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Valck (Gereon Valck)
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User Since
Jun 16 2016, 10:36 PM (439 w, 6 d)
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Recent Activity

Nov 19 2017

Valck added a comment to T2677: "Keyboard HUD Icons" remaining issues.

Feedback:
First off, thank you for adding the crucial/none setting, it is very helpful in assessing the usability with/without any on-screen indicators.

Nov 19 2017, 5:53 AM · GUI/HUD, Game Development, Starmade

Nov 13 2017

Valck added a comment to T2677: "Keyboard HUD Icons" remaining issues.

That's because we removed the old "X: do Y" indicators when we replaced them with the ones near your mouse. A mistake on our part since these new context ones used to be there permanently and only later in those dev builds did we add an option to fully turn them off, without realizing the old indicators weren't there to replace them.

I see. I could have sworn they weren't there before that, but...

Nov 13 2017, 6:01 PM · GUI/HUD, Game Development, Starmade
Valck created T2686: Key hint displays wrong information ("Keyboard HUD Icons" and earlier).
Nov 13 2017, 6:00 PM · GUI/HUD, Starmade
Valck added a comment to T2677: "Keyboard HUD Icons" remaining issues.

So should all this truly be disabled? [R] to X something was always there before and could also not be disabled. Does it get in the way or?

This is simply not true – '[R] to X' wasn't always there before 0.200, the attached screenshots are from 0.199.654#20170826_140955 aka. the latest 'pre' build, and it wasn't there in any of the 'release' or 'pre' builds before that, either. It would have driven me nuts long ago if it had been.

Nov 13 2017, 1:37 PM · GUI/HUD, Game Development, Starmade

Nov 8 2017

Valck created T2677: "Keyboard HUD Icons" remaining issues.
Nov 8 2017, 1:16 AM · GUI/HUD, Game Development, Starmade
Valck created T2676: "Keyboard HUD Icons" setting doesn't remember state.
Nov 8 2017, 12:58 AM · GUI/HUD, Starmade

Nov 7 2017

Valck added a comment to T2675: Inner Ship Remotes register clicks in build mode.

More testing reveals the issue is not restricted to build mode only; it also occurs when entering the pause menu ([ESC]) from flight mode, and even another level further down, in the options menu.
Similar but not identical issues I found while searching before reporting this bug were T57 and T2422, both presumed fixed.

Nov 7 2017, 11:18 PM · Controls, Starmade
Valck created T2675: Inner Ship Remotes register clicks in build mode.
Nov 7 2017, 5:08 PM · Controls, Starmade

Nov 3 2017

Valck added a comment to T311: SHOP_SPAWNING_PROBABILITY not working for trading guild shop stations.

May have been fixed in the meantime?

Nov 3 2017, 12:11 PM · Game Development (Alpha), Universe, Starmade

Oct 24 2017

Valck added a comment to T407: windowPositionAndSizeConfig.tag not being created or changed from Multiplayer.

Apparently the file does get written when I "exit to desktop", or if the game shuts itself down in a controlled manner because of an error. It does not get written if I "exit to main menu".

Oct 24 2017, 3:25 PM · GUI/HUD, Game Development, Starmade

Oct 17 2017

Valck added a comment to T2635: ClassCastException when docking to a stick shop with reactor on board.

My apologies, I just accidentally confirmed independently the error does in fact exist.
Went on play.star-made.org, found a shop, docked as I always do before logging out... there may now be a cluster of sectors that are inaccessible.

Oct 17 2017, 7:57 AM · CBS: Rails, Starmade
Restricted Application changed the status of T407: windowPositionAndSizeConfig.tag not being created or changed from Multiplayer from Feedback to Open.

The file is not created or updated, regardless of single player or multiplayer.

Oct 17 2017, 7:36 AM · GUI/HUD, Game Development, Starmade

Oct 16 2017

Valck added a comment to T407: windowPositionAndSizeConfig.tag not being created or changed from Multiplayer.

windowPositionAndSizeConfig.tag does not generate for me when it is deleted, nor does it update with current window positions.

Oct 16 2017, 6:17 AM · GUI/HUD, Game Development, Starmade

Oct 15 2017

Valck renamed T2628: Jump interdiction chamber throws Runtime Exception from Jump interdiction chamber throws NRE to Jump interdiction chamber throws Runtime Exception.
Oct 15 2017, 12:19 AM · Starmade
Valck added a comment to T2628: Jump interdiction chamber throws Runtime Exception.

the same happens for ftl - transporter shield outage

Oct 15 2017, 12:17 AM · Starmade

Oct 14 2017

Valck created T2628: Jump interdiction chamber throws Runtime Exception.
Oct 14 2017, 11:55 PM · Starmade

Oct 12 2017

Valck created T2616: Logic blocks lose connections to rail blocks when rotators are involved.
Oct 12 2017, 3:07 AM · CBS: Rails, Starmade

Sep 11 2017

Valck added a comment to T2495: is waiting for docks | still needs entities to dock on it - false positive.

I may have another puzzle piece to add.
Recently this error struck on a single player universe. I strongly suspect shipyards, specifically upsizing shipyards to accommodate a too large design that is already loaded, but I don't have proof of that - I continued to play in this world for quite a while regardless, over multiple sessions, so no chance to find any logs from then.

Sep 11 2017, 9:29 AM · Quality Assurance, CBS: Rails, Starmade

Mar 11 2017

Restricted Application changed the status of T1683: sell/buy prices affect purchase/sale orders and vice versa from Feedback to Open.

No idea why this is repeatedly being tagged as "Waiting on Author"; without further input from Schine or more feedback from other players, all has been said as far as I am concerned.

Mar 11 2017, 2:53 AM · QA-Return, Game Development, Tradenetwork, Starmade

Oct 24 2016

Valck added a comment to T1664: Loading sector causes mass timeouts with colliding asteroids.

A bit more data:

Oct 24 2016, 1:05 PM · Quality Assurance, Physics, Starmade

Oct 22 2016

Valck added a comment to T1863: Mining Fleet not mining after relocating to another sector.

Update: ran into the issue again.

Oct 22 2016, 3:17 PM · Starmade, Issue Navigation

Oct 16 2016

Valck added a comment to T1664: Loading sector causes mass timeouts with colliding asteroids.

I'm seeing this on a fresh install of 0.199.253.
Previously we had ASTEROIDS_ENABLE_DYNAMIC_PHYSICS = false, so it may have gone unnoticed if there were no collision checks happening.

Oct 16 2016, 12:06 PM · Quality Assurance, Physics, Starmade
Valck added a comment to T1999: removing display doesn't delete meta data completely.

Seems to be a client caching issue.

Oct 16 2016, 7:41 AM · Game Development (Beta), Engine (Building), Starmade

Oct 11 2016

Valck added a comment to T1863: Mining Fleet not mining after relocating to another sector.

Just going to drop this here:
https://starmadedock.net/threads/mining-drone-solution.26636/

Oct 11 2016, 2:00 PM · Starmade, Issue Navigation

Jul 27 2016

Valck added a comment to T1741: "Adapter" and "Driver Version" are reported as "null" in graphcisinfo.txt.

It is irrelevant insofar as the information is duplicated in other places.
However because of this lack of information in the expected places, lancake suggested I go download and install drivers when I already had the latest, and as such I see a potential issue with support, however trivial.
I know my system, and know when and how to install drivers, but someone less computer literate might follow the suggestion and get frustrated or potentially even mess up their installation when it isn't necessary in the first place.

Jul 27 2016, 8:58 AM · Starmade
Valck created T1741: "Adapter" and "Driver Version" are reported as "null" in graphcisinfo.txt.
Jul 27 2016, 7:22 AM · Starmade

Jul 25 2016

Valck added a comment to T1683: sell/buy prices affect purchase/sale orders and vice versa.

As the shop owner, I find it surprising that if I set a sell order, the shop's sell price doesn't reflect this, but the buy price does.
What the customer gets to see is another thing entirely, but I think to me as the shop owner, the interface should coherently refer to sales prices as sales and purchase prices as purchases, no matter which part of the interface I view. If I place a buy order, I want to buy something; likewise, if I set the shop sell price, I intend to sell something to somebody at that price, and expect to find a sell order to that effect.

Jul 25 2016, 9:17 PM · QA-Return, Game Development, Tradenetwork, Starmade
Valck added a comment to T1716: "Additional Stars" only show in spawn galaxy.

I wasn't sure if the setting had been intended to be repurposed for the new stars, that's why I included it in the report. If it hadn't, removing a configuration option that doesn't have any purpose might make sense and avoid confusion.

Jul 25 2016, 2:01 PM · Game Development (Beta), Engine (Rendering), Starmade
Valck added a comment to T1307: Content/typos part 2.

In the shop repairs menu, when you select "Repair Armor":

Jul 25 2016, 1:36 PM · Typos, Starmade
Valck added a comment to T1307: Content/typos part 2.

Fungal Growth should be named "Fungal Growths" since there are several shrooms.

I disagree, it's one growth, even if it consists of multiple individuals.

Jul 25 2016, 1:36 PM · Typos, Starmade

Jul 21 2016

Valck created T1716: "Additional Stars" only show in spawn galaxy.
Jul 21 2016, 7:19 AM · Game Development (Beta), Engine (Rendering), Starmade

Jul 19 2016

Valck added a comment to T1704: Move default Electron cache directory.

I'm not familiar with the directory structure on MacOS, but for Linux at least, would you consider using ~/.config/StarMade as the cache location in order to avoid cluttering ~ ?

Jul 19 2016, 3:51 AM · Starmade
Valck added a comment to T1702: shipyard core anchor causes "Enter ship core" to flicker.

Confirmed, I did a fresh install of the latest dev build in an empty directory, and couldn't replicate the effect there. Maybe it has something to do with the world that has been generated years ago.

Jul 19 2016, 3:16 AM · Game Development (Beta), CBS: Shipyards, Starmade

Jul 18 2016

Valck created T1702: shipyard core anchor causes "Enter ship core" to flicker.
Jul 18 2016, 7:59 AM · Game Development (Beta), CBS: Shipyards, Starmade
Valck added a comment to T1337: Wedge blast door texture reversed.

Several of the Plex Door wedge's faces show rotated and misaligned textures as well.
Current build 0.198.477, "Default" texture pack@256px resolution

Jul 18 2016, 7:41 AM · Game Development (Alpha), Textures, Starmade
Valck added a comment to T1133: Transparent and invisible blocks produce shadows.

Same happens with pickup/shootout rails/pickup point.

Jul 18 2016, 7:20 AM · Game Development (Beta), Engine (Rendering), Starmade

Jul 17 2016

Valck added a comment to T1697: Graphics info file is called "graphcisinfo.txt".

Fine with that.
I originally had it as part of my last comment in T1157, but split it off into its own task because I felt it was less about the typos, and more about making things easier for users/support staff.

Jul 17 2016, 10:50 PM · Typos, Starmade
Valck created T1698: Log files have an unexpected file extension.
Jul 17 2016, 5:02 PM · Tools, Starmade
Valck created T1697: Graphics info file is called "graphcisinfo.txt".
Jul 17 2016, 4:56 PM · Typos, Starmade
Valck added a comment to T1157: Typos in File name and config files.

blockBehaviorConfig.xml (and its derivatives):

Jul 17 2016, 4:47 PM · Typos, Starmade
Valck added a comment to T1689: Settings reset when starting a dedicated server.

That's to be expected, as both the server process and the client do write the config files, even if nothing has changed. Whoever goes last, wins.
As a workaround, have two installations, one for the server, one for the client.

Jul 17 2016, 3:45 PM · Engine, Starmade

Jul 15 2016

Valck created T1683: sell/buy prices affect purchase/sale orders and vice versa.
Jul 15 2016, 1:38 PM · QA-Return, Game Development, Tradenetwork, Starmade
Valck created T1682: Possibly misleading dialog (JVM "Critical Error" with Intel graphics).
Jul 15 2016, 9:44 AM · Game Development (Alpha), Typos, Starmade

Jul 14 2016

Valck added a comment to T1157: Typos in File name and config files.

Here are some more from server.cfg:

Jul 14 2016, 4:13 PM · Typos, Starmade
Valck added a comment to T1157: Typos in File name and config files.

its developers decision to spent time and effort to change it or not

Yes. But it would be definitely more mods friendly (I guess some peoples would create some launcher's skins, etc.).

Jul 14 2016, 2:17 PM · Typos, Starmade
Valck added a comment to T1157: Typos in File name and config files.

found in settings.cfg:

Jul 14 2016, 2:13 PM · Typos, Starmade