Page MenuHomeSchine - Phabricator
Feed Advanced Search

Jan 30 2016

AndyP added a comment to T1075: Can hit through walls with beams, missiles and other explosive or fast traveling projectiles.

This should in theory only happen with a modified config, usually you cannot fire over two sectors distance, or at least should not.

Jan 30 2016, 12:47 PM · CBS: Weapons, Starmade

Jan 29 2016

AndyP added a comment to T1103: Tutorial: Various keybinds hardcoded.

yes, try not directly to get a list of problems,
we can possibly look directly in the tutorial script files,
could be easier than noting all the cases in a long list.

Jan 29 2016, 7:47 PM · Typos, Starmade
AndyP moved T1042: Astronaut laser can turn really thin from Unclassed to Issue affecting current release on the Starmade board.
Jan 29 2016, 5:56 PM · Engine, Starmade
AndyP moved T1049: Personal Cargo drops at astronaut position on death w/ setting on from Unclassed to Issue affecting current release on the Starmade board.
Jan 29 2016, 5:56 PM · CBS: Functional, Starmade
AndyP moved T1066: TAB key can't be rebinded from Unclassed to Issue affecting current release on the Starmade board.
Jan 29 2016, 5:56 PM · GUI/HUD, Starmade
AndyP moved T1065: Unable to unlink weapons and effects in weapons menu from Unclassed to Issue affecting current release on the Starmade board.
Jan 29 2016, 5:56 PM · GUI/HUD, Starmade
AndyP moved T1070: GL_INVALID_OPERATION upon using "C" key on weapon systems from Unclassed to Issue affecting current release on the Starmade board.
Jan 29 2016, 5:55 PM · CBS: Weapons, Starmade
AndyP moved T1033: Abilty to rotate blocks that should be unrotatable from Unclassed to Issue affecting current release on the Starmade board.
Jan 29 2016, 5:55 PM · Game Development (Beta), Engine (Building), Starmade
AndyP moved T1081: "Select Nearest Entity" while inside a ship core selects your astronaut from Unclassed to Issue affecting current release on the Starmade board.
Jan 29 2016, 5:55 PM · Engine, Starmade
AndyP moved T1083: Launcher processes remain running after launching the game from Unclassed to Issue affecting current dev-build on the Starmade board.
Jan 29 2016, 5:55 PM · Starmade
AndyP moved T1084: The launcher run via steam should manage its own install directory. from Unclassed to Issue affecting current dev-build on the Starmade board.
Jan 29 2016, 5:55 PM · Starmade
AndyP moved T1095: allow altering path and build type via command line argument from Unclassed to Issue affecting current dev-build on the Starmade board.
Jan 29 2016, 5:55 PM · Feature, Launcher Development, Starmade
AndyP moved T1096: Allow concurrent branch installs from Unclassed to Issue affecting current dev-build on the Starmade board.
Jan 29 2016, 5:55 PM · Feature, Launcher Development, Starmade
AndyP moved T1092: Reverse logic pipe animation from Unclassed to Issue affecting current release on the Starmade board.
Jan 29 2016, 5:55 PM · Game Development (Beta), Logic, Starmade
AndyP placed T1028: Mac Only Bug: no changes to default storage values up for grabs.
Jan 29 2016, 5:31 PM · Starmade, Issue Navigation
AndyP added a comment to T1028: Mac Only Bug: no changes to default storage values .

Encountered this behaviour on various support cases, we need a tester with ability to reproduce this

Jan 29 2016, 5:31 PM · Starmade, Issue Navigation
AndyP moved T1028: Mac Only Bug: no changes to default storage values from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Jan 29 2016, 5:30 PM · Starmade, Issue Navigation
AndyP removed First occurrence (version) on T1028: Mac Only Bug: no changes to default storage values .
Jan 29 2016, 5:30 PM · Starmade, Issue Navigation
AndyP shifted T1028: Mac Only Bug: no changes to default storage values from the S1 Public space to the S3 Starmade space.
Jan 29 2016, 5:30 PM · Starmade, Issue Navigation
AndyP claimed T1028: Mac Only Bug: no changes to default storage values .
Jan 29 2016, 5:24 PM · Starmade, Issue Navigation
AndyP closed T1075: Can hit through walls with beams, missiles and other explosive or fast traveling projectiles as Rejected.

dock your ships, and when aligned to a station you should be save from impacts, as you 'should' inherit the homebase protection.
However, making this possible would need to make the whole sector go into protected mode, which allows exploits on its own.

Jan 29 2016, 5:22 PM · CBS: Weapons, Starmade
AndyP shifted T1075: Can hit through walls with beams, missiles and other explosive or fast traveling projectiles from the S1 Public space to the S3 Starmade space.
Jan 29 2016, 5:20 PM · CBS: Weapons, Starmade
AndyP claimed T1075: Can hit through walls with beams, missiles and other explosive or fast traveling projectiles.
Jan 29 2016, 5:20 PM · CBS: Weapons, Starmade
AndyP added a member for Quality Assurance: Arsat.
Jan 29 2016, 4:51 PM
AndyP removed a member for Quality Assurance: jzimmerman4.
Jan 29 2016, 4:51 PM
AndyP removed a member for Quality Assurance: psycommando.
Jan 29 2016, 4:51 PM
AndyP removed a member for Quality Assurance: thakyZ.
Jan 29 2016, 4:51 PM
AndyP removed a member for Quality Assurance: Oninoni.
Jan 29 2016, 4:51 PM
AndyP removed a member for Quality Assurance: NuclearFun.
Jan 29 2016, 4:51 PM
AndyP removed a member for Quality Assurance: SpaceKing.
Jan 29 2016, 4:51 PM
AndyP removed a member for Quality Assurance: Gamel.
Jan 29 2016, 4:51 PM
AndyP added a member for Issue Navigation: godmars.
Jan 29 2016, 4:50 PM
AndyP added members for Issue Navigation: Arsat, skylord_luke, alterintel.
Jan 29 2016, 4:50 PM
AndyP removed a member for Issue Navigation: Tirus.
Jan 29 2016, 4:50 PM
AndyP removed a member for Issue Navigation: thakyZ.
Jan 29 2016, 4:50 PM
AndyP removed a member for Issue Navigation: jzimmerman4.
Jan 29 2016, 4:50 PM
AndyP removed a member for Issue Navigation: Inspired2150.
Jan 29 2016, 4:50 PM
AndyP removed a member for Issue Navigation: Oninoni.
Jan 29 2016, 4:50 PM
AndyP removed a member for Issue Navigation: NuclearFun.
Jan 29 2016, 4:49 PM
AndyP removed a member for Issue Navigation: AtraUnam.
Jan 29 2016, 4:49 PM
AndyP removed a member for Issue Navigation: SpaceKing.
Jan 29 2016, 4:49 PM
AndyP removed a member for Issue Navigation: Gamel.
Jan 29 2016, 4:49 PM
AndyP added a parent task for T172: Glitches in tutorial: Unknown Object (Maniphest Task).
Jan 29 2016, 4:21 PM · Typos, Starmade
AndyP added a parent task for T1103: Tutorial: Various keybinds hardcoded: Unknown Object (Maniphest Task).
Jan 29 2016, 4:21 PM · Typos, Starmade
AndyP added a parent task for T532: Min-Size of tutorial dialog not always given (or: no line wrapping implemented.): Unknown Object (Maniphest Task).
Jan 29 2016, 4:21 PM · GUI/HUD, Starmade
AndyP set Task Type to issuetype:bug on T1103: Tutorial: Various keybinds hardcoded.
Jan 29 2016, 4:20 PM · Typos, Starmade
AndyP moved T1103: Tutorial: Various keybinds hardcoded from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Jan 29 2016, 4:20 PM · Typos, Starmade
AndyP created T1103: Tutorial: Various keybinds hardcoded.
Jan 29 2016, 4:20 PM · Typos, Starmade
AndyP changed the status of T1092: Reverse logic pipe animation from Open to In Queue (Game).
Jan 29 2016, 12:44 PM · Game Development (Beta), Logic, Starmade
AndyP added a comment to T1092: Reverse logic pipe animation.

-Validated-
-confirmed-

Jan 29 2016, 12:43 PM · Game Development (Beta), Logic, Starmade
AndyP claimed T1092: Reverse logic pipe animation.
Jan 29 2016, 12:37 PM · Game Development (Beta), Logic, Starmade
AndyP shifted T1097: New Launcher Custom Java Installation Fails To Launch Game from the S1 Public space to the S3 Starmade space.
Jan 29 2016, 12:36 PM · Starmade
AndyP moved T1097: New Launcher Custom Java Installation Fails To Launch Game from New / Unconfirmed to Feedback on the Issue Navigation board.
Jan 29 2016, 12:31 PM · Starmade
AndyP added a comment to T1097: New Launcher Custom Java Installation Fails To Launch Game.

Does it start with the bundled java version?
Can you possibly check if the game generates logs_?

Jan 29 2016, 12:30 PM · Starmade
AndyP closed T1076: Allow launcher users to select the java path it uses as Closed.

-QA Testing-

Jan 29 2016, 12:19 PM · Feature, Starmade
AndyP claimed T1097: New Launcher Custom Java Installation Fails To Launch Game.
Jan 29 2016, 12:15 PM · Starmade
AndyP raised the priority of T509: Have separate memory settings for client and server from Urgent to Release Blocker.
Jan 29 2016, 12:11 PM · Feature, Launcher Development, Starmade
AndyP closed T1094: missing argument in new launcher: -Djava.net.preferIPv4Stack=true as Invalid.
Jan 29 2016, 12:08 PM · Starmade
AndyP added a comment to T1094: missing argument in new launcher: -Djava.net.preferIPv4Stack=true.

Too bad, confirmed that.

Jan 29 2016, 12:08 PM · Starmade
AndyP closed T1089: Long launcher paths get cut off as Rejected.

unfortunately not, assuming input error from user then,
thank you for testing this.

Jan 29 2016, 12:50 AM · Starmade
AndyP added a comment to T1087: Rail/turret docking not working, docked entity's visuals disappear.

Is this in single-player or on a server?

Jan 29 2016, 12:48 AM · CBS: Rails, Starmade
AndyP added a comment to T538: Graphics issues with Starmade for latest nVidia drivers on GeForce GTX 960m.

Can you make sure its not the "simple light mode" enabled from the options menu?
Seems like that was the cause for most above screenshots.
The build-mode-flashing is the only real indicator where the build zone ends, and what you can build on or not, if you are unsure.

Jan 29 2016, 12:46 AM · Engine, Starmade
AndyP added a comment to T1079: Null pointer error when trying to activate flipflop logic block on a docked entity.

do you have that on a server or can you try to build it on our testserver somehow?
could make it easier to communicate the details.

Jan 29 2016, 12:38 AM · Logic, Starmade

Jan 28 2016

AndyP changed the visibility for T1096: Allow concurrent branch installs.
Jan 28 2016, 10:30 PM · Feature, Launcher Development, Starmade
AndyP changed Task Type from issuetype:bug to issuetype:feature on T1095: allow altering path and build type via command line argument.
Jan 28 2016, 10:15 PM · Feature, Launcher Development, Starmade
AndyP changed the status of T1095: allow altering path and build type via command line argument from Open to In Queue (Launcher).

Feature request accepted by @calani
sending in queue

Jan 28 2016, 9:50 PM · Feature, Launcher Development, Starmade
AndyP triaged T1095: allow altering path and build type via command line argument as Normal priority.
Jan 28 2016, 9:49 PM · Feature, Launcher Development, Starmade
AndyP moved T1095: allow altering path and build type via command line argument from New / Unconfirmed to Confirmed on the Issue Navigation board.
Jan 28 2016, 9:49 PM · Feature, Launcher Development, Starmade
AndyP created T1095: allow altering path and build type via command line argument.
Jan 28 2016, 9:49 PM · Feature, Launcher Development, Starmade
AndyP changed the status of T1094: missing argument in new launcher: -Djava.net.preferIPv4Stack=true from Open to In Queue (Launcher).

-Validated-
-Confirmed-

Jan 28 2016, 9:41 PM · Starmade
AndyP claimed T1094: missing argument in new launcher: -Djava.net.preferIPv4Stack=true.
Jan 28 2016, 9:41 PM · Starmade
AndyP moved T1094: missing argument in new launcher: -Djava.net.preferIPv4Stack=true from New / Unconfirmed to Confirmed on the Issue Navigation board.
Jan 28 2016, 9:41 PM · Starmade
AndyP created T1094: missing argument in new launcher: -Djava.net.preferIPv4Stack=true.
Jan 28 2016, 9:41 PM · Starmade
AndyP added a comment to T1089: Long launcher paths get cut off.

-Validated-

Jan 28 2016, 9:45 AM · Starmade
AndyP moved T1089: Long launcher paths get cut off from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Jan 28 2016, 9:44 AM · Starmade
AndyP created T1089: Long launcher paths get cut off.
Jan 28 2016, 9:44 AM · Starmade
AndyP shifted T1087: Rail/turret docking not working, docked entity's visuals disappear from the S1 Public space to the S3 Starmade space.
Jan 28 2016, 8:54 AM · CBS: Rails, Starmade
AndyP moved T1087: Rail/turret docking not working, docked entity's visuals disappear from New / Unconfirmed to Feedback on the Issue Navigation board.
Jan 28 2016, 8:53 AM · CBS: Rails, Starmade
AndyP claimed T1087: Rail/turret docking not working, docked entity's visuals disappear.

Do you try to dock to a station, and the station marker is in a different sector?

Jan 28 2016, 8:53 AM · CBS: Rails, Starmade

Jan 27 2016

AndyP changed Last tested (version) from 0.30.7.0 to v2.0.0 on T1088: Login to registry - launcher does not show up after login.
Jan 27 2016, 10:34 PM · Starmade
AndyP shifted T1088: Login to registry - launcher does not show up after login from the S1 Public space to the S5 Launcher space.
Jan 27 2016, 10:03 PM · Starmade
AndyP changed the status of T1088: Login to registry - launcher does not show up after login from Open to In Queue (Launcher).

-Confirmed-

Jan 27 2016, 10:03 PM · Starmade
AndyP moved T1088: Login to registry - launcher does not show up after login from New / Unconfirmed to Confirmed on the Issue Navigation board.
Jan 27 2016, 10:03 PM · Starmade
AndyP claimed T1088: Login to registry - launcher does not show up after login.
Jan 27 2016, 10:03 PM · Starmade
AndyP created T1088: Login to registry - launcher does not show up after login.
Jan 27 2016, 10:02 PM · Starmade
AndyP changed the visibility for T1083: Launcher processes remain running after launching the game.
Jan 27 2016, 9:51 PM · Starmade

Jan 24 2016

AndyP closed T508: jvm function -server (for jvm not the game option) should be added, it takes slightly longer to start but the runtime performance is higher as Closed.

-QA Testing-

Jan 24 2016, 9:29 AM · Feature, Starmade

Jan 23 2016

AndyP moved T1077: PROJECTILES_ADDITIVE_VELOCITY = true does not have any effect from Unclassed to Issue affecting current release on the Starmade board.
Jan 23 2016, 2:18 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP changed the status of T1077: PROJECTILES_ADDITIVE_VELOCITY = true does not have any effect from Open to In Queue (Game).

-Confirmed-

Jan 23 2016, 2:18 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T1077: PROJECTILES_ADDITIVE_VELOCITY = true does not have any effect from New / Unconfirmed to Confirmed on the Issue Navigation board.
Jan 23 2016, 2:18 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP created T1077: PROJECTILES_ADDITIVE_VELOCITY = true does not have any effect.
Jan 23 2016, 2:17 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T1072: Scrolling in the "Build type" dropdown list closes it from Unclassed to Issue affecting current dev-build on the Starmade board.
Jan 23 2016, 12:31 PM · Starmade
AndyP moved T1076: Allow launcher users to select the java path it uses from Unclassed to Issue affecting current dev-build on the Starmade board.
Jan 23 2016, 12:31 PM · Feature, Starmade
AndyP edited Steps to reproduce on T1076: Allow launcher users to select the java path it uses.
Jan 23 2016, 12:31 PM · Feature, Starmade
AndyP changed the status of T1076: Allow launcher users to select the java path it uses from Resolved to In Queue (Launcher).

-QA Testing-

Jan 23 2016, 12:30 PM · Feature, Starmade
AndyP claimed T1076: Allow launcher users to select the java path it uses.
Jan 23 2016, 12:26 PM · Feature, Starmade
AndyP changed the status of T508: jvm function -server (for jvm not the game option) should be added, it takes slightly longer to start but the runtime performance is higher from Resolved to In Queue (Launcher).

-QA Testing-

Jan 23 2016, 11:21 AM · Feature, Starmade
AndyP shifted T1076: Allow launcher users to select the java path it uses from the S1 Public space to the S5 Launcher space.
Jan 23 2016, 9:13 AM · Feature, Starmade
AndyP changed the edit policy for T1043: Drop item to space in creative = Cornucopia.
Jan 23 2016, 9:10 AM · Starmade
AndyP closed T956: Constant Crash because of EXCEPTION_ACCESS_VIOLATION as Rejected.

Ah good, lol =)
Setting this issue to "rejected" as it was no bug report and should not count to "fixed bugs" that way.

Jan 23 2016, 8:45 AM · Engine, Starmade