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Jun 24 2016

AndyP edited this Badge.
Jun 24 2016, 8:14 PM
AndyP edited this Badge.
Jun 24 2016, 8:12 PM
AndyP created Council.
Jun 24 2016, 8:11 PM
spunkie claimed T1603: Huge frame drops when looking at asteroids .
Jun 24 2016, 8:11 PM · Engine, Starmade
Garland220 added a comment to T1608: (Mac) Game becomes unresponsive in background.

I don't know about 'infinite', but I waited a couple minutes with it selected, and the program never came back into focus.

Jun 24 2016, 8:01 PM · Starmade
AndyP added members for Council: Sven_The_Slayer, Megacrafter127, Crimson-Artist.
Jun 24 2016, 7:56 PM
AndyP added a comment to T1608: (Mac) Game becomes unresponsive in background.

hm, thats odd.

Jun 24 2016, 7:51 PM · Starmade
AndyP changed the join policy for Council.
Jun 24 2016, 7:27 PM
AndyP locked Council membership.
Jun 24 2016, 7:25 PM
AndyP added a member for Council: AndyP.
Jun 24 2016, 7:25 PM
AndyP created Council.
Jun 24 2016, 7:23 PM
SmilingDemon added a comment to T1605: GL_INVALID_OPERATION with new Console/Pipe blocks in creative - SP.

thank you .. i have seen this error today too.
but wihtout any pipe or console anywhere close or in any hotbar.

Jun 24 2016, 6:55 PM · Game Development (Alpha), Engine (Crashes), Starmade
Anubis_Evo added a comment to T1605: GL_INVALID_OPERATION with new Console/Pipe blocks in creative - SP.


This was the log file you were asking for, and the error which I was able to see after changing to window mode was this:
GLException: GL_INVALID_OPERATION

Jun 24 2016, 6:48 PM · Game Development (Alpha), Engine (Crashes), Starmade
SmilingDemon added a comment to T1595: Native libraries not loading on Linux distributions without glibc 2.14.

test output on that hotfix on Cent OS6 from

Jun 24 2016, 6:45 PM · Engine, Starmade
SmilingDemon moved T1586: F1,F4,F7 menu losing function on exit to main menu and relogging into new session from Unclassed to Issue affecting current release on the Starmade board.
Jun 24 2016, 6:13 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon moved T1612: S_SOUND_ENABLED flips from true to false on every game restart from Unclassed to Issue affecting current release on the Starmade board.
Jun 24 2016, 6:12 PM · Engine, Starmade
SmilingDemon changed the status of T1612: S_SOUND_ENABLED flips from true to false on every game restart from Open to In Queue (Game).
Jun 24 2016, 6:12 PM · Engine, Starmade
Garland220 added a comment to T1608: (Mac) Game becomes unresponsive in background.

I just tried setting the frame cap to 30FPS, it didn't improve anything.

Jun 24 2016, 6:08 PM · Starmade
Auburn added a comment to T1595: Native libraries not loading on Linux distributions without glibc 2.14.

Here is a possible hotfix, place the attached file in "{StarMadeInstallDir}\native\linux" and replace the existing version. Let me know if this fixes the issue. Thanks{F8245}

Jun 24 2016, 6:00 PM · Engine, Starmade
AndyP added a comment to T1608: (Mac) Game becomes unresponsive in background.

Please try a fixed framerate.

Jun 24 2016, 5:56 PM · Starmade
lancake added a comment to T1534: Tab+F8 opens the tutorial menu.

True, this is still a bug. Changing the key binding is not the solution, because the game is NOT recommending the key bindings correctly.

Jun 24 2016, 5:29 PM · Starmade
lancake changed the status of T1616: ArrayIndexOutOfBoundsException with missiles or effects from Open to In Queue (Game).
Jun 24 2016, 5:20 PM · CBS: Weapons, Starmade
lancake changed the status of T1555: map stars in the foreground of icons from Open to In Queue (Game).
Jun 24 2016, 5:19 PM · Game Development (Beta), Galaxy Map, Starmade
lancake changed the status of T1395: Salvage cannons salvage from random beams. from Open to In Queue (Game).
Jun 24 2016, 5:19 PM · Game Development (Beta), CBS: Functional, Starmade
lancake added a comment to T1555: map stars in the foreground of icons.

-confirmed-

Jun 24 2016, 5:19 PM · Game Development (Beta), Galaxy Map, Starmade
lancake triaged T1395: Salvage cannons salvage from random beams. as High priority.
Jun 24 2016, 5:18 PM · Game Development (Beta), CBS: Functional, Starmade
lancake moved T1395: Salvage cannons salvage from random beams. from Open / Validated to Confirmed on the Issue Navigation board.
Jun 24 2016, 5:18 PM · Game Development (Beta), CBS: Functional, Starmade
lancake moved T1395: Salvage cannons salvage from random beams. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Jun 24 2016, 5:18 PM · Game Development (Beta), CBS: Functional, Starmade
lancake added a comment to T1395: Salvage cannons salvage from random beams..

It may be intended that all salvage beams don't instantly salvage like damage beams do.

Jun 24 2016, 5:18 PM · Game Development (Beta), CBS: Functional, Starmade
lancake moved T1555: map stars in the foreground of icons from New / Unconfirmed to Confirmed on the Issue Navigation board.
Jun 24 2016, 5:01 PM · Game Development (Beta), Galaxy Map, Starmade
lancake renamed T1555: map stars in the foreground of icons from stars in the foreground and system's objects in the background to map stars in the foreground of icons.
Jun 24 2016, 5:01 PM · Game Development (Beta), Galaxy Map, Starmade
SmilingDemon updated the task description for T1612: S_SOUND_ENABLED flips from true to false on every game restart.
Jun 24 2016, 5:00 PM · Engine, Starmade
Garland220 added a comment to T1608: (Mac) Game becomes unresponsive in background.

That's a good point on the CPU usage, I didn't think about it when I wrote that, thanks.

Jun 24 2016, 4:59 PM · Starmade
lancake claimed T1555: map stars in the foreground of icons.

-validated-

Jun 24 2016, 4:57 PM · Game Development (Beta), Galaxy Map, Starmade
lancake merged T1611: Insufficient Energy - unknown origin/cause into T218: Power outage messages appear in the wrong sector.
Jun 24 2016, 4:41 PM · Game Development (Alpha), CBS: Systems, Starmade
lancake merged task T1611: Insufficient Energy - unknown origin/cause into T218: Power outage messages appear in the wrong sector.
Jun 24 2016, 4:41 PM · Starmade
lancake triaged T1611: Insufficient Energy - unknown origin/cause as Normal priority.
Jun 24 2016, 4:41 PM · Starmade
lancake claimed T1611: Insufficient Energy - unknown origin/cause.

Duplicate. What you're seeing is an error message appearing in the wrong sector, somewhere nearby, or another loaded sector is the origin. See merged task for more details.

Jun 24 2016, 4:40 PM · Starmade
lancake moved T1568: Server crash java.lang.NullPointerException, hangs on at "[SERVER][SHUTDOWN]" from Feedback to Open / Validated on the Issue Navigation board.
Jun 24 2016, 4:26 PM · Game Development (Alpha), Engine (Crashes), Starmade
lancake moved T1568: Server crash java.lang.NullPointerException, hangs on at "[SERVER][SHUTDOWN]" from New / Unconfirmed to Feedback on the Issue Navigation board.
Jun 24 2016, 4:26 PM · Game Development (Alpha), Engine (Crashes), Starmade
lancake triaged T1568: Server crash java.lang.NullPointerException, hangs on at "[SERVER][SHUTDOWN]" as High priority.
Jun 24 2016, 4:25 PM · Game Development (Alpha), Engine (Crashes), Starmade
lancake claimed T1568: Server crash java.lang.NullPointerException, hangs on at "[SERVER][SHUTDOWN]".
Jun 24 2016, 4:25 PM · Game Development (Alpha), Engine (Crashes), Starmade
lancake added a comment to T1568: Server crash java.lang.NullPointerException, hangs on at "[SERVER][SHUTDOWN]".

I'll put it on open, the stacktrace may be enough to fix it.

Jun 24 2016, 4:25 PM · Game Development (Alpha), Engine (Crashes), Starmade
systemhack.net added a comment to T1595: Native libraries not loading on Linux distributions without glibc 2.14.

Would it be possible to hotfix this, as it is a game breaking bug?

Jun 24 2016, 4:25 PM · Engine, Starmade
lancake moved T1601: no sound any where in starmade from New / Unconfirmed to Feedback on the Issue Navigation board.
Jun 24 2016, 4:23 PM · Starmade
lancake triaged T1601: no sound any where in starmade as Normal priority.
Jun 24 2016, 4:23 PM · Starmade
lancake claimed T1601: no sound any where in starmade.
Jun 24 2016, 4:22 PM · Starmade
lancake added a comment to T1601: no sound any where in starmade.

Can you upload your settings.cfg file? It's located in the Starmade folder.
Drag and drop into the comment section to upload it.

Jun 24 2016, 4:22 PM · Starmade
lancake closed T1524: No sound in new tutorial videos as Rejected.
Jun 24 2016, 4:20 PM · Starmade
lancake added a comment to T1524: No sound in new tutorial videos.

Closing this task then.

Jun 24 2016, 4:20 PM · Starmade
lancake triaged T1614: fix key binding recognition as Low priority.
Jun 24 2016, 4:18 PM · GUI/HUD, Starmade
lancake moved T1614: fix key binding recognition from New / Unconfirmed to Feedback on the Issue Navigation board.
Jun 24 2016, 4:18 PM · GUI/HUD, Starmade
lancake shifted T1614: fix key binding recognition from the S1 Public space to the S3 Starmade space.
Jun 24 2016, 4:18 PM · GUI/HUD, Starmade
lancake claimed T1614: fix key binding recognition.

For me it doesn't open when using Tab + F8 or when using shift + Tab + F8.
What version are you using?

Jun 24 2016, 4:17 PM · GUI/HUD, Starmade
lancake moved T1616: ArrayIndexOutOfBoundsException with missiles or effects from Open / Validated to Confirmed on the Issue Navigation board.
Jun 24 2016, 4:08 PM · CBS: Weapons, Starmade
lancake moved T1616: ArrayIndexOutOfBoundsException with missiles or effects from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Jun 24 2016, 4:08 PM · CBS: Weapons, Starmade
lancake renamed T1616: ArrayIndexOutOfBoundsException with missiles or effects from ArrayIndexOutOfBoundsException: 1537 (number may vary) to ArrayIndexOutOfBoundsException with missiles or effects.
Jun 24 2016, 4:07 PM · CBS: Weapons, Starmade
lancake claimed T1616: ArrayIndexOutOfBoundsException with missiles or effects.

Yeah, looks like missiles or an effect that caused this.
Putting stacktrace in description.

Jun 24 2016, 4:06 PM · CBS: Weapons, Starmade
lancake renamed T318: support tool beams and pickup points visible visible while cloaked from support tool beams visible while cloaked to support tool beams and pickup points visible visible while cloaked.
Jun 24 2016, 4:03 PM · Game Development (Alpha), CBS: Functional, Starmade
lancake merged task T1606: Rail pickup points visible while cloaked into T318: support tool beams and pickup points visible visible while cloaked.
Jun 24 2016, 4:01 PM · CBS: Rails, Starmade
lancake merged T1606: Rail pickup points visible while cloaked into T318: support tool beams and pickup points visible visible while cloaked.
Jun 24 2016, 4:01 PM · Game Development (Alpha), CBS: Functional, Starmade
lancake triaged T1606: Rail pickup points visible while cloaked as Normal priority.
Jun 24 2016, 4:01 PM · CBS: Rails, Starmade
lancake claimed T1606: Rail pickup points visible while cloaked.

Merging into other relevant task.

Jun 24 2016, 4:00 PM · CBS: Rails, Starmade
lancake edited Clientconfig (settings.cfg) on T1608: (Mac) Game becomes unresponsive in background.
Jun 24 2016, 3:58 PM · Starmade
lancake added a comment to T1608: (Mac) Game becomes unresponsive in background.

Your CPU has 4 core. 400% should be your max cpu usage. 250% or so would be a reasonable number for a game that's never minimized (it's windowed).

Jun 24 2016, 3:58 PM · Starmade
SmilingDemon closed T1488: Docking turrets/ ships to Rail ports teleports ship away bug. as Rejected.

-rejected-
no answer
assuming error on docking cross border.

Jun 24 2016, 2:50 PM · CBS: Rails, Starmade
spunkie updated the task description for T1616: ArrayIndexOutOfBoundsException with missiles or effects.
Jun 24 2016, 11:27 AM · CBS: Weapons, Starmade
spunkie updated the task description for T1616: ArrayIndexOutOfBoundsException with missiles or effects.
Jun 24 2016, 11:24 AM · CBS: Weapons, Starmade
spunkie created T1616: ArrayIndexOutOfBoundsException with missiles or effects.
Jun 24 2016, 11:22 AM · CBS: Weapons, Starmade
SmilingDemon closed T1500: Rapid right then left mouse click will cause unintended behavior as Rejected.

Hardware/driver issue not game related

Jun 24 2016, 8:43 AM · Starmade
SmilingDemon added a comment to T1612: S_SOUND_ENABLED flips from true to false on every game restart.

@RoyalWolfe .. do you have a logfile with that error ?
Please do add it here.

Jun 24 2016, 8:11 AM · Engine, Starmade
RoyalWolfe added a comment to T1612: S_SOUND_ENABLED flips from true to false on every game restart.

i have the same issue. i have tried re installing fresh and it works for one play cession, then suddenly it stops working. it gives an error that sound fails to initialize, then persists regardless of what i set it to.

Jun 24 2016, 6:42 AM · Engine, Starmade
ghent96 created T1615: server cannot update due to EULA hang.
Jun 24 2016, 4:52 AM · Starmade, Issue Navigation
ghent96 created T1614: fix key binding recognition.
Jun 24 2016, 4:43 AM · GUI/HUD, Starmade
ghent96 added a comment to T1534: Tab+F8 opens the tutorial menu.

True, this is still a bug. Changing the key binding is not the solution, because the game is NOT recommending the key bindings correctly.

Jun 24 2016, 4:41 AM · Starmade
Garland220 added a comment to T1608: (Mac) Game becomes unresponsive in background.

Memory does not appear to be the problem. CPU usage is an unreal 200 - 250%. I also found that the game keeps going just fine while in the background. I had it displaying on half my screen, while I tabbed to a program on the other half. The game never visibly stuttered or anything, but I couldn't tab back, it was unresponsive, yet still playing.

Jun 24 2016, 2:02 AM · Starmade
SpaceKing awarded T705: Cannot fire core activator beam while docked. a Heartbreak token.
Jun 24 2016, 1:38 AM · Game Development (Alpha), CBS: Rails, Starmade
calani updated the task description for T1604: Launcher attempts to use invalid java binary.
Jun 24 2016, 1:25 AM · Starmade
Gimpy added a comment to T1567: Crash on startup - /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.8' not found.

Yes it now runs smooth @AndyP at 120fps but there is no sound :-)

Jun 24 2016, 12:53 AM · Engine, Starmade
Garland220 added a comment to T1608: (Mac) Game becomes unresponsive in background.

I never once experienced this issue before that patch, but I can't 100% guarantee that is where it started. I wasn't playing as much around that time. So perhaps I shouldn't have said that.

Jun 24 2016, 12:45 AM · Starmade

Jun 23 2016

lancake moved T1608: (Mac) Game becomes unresponsive in background from New / Unconfirmed to Feedback on the Issue Navigation board.
Jun 23 2016, 11:11 PM · Starmade
lancake triaged T1608: (Mac) Game becomes unresponsive in background as High priority.
Jun 23 2016, 11:11 PM · Starmade
lancake claimed T1608: (Mac) Game becomes unresponsive in background.

First occurence is set to the main menu, does that mean that before that version, it was fine?
I don't see anything special in those logs but it might be a memory issue.

Jun 23 2016, 11:10 PM · Starmade
lancake changed the status of T1613: 32 bit launcher with bundled java doesn't start the game from Open to In Queue (Launcher).
Jun 23 2016, 10:40 PM · Starmade
lancake moved T1613: 32 bit launcher with bundled java doesn't start the game from New / Unconfirmed to Confirmed on the Issue Navigation board.
Jun 23 2016, 10:40 PM · Starmade
lancake claimed T1613: 32 bit launcher with bundled java doesn't start the game.
Jun 23 2016, 10:40 PM · Starmade
lancake created T1613: 32 bit launcher with bundled java doesn't start the game.
Jun 23 2016, 10:40 PM · Starmade
SmilingDemon closed T1541: uploading blueprints very unstable since menu update as Rejected.

no answer

Jun 23 2016, 9:14 PM · Engine, Starmade
SmilingDemon closed T1545: Docking Teleport as Rejected.

no answer, and assumed user error

Jun 23 2016, 9:13 PM · Starmade
SmilingDemon renamed T1605: GL_INVALID_OPERATION with new Console/Pipe blocks in creative - SP from Bad game grash with new Console/Pipe blocks in creative - SP to Crash with new Console/Pipe blocks in creative - SP.
Jun 23 2016, 9:03 PM · Game Development (Alpha), Engine (Crashes), Starmade
SmilingDemon closed T1559: Core spontaneously overheats as Rejected.

concluded to be a player error

Jun 23 2016, 8:57 PM · Engine, Starmade
erthparadine added a comment to T1559: Core spontaneously overheats.

Agreed

Jun 23 2016, 8:55 PM · Engine, Starmade
SmilingDemon moved T1605: GL_INVALID_OPERATION with new Console/Pipe blocks in creative - SP from New / Unconfirmed to Feedback on the Issue Navigation board.
Jun 23 2016, 8:51 PM · Game Development (Alpha), Engine (Crashes), Starmade
SmilingDemon added a comment to T1605: GL_INVALID_OPERATION with new Console/Pipe blocks in creative - SP.

i havnt seen that problem in Devbuild testing before release, and i cant reproduce it now either.
could you please add a Log.txt.x file from one of those occurences ? (sort by time stamp and choose one that matches)
to be found in {Starmade install folder}\logs
just drag and drop the file in here

Jun 23 2016, 8:51 PM · Game Development (Alpha), Engine (Crashes), Starmade
SmilingDemon triaged T1605: GL_INVALID_OPERATION with new Console/Pipe blocks in creative - SP as Normal priority.
Jun 23 2016, 8:47 PM · Game Development (Alpha), Engine (Crashes), Starmade
AndyP moved T1612: S_SOUND_ENABLED flips from true to false on every game restart from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Jun 23 2016, 8:42 PM · Engine, Starmade
AndyP added a project to T1612: S_SOUND_ENABLED flips from true to false on every game restart: Starmade.
Jun 23 2016, 8:42 PM · Engine, Starmade
AndyP created T1612: S_SOUND_ENABLED flips from true to false on every game restart.
Jun 23 2016, 8:41 PM · Engine, Starmade
SmilingDemon claimed T1605: GL_INVALID_OPERATION with new Console/Pipe blocks in creative - SP.
Jun 23 2016, 8:39 PM · Game Development (Alpha), Engine (Crashes), Starmade
SmilingDemon merged task T1610: Server failing on bootup into T1595: Native libraries not loading on Linux distributions without glibc 2.14.
Jun 23 2016, 8:06 PM · Starmade