved.

Will only fix for new shops or if reset a sell price on a personal shop

Mar 12 2016, 4:30 PM · GUI/HUD, Starmade
schema changed the status of T75: 0 damage weapons still hurt astronauts from In Queue (Game) to Resolved.
Mar 12 2016, 4:23 PM · Game Development (Alpha), CBS: Weapons, Starmade
schema changed the status of T57: Inner ship remote toggles on ANY click, even in menu from In Queue (Game) to Resolved.

was only fixed for menus. now fixed for chat etc

Mar 12 2016, 4:20 PM · CBS: Functional, Starmade
schema changed the status of T116: unexpected behavior of infinite shops and credits from In Queue (Game) to Resolved.
Mar 12 2016, 4:14 PM · Engine, Starmade
schema changed the status of T534: F5-screenshots of galaxy map appear with background transparent from In Queue (Game) to Resolved.
Mar 12 2016, 4:09 PM · Galaxy Map, Starmade
schema added a comment to T733: creative mode hotbar doesn't allow you to remove items.

was the desired result for now

Mar 12 2016, 3:58 PM · GUI/HUD, Feature, Starmade
kdog31 added a comment to T1180: fleets get stuck with old orders (sometimes until they are unloaded?).

Can confirm a successful reproduce on 0.19592 on Mac OS X 10.11.2, also affecting single payer.

Mar 12 2016, 11:52 AM · Fleets, Starmade

Mar 10 2016

Ithirahad added a comment to T8: Sector change moves players in gravity/alignment.

That was before the fix. I haven't tested it since then.

Mar 10 2016, 6:57 PM · Engine, Starmade
lancake added a comment to T8: Sector change moves players in gravity/alignment.
In T8#45150, @Ithirahad wrote:

Players will now get teleported pretty far forward on sector crossing... Only way to avoid this is to sit in a chair while travelling. Usually with smaller ships this will result in simply teleporting into space and falling off of your ship. With larger ones, you can end up stuck inside systems or other blocks far from where you were.

Mar 10 2016, 6:33 PM · Engine, Starmade
lancake changed Last tested (version) from 0.19554 (Dev) to 0.19602 (Dev) on T1106: Body moves when buying from shop.
Mar 10 2016, 6:18 PM · GUI/HUD, Starmade
lancake added a comment to T1106: Body moves when buying from shop.

Seems to be fixed.

Mar 10 2016, 6:18 PM · GUI/HUD, Starmade
lancake changed Last tested (version) from 0.19556 to 0.19602 (Dev) on T1110: "View Relations" does not display correct relationship values.
Mar 10 2016, 6:07 PM · Engine, Starmade
lancake added a comment to T1110: "View Relations" does not display correct relationship values.

-QA Testing-

Mar 10 2016, 6:07 PM · Engine, Starmade
lancake added a comment to T733: creative mode hotbar doesn't allow you to remove items.

Dropping in trash works.
Dragging out of your hotbar in open space, or shift clicking it doesn't.

Mar 10 2016, 6:05 PM · GUI/HUD, Feature, Starmade
lancake changed Last tested (version) from 0.19556 to 0.19602 (Dev) on T1060: Cannons with penetration depth have damage loss.
Mar 10 2016, 6:02 PM · CBS: Weapons, Starmade
lancake added a comment to T1060: Cannons with penetration depth have damage loss.

Does seem fixed for cannons, beams still show an issue but that's most likely because of T1024.

Mar 10 2016, 6:01 PM · CBS: Weapons, Starmade
lancake added a comment to T107: using thrusters and mouse input while power outage causes fast spinning.

-QA Testing-

Mar 10 2016, 5:04 PM · Engine, Starmade
lancake changed Last tested (version) from 0.19556 to 0.19602 (Dev) on T1041: multislots item share the same block information .
Mar 10 2016, 3:18 PM · Game Development (Alpha), GUI/HUD, Starmade
lancake added a comment to T1041: multislots item share the same block information .

-QA Testing-

Mar 10 2016, 3:17 PM · Game Development (Alpha), GUI/HUD, Starmade
lancake edited Tester information (Internal use only) on T534: F5-screenshots of galaxy map appear with background transparent.
Mar 10 2016, 2:50 PM · Galaxy Map, Starmade
SmilingDemon added a comment to T534: F5-screenshots of galaxy map appear with background transparent.

With setting mentioned

Mar 10 2016, 11:41 AM · Galaxy Map, Starmade
oliwehr_sds added a comment to T675: Multislot ITEM LOST at Ship Deconstruction by Shipyard with Storage.

I am really for my absence. I would like to say thank you to everyone. Especially to Zackey_TNT for reproduction, and to schema for drastic modification on the cargo system.

Mar 10 2016, 7:11 AM · CBS: Shipyards, Starmade

Mar 9 2016

schema changed the status of T116: unexpected behavior of infinite shops and credits from In Queue (Game) to Resolved.

will also fill up blocks of blueprint automatically

Mar 9 2016, 8:53 PM · Engine, Starmade
schema changed the status of T138: Astronaut flying/walking movement speed can be increased by holding down multiple movement buttons at the same time from In Queue (Game) to Resolved.
Mar 9 2016, 8:43 PM · Engine, Starmade
schema changed the status of T57: Inner ship remote toggles on ANY click, even in menu from In Queue (Game) to Resolved.
Mar 9 2016, 8:42 PM · CBS: Functional, Starmade
schema changed the status of T1041: multislots item share the same block information from In Queue (Game) to Resolved.
Mar 9 2016, 8:21 PM · Game Development (Alpha), GUI/HUD, Starmade