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Feb 26 2016

SmilingDemon shifted T1176: Fleet teleporting to destination in an instant,no matter how far the destination is. (if unloaded) from the S1 Public space to the S3 Starmade space.
Feb 26 2016, 11:49 AM · Fleets, Starmade
SmilingDemon claimed T1176: Fleet teleporting to destination in an instant,no matter how far the destination is. (if unloaded).
Feb 26 2016, 11:47 AM · Fleets, Starmade

Feb 25 2016

SmilingDemon moved T1172: ships assigned to fleet lose all rail based entities on unload from Unclassed to Issue affecting current dev-build on the Starmade board.
Feb 25 2016, 6:32 PM · Fleets, Starmade
SmilingDemon changed the status of T1172: ships assigned to fleet lose all rail based entities on unload from Open to In Queue (Game).
Feb 25 2016, 6:32 PM · Fleets, Starmade
SmilingDemon added a comment to T1172: ships assigned to fleet lose all rail based entities on unload.

Easy to test

Feb 25 2016, 6:31 PM · Fleets, Starmade
SmilingDemon triaged T1172: ships assigned to fleet lose all rail based entities on unload as Pre-Release Quality Assurance priority.
Feb 25 2016, 6:29 PM · Fleets, Starmade
SmilingDemon claimed T1172: ships assigned to fleet lose all rail based entities on unload.
Feb 25 2016, 6:27 PM · Fleets, Starmade

Feb 23 2016

SmilingDemon placed T1163: Star / Sun does no damage to astronaut after leaving ship inside a star up for grabs.
Feb 23 2016, 10:56 AM · Game Development (Alpha), Universe, Starmade
SmilingDemon moved T1163: Star / Sun does no damage to astronaut after leaving ship inside a star from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Feb 23 2016, 10:56 AM · Game Development (Alpha), Universe, Starmade
SmilingDemon added a comment to T1163: Star / Sun does no damage to astronaut after leaving ship inside a star.

maybe only specific to systems with 2 suns only ?

Feb 23 2016, 10:56 AM · Game Development (Alpha), Universe, Starmade
SmilingDemon renamed T1163: Star / Sun does no damage to astronaut after leaving ship inside a star from no stardmg at astronaut after leavign ship inside a star to Star / Sun does no damage to astronaut after leaving ship inside a star.
Feb 23 2016, 10:55 AM · Game Development (Alpha), Universe, Starmade
SmilingDemon claimed T1163: Star / Sun does no damage to astronaut after leaving ship inside a star.
Feb 23 2016, 10:53 AM · Game Development (Alpha), Universe, Starmade

Feb 21 2016

SmilingDemon changed the status of T737: Shield Supply and Drain textures are swapped from In Queue (Game) to Resolved.

was fixed along the way it seems

Feb 21 2016, 1:45 PM · Textures, Starmade

Feb 20 2016

SmilingDemon updated the task description for T1162: Confusion if multiple players do use the same personal storage.
Feb 20 2016, 3:15 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon created T1162: Confusion if multiple players do use the same personal storage.
Feb 20 2016, 3:02 PM · Game Development (Beta), GUI/HUD, Starmade

Feb 18 2016

SmilingDemon edited Tester information (Internal use only) on T612: Ships created in shipyards lose Transporter target.
Feb 18 2016, 8:47 PM · Game Development (Beta), CBS: Shipyards, Starmade
SmilingDemon updated subscribers of T612: Ships created in shipyards lose Transporter target.
Feb 18 2016, 8:44 PM · Game Development (Beta), CBS: Shipyards, Starmade
SmilingDemon merged task T1158: Shipyards will not preserve certain block metadata into T612: Ships created in shipyards lose Transporter target.
Feb 18 2016, 8:44 PM · CBS: Shipyards, Starmade
SmilingDemon triaged T1158: Shipyards will not preserve certain block metadata as Normal priority.
Feb 18 2016, 8:44 PM · CBS: Shipyards, Starmade
SmilingDemon claimed T1158: Shipyards will not preserve certain block metadata.
Feb 18 2016, 8:43 PM · CBS: Shipyards, Starmade

Feb 17 2016

SmilingDemon edited Tester information (Internal use only) on T1157: Typos in File name and config files.
Feb 17 2016, 7:30 PM · Typos, Starmade
SmilingDemon changed the status of T1157: Typos in File name and config files from Open to In Queue (Game).

how ever ... the settings.cfg itself isnt required to be manually searched for anything because the settings should be handled through the games menu.

Feb 17 2016, 7:30 PM · Typos, Starmade
SmilingDemon triaged T1157: Typos in File name and config files as Trivial priority.
Feb 17 2016, 7:24 PM · Typos, Starmade
SmilingDemon claimed T1157: Typos in File name and config files.
Feb 17 2016, 7:22 PM · Typos, Starmade
SmilingDemon moved T1139: Game Freezes when resolution is changed. from Feedback to Open / Validated on the Issue Navigation board.
Feb 17 2016, 9:45 AM · Engine, Starmade
SmilingDemon placed T1139: Game Freezes when resolution is changed. up for grabs.

-validated-
ok cant test this then ... no win10 anywhere close
using myself a AMD R9 280x .. wouldnt assume that to be the cause

Feb 17 2016, 9:45 AM · Engine, Starmade

Feb 16 2016

SmilingDemon added a comment to T1156: Multiple Weapons / Module Links.

i did check the missile computer computer which does have 4 others connect to it and a weird pattern of beam modules.

Feb 16 2016, 10:43 PM · CBS: Weapons, Starmade
SmilingDemon moved T1156: Multiple Weapons / Module Links from New / Unconfirmed to Feedback on the Issue Navigation board.
Feb 16 2016, 9:57 PM · CBS: Weapons, Starmade
SmilingDemon added a comment to T1156: Multiple Weapons / Module Links.

Please explain in detail the steps to reproduce the attached blueprint corruption.

Feb 16 2016, 9:57 PM · CBS: Weapons, Starmade
SmilingDemon shifted T1156: Multiple Weapons / Module Links from the S1 Public space to the S3 Starmade space.
Feb 16 2016, 9:43 PM · CBS: Weapons, Starmade
SmilingDemon claimed T1156: Multiple Weapons / Module Links.
Feb 16 2016, 9:40 PM · CBS: Weapons, Starmade
SmilingDemon added a comment to T1139: Game Freezes when resolution is changed..

seems to be hardware or OS specific to your system. i also cant reproduce it with those settings of yours.
(please next time just drag and drop the file to the comment , and dont copy paste its content as an answer)

Feb 16 2016, 8:00 PM · Engine, Starmade

Feb 15 2016

SmilingDemon added a comment to T1150: Tutorial NPCs fall through station.

already reported
merging

Feb 15 2016, 6:15 PM · Physics, Starmade
SmilingDemon merged task T1150: Tutorial NPCs fall through station into T748: NPC-000 falling through floor.
Feb 15 2016, 6:15 PM · Physics, Starmade
SmilingDemon updated subscribers of T748: NPC-000 falling through floor.
Feb 15 2016, 6:15 PM · Engine, Starmade
SmilingDemon triaged T1150: Tutorial NPCs fall through station as Normal priority.
Feb 15 2016, 6:14 PM · Physics, Starmade
SmilingDemon claimed T1150: Tutorial NPCs fall through station.
Feb 15 2016, 6:13 PM · Physics, Starmade
SmilingDemon added a comment to T1149: Tutorial for NPC-01 tells player to press "space" to switch from build<->flight modes..

already reported
merging

Feb 15 2016, 6:12 PM · Typos, Starmade
SmilingDemon merged task T1149: Tutorial for NPC-01 tells player to press "space" to switch from build<->flight modes. into T1103: Tutorial: Various keybinds hardcoded.
Feb 15 2016, 6:12 PM · Typos, Starmade
SmilingDemon updated subscribers of T1103: Tutorial: Various keybinds hardcoded.
Feb 15 2016, 6:12 PM · Typos, Starmade
SmilingDemon triaged T1149: Tutorial for NPC-01 tells player to press "space" to switch from build<->flight modes. as Low priority.
Feb 15 2016, 6:11 PM · Typos, Starmade
SmilingDemon claimed T1149: Tutorial for NPC-01 tells player to press "space" to switch from build<->flight modes..
Feb 15 2016, 6:10 PM · Typos, Starmade

Feb 14 2016

SmilingDemon raised the priority of T979: logic signal rotates rail docker and pickup point from Normal to High.
Feb 14 2016, 10:35 AM · CBS: Rails, Starmade
SmilingDemon added a comment to T979: logic signal rotates rail docker and pickup point.

sample of start of test

Feb 14 2016, 10:34 AM · CBS: Rails, Starmade
SmilingDemon merged task T1141: Double Dock Using Turret Axis into T979: logic signal rotates rail docker and pickup point.
Feb 14 2016, 10:29 AM · CBS: Rails, Starmade
SmilingDemon updated subscribers of T979: logic signal rotates rail docker and pickup point.
Feb 14 2016, 10:29 AM · CBS: Rails, Starmade
SmilingDemon added a comment to T1141: Double Dock Using Turret Axis.

Checked this and it in itself is not a problem.

Feb 14 2016, 10:29 AM · CBS: Rails, Starmade
SmilingDemon triaged T1141: Double Dock Using Turret Axis as Normal priority.
Feb 14 2016, 10:25 AM · CBS: Rails, Starmade

Feb 13 2016

SmilingDemon claimed T1141: Double Dock Using Turret Axis.
Feb 13 2016, 7:28 PM · CBS: Rails, Starmade
SmilingDemon moved T1139: Game Freezes when resolution is changed. from New / Unconfirmed to Feedback on the Issue Navigation board.
Feb 13 2016, 10:26 AM · Engine, Starmade
SmilingDemon added a comment to T1139: Game Freezes when resolution is changed..

-feedback-
Quick check, cant reproduce this

Feb 13 2016, 10:25 AM · Engine, Starmade
SmilingDemon raised the priority of T1139: Game Freezes when resolution is changed. from Normal to High.
Feb 13 2016, 10:14 AM · Engine, Starmade
SmilingDemon moved T1133: Transparent and invisible blocks produce shadows from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Feb 13 2016, 10:10 AM · Game Development (Beta), Engine (Rendering), Starmade
SmilingDemon placed T1133: Transparent and invisible blocks produce shadows up for grabs.

-validated-

Feb 13 2016, 10:10 AM · Game Development (Beta), Engine (Rendering), Starmade
SmilingDemon triaged T1133: Transparent and invisible blocks produce shadows as Low priority.
Feb 13 2016, 10:06 AM · Game Development (Beta), Engine (Rendering), Starmade
SmilingDemon claimed T1133: Transparent and invisible blocks produce shadows.
Feb 13 2016, 10:05 AM · Game Development (Beta), Engine (Rendering), Starmade
SmilingDemon claimed T1139: Game Freezes when resolution is changed..
Feb 13 2016, 10:03 AM · Engine, Starmade
SmilingDemon closed T1140: Something With Gravity on Ships as Rejected.

Thanks for reporting TimTee, but both problems are reported as T542 and T837.

Feb 13 2016, 10:01 AM · Starmade
SmilingDemon triaged T1140: Something With Gravity on Ships as Normal priority.
Feb 13 2016, 10:01 AM · Starmade
SmilingDemon claimed T1140: Something With Gravity on Ships.
Feb 13 2016, 9:59 AM · Starmade
SmilingDemon edited Tester information (Internal use only) on T140: Rail docking on asteroids not working properly.
Feb 13 2016, 9:27 AM · Game Development (Beta), CBS: Rails, Starmade

Feb 12 2016

SmilingDemon closed T1073: Ship entities with station blocks can be uploaded and used on servers where said station blocks are station-only as Rejected.
Feb 12 2016, 9:28 AM · Blockconfig, Starmade

Feb 11 2016

SmilingDemon updated subscribers of T954: Templates rotation (and mirror cubes) does not appear to include docking or rails.
Feb 11 2016, 11:29 PM · Engine, Starmade
SmilingDemon merged task T1137: When turning a Template using the mouse wheel or control+mouse wheel, the Rails turn in the opposite direction into T954: Templates rotation (and mirror cubes) does not appear to include docking or rails.
Feb 11 2016, 11:29 PM · CBS: Rails, Starmade
SmilingDemon added a comment to T1137: When turning a Template using the mouse wheel or control+mouse wheel, the Rails turn in the opposite direction.

this duplicated T954

Feb 11 2016, 11:29 PM · CBS: Rails, Starmade
SmilingDemon triaged T1137: When turning a Template using the mouse wheel or control+mouse wheel, the Rails turn in the opposite direction as Normal priority.
Feb 11 2016, 11:29 PM · CBS: Rails, Starmade
SmilingDemon claimed T1137: When turning a Template using the mouse wheel or control+mouse wheel, the Rails turn in the opposite direction.
Feb 11 2016, 11:27 PM · CBS: Rails, Starmade
SmilingDemon added a comment to T1073: Ship entities with station blocks can be uploaded and used on servers where said station blocks are station-only.

Oh .. i did thought you had that set to true to get that effect in the first place.

Feb 11 2016, 8:25 PM · Blockconfig, Starmade
SmilingDemon closed T1134: Ghosts blocks preventing me from deleting a ship and distorts its parameters and characteristics as Rejected.

The entire system isnt designed to handle build areas that big.
That will simply break the game on purpose.
i do advice to set it not higher than 25.
the game cant handle the initialisation of so many chunks at once if you add a 1000 in one dimension.
if it works you are lucky, most likely you will be ending up with something corrupted.

Feb 11 2016, 6:13 PM · GUI/HUD, Starmade
SmilingDemon closed T1109: Open Beta Launcher not launching as Rejected.

rejecting this for no further information

Feb 11 2016, 9:57 AM · Starmade
SmilingDemon shifted T1136: Beta Launcher - Starting Starmade with an invalid java location hangs from the S3 Starmade space to the S5 Launcher space.
Feb 11 2016, 9:56 AM · Starmade
SmilingDemon moved T1136: Beta Launcher - Starting Starmade with an invalid java location hangs from Unclassed to Issue affecting current dev-build on the Starmade board.
Feb 11 2016, 9:56 AM · Starmade
SmilingDemon changed the status of T1136: Beta Launcher - Starting Starmade with an invalid java location hangs from Open to In Queue (Game).

-Validated-
-Confirmed-

Feb 11 2016, 9:56 AM · Starmade
SmilingDemon updated subscribers of T1136: Beta Launcher - Starting Starmade with an invalid java location hangs.
Feb 11 2016, 9:55 AM · Starmade
SmilingDemon edited Steps to reproduce on T1136: Beta Launcher - Starting Starmade with an invalid java location hangs.
Feb 11 2016, 9:54 AM · Starmade
SmilingDemon triaged T1136: Beta Launcher - Starting Starmade with an invalid java location hangs as Pre-Release Quality Assurance priority.
Feb 11 2016, 9:50 AM · Starmade
SmilingDemon claimed T1136: Beta Launcher - Starting Starmade with an invalid java location hangs.
Feb 11 2016, 9:44 AM · Starmade

Feb 9 2016

SmilingDemon moved T1134: Ghosts blocks preventing me from deleting a ship and distorts its parameters and characteristics from New / Unconfirmed to Feedback on the Issue Navigation board.
Feb 9 2016, 5:42 PM · GUI/HUD, Starmade
SmilingDemon added a comment to T1134: Ghosts blocks preventing me from deleting a ship and distorts its parameters and characteristics.

Build areas that big are not save to work with
its simply not designed for that.
even at 100 it is possible to run into problems

Feb 9 2016, 5:42 PM · GUI/HUD, Starmade
SmilingDemon shifted T1134: Ghosts blocks preventing me from deleting a ship and distorts its parameters and characteristics from the S1 Public space to the S3 Starmade space.
Feb 9 2016, 5:37 PM · GUI/HUD, Starmade
SmilingDemon claimed T1134: Ghosts blocks preventing me from deleting a ship and distorts its parameters and characteristics.
Feb 9 2016, 5:32 PM · GUI/HUD, Starmade

Feb 5 2016

SmilingDemon closed T1127: Undock All, Activate all AI, Deactivate all AI don't work whatsoever as Rejected.

Please make sure you do use the option for the Rail systems and not for the old docking system.

Feb 5 2016, 5:59 PM · Engine, Starmade
SmilingDemon triaged T1127: Undock All, Activate all AI, Deactivate all AI don't work whatsoever as Trivial priority.
Feb 5 2016, 5:57 PM · Engine, Starmade
SmilingDemon claimed T1127: Undock All, Activate all AI, Deactivate all AI don't work whatsoever.
Feb 5 2016, 5:56 PM · Engine, Starmade

Feb 2 2016

SmilingDemon renamed T140: Rail docking on asteroids not working properly from Rail Docker not docking to rail connected to asteroid based to Rail docking on asteroids not working properly.
Feb 2 2016, 7:04 PM · Game Development (Beta), CBS: Rails, Starmade
SmilingDemon moved T1119: Crash to desktop/hanging when using "Create Docking" in advanced build mode on a planet from Unclassed to Issue affecting current release on the Starmade board.
Feb 2 2016, 6:55 PM · CBS: Rails, Starmade
SmilingDemon changed the status of T1119: Crash to desktop/hanging when using "Create Docking" in advanced build mode on a planet from Open to In Queue (Game).

-validated-
-confirmed-

Feb 2 2016, 6:55 PM · CBS: Rails, Starmade
SmilingDemon triaged T1119: Crash to desktop/hanging when using "Create Docking" in advanced build mode on a planet as Release Blocker priority.
Feb 2 2016, 6:55 PM · CBS: Rails, Starmade
SmilingDemon claimed T1119: Crash to desktop/hanging when using "Create Docking" in advanced build mode on a planet.
Feb 2 2016, 6:00 PM · CBS: Rails, Starmade

Feb 1 2016

SmilingDemon added a comment to T1097: New Launcher Custom Java Installation Fails To Launch Game.

did you make sure you didnt by accident choose the x86 version (programs (x86) folder ) ?
i made that mistake and it then isnt staring with the 64bit Launcher settings

Feb 1 2016, 7:26 PM · Starmade
SmilingDemon moved T1104: Failed to start game (missing executable) on Mac from Feedback to Open / Validated on the Issue Navigation board.
Feb 1 2016, 7:20 PM · Starmade
SmilingDemon placed T1104: Failed to start game (missing executable) on Mac up for grabs.

putting up for grabs for someone with MAC OSX and Steam to see if it works at one point.

Feb 1 2016, 7:19 PM · Starmade
SmilingDemon changed First occurrence (version) from Beta to v2.0.0 on T1104: Failed to start game (missing executable) on Mac.
Feb 1 2016, 7:19 PM · Starmade
SmilingDemon moved T1109: Open Beta Launcher not launching from New / Unconfirmed to Feedback on the Issue Navigation board.
Feb 1 2016, 7:08 PM · Starmade
SmilingDemon added a comment to T1109: Open Beta Launcher not launching.

What OS are you using?
What Launcher version are you using exactly?
found here

Feb 1 2016, 7:08 PM · Starmade
SmilingDemon triaged T1109: Open Beta Launcher not launching as Normal priority.
Feb 1 2016, 7:06 PM · Starmade
SmilingDemon claimed T1109: Open Beta Launcher not launching.
Feb 1 2016, 7:04 PM · Starmade
SmilingDemon created T1115: ArrayIndexOutOfBoundsException on modified planet plate.
Feb 1 2016, 6:50 PM · Engine, Starmade
SmilingDemon added a comment to T1114: Symmetry plane cannot be placed when blueprint selected..

Thanks for reporting but we already have this one, duplicate of T120

Feb 1 2016, 3:52 PM · Starmade
SmilingDemon updated subscribers of T1113: Symmetry axis won't be set if not a placeable item is selected.
Feb 1 2016, 3:52 PM · Engine, Starmade