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Details

Description

Focus project as general aid for browsing Starmade
or related workflows.

This project is auto-assigned by the "Issue Category" field being set to:
"Logic Gates"

Details:
Logic covers all functions and details around logic gates, sensors and everything related to logic interaction behaviour.

Recent Activity

May 11 2021

Restricted Application edited projects for T2258: Logic blocks missing or not rendering, added: Logic; removed Waiting on Author, Issue Navigation.

Waiting for feedback for a long time now.
Cleanup -> Closed

May 11 2021, 3:05 PM · Logic, Starmade

Apr 19 2019

Sven_The_Slayer added a comment to T179: several logic block do not work with area trigger controller .

Area triggers now trigger most logic blocks. They do not work with NOT and can only toggle T-Flip-flops into a high state. I'm not sure if this is an intended behavior or if they should only function with buttons and activators. I know personally I had this break some of my circuits as the area triggers started to toggle blocks they were never intended to.

Apr 19 2019, 3:23 PM · Logic, Starmade

Jan 22 2019

AndyP removed a project from T2324: flip flop texture doesn´t switch to low state after it once switched to high state (stays blue): RC-Report.
Jan 22 2019, 4:32 PM · Logic, Starmade

Jun 28 2018

lancake changed Last tested (version) from 0.201.057 to 0.201.089 on T2997: Logic block shift + V crash.
Jun 28 2018, 6:10 PM · Logic, Starmade
lancake closed T2997: Logic block shift + V crash as Closed.

-QA Testing-

Jun 28 2018, 6:10 PM · Logic, Starmade
lancake merged T3046: occasional null pointer when connecting logic to a group of blocks into T2997: Logic block shift + V crash.
Jun 28 2018, 3:02 PM · Logic, Starmade

Jun 26 2018

schema changed the status of T2997: Logic block shift + V crash from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 26 2018, 1:26 PM · Logic, Starmade

Jun 6 2018

lancake renamed T2997: Logic block shift + V crash from Activation module Shift+V crash to Logic block shift + V crash.
Jun 6 2018, 2:09 PM · Logic, Starmade

Mar 18 2018

gregoriustechneticies added a comment to T156: gravity unit does not activate/deactivate with logic gates inbetween.

I dont know if that is a separate Issue or belonging to this Issue, but if a Gravity Unit is toggled by a Trigger Area Controller, it will toggle Gravity for EVERYONE on the Ship/Station and not just the Person who went through the Area Controller (ofcourse Multiplayer). I will make a separate Bug Report for it just in case.

Mar 18 2018, 10:24 AM · Game Development (Beta), Logic, Starmade

Mar 15 2018

33Cav added a comment to T156: gravity unit does not activate/deactivate with logic gates inbetween.

The actual issue is that only activation modules trigger gravity modules.
If you set up a trigger area controller the activation module that you send its output to can trigger a gravity module with no issue.

Mar 15 2018, 9:28 AM · Game Development (Beta), Logic, Starmade

Mar 13 2018

lancake renamed T156: gravity unit does not activate/deactivate with logic gates inbetween from Step Triggers -> activator -> gravity unit cannot deactivate gravity. to gravity unit does not activate/deactivate with logic gates inbetween.
Mar 13 2018, 11:17 PM · Game Development (Beta), Logic, Starmade
Restricted Application edited projects for T2384: Logic Chains with Gravity Moduals, added: Logic; removed Issue Navigation.
Mar 13 2018, 11:08 PM · Logic, Starmade
lancake merged T2384: Logic Chains with Gravity Moduals into T156: gravity unit does not activate/deactivate with logic gates inbetween.
Mar 13 2018, 11:08 PM · Game Development (Beta), Logic, Starmade

Dec 8 2017

lancake added a parent task for T2666: Logic triggered weapons often refuse to reload using new power: T2720: Master task power 2.0.
Dec 8 2017, 11:48 PM · Logic, Starmade

Nov 13 2017

lancake changed Last tested (version) from 0.200.154 to 0.200.164 on T2666: Logic triggered weapons often refuse to reload using new power.
Nov 13 2017, 3:50 PM · Logic, Starmade
lancake closed T2666: Logic triggered weapons often refuse to reload using new power as Closed.

-QA Testing-

Nov 13 2017, 3:50 PM · Logic, Starmade

Nov 6 2017

schema changed the status of T2666: Logic triggered weapons often refuse to reload using new power from In Queue to Resolved.
Nov 6 2017, 11:55 PM · Logic, Starmade
schema added a comment to T2666: Logic triggered weapons often refuse to reload using new power.

issue due to slaved weapon systems being excluded from power consumption

Nov 6 2017, 11:50 PM · Logic, Starmade
lancake changed the status of T2666: Logic triggered weapons often refuse to reload using new power from Open to In Queue.
Nov 6 2017, 1:16 PM · Logic, Starmade

Oct 14 2017

AndyP merged T2612: Remote logic connections not saved into T280: Wireless logic and clocks of a blueprint saved from server to local folder not working.
Oct 14 2017, 6:52 AM · Game Development (Beta), Logic, Starmade
Restricted Application edited projects for T2612: Remote logic connections not saved, added: Logic; removed Issue Navigation.
Oct 14 2017, 6:52 AM · Logic, Starmade

Jul 20 2017

AndyP edited projects for T2279: C+V from rail basic to logic not working for docking, added: Game Development (Alpha); removed Game Development.
Jul 20 2017, 11:16 PM · Game Development (Alpha), Logic, Starmade
AndyP moved T2279: C+V from rail basic to logic not working for docking from Backlog / Unclassed to Alpha on the Logic board.
Jul 20 2017, 11:06 PM · Game Development (Alpha), Logic, Starmade
AndyP moved T2279: C+V from rail basic to logic not working for docking from Unclassed to Issue affecting current release on the Starmade board.
Jul 20 2017, 10:55 PM · Game Development (Alpha), Logic, Starmade
AndyP moved T22: Rail-orientation/type get copied on FALSE signals too from Issue affecting current release to Archived on the Starmade board.
Jul 20 2017, 10:51 PM · Game Development (Alpha), Logic, Starmade
AndyP moved T111: Wireless connection isnt wireless when on same Entity except Asteroids from Issue affecting current release to Archived on the Starmade board.
Jul 20 2017, 10:51 PM · Game Development (Beta), Logic, Starmade
AndyP moved T2366: shift connecting lights doesn't connect whole group from Unclassed to Archived on the Starmade board.
Jul 20 2017, 10:43 PM · Logic, Starmade
AndyP moved T2385: 'Logic Bomb' detection is triggered by 'light switches' and door/forcefield activation by default from Unclassed to Archived on the Starmade board.
Jul 20 2017, 10:42 PM · Logic, Starmade
AndyP moved T2403: Directional Rail Logic from Unclassed to Archived on the Starmade board.
Jul 20 2017, 10:41 PM · Logic, Starmade
AtraUnam added a comment to T1778: Can not unconnect a rail docker from a logic block.

Activation no longer appears to interact with rail docker at all.

Jul 20 2017, 6:46 PM · Game Development (Alpha), Logic, Starmade

Jul 19 2017

dddggg added a comment to T111: Wireless connection isnt wireless when on same Entity except Asteroids.

Now any other logic block connections with wireless module are invisible in both directions, not only wireless-wireless connections. Is it supposed to be like that?

Jul 19 2017, 3:18 PM · Game Development (Beta), Logic, Starmade

Jul 7 2017

lancake closed T22: Rail-orientation/type get copied on FALSE signals too as Closed.
Jul 7 2017, 12:34 PM · Game Development (Alpha), Logic, Starmade
lancake closed T111: Wireless connection isnt wireless when on same Entity except Asteroids as Closed.
Jul 7 2017, 12:34 PM · Game Development (Beta), Logic, Starmade
lancake closed T2403: Directional Rail Logic as Closed.
Jul 7 2017, 12:34 PM · Logic, Starmade
lancake closed T2403: Directional Rail Logic, a subtask of T22: Rail-orientation/type get copied on FALSE signals too, as Closed.
Jul 7 2017, 12:34 PM · Game Development (Alpha), Logic, Starmade

Jun 29 2017

lancake renamed T111: Wireless connection isnt wireless when on same Entity except Asteroids from Wireless connection isnt wireless when on same Entity except Asteroids to Wireless connection isnt wireless when on same Entity except Asteroids.
Jun 29 2017, 5:42 PM · Game Development (Beta), Logic, Starmade
lancake moved T111: Wireless connection isnt wireless when on same Entity except Asteroids from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Jun 29 2017, 5:41 PM · Game Development (Beta), Logic, Starmade
lancake moved T22: Rail-orientation/type get copied on FALSE signals too from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Jun 29 2017, 5:28 PM · Game Development (Alpha), Logic, Starmade
lancake changed the status of T22: Rail-orientation/type get copied on FALSE signals too from In Queue to Resolved.
Jun 29 2017, 5:27 PM · Game Development (Alpha), Logic, Starmade
lancake changed Last tested (version) from 0.199.535 to 0.199.625 on T2403: Directional Rail Logic.
Jun 29 2017, 5:26 PM · Logic, Starmade
lancake moved T2403: Directional Rail Logic from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Jun 29 2017, 5:26 PM · Logic, Starmade

Jun 28 2017

schema changed the status of T111: Wireless connection isnt wireless when on same Entity except Asteroids from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 28 2017, 11:55 AM · Game Development (Beta), Logic, Starmade

Jun 27 2017

schema changed the status of T2403: Directional Rail Logic from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 27 2017, 2:21 PM · Logic, Starmade
schema changed the status of T2403: Directional Rail Logic, a subtask of T22: Rail-orientation/type get copied on FALSE signals too, from In Queue to Resolved.
Jun 27 2017, 2:21 PM · Game Development (Alpha), Logic, Starmade

Jun 7 2017

lancake renamed T2403: Directional Rail Logic from DIrectional Rail Logic to Directional Rail Logic.
Jun 7 2017, 3:03 PM · Logic, Starmade
lancake added a subtask for T22: Rail-orientation/type get copied on FALSE signals too: T2403: Directional Rail Logic.
Jun 7 2017, 3:03 PM · Game Development (Alpha), Logic, Starmade
lancake added a parent task for T2403: Directional Rail Logic: T22: Rail-orientation/type get copied on FALSE signals too.
Jun 7 2017, 3:03 PM · Logic, Starmade
lancake changed the status of T2403: Directional Rail Logic from Open to In Queue.
Jun 7 2017, 3:01 PM · Logic, Starmade
lancake added a comment to T22: Rail-orientation/type get copied on FALSE signals too.

Hm thanks, adding a blocking task to this one then.

Jun 7 2017, 2:51 PM · Game Development (Alpha), Logic, Starmade
Restricted Application edited projects for T2366: shift connecting lights doesn't connect whole group, added: Logic; removed Issue Navigation.
Jun 7 2017, 11:53 AM · Logic, Starmade