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Sep 4 2015

AndyP claimed T609: Docked entities with area controlled gravity do not work. When undocked they work fine..
Sep 4 2015, 12:50 PM · CBS: Functional, Starmade
AndyP placed T612: Ships created in shipyards lose Transporter target up for grabs.

-Validated-

Sep 4 2015, 12:49 PM · Game Development (Beta), CBS: Shipyards, Starmade
AndyP moved T612: Ships created in shipyards lose Transporter target from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 4 2015, 12:48 PM · Game Development (Beta), CBS: Shipyards, Starmade
AndyP triaged T612: Ships created in shipyards lose Transporter target as Normal priority.
Sep 4 2015, 12:48 PM · Game Development (Beta), CBS: Shipyards, Starmade
AndyP claimed T612: Ships created in shipyards lose Transporter target.
Sep 4 2015, 12:48 PM · Game Development (Beta), CBS: Shipyards, Starmade
AndyP updated subscribers of T542: Gravity Unit not working far away from core of the Ship.
Sep 4 2015, 12:22 PM · Engine, Starmade
AndyP merged task T610: Gravity unit radius ends before ship dimensions do into T542: Gravity Unit not working far away from core of the Ship.
Sep 4 2015, 12:22 PM · CBS: Functional, Starmade
AndyP shifted T610: Gravity unit radius ends before ship dimensions do from the S1 Public space to the S3 Starmade space.
Sep 4 2015, 12:22 PM · CBS: Functional, Starmade
AndyP claimed T610: Gravity unit radius ends before ship dimensions do.
Sep 4 2015, 12:21 PM · CBS: Functional, Starmade

Sep 3 2015

AndyP added a comment to T233: Chat kick and ban options.

sounds great. =)

Sep 3 2015, 6:46 PM · GUI/HUD, Quality Assurance, Starmade
AndyP merged task T599: Inner ship remote undocks from shipyard into Unknown Object (Maniphest Task).
Sep 3 2015, 6:42 PM · CBS: Rails, Starmade
AndyP added a comment to T558: Ships docked to planet have astronaut alignment filliped 90 degees.

Oh, yeah, on the next plate it sometimes takes a few blocks until the new orientation takes over,
so its a bit like you fell on your back until you turn.

Sep 3 2015, 6:41 PM · Engine, Starmade
AndyP added a comment to T598: Attempting to take Steam screenshots (f12) when playing Starmade causes netgraph window to open, obscuring the screenshot.

I can reassign the key, and its working for me.

Sep 3 2015, 6:38 PM · GUI/HUD, Starmade
AndyP added a comment to T281: When in build mode, lighten Mode-esque shader effect is applied to nearby chunks of any nearby block-based entities..

so conclusion:

Sep 3 2015, 6:33 PM · Engine, Starmade
AndyP added a comment to T538: Graphics issues with Starmade for latest nVidia drivers on GeForce GTX 960m.

Merging into the report from planr then.

Sep 3 2015, 6:21 PM · Engine, Starmade
AndyP merged task T538: Graphics issues with Starmade for latest nVidia drivers on GeForce GTX 960m into T281: When in build mode, lighten Mode-esque shader effect is applied to nearby chunks of any nearby block-based entities..
Sep 3 2015, 6:20 PM · Engine, Starmade
AndyP updated subscribers of T281: When in build mode, lighten Mode-esque shader effect is applied to nearby chunks of any nearby block-based entities..
Sep 3 2015, 6:20 PM · Engine, Starmade
AndyP added a comment to T538: Graphics issues with Starmade for latest nVidia drivers on GeForce GTX 960m.

so under the line, we have it happen with shadows enabled, but also on AMD cards?
(Anyone with AMD card having this "shader-build-mode-lighten-mode" brightness error?)

Sep 3 2015, 6:19 PM · Engine, Starmade
AndyP added a comment to T524: Weapons able to ignore line of sight if lag is involved.

Yes, it is like piercing, they ignore the first block and hit the second, sort of tunneling through them.

Sep 3 2015, 6:11 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP closed T544: reboot key combo (tab+y) in astronaut mode causes nullpointer as Closed.

Rebooting of all entities should be possibly by hotkey.

Sep 3 2015, 6:09 PM · Engine, Starmade
AndyP added a comment to T602: Factioned plexdoors, plexstorage and logic blocks over an station can be used with all players outside that faction..

Identified configuration problem on server side.

Sep 3 2015, 4:26 PM · CBS: Functional, Starmade
AndyP closed T602: Factioned plexdoors, plexstorage and logic blocks over an station can be used with all players outside that faction. as Rejected.
Sep 3 2015, 4:25 PM · CBS: Functional, Starmade
AndyP added a comment to T529: Unable to split multi stacked items.

Still an issue in the latest release (v0.19401 build 20150820_221933) :(

Sep 3 2015, 4:24 PM · Starmade
AndyP closed T606: Salvage Beams Only Fire Down regardless of position as Rejected.

It was always this way, as we cannot really handle by weapon orientation, as this wozld cause aiming issues for humans.

Sep 3 2015, 1:56 AM · CBS: Weapons, Starmade

Sep 2 2015

AndyP moved T602: Factioned plexdoors, plexstorage and logic blocks over an station can be used with all players outside that faction. from Open / Validated to Feedback on the Issue Navigation board.
Sep 2 2015, 6:51 PM · CBS: Functional, Starmade
AndyP added a comment to T602: Factioned plexdoors, plexstorage and logic blocks over an station can be used with all players outside that faction..

Also joined the server,
asked about behavior and tried,

Sep 2 2015, 4:11 PM · CBS: Functional, Starmade
AndyP shifted T602: Factioned plexdoors, plexstorage and logic blocks over an station can be used with all players outside that faction. from the S3 Starmade space to the Restricted Space space.
Sep 2 2015, 4:08 PM · CBS: Functional, Starmade
AndyP shifted T602: Factioned plexdoors, plexstorage and logic blocks over an station can be used with all players outside that faction. from the S1 Public space to the S3 Starmade space.
Sep 2 2015, 4:07 PM · CBS: Functional, Starmade
AndyP moved T602: Factioned plexdoors, plexstorage and logic blocks over an station can be used with all players outside that faction. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 2 2015, 4:07 PM · CBS: Functional, Starmade
AndyP edited Serverconfig (server.cfg) on T602: Factioned plexdoors, plexstorage and logic blocks over an station can be used with all players outside that faction..
Sep 2 2015, 4:07 PM · CBS: Functional, Starmade
AndyP set Task Type to issuetype:bug on T602: Factioned plexdoors, plexstorage and logic blocks over an station can be used with all players outside that faction..
Sep 2 2015, 4:06 PM · CBS: Functional, Starmade
AndyP claimed T602: Factioned plexdoors, plexstorage and logic blocks over an station can be used with all players outside that faction..
Sep 2 2015, 3:51 PM · CBS: Functional, Starmade
AndyP added a comment to T606: Salvage Beams Only Fire Down regardless of position.

-Feedback-
Are you sure the "salvage computer" has the right orientation?

Sep 2 2015, 3:50 PM · CBS: Weapons, Starmade
AndyP moved T606: Salvage Beams Only Fire Down regardless of position from New / Unconfirmed to Feedback on the Issue Navigation board.
Sep 2 2015, 3:49 PM · CBS: Weapons, Starmade
AndyP shifted T606: Salvage Beams Only Fire Down regardless of position from the S1 Public space to the S3 Starmade space.
Sep 2 2015, 3:49 PM · CBS: Weapons, Starmade
AndyP claimed T606: Salvage Beams Only Fire Down regardless of position.
Sep 2 2015, 3:49 PM · CBS: Weapons, Starmade
AndyP moved T597: Turrets shoot only with one barrel from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Sep 2 2015, 2:25 PM · CBS: Weapons, Starmade
AndyP closed T597: Turrets shoot only with one barrel as Rejected.

Okay, found something interesting.

Sep 2 2015, 2:24 PM · CBS: Weapons, Starmade
AndyP added a comment to T588: Undocking a ship without moving the mouse does not allow ship rotation using X/Z keys.

Had this once a long time ago, when a core was never entered or moved.
(The mode when you enter it, and never moved it, an easily start building the ship the wrong way when not watching the "arrow" in the top middle of the screen.)

Sep 2 2015, 1:27 PM · Engine, Starmade
AndyP added a comment to T600: Flashlight Lighting Bug.

Do you have shadows enabled?

Sep 2 2015, 12:54 PM · Engine, Starmade

Sep 1 2015

AndyP moved T510: undocking ship from shipyard will usually redock it immediately from Confirmed fix to Backlog / Unclassed on the Quality Assurance board.
Sep 1 2015, 9:29 PM · CBS: Shipyards, Starmade
AndyP added a comment to T599: Inner ship remote undocks from shipyard.

-Validated-

Sep 1 2015, 1:18 AM · CBS: Rails, Starmade
AndyP set First occurrence (version) to 0.19401 on T599: Inner ship remote undocks from shipyard.
Sep 1 2015, 1:18 AM · CBS: Rails, Starmade
AndyP moved T599: Inner ship remote undocks from shipyard from Feedback to Open / Validated on the Issue Navigation board.
Sep 1 2015, 1:17 AM · CBS: Rails, Starmade
AndyP added a comment to T599: Inner ship remote undocks from shipyard.

Inner ship remotes do undock the whole ship from the shipyard on use?
Or is this about manual operation on a raildocker? (hitting R when looking at it)

Sep 1 2015, 12:58 AM · CBS: Rails, Starmade
AndyP moved T599: Inner ship remote undocks from shipyard from New / Unconfirmed to Feedback on the Issue Navigation board.
Sep 1 2015, 12:57 AM · CBS: Rails, Starmade
AndyP shifted T599: Inner ship remote undocks from shipyard from the S1 Public space to the S3 Starmade space.
Sep 1 2015, 12:57 AM · CBS: Rails, Starmade
AndyP claimed T599: Inner ship remote undocks from shipyard.
Sep 1 2015, 12:56 AM · CBS: Rails, Starmade
AndyP added a comment to T600: Flashlight Lighting Bug.

First screenshot looks odd, where is the lightning mode enabled?

Sep 1 2015, 12:51 AM · Engine, Starmade
AndyP moved T600: Flashlight Lighting Bug from New / Unconfirmed to Feedback on the Issue Navigation board.
Sep 1 2015, 12:51 AM · Engine, Starmade
AndyP shifted T600: Flashlight Lighting Bug from the S1 Public space to the S3 Starmade space.
Sep 1 2015, 12:51 AM · Engine, Starmade
AndyP claimed T600: Flashlight Lighting Bug.
Sep 1 2015, 12:48 AM · Engine, Starmade
AndyP moved T598: Attempting to take Steam screenshots (f12) when playing Starmade causes netgraph window to open, obscuring the screenshot from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Sep 1 2015, 12:46 AM · GUI/HUD, Starmade
AndyP closed T598: Attempting to take Steam screenshots (f12) when playing Starmade causes netgraph window to open, obscuring the screenshot as Invalid.

This is a cross influence of two function assigned to the same key.

Sep 1 2015, 12:46 AM · GUI/HUD, Starmade
AndyP shifted T598: Attempting to take Steam screenshots (f12) when playing Starmade causes netgraph window to open, obscuring the screenshot from the S1 Public space to the S3 Starmade space.
Sep 1 2015, 12:38 AM · GUI/HUD, Starmade
AndyP claimed T598: Attempting to take Steam screenshots (f12) when playing Starmade causes netgraph window to open, obscuring the screenshot.
Sep 1 2015, 12:38 AM · GUI/HUD, Starmade

Aug 31 2015

AndyP updated subscribers of T546: Using "create docking" on station and planets causes nullpointer.
Aug 31 2015, 10:28 PM · CBS: Rails, Starmade
AndyP merged task T565: Null pointer Exception when using "create Docking" on a station into T546: Using "create docking" on station and planets causes nullpointer.
Aug 31 2015, 10:28 PM · CBS: Rails, Starmade
AndyP added a comment to T597: Turrets shoot only with one barrel.

May you provide a screenshot or the blueprint of the turret?
I assume something went wrong on building it.

Aug 31 2015, 8:53 PM · CBS: Weapons, Starmade
AndyP moved T597: Turrets shoot only with one barrel from New / Unconfirmed to Feedback on the Issue Navigation board.
Aug 31 2015, 8:52 PM · CBS: Weapons, Starmade
AndyP shifted T597: Turrets shoot only with one barrel from the S1 Public space to the S3 Starmade space.
Aug 31 2015, 8:52 PM · CBS: Weapons, Starmade
AndyP claimed T597: Turrets shoot only with one barrel.
Aug 31 2015, 8:52 PM · CBS: Weapons, Starmade

Aug 30 2015

AndyP placed T588: Undocking a ship without moving the mouse does not allow ship rotation using X/Z keys up for grabs.

-Validated-

Aug 30 2015, 9:45 PM · Engine, Starmade
AndyP triaged T588: Undocking a ship without moving the mouse does not allow ship rotation using X/Z keys as Low priority.
Aug 30 2015, 9:45 PM · Engine, Starmade
AndyP moved T588: Undocking a ship without moving the mouse does not allow ship rotation using X/Z keys from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Aug 30 2015, 9:45 PM · Engine, Starmade
AndyP claimed T588: Undocking a ship without moving the mouse does not allow ship rotation using X/Z keys.
Aug 30 2015, 9:45 PM · Engine, Starmade
AndyP placed T591: BlockConfigImport.xml not import recipes. up for grabs.

-Validated-
I am not sure if this is supported, I guess no, but after confirming it should just go into development for a reply.

Aug 30 2015, 9:44 PM · Game Development (Beta), Blockconfig, Starmade
AndyP moved T591: BlockConfigImport.xml not import recipes. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Aug 30 2015, 9:43 PM · Game Development (Beta), Blockconfig, Starmade
AndyP triaged T591: BlockConfigImport.xml not import recipes. as Normal priority.
Aug 30 2015, 9:43 PM · Game Development (Beta), Blockconfig, Starmade
AndyP claimed T591: BlockConfigImport.xml not import recipes..
Aug 30 2015, 9:43 PM · Game Development (Beta), Blockconfig, Starmade
AndyP placed T590: BlockConfigImport.xml loses nested tabs. up for grabs.

-Validated-

Aug 30 2015, 9:42 PM · Blockconfig, Starmade
AndyP triaged T590: BlockConfigImport.xml loses nested tabs. as Low priority.
Aug 30 2015, 9:42 PM · Blockconfig, Starmade
AndyP moved T590: BlockConfigImport.xml loses nested tabs. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Aug 30 2015, 9:42 PM · Blockconfig, Starmade
AndyP shifted T590: BlockConfigImport.xml loses nested tabs. from the S1 Public space to the S3 Starmade space.
Aug 30 2015, 9:42 PM · Blockconfig, Starmade
AndyP claimed T590: BlockConfigImport.xml loses nested tabs..
Aug 30 2015, 9:42 PM · Blockconfig, Starmade
AndyP placed T589: BlockConfigImport creates a duplicate blocks after restarted. up for grabs.

-Validated-

Aug 30 2015, 9:41 PM · Game Development (Alpha), Blockconfig, Starmade
AndyP moved T589: BlockConfigImport creates a duplicate blocks after restarted. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Aug 30 2015, 9:40 PM · Game Development (Alpha), Blockconfig, Starmade
AndyP shifted T589: BlockConfigImport creates a duplicate blocks after restarted. from the S1 Public space to the S3 Starmade space.
Aug 30 2015, 9:40 PM · Game Development (Alpha), Blockconfig, Starmade
AndyP claimed T589: BlockConfigImport creates a duplicate blocks after restarted..
Aug 30 2015, 9:39 PM · Game Development (Alpha), Blockconfig, Starmade
AndyP added a comment to T593: NullPointerException on server..

This happens on release only, later versions have it fixed.

Aug 30 2015, 9:38 PM · Starmade
AndyP moved T593: NullPointerException on server. from New / Unconfirmed to Feedback on the Issue Navigation board.
Aug 30 2015, 9:37 PM · Starmade
AndyP updated the task description for T593: NullPointerException on server..
Aug 30 2015, 9:37 PM · Starmade
AndyP claimed T593: NullPointerException on server..
Aug 30 2015, 9:34 PM · Starmade
AndyP merged task T575: When closing the cat window while in Advanced build mode with LMB a block is placed into T585: Clicking on the tab scoreboard while in build mode places the selected block.
Aug 30 2015, 7:55 PM · Starmade
AndyP updated subscribers of T585: Clicking on the tab scoreboard while in build mode places the selected block.
Aug 30 2015, 7:55 PM · Game Development (Alpha), GUI/HUD, Starmade

Aug 29 2015

AndyP changed the status of T585: Clicking on the tab scoreboard while in build mode places the selected block from Open to In Queue (Game).

Poke :P @spunkie

Aug 29 2015, 10:09 PM · Game Development (Alpha), GUI/HUD, Starmade
AndyP placed T585: Clicking on the tab scoreboard while in build mode places the selected block up for grabs.

-Validated-

Aug 29 2015, 4:17 PM · Game Development (Alpha), GUI/HUD, Starmade
AndyP moved T585: Clicking on the tab scoreboard while in build mode places the selected block from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Aug 29 2015, 4:16 PM · Game Development (Alpha), GUI/HUD, Starmade
AndyP shifted T585: Clicking on the tab scoreboard while in build mode places the selected block from the S1 Public space to the S3 Starmade space.
Aug 29 2015, 4:16 PM · Game Development (Alpha), GUI/HUD, Starmade
AndyP claimed T585: Clicking on the tab scoreboard while in build mode places the selected block.
Aug 29 2015, 4:16 PM · Game Development (Alpha), GUI/HUD, Starmade
AndyP lowered the priority of T582: Power supply beams cause massive framerate drops if they are docked to a ship from High to Normal.
Aug 29 2015, 4:15 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP moved T582: Power supply beams cause massive framerate drops if they are docked to a ship from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Aug 29 2015, 4:15 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP placed T582: Power supply beams cause massive framerate drops if they are docked to a ship up for grabs.

-Validated-

Aug 29 2015, 4:15 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP shifted T582: Power supply beams cause massive framerate drops if they are docked to a ship from the S1 Public space to the S3 Starmade space.
Aug 29 2015, 4:14 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP claimed T582: Power supply beams cause massive framerate drops if they are docked to a ship.
Aug 29 2015, 4:14 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP placed T584: Adaptive message appears over Remove/replace button in ADV build mode up for grabs.

-Validated-

Aug 29 2015, 4:12 PM · GUI/HUD, Starmade
AndyP moved T584: Adaptive message appears over Remove/replace button in ADV build mode from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Aug 29 2015, 4:12 PM · GUI/HUD, Starmade
AndyP triaged T584: Adaptive message appears over Remove/replace button in ADV build mode as Low priority.
Aug 29 2015, 4:12 PM · GUI/HUD, Starmade
AndyP claimed T584: Adaptive message appears over Remove/replace button in ADV build mode.
Aug 29 2015, 4:12 PM · GUI/HUD, Starmade
AndyP placed T573: Planet Plates "Shrink" after Core detonation with a Logic Ship up for grabs.

Oh, forgot to put it back in the pool.

Aug 29 2015, 12:18 PM · Game Development (Alpha), Universe, Starmade