[2016-06-24 13:41:49] [VERION] loading version from install dir: .\ [2016-06-24 13:41:49] [VERSION] VERSION: 0.198.223 [2016-06-24 13:41:49] [VERSION] BUILD: 20160623_212422 [2016-06-24 13:41:49] #################### StarMade ####################### [2016-06-24 13:41:49] # version 0.198.223 - build 20160623_212422 # [2016-06-24 13:41:49] ##################################################### [2016-06-24 13:41:49] [SERIAL] "not retrieved" [2016-06-24 13:41:49] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2016-06-24 13:41:49] [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory [2016-06-24 13:41:49] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2016-06-24 13:41:49] [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory [2016-06-24 13:41:49] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2016-06-24 13:41:49] [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory [2016-06-24 13:41:49] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2016-06-24 13:41:49] [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory [2016-06-24 13:41:49] [SERVER] using world: world0; .\server-database\world0\ [2016-06-24 13:41:49] [INIT] Segment Database Path: C:\Users\Nick\Desktop\StarMade\.\server-database\world0\DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2016-06-24 13:41:49] [LIBLOADER] OS Windows 10 - 10.0 [2016-06-24 13:41:49] [LIBLOADER] OS ARCHITECTURE amd64 [2016-06-24 13:41:49] [LIBLOADER] LOADED NATIVE LIBRARIES [2016-06-24 13:41:49] [LIBLOADER] FastNoiseSIMD Seed: 101 [2016-06-24 13:41:49] [LIBLOADER] FastNoiseSIMD Level: 2 [2016-06-24 13:41:49] [MAIN] CHECKING IF MIGRATION NECESSARY [2016-06-24 13:41:49] [MAIN] MIGRATION PROCESS DONE [2016-06-24 13:41:49] [MAIN] STARTING WITH ARGUMENTS: [-force, -port:4242] [2016-06-24 13:41:50] [LANGUAGE] loading language: english; Resolved to english [2016-06-24 13:41:50] DUIPLICATE KEY UP_SHIP - ROTATE_RIGHT_SHIP [2016-06-24 13:41:50] DUIPLICATE KEY ROTATE_RIGHT_SHIP - UP_SHIP [2016-06-24 13:41:50] DUIPLICATE KEY UP_SHIP - ROTATE_RIGHT_SHIP [2016-06-24 13:41:50] DUIPLICATE KEY DOWN_SHIP - ROTATE_LEFT_SHIP [2016-06-24 13:41:50] DUIPLICATE KEY ROTATE_LEFT_SHIP - DOWN_SHIP [2016-06-24 13:41:50] DUIPLICATE KEY ROTATE_RIGHT_SHIP - UP_SHIP [2016-06-24 13:41:50] DUIPLICATE KEY UP_SHIP - ROTATE_RIGHT_SHIP [2016-06-24 13:41:50] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-06-24 13:41:50] DUIPLICATE KEY ROTATE_RIGHT_SHIP - UP_SHIP [2016-06-24 13:41:50] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-06-24 13:41:50] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-06-24 13:41:50] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-06-24 13:41:50] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-06-24 13:41:50] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-06-24 13:41:50] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-06-24 13:41:50] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-06-24 13:41:50] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-06-24 13:41:50] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-06-24 13:41:50] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-06-24 13:41:50] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-06-24 13:41:50] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-06-24 13:41:50] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-06-24 13:41:50] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-06-24 13:41:50] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-06-24 13:41:50] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-06-24 13:41:50] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-06-24 13:41:50] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-06-24 13:41:50] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-06-24 13:41:50] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-06-24 13:41:50] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-06-24 13:41:50] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-06-24 13:41:50] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-06-24 13:41:50] [LANGUAGE] Loading English; Version: 0 [2016-06-24 13:41:50] [LANGUAGE] LOADED FONT PATH/NAME: font/Monda-Regular.ttf [2016-06-24 13:41:51] [GRAPHICS] set display mode: FULLSCREEN: true; dim: 1920 / 1080 [2016-06-24 13:41:51] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 32 @24Hz [2016-06-24 13:41:51] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 32 @25Hz [2016-06-24 13:41:51] [GRAPHICS] CHECKING DISPLAY MODE: 720 x 576 x 32 @50Hz [2016-06-24 13:41:51] [GRAPHICS] CHECKING DISPLAY MODE: 1776 x 1000 x 32 @59Hz [2016-06-24 13:41:51] [GRAPHICS] CHECKING DISPLAY MODE: 1776 x 1000 x 32 @60Hz [2016-06-24 13:41:51] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 32 @29Hz [2016-06-24 13:41:51] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 32 @30Hz [2016-06-24 13:41:51] [GRAPHICS] CHECKING DISPLAY MODE: 1776 x 1000 x 32 @50Hz [2016-06-24 13:41:51] [GRAPHICS] CHECKING DISPLAY MODE: 720 x 576 x 32 @59Hz [2016-06-24 13:41:51] [GRAPHICS] CHECKING DISPLAY MODE: 720 x 576 x 32 @60Hz [2016-06-24 13:41:51] [GRAPHICS] CHECKING DISPLAY MODE: 720 x 480 x 32 @29Hz [2016-06-24 13:41:51] [GRAPHICS] CHECKING DISPLAY MODE: 720 x 480 x 32 @30Hz [2016-06-24 13:41:51] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 32 @23Hz [2016-06-24 13:41:51] [GRAPHICS] CHECKING DISPLAY MODE: 1152 x 648 x 32 @59Hz [2016-06-24 13:41:51] [GRAPHICS] CHECKING DISPLAY MODE: 1152 x 648 x 32 @60Hz [2016-06-24 13:41:51] [GRAPHICS] CHECKING DISPLAY MODE: 1680 x 1050 x 32 @60Hz [2016-06-24 13:41:51] [GRAPHICS] CHECKING DISPLAY MODE: 1152 x 648 x 32 @50Hz [2016-06-24 13:41:51] [GRAPHICS] CHECKING DISPLAY MODE: 1024 x 768 x 32 @60Hz [2016-06-24 13:41:51] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 768 x 32 @60Hz [2016-06-24 13:41:51] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 1024 x 32 @60Hz [2016-06-24 13:41:51] [GRAPHICS] CHECKING DISPLAY MODE: 1776 x 1000 x 32 @24Hz [2016-06-24 13:41:51] [GRAPHICS] CHECKING DISPLAY MODE: 1776 x 1000 x 32 @25Hz [2016-06-24 13:41:51] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 32 @59Hz [2016-06-24 13:41:51] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 32 @60Hz [2016-06-24 13:41:51] [GRAPHICS] Compatible DisplayMode found: 1920 x 1080 x 32 @60Hz; fullsceen capable true [2016-06-24 13:41:51] ARB_SUPPORTED COULD NOT BE RETRIEVED [2016-06-24 13:41:51] [DISPLAY] ViewPort for Resolution: 1920x1080: 1920, 1080 [2016-06-24 13:41:51] FILE CREATED: true [2016-06-24 13:41:51] [GLFrame] Open-GL initialized [2016-06-24 13:41:51] Running on thread: main Adapter: aticfx64 Driver Version: 8.17.10.1452 Vendor: ATI Technologies Inc. OpenGL Version: 4.5.13431 Compatibility Profile Context 16.150.2401.0 Renderer: AMD Radeon R9 200 Series [2016-06-24 13:41:51] [FONT] FONT PATH TO LOAD: font/Monda-Regular.ttf; false; true [2016-06-24 13:41:51] [FONT] created from font file: C:\Users\Nick\Desktop\StarMade\data\font\Monda-Regular.ttf [2016-06-24 13:41:51] [CLIENT] INITIALIZING LOADING SCREEN [2016-06-24 13:41:51] [TEXTURE] data/./image-resource/schine.png LOAD TAKEN: stream: 3 ms; data: 8 ms; create: 31 ms [2016-06-24 13:41:51] [TEXTURE] data/./image-resource/loadingscreen-background.png LOAD TAKEN: stream: 0 ms; data: 62 ms; create: 2 ms [2016-06-24 13:41:51] [TEXTURE] data/./image-resource/SM_logo_white_nostar.png LOAD TAKEN: stream: 2 ms; data: 8 ms; create: 1 ms [2016-06-24 13:41:51] [SceneParser] now parsing scene: data/./models/3Dlogo/\3Dlogo [2016-06-24 13:41:52] ... parse Mesh data/./models/3Dlogo/\3Dlogo.mesh.xml 0 [2016-06-24 13:41:52] ... parse Mesh data/./models/3Dlogo/\3Dstar.mesh.xml 8 [2016-06-24 13:41:52] [GLFrame] loading content data [2016-06-24 13:41:52] [CLIENT] STARTING UP OPEN GL [2016-06-24 13:41:52] [SOUND] flag settings changed! [2016-06-24 13:41:52] [SOUND] flag settings changed! [2016-06-24 13:41:52] Starting up SoundSystem... [2016-06-24 13:41:52] Initializing LWJGL OpenAL [2016-06-24 13:41:52] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [2016-06-24 13:41:52] OpenAL initialized. [2016-06-24 13:41:52] [SOUND] flag settings changed! [2016-06-24 13:41:52] [SOUND] flag settings changed! [2016-06-24 13:41:52] ############## LOADING RESOURCE ServerSettings [2016-06-24 13:41:52] ############## DONE IN 1 ms [2016-06-24 13:41:52] ############## LOADING RESOURCE MainMenuBackgroundShader [2016-06-24 13:41:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/loadingscreen/bg.vert.glsl; data//shader/loadingscreen/bg.frag.glsl [2016-06-24 13:41:52] ############## DONE IN 10 ms [2016-06-24 13:41:52] ############## LOADING RESOURCE ai-panel-gui- [2016-06-24 13:41:52] [TEXTURE] data//image-resource/ai-panel-gui-.png LOAD TAKEN: stream: 2 ms; data: 12 ms; create: 1 ms [2016-06-24 13:41:52] ############## DONE IN 16 ms [2016-06-24 13:41:52] ############## LOADING RESOURCE bar-4x1-gui- [2016-06-24 13:41:52] [TEXTURE] data//image-resource/bar-4x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 1 ms [2016-06-24 13:41:52] ############## DONE IN 7 ms [2016-06-24 13:41:52] ############## LOADING RESOURCE bars [2016-06-24 13:41:52] [TEXTURE] data//image-resource/bars.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 0 ms [2016-06-24 13:41:52] ############## DONE IN 3 ms [2016-06-24 13:41:52] ############## LOADING RESOURCE box [2016-06-24 13:41:52] [TEXTURE] data//image-resource/box.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-24 13:41:52] ############## DONE IN 1 ms [2016-06-24 13:41:52] ############## LOADING RESOURCE build-icons-00-16x16-gui- [2016-06-24 13:41:52] [TEXTURE] data//image-resource/build-icons-00-16x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 23 ms; create: 2 ms [2016-06-24 13:41:52] ############## DONE IN 29 ms [2016-06-24 13:41:52] ############## LOADING RESOURCE build-icons-01-16x16-gui- [2016-06-24 13:41:52] [TEXTURE] data//image-resource/build-icons-01-16x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 16 ms; create: 2 ms [2016-06-24 13:41:52] ############## DONE IN 23 ms [2016-06-24 13:41:52] ############## LOADING RESOURCE build-icons-02-16x16-gui- [2016-06-24 13:41:52] [TEXTURE] data//image-resource/build-icons-02-16x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 18 ms; create: 1 ms [2016-06-24 13:41:52] ############## DONE IN 21 ms [2016-06-24 13:41:52] ############## LOADING RESOURCE build-icons-extra-gui- [2016-06-24 13:41:52] [TEXTURE] data//image-resource/build-icons-extra-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-24 13:41:52] ############## DONE IN 1 ms [2016-06-24 13:41:52] ############## LOADING RESOURCE buttons-8x8-gui- [2016-06-24 13:41:52] [TEXTURE] data//image-resource/buttons-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 14 ms; create: 1 ms [2016-06-24 13:41:52] ############## DONE IN 16 ms [2016-06-24 13:41:52] ############## LOADING RESOURCE catalog-panel-gui- [2016-06-24 13:41:52] [TEXTURE] data//image-resource/catalog-panel-gui-.png LOAD TAKEN: stream: 0 ms; data: 9 ms; create: 1 ms [2016-06-24 13:41:52] ############## DONE IN 10 ms [2016-06-24 13:41:52] ############## LOADING RESOURCE crosshair-build-c-gui- [2016-06-24 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crosshair-simple-c-gui- [2016-06-24 13:41:52] [TEXTURE] data//image-resource/crosshair-simple-c-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-24 13:41:52] ############## DONE IN 1 ms [2016-06-24 13:41:52] ############## LOADING RESOURCE cubaton-counts-4x4-gui- [2016-06-24 13:41:52] [TEXTURE] data//image-resource/cubaton-counts-4x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-06-24 13:41:52] ############## DONE IN 2 ms [2016-06-24 13:41:52] ############## LOADING RESOURCE cubaton-sprites-4x4-gui- [2016-06-24 13:41:52] [TEXTURE] data//image-resource/cubaton-sprites-4x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-24 13:41:52] ############## DONE IN 1 ms [2016-06-24 13:41:52] ############## LOADING RESOURCE detail [2016-06-24 13:41:52] [TEXTURE] data//image-resource/detail.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-06-24 13:41:52] ############## DONE IN 3 ms [2016-06-24 13:41:52] ############## LOADING RESOURCE detail_normal [2016-06-24 13:41:52] [TEXTURE] data//image-resource/detail_normal.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 0 ms [2016-06-24 13:41:52] ############## DONE IN 5 ms [2016-06-24 13:41:52] ############## LOADING RESOURCE dirtlense [2016-06-24 13:41:52] [TEXTURE] data//image-resource/dirtlense.png LOAD TAKEN: stream: 0 ms; data: 13 ms; create: 1 ms [2016-06-24 13:41:52] ############## DONE IN 14 ms [2016-06-24 13:41:52] ############## LOADING RESOURCE dust [2016-06-24 13:41:52] [TEXTURE] data//image-resource/dust.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 2 ms [2016-06-24 13:41:52] ############## DONE IN 3 ms [2016-06-24 13:41:52] ############## LOADING RESOURCE energy_tex [2016-06-24 13:41:52] [TEXTURE] data//image-resource/energy_tex.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 0 ms [2016-06-24 13:41:52] ############## DONE IN 4 ms [2016-06-24 13:41:52] ############## LOADING RESOURCE faction-personal-panel-gui- [2016-06-24 13:41:52] [TEXTURE] data//image-resource/faction-personal-panel-gui-.png LOAD TAKEN: stream: 1 ms; data: 10 ms; create: 0 ms [2016-06-24 13:41:52] ############## DONE IN 12 ms [2016-06-24 13:41:52] ############## LOADING RESOURCE flare [2016-06-24 13:41:53] [TEXTURE] data//image-resource/flare.png LOAD TAKEN: stream: 0 ms; data: 5 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 6 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE fontset-standard [2016-06-24 13:41:53] [TEXTURE] data//image-resource/fontset-standard.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 3 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE gui/ingame/tools-16x16-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/gui/ingame/tools-16x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 6 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE gui/ingame/UI 16px Center_Case-gui- [2016-06-24 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13:41:53] ############## DONE IN 0 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE gui/ingame/UI 16px Vertical-8x1-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/gui/ingame/UI 16px Vertical-8x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 1 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE gui/ingame/UI 16px-1x4-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/gui/ingame/UI 16px-1x4-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 1 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE gui/ingame/UI 16px-8x8-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/gui/ingame/UI 16px-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 1 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE gui/ingame/UI 32px Center SBFalse [2016-06-24 13:41:53] [TEXTURE] data//image-resource/gui/ingame/UI 32px Center SBFalse.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 1 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE gui/ingame/UI 32px Center SBFTrue [2016-06-24 13:41:53] [TEXTURE] data//image-resource/gui/ingame/UI 32px Center SBFTrue.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 1 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE gui/ingame/UI 32px Corners-8x8-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/gui/ingame/UI 32px Corners-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-06-24 13:41:53] ############## DONE IN 2 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE gui/ingame/UI 32px Vertical-8x1-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/gui/ingame/UI 32px Vertical-8x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-24 13:41:53] ############## 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[2016-06-24 13:41:53] ############## DONE IN 1 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE hud-arrow-c-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/hud-arrow-c-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 1 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE hud-arrow-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/hud-arrow-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 0 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE hud-sides-left-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/hud-sides-left-gui-.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 3 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE hud-sides-right-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/hud-sides-right-gui-.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 5 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE hud-target-4x4-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/hud-target-4x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 2 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE hud-target-c-4x4-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/hud-target-c-4x4-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 2 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE HUD_Bar [2016-06-24 13:41:53] [TEXTURE] data//image-resource/HUD_Bar.png LOAD TAKEN: stream: 0 ms; data: 7 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 7 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE HUD_CombatNote-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/HUD_CombatNote-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 1 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE HUD_HorizontalBar-1x4-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/HUD_HorizontalBar-1x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-06-24 13:41:53] ############## DONE IN 1 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE HUD_Hotbar-8x2-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/HUD_Hotbar-8x2-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 2 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE HUD_Hotbar-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/HUD_Hotbar-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 2 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE HUD_Map-2x1-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/HUD_Map-2x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 2 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE HUD_MapLarge-2x1-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/HUD_MapLarge-2x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 5 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 7 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE HUD_PlayerHP-1x4-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/HUD_PlayerHP-1x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 0 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE HUD_pointers-c-8x8-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/HUD_pointers-c-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 1 ms [2016-06-24 13:41:53] ############## DONE IN 4 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE hud_pointers-c-8x8 [2016-06-24 13:41:53] [TEXTURE] data//image-resource/hud_pointers-c-8x8.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 5 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE HUD_ServerNote-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/HUD_ServerNote-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 1 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE HUD_ServerNote_Colour-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/HUD_ServerNote_Colour-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 1 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE HUD_Sprites-8x8-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/HUD_Sprites-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-06-24 13:41:53] ############## DONE IN 2 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE HUD_Target-2x4-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/HUD_Target-2x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 5 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE icon [2016-06-24 13:41:53] [TEXTURE] data//image-resource/icon.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 0 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE icon16 [2016-06-24 13:41:53] [TEXTURE] data//image-resource/icon16.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 0 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE icon32 [2016-06-24 13:41:53] [TEXTURE] data//image-resource/icon32.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 0 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE info-panel-big-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/info-panel-big-gui-.png LOAD TAKEN: stream: 1 ms; data: 7 ms; create: 1 ms [2016-06-24 13:41:53] 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data//image-resource/UI 32px Vertical-8x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 1 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE UI 32px-horizontals-1x32-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/UI 32px-horizontals-1x32-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 2 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE UI 8px Center_Background-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/UI 8px Center_Background-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 0 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE UI 8px Center_Button-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/UI 8px Center_Button-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 1 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE UI 8px Center_Filter-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/UI 8px Center_Filter-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 0 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE UI 8px Center_Foreground-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/UI 8px Center_Foreground-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 0 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE UI 8px Center_PopUp-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/UI 8px Center_PopUp-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 1 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE UI 8px Center_Progress-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/UI 8px Center_Progress-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 0 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE UI 8px Center_Textbox-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/UI 8px Center_Textbox-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 1 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE UI 8px Corners-8x8-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/UI 8px Corners-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 1 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE UI 8px Horizontal-1x16-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/UI 8px Horizontal-1x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 1 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE UI 8px Notification-gui- copy [2016-06-24 13:41:53] [TEXTURE] data//image-resource/UI 8px Notification-gui- copy.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 0 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE UI 8px Vertical-16x1-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/UI 8px Vertical-16x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 0 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE UI_MainTheme-2x2-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/UI_MainTheme-2x2-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 2 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE UI_MainThemeBg-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/UI_MainThemeBg-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 1 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE UI_MainThemeLeftRight-1x2-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/UI_MainThemeLeftRight-1x2-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 1 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE UI_MainThemeTopBottom-2x1-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/UI_MainThemeTopBottom-2x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 1 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE unlink-weapon-dropzone-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/unlink-weapon-dropzone-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-06-24 13:41:53] ############## DONE IN 2 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE weapon-assign-panel-gui- [2016-06-24 13:41:53] [TEXTURE] data//image-resource/weapon-assign-panel-gui-.png LOAD TAKEN: stream: 0 ms; data: 8 ms; create: 1 ms [2016-06-24 13:41:53] ############## DONE IN 9 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE CONFIG_HUD [2016-06-24 13:41:53] ############## DONE IN 189 ms [2016-06-24 13:41:53] ############## LOADING RESOURCE CONFIG_GUI [2016-06-24 13:41:53] ############## DONE IN 10 ms [2016-06-24 13:41:53] [GLFRAME] Content has been loaded [2016-06-24 13:41:53] [MOVIE] opening movie file: C:\Users\Nick\Desktop\StarMade\.\data\video\SchineSplashScreen.mp4 [2016-06-24 13:41:54] ffmpeg version N-43418-g633b90c Copyright (c) 2000-2012 the FFmpeg developers built on Aug 9 2012 23:56:26 with gcc 4.7.1 (GCC) configuration: --enable-gpl --enable-version3 --disable-pthreads --enable-runtime-cpudetect --enable-avisynth --enable-bzlib --enable-frei0r --enable-libass --enable-libcelt --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libfreetype --enable-libgsm --enable-libmp3lame --enable-libnut --enable-libopenjpeg --enable-librtmp --enable-libschroedinger --enable-libspeex --enable-libtheora --enable-libutvideo --enable-libvo-aacenc --enable-libvo-amrwbenc --enable-libvorbis --enable-libvpx --enable-libx264 --enable-libxavs --enable-libxvid --enable-zlib libavutil 51. 67.100 / 51. 67.100 libavcodec 54. 51.100 / 54. 51.100 libavformat 54. 22.104 / 54. 22.104 libavdevice 54. 2.100 / 54. 2.100 libavfilter 3. 7.100 / 3. 7.100 libswscale 2. 1.101 / 2. 1.101 libswresample 0. 15.100 / 0. 15.100 libpostproc 52. 0.100 / 52. 0.100 Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'C:\Users\Nick\Desktop\StarMade\.\data\video\SchineSplashScreen.mp4': Metadata: major_brand : mp42 minor_version : 0 compatible_brands: mp42mp41 creation_time : 2016-05-25 20:15:03 Duration: 00:00:05.58, start: 0.000000, bitrate: 2979 kb/s Stream #0:0(eng): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 2794 kb/s, 29.97 fps, 29.97 tbr, 30k tbn, 59.94 tbc Metadata: creation_time : 2016-05-25 20:15:03 handler_name : ?Mainconcept Video Media Handler Stream #0:1(eng): Audio: aac (mp4a / 0x6134706D), 48000 Hz, stereo, s16, 189 kb/s Metadata: creation_time : 2016-05-25 20:15:03 handler_name : #Mainconcept MP4 Sound Media Handler Output #0, rawvideo, to 'pipe:': Metadata: major_brand : mp42 minor_version : 0 compatible_brands: mp42mp41 encoder : Lavf54.22.104 Stream #0:0(eng): Video: rawvideo (RGB[24] / 0x18424752), rgb24, 1920x1080 [SAR 1:1 DAR 16:9], q=2-31, 200 kb/s, 90k tbn, 29.97 tbc Metadata: creation_time : 2016-05-25 20:15:03 handler_name : ?Mainconcept Video Media Handler Stream mapping: Stream #0:0 -> #0:0 (h264 -> rawvideo) Press [q] to stop, [?] for help frame= 18 fps=0.0 q=0.0 size= 109350kB time=00:00:00.60 bitrate=1491500.5kbits/s dup=1 drop=0 [2016-06-24 13:41:54] ffmpeg version N-43418-g633b90c Copyright (c) 2000-2012 the FFmpeg developers built on Aug 9 2012 23:56:26 with gcc 4.7.1 (GCC) configuration: --enable-gpl --enable-version3 --disable-pthreads --enable-runtime-cpudetect --enable-avisynth --enable-bzlib --enable-frei0r --enable-libass --enable-libcelt --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libfreetype --enable-libgsm --enable-libmp3lame --enable-libnut --enable-libopenjpeg --enable-librtmp --enable-libschroedinger --enable-libspeex --enable-libtheora --enable-libutvideo --enable-libvo-aacenc --enable-libvo-amrwbenc --enable-libvorbis --enable-libvpx --enable-libx264 --enable-libxavs --enable-libxvid --enable-zlib libavutil 51. 67.100 / 51. 67.100 libavcodec 54. 51.100 / 54. 51.100 libavformat 54. 22.104 / 54. 22.104 libavdevice 54. 2.100 / 54. 2.100 libavfilter 3. 7.100 / 3. 7.100 libswscale 2. 1.101 / 2. 1.101 libswresample 0. 15.100 / 0. 15.100 libpostproc 52. 0.100 / 52. 0.100 Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'C:\Users\Nick\Desktop\StarMade\.\data\video\SchineSplashScreen.mp4': Metadata: major_brand : mp42 minor_version : 0 compatible_brands: mp42mp41 creation_time : 2016-05-25 20:15:03 Duration: 00:00:05.58, start: 0.000000, bitrate: 2979 kb/s Stream #0:0(eng): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 2794 kb/s, 29.97 fps, 29.97 tbr, 30k tbn, 59.94 tbc Metadata: creation_time : 2016-05-25 20:15:03 handler_name : ?Mainconcept Video Media Handler Stream #0:1(eng): Audio: aac (mp4a / 0x6134706D), 48000 Hz, stereo, s16, 189 kb/s Metadata: creation_time : 2016-05-25 20:15:03 handler_name : #Mainconcept MP4 Sound Media Handler Output #0, wav, to 'pipe:': Metadata: major_brand : mp42 minor_version : 0 compatible_brands: mp42mp41 encoder : Lavf54.22.104 Stream #0:0(eng): Audio: pcm_s16le ([1][0][0][0] / 0x0001), 48000 Hz, stereo, s16, 1536 kb/s Metadata: creation_time : 2016-05-25 20:15:03 handler_name : #Mainconcept MP4 Sound Media Handler Stream mapping: Stream #0:1 -> #0:0 (aac -> pcm_s16le) Press [q] to stop, [?] for help size= 136kB time=00:00:00.76 bitrate=1448.5kbits/s [2016-06-24 13:41:55] size= 232kB time=00:00:01.28 bitrate=1483.5kbits/s [2016-06-24 13:41:55] frame= 34 fps= 33 q=0.0 size= 206550kB time=00:00:01.13 bitrate=1491500.1kbits/s dup=1 drop=0 [2016-06-24 13:41:55] size= 328kB time=00:00:01.79 bitrate=1498.5kbits/s [2016-06-24 13:41:55] frame= 49 fps= 32 q=0.0 size= 297675kB time=00:00:01.63 bitrate=1491500.2kbits/s dup=1 drop=0 [2016-06-24 13:41:56] size= 424kB time=00:00:02.30 bitrate=1506.8kbits/s [2016-06-24 13:41:56] frame= 65 fps= 32 q=0.0 size= 394875kB time=00:00:02.16 bitrate=1491500.7kbits/s dup=1 drop=0 [2016-06-24 13:41:56] size= 520kB time=00:00:02.81 bitrate=1512.1kbits/s [2016-06-24 13:41:56] frame= 80 fps= 31 q=0.0 size= 486000kB time=00:00:02.66 bitrate=1491500.7kbits/s dup=1 drop=0 [2016-06-24 13:41:57] size= 616kB time=00:00:03.32 bitrate=1515.8kbits/s [2016-06-24 13:41:57] frame= 96 fps= 31 q=0.0 size= 583200kB time=00:00:03.20 bitrate=1491500.5kbits/s dup=1 drop=0 [2016-06-24 13:41:57] size= 712kB time=00:00:03.84 bitrate=1518.5kbits/s [2016-06-24 13:41:57] frame= 111 fps= 31 q=0.0 size= 674325kB time=00:00:03.70 bitrate=1491500.5kbits/s dup=1 drop=0 [2016-06-24 13:41:58] size= 808kB time=00:00:04.35 bitrate=1520.6kbits/s [2016-06-24 13:41:58] frame= 127 fps= 31 q=0.0 size= 771525kB time=00:00:04.23 bitrate=1491500.4kbits/s dup=1 drop=0 [2016-06-24 13:41:58] size= 908kB time=00:00:04.88 bitrate=1522.2kbits/s [2016-06-24 13:41:58] frame= 143 fps= 31 q=0.0 size= 868725kB time=00:00:04.77 bitrate=1491500.6kbits/s dup=1 drop=0 [2016-06-24 13:41:59] size= 1000kB time=00:00:05.37 bitrate=1523.5kbits/s [2016-06-24 13:41:59] size= 1040kB time=00:00:05.58 bitrate=1524.0kbits/s [2016-06-24 13:41:59] video:0kB audio:1040kB subtitle:0 global headers:0kB muxing overhead 0.004320% [2016-06-24 13:41:59] frame= 167 fps= 30 q=0.0 Lsize= 1014525kB time=00:00:05.57 bitrate=1491500.6kbits/s dup=1 drop=0 [2016-06-24 13:41:59] video:1014525kB audio:0kB subtitle:0 global headers:0kB muxing overhead 0.000000% [2016-06-24 13:41:59] [VIDEOSTREAM] cleaned up video stream 1920x1080 [2016-06-24 13:41:59] [MOVIE] Destroying Video Process [2016-06-24 13:41:59] [MOVIE] Destroying Audio Process [2016-06-24 13:41:59] [SHADER] validate: current FBO: 0 [2016-06-24 13:42:02] [JOYSTICK] cannot read default joystick file because it does not exist [2016-06-24 13:42:12] ScreenSetting Changed [2016-06-24 13:42:12] [CLIENT][PlayerInput] successfully deactivated obfuscated.MM@3eb738bb [2016-06-24 13:42:12] WRITING JOYSTICK CONFIG [2016-06-24 13:42:12] not writing joystick config: no joystick available [2016-06-24 13:42:12] Screen setting changed [2016-06-24 13:42:12] [GRAPHICS] set display mode: FULLSCREEN: false; dim: 1920 / 1080 [2016-06-24 13:42:12] [DISPLAY] ViewPort for Resolution: 1920x1080: 1920, 1080 [2016-06-24 13:42:12] [GRAPHICS] set display mode: FULLSCREEN: false; dim: 1914 / 1045 [2016-06-24 13:42:12] [GRAPHICS] Viewport resized: 1914, 1045 [2016-06-24 13:42:15] [CLIENT][PlayerInput] successfully deactivated obfuscated.ML@5bda8e08 [2016-06-24 13:42:18] [GRAPHICS] set display mode: FULLSCREEN: false; dim: 1920 / 1001 [2016-06-24 13:42:19] [GRAPHICS] Viewport resized: 1920, 1001 [2016-06-24 13:42:20] [GRAPHICS] set display mode: FULLSCREEN: false; dim: 1920 / 1001 [2016-06-24 13:42:20] [GRAPHICS] WARNING Displaymode already set!!! [2016-06-24 13:42:20] [GRAPHICS] Viewport resized: 1920, 1001 [2016-06-24 13:42:23] [CLIENT][PlayerInput] successfully deactivated obfuscated.Nt@1e800aaa [2016-06-24 13:42:29] [SERVER] using world: world0; .\server-database\world0\ [2016-06-24 13:42:29] [INIT] Segment Database Path: C:\Users\Nick\Desktop\StarMade\.\server-database\world0\DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2016-06-24 13:42:29] [STARTER] template dir exists. overwriting template with current data [2016-06-24 13:42:29] [IO][COPY] FILE FROM C:\Users\Nick\Desktop\StarMade\.\data\config\FactionConfig.xml to C:\Users\Nick\Desktop\StarMade\.\customFactionConfig\FactionConfigTemplate.xml [2016-06-24 13:42:29] [IO][COPY] FILE FROM C:\Users\Nick\Desktop\StarMade\.\data\config\customFactionConfigHOWTO.txt to C:\Users\Nick\Desktop\StarMade\.\customFactionConfig\customFactionConfigHOWTO.txt [2016-06-24 13:42:29] [STARTER] template dir exists. overwriting template with current data [2016-06-24 13:42:29] [IO][COPY] FILE FROM C:\Users\Nick\Desktop\StarMade\.\data\config\customBlockBehaviorConfigTemplate.xml to C:\Users\Nick\Desktop\StarMade\.\customBlockBehaviorConfig\customBlockBehaviorConfigTemplate.xml [2016-06-24 13:42:29] [IO][COPY] FILE FROM C:\Users\Nick\Desktop\StarMade\.\data\config\customBlockBehaviorConfigHOWTO.txt to C:\Users\Nick\Desktop\StarMade\.\customBlockBehaviorConfig\customBlockBehaviorConfigHOWTO.txt [2016-06-24 13:42:29] [RESOURCES][CustomTextures] No need to create pack.zip. Hash matches (as rewriting a zip changes the hash on it) [2016-06-24 13:42:29] [INITIALIZE] REMOTE CLASSES REGISTERED [2016-06-24 13:42:29] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2016-06-24 13:42:29] ERROR: no content in Resource: C:\Users\Nick\Desktop\StarMade\file:\C:\Users\Nick\Desktop\StarMade\StarMade.jar!\org\schema\game\network\commands [2016-06-24 13:42:29] ################# Loading from JAR ##################### [2016-06-24 13:42:29] ######################################################## [2016-06-24 13:42:29] [INITIALIZE] REMOTE COMMANDS REGISTERED [2016-06-24 13:42:29] [INITIALIZE] SECURITY MANAGER SET [2016-06-24 13:42:29] [INITIALIZE] COMMAND ID's ASSIGNED. NOW READING BLOCK CONFIG [2016-06-24 13:42:29] [INITIALIZE] BLOCK CONFIGURATION READ [2016-06-24 13:42:29] [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: C:\Users\Nick\Desktop\StarMade\.\blueprints\catalog.txt [2016-06-24 13:42:29] [SERVER] ###### READING ALL BLUEPRINTS! [2016-06-24 13:42:29] [BLUEPRINT] ERROR: invalid blueprint directory: File Not Found: .\blueprints\Homestead_Class_MultiCarrier\header.smbph (The system cannot find the file specified) [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 39; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 40; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 40; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 34; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 34; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 36; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 73; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 73; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 73; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 74; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 74; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 75; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 31; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 42; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 42; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 60; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 60; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 60; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 65; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 66; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 60; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 66; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 73; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 74; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 74; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 74; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 71; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 75; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 76; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 68; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 74; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 74; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 66; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 77; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 65; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 87; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 86; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 75; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 97; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 97; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 94; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 94; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 94; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 95; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 41; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 47; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 48; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 48; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 48; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 54; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 54; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 53; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 59; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 60; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 60; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 66; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 66; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 61; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 61; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 108; [2016-06-24 13:42:29] [TAG] WARNING: Struct read time of controllerStructure took: 109 [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 61; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 116; [2016-06-24 13:42:29] [TAG] WARNING: Struct read time of null took: 116 [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 119; [2016-06-24 13:42:29] [TAG] WARNING: Struct read time of null took: 119 [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 65; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 41; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 41; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 41; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 109; [2016-06-24 13:42:29] [TAG] warning: reading tag: container took: 113 [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 76; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 76; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 76; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 76; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 124; [2016-06-24 13:42:29] [TAG] warning: reading tag: container took: 124 [2016-06-24 13:42:29] [BLUEPRINT] ERROR: invalid blueprint directory: File Not Found: .\blueprints\ZsT-002A Umbra HC\ATTACHED_0\header.smbph (The system cannot find the path specified) [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 61; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 71; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 72; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 125; [2016-06-24 13:42:29] [TAG] WARNING: Struct read time of null took: 125 [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 116; [2016-06-24 13:42:29] [TAG] warning: reading tag: container took: 124 [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 112; [2016-06-24 13:42:29] [TAG] WARNING: Struct read time of null took: 112 [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 113; [2016-06-24 13:42:29] [TAG] warning: reading tag: container took: 113 [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 129; [2016-06-24 13:42:29] [TAG] WARNING: Struct read time of inventory took: 129 [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 135; [2016-06-24 13:42:29] [TAG] WARNING: Struct read time of controllerStructure took: 135 [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 135; [2016-06-24 13:42:29] [TAG] warning: reading tag: container took: 135 [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 48; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 47; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 48; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 136; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 57; [2016-06-24 13:42:29] [TAG] warning: reading tag: container took: 137 [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 50; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 51; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 51; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 59; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 52; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 60; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 51; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 35; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 38; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 38; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 153; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 45; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 152; [2016-06-24 13:42:29] [TAG] warning: reading tag: container took: 159 [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 34; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 42; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 45; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 52; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 102; [2016-06-24 13:42:29] [TAG] warning: reading tag: null took: 102 [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 45; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 50; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 50; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 51; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 45; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 45; [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 65; [2016-06-24 13:42:29] [TAG] warning: reading tag: container took: 126 [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 45; [2016-06-24 13:42:29] [TAG] WARNING: Struct read time of null took: 160 [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 45; [2016-06-24 13:42:29] [TAG] WARNING: Struct read time of MissileRadiusPointEffect took: 101 [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 143; [2016-06-24 13:42:29] [TAG] WARNING: Struct read time of EffectStruct took: 143 [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 143; [2016-06-24 13:42:29] [TAG] WARNING: Struct read time of PointDist took: 143 [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 145; [2016-06-24 13:42:29] [TAG] WARNING: Struct read time of D took: 145 [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 145; [2016-06-24 13:42:29] [TAG] WARNING: Struct read time of wepContr took: 145 [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 145; [2016-06-24 13:42:29] [TAG] WARNING: Struct read time of shipMan0 took: 145 [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 146; [2016-06-24 13:42:29] [TAG] warning: reading tag: container took: 146 [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 45; [2016-06-24 13:42:29] [TAG] WARNING: Struct read time of null took: 105 [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 105; [2016-06-24 13:42:29] [TAG] WARNING: Struct read time of null took: 107 [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 107; [2016-06-24 13:42:29] [TAG] warning: reading tag: container took: 107 [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 45; [2016-06-24 13:42:29] [TAG] WARNING: Struct read time of null took: 115 [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 115; [2016-06-24 13:42:29] [TAG] WARNING: Struct read time of null took: 115 [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 116; [2016-06-24 13:42:29] [TAG] WARNING: Struct read time of null took: 116 [2016-06-24 13:42:29] [TAG] WARNING STRUCT DESERIALIZATION took too long: 116; [2016-06-24 13:42:29] [TAG] warning: reading tag: null took: 116 [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 45; [2016-06-24 13:42:30] [TAG] WARNING: Struct read time of values took: 119 [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 125; [2016-06-24 13:42:30] [TAG] WARNING: Struct read time of inventory took: 125 [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 126; [2016-06-24 13:42:30] [TAG] WARNING: Struct read time of inventory took: 126 [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 126; [2016-06-24 13:42:30] [TAG] WARNING: Struct read time of controllerStructure took: 126 [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 126; [2016-06-24 13:42:30] [TAG] warning: reading tag: container took: 170 [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 45; [2016-06-24 13:42:30] [TAG] WARNING: Struct read time of null took: 128 [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 45; [2016-06-24 13:42:30] [TAG] WARNING: Struct read time of null took: 122 [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 45; [2016-06-24 13:42:30] [TAG] WARNING: Struct read time of null took: 122 [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 129; [2016-06-24 13:42:30] [TAG] warning: reading tag: AIConfig1 took: 173 [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 45; [2016-06-24 13:42:30] [TAG] WARNING: Struct read time of PointDist took: 123 [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 45; [2016-06-24 13:42:30] [TAG] WARNING: Struct read time of null took: 123 [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 41; [2016-06-24 13:42:30] [TAG] warning: reading tag: null took: 124 [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 61; [2016-06-24 13:42:30] [TAG] WARNING: Struct read time of controllerStructure took: 144 [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 146; [2016-06-24 13:42:30] [TAG] warning: reading tag: container took: 149 [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 124; [2016-06-24 13:42:30] [TAG] WARNING: Struct read time of null took: 128 [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 123; [2016-06-24 13:42:30] [TAG] WARNING: Struct read time of D took: 128 [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 128; [2016-06-24 13:42:30] [TAG] WARNING: Struct read time of wepContr took: 129 [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 128; [2016-06-24 13:42:30] [TAG] WARNING: Struct read time of a took: 135 [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 128; [2016-06-24 13:42:30] [TAG] WARNING: Struct read time of null took: 136 [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 136; [2016-06-24 13:42:30] [TAG] WARNING: Struct read time of null took: 136 [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 136; [2016-06-24 13:42:30] [TAG] warning: reading tag: null took: 173 [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 212; [2016-06-24 13:42:30] [TAG] WARNING: Struct read time of stash took: 246 [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 126; [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 41; [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 40; [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 51; [2016-06-24 13:42:30] [TAG] WARNING: Struct read time of controllerStructure took: 161 [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 246; [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 130; [2016-06-24 13:42:30] [TAG] WARNING: Struct read time of shipMan0 took: 132 [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 136; [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 162; [2016-06-24 13:42:30] [TAG] WARNING: Struct read time of inventory took: 247 [2016-06-24 13:42:30] [TAG] warning: reading tag: container took: 162 [2016-06-24 13:42:30] [TAG] warning: reading tag: container took: 138 [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 148; [2016-06-24 13:42:30] [TAG] warning: reading tag: container took: 186 [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 87; [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 144; [2016-06-24 13:42:30] [TAG] warning: reading tag: container took: 144 [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 257; [2016-06-24 13:42:30] [TAG] WARNING: Struct read time of null took: 257 [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 258; [2016-06-24 13:42:30] [TAG] WARNING: Struct read time of null took: 258 [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 258; [2016-06-24 13:42:30] [TAG] WARNING: Struct read time of exS took: 258 [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 271; [2016-06-24 13:42:30] [TAG] warning: reading tag: container took: 272 [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 186; [2016-06-24 13:42:30] [TAG] WARNING: Struct read time of null took: 186 [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 187; [2016-06-24 13:42:30] [TAG] WARNING: Struct read time of null took: 187 [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 187; [2016-06-24 13:42:30] [TAG] WARNING: Struct read time of exS took: 187 [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 187; [2016-06-24 13:42:30] [TAG] warning: reading tag: container took: 224 [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 337; [2016-06-24 13:42:30] [TAG] WARNING: Struct read time of controllerStructure took: 337 [2016-06-24 13:42:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 337; [2016-06-24 13:42:30] [TAG] warning: reading tag: container took: 337 [2016-06-24 13:42:30] [SERVER] ###### READING ALL 115 BLUEPRINTS FINISHED! TOOK 389ms [2016-06-24 13:42:30] [SERVER] initializing [2016-06-24 13:42:30] java.lang.Exception: Server Shutdown: false [2016-06-24 13:42:30] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:253) [2016-06-24 13:42:30] at obfuscated.QS.run(SourceFile:1178) [2016-06-24 13:42:30] at java.lang.Thread.run(Unknown Source) [2016-06-24 13:42:30] java.lang.Exception: Server created: true [2016-06-24 13:42:30] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:261) [2016-06-24 13:42:30] at org.schema.schine.network.server.ServerState.(SourceFile:47) [2016-06-24 13:42:30] at obfuscated.aoQ.(SourceFile:302) [2016-06-24 13:42:30] at obfuscated.QS.run(SourceFile:1182) [2016-06-24 13:42:30] at java.lang.Thread.run(Unknown Source) [2016-06-24 13:42:30] [SERVER] Server State Created! [2016-06-24 13:42:30] [CLIENT] initializing 0.198.223 (20160623_212422) [2016-06-24 13:42:30] [CLIENT] WAITING FOR SERVER [2016-06-24 13:42:30] [INIT] Seed File: C:\Users\Nick\Desktop\StarMade\.\server-database\world0\.seed [2016-06-24 13:42:30] [SQL] Fetching connection (may take some if game crashed on the run before) [2016-06-24 13:42:30] [SQL] connection successfull [2016-06-24 13:42:30] [DATABASE] ENTITIES UID SIZE: 128 [2016-06-24 13:42:30] [DATABASE] FTL UID SIZE: 128 [2016-06-24 13:42:30] [DATABASE] SYSTEMS UID SIZE: 128 [2016-06-24 13:42:30] [SERVER] Request Thread pool size is: 25 [2016-06-24 13:42:30] EXPLOSION DATA: aggregation data: dim size: 128; total Memory used: 4 MB; max memory: 1,011.2 MB [2016-06-24 13:42:31] [EXPLOSION] DATA: ray info data: dim size: 16; total instances used: 4096 [2016-06-24 13:42:31] [EXPLOSION] Array init took 0 ms [2016-06-24 13:42:31] [EXPLOSION] 'Ray' File read took 2ms [2016-06-24 13:42:31] [EXPLOSION] DATA: sizeOrder size: 10485760 -> 40 MB [2016-06-24 13:42:31] [EXPLOSION] 'Order' File read took 97 ms [2016-06-24 13:42:32] [SERVER] port 4242 is open [2016-06-24 13:42:32] [SERVER] USING TCP... [2016-06-24 13:42:32] [PARSER] not parsed: idlingFloating [2016-06-24 13:42:32] [PARSER] not parsed: idlingGravity [2016-06-24 13:42:32] [PARSER] not parsed: dancingGravity [2016-06-24 13:42:32] [PARSER] not parsed: movingJumpingJumpUp [2016-06-24 13:42:32] [PARSER] not parsed: movingJumpingJumpDown [2016-06-24 13:42:32] [PARSER] not parsed: movingFallingStandard [2016-06-24 13:42:32] [PARSER] not parsed: movingFallingLedge [2016-06-24 13:42:32] [PARSER] not parsed: movingLandingShortFall [2016-06-24 13:42:32] [PARSER] not parsed: movingLandingMiddleFall [2016-06-24 13:42:32] [PARSER] not parsed: movingLandingLongFall [2016-06-24 13:42:32] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-06-24 13:42:32] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-06-24 13:42:32] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-06-24 13:42:32] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-06-24 13:42:32] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-06-24 13:42:32] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-06-24 13:42:32] [PARSER] not parsed: movingNoGravityFloatRot [2016-06-24 13:42:32] [PARSER] not parsed: movingNoGravityFloatHit [2016-06-24 13:42:32] [PARSER] not parsed: movingNoGravityFloatDeath [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootCrawling [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootCrawlingNorth [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootCrawlingSouth [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootCrawlingWest [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootCrawlingEast [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootSlowWalking [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootWalking [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootWalkingNorth [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootWalkingSouth [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootWalkingWest [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootWalkingEast [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootRunning [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootRunningNorth [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootRunningSouth [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootRunningWest [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootRunningEast [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootRunningNorthEast [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootRunningNorthWest [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootRunningSouthWest [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootRunningSouthEast [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyGun [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyGunIdle [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyGunIdleIn [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyGunDraw [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyGunAway [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyGunFire [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyGunFireHeavy [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyGunMeelee [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyFabricator [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyFabricatorIdle [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyFabricatorDraw [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyFabricatorAway [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyFabricatorFire [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-06-24 13:42:32] [PARSER] not parsed: attacking [2016-06-24 13:42:32] [PARSER] not parsed: attackingMeelee [2016-06-24 13:42:32] [PARSER] not parsed: attackingMeeleeFloating [2016-06-24 13:42:32] [PARSER] not parsed: attackingMeeleeGravity [2016-06-24 13:42:32] [PARSER] not parsed: death [2016-06-24 13:42:32] [PARSER] not parsed: deathFloating [2016-06-24 13:42:32] [PARSER] not parsed: deathGravity [2016-06-24 13:42:32] [PARSER] not parsed: sitting [2016-06-24 13:42:32] [PARSER] not parsed: sittingBlock [2016-06-24 13:42:32] [PARSER] not parsed: sittingBlockNoFloor [2016-06-24 13:42:32] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-06-24 13:42:32] [PARSER] not parsed: sittingBlockFloor [2016-06-24 13:42:32] [PARSER] not parsed: sittingBlockFloorIdle [2016-06-24 13:42:32] [PARSER] not parsed: sittingWedge [2016-06-24 13:42:32] [PARSER] not parsed: sittingWedgeNoFloor [2016-06-24 13:42:32] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-06-24 13:42:32] [PARSER] not parsed: sittingWedgeFloor [2016-06-24 13:42:32] [PARSER] not parsed: sittingWedgeFloorIdle [2016-06-24 13:42:32] [PARSER] not parsed: hit [2016-06-24 13:42:32] [PARSER] not parsed: hitSmall [2016-06-24 13:42:32] [PARSER] not parsed: hitSmallFloating [2016-06-24 13:42:32] [PARSER] not parsed: hitSmallGravity [2016-06-24 13:42:32] [PARSER] not parsed: salutes [2016-06-24 13:42:32] [PARSER] not parsed: salutesSalute [2016-06-24 13:42:32] [PARSER] not parsed: talk [2016-06-24 13:42:32] [PARSER] not parsed: talkSalute [2016-06-24 13:42:32] [PARSER] not parsed: helmet [2016-06-24 13:42:32] [PARSER] not parsed: helmetOn [2016-06-24 13:42:32] [PARSER] not parsed: helmetOff [2016-06-24 13:42:32] [PARSER] not parsed: idlingFloating [2016-06-24 13:42:32] [PARSER] not parsed: idlingGravity [2016-06-24 13:42:32] [PARSER] not parsed: dancingGravity [2016-06-24 13:42:32] [PARSER] not parsed: movingJumpingJumpUp [2016-06-24 13:42:32] [PARSER] not parsed: movingJumpingJumpDown [2016-06-24 13:42:32] [PARSER] not parsed: movingFallingStandard [2016-06-24 13:42:32] [PARSER] not parsed: movingFallingLedge [2016-06-24 13:42:32] [PARSER] not parsed: movingLandingShortFall [2016-06-24 13:42:32] [PARSER] not parsed: movingLandingMiddleFall [2016-06-24 13:42:32] [PARSER] not parsed: movingLandingLongFall [2016-06-24 13:42:32] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-06-24 13:42:32] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-06-24 13:42:32] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-06-24 13:42:32] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-06-24 13:42:32] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-06-24 13:42:32] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-06-24 13:42:32] [PARSER] not parsed: movingNoGravityFloatRot [2016-06-24 13:42:32] [PARSER] not parsed: movingNoGravityFloatHit [2016-06-24 13:42:32] [PARSER] not parsed: movingNoGravityFloatDeath [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootCrawling [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootCrawlingNorth [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootCrawlingSouth [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootCrawlingWest [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootCrawlingEast [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootSlowWalking [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootWalking [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootWalkingNorth [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootWalkingSouth [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootWalkingWest [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootWalkingEast [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootRunning [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootRunningNorth [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootRunningSouth [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootRunningWest [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootRunningEast [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootRunningNorthEast [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootRunningNorthWest [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootRunningSouthWest [2016-06-24 13:42:32] [PARSER] not parsed: movingByFootRunningSouthEast [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyGun [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyGunIdle [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyGunIdleIn [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyGunDraw [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyGunAway [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyGunFire [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyGunFireHeavy [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyGunMeelee [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyFabricator [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyFabricatorIdle [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyFabricatorDraw [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyFabricatorAway [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyFabricatorFire [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-06-24 13:42:32] [PARSER] not parsed: attacking [2016-06-24 13:42:32] [PARSER] not parsed: attackingMeelee [2016-06-24 13:42:32] [PARSER] not parsed: attackingMeeleeFloating [2016-06-24 13:42:32] [PARSER] not parsed: attackingMeeleeGravity [2016-06-24 13:42:32] [PARSER] not parsed: death [2016-06-24 13:42:32] [PARSER] not parsed: deathFloating [2016-06-24 13:42:32] [PARSER] not parsed: deathGravity [2016-06-24 13:42:32] [PARSER] not parsed: sitting [2016-06-24 13:42:32] [PARSER] not parsed: sittingBlock [2016-06-24 13:42:32] [PARSER] not parsed: sittingBlockNoFloor [2016-06-24 13:42:32] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-06-24 13:42:32] [PARSER] not parsed: sittingBlockFloor [2016-06-24 13:42:32] [PARSER] not parsed: sittingBlockFloorIdle [2016-06-24 13:42:32] [PARSER] not parsed: sittingWedge [2016-06-24 13:42:32] [PARSER] not parsed: sittingWedgeNoFloor [2016-06-24 13:42:32] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-06-24 13:42:32] [PARSER] not parsed: sittingWedgeFloor [2016-06-24 13:42:32] [PARSER] not parsed: sittingWedgeFloorIdle [2016-06-24 13:42:32] [PARSER] not parsed: hit [2016-06-24 13:42:32] [PARSER] not parsed: hitSmall [2016-06-24 13:42:32] [PARSER] not parsed: hitSmallFloating [2016-06-24 13:42:32] [PARSER] not parsed: hitSmallGravity [2016-06-24 13:42:32] [PARSER] not parsed: salutes [2016-06-24 13:42:32] [PARSER] not parsed: salutesSalute [2016-06-24 13:42:32] [PARSER] not parsed: talk [2016-06-24 13:42:32] [PARSER] not parsed: talkSalute [2016-06-24 13:42:32] [PARSER] not parsed: helmet [2016-06-24 13:42:32] [PARSER] not parsed: helmetOn [2016-06-24 13:42:32] [PARSER] not parsed: helmetOff [2016-06-24 13:42:32] [PARSER] not parsed: movingFallingStandard [2016-06-24 13:42:32] [PARSER] not parsed: movingFallingLedge [2016-06-24 13:42:32] [PARSER] not parsed: movingLandingShortFall [2016-06-24 13:42:32] [PARSER] not parsed: movingLandingMiddleFall [2016-06-24 13:42:32] [PARSER] not parsed: movingLandingLongFall [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyGun [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyGunIdle [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyGunIdleIn [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyGunDraw [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyGunAway [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyGunFire [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyGunFireHeavy [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyGunMeelee [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyFabricator [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyFabricatorIdle [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyFabricatorDraw [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyFabricatorAway [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyFabricatorFire [2016-06-24 13:42:32] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-06-24 13:42:32] [PARSER] not parsed: attacking [2016-06-24 13:42:32] [PARSER] not parsed: attackingMeelee [2016-06-24 13:42:32] [PARSER] not parsed: attackingMeeleeFloating [2016-06-24 13:42:32] [PARSER] not parsed: attackingMeeleeGravity [2016-06-24 13:42:32] [PARSER] not parsed: death [2016-06-24 13:42:32] [PARSER] not parsed: deathFloating [2016-06-24 13:42:32] [PARSER] not parsed: deathGravity [2016-06-24 13:42:32] [PARSER] not parsed: sitting [2016-06-24 13:42:32] [PARSER] not parsed: sittingBlock [2016-06-24 13:42:32] [PARSER] not parsed: sittingBlockNoFloor [2016-06-24 13:42:32] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-06-24 13:42:32] [PARSER] not parsed: sittingBlockFloor [2016-06-24 13:42:32] [PARSER] not parsed: sittingBlockFloorIdle [2016-06-24 13:42:32] [PARSER] not parsed: sittingWedge [2016-06-24 13:42:32] [PARSER] not parsed: sittingWedgeNoFloor [2016-06-24 13:42:32] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-06-24 13:42:32] [PARSER] not parsed: sittingWedgeFloor [2016-06-24 13:42:32] [PARSER] not parsed: sittingWedgeFloorIdle [2016-06-24 13:42:32] [PARSER] not parsed: hit [2016-06-24 13:42:32] [PARSER] not parsed: hitSmall [2016-06-24 13:42:32] [PARSER] not parsed: hitSmallFloating [2016-06-24 13:42:32] [PARSER] not parsed: hitSmallGravity [2016-06-24 13:42:32] [PARSER] not parsed: salutes [2016-06-24 13:42:32] [PARSER] not parsed: salutesSalute [2016-06-24 13:42:32] [PARSER] not parsed: talk [2016-06-24 13:42:32] [PARSER] not parsed: talkSalute [2016-06-24 13:42:32] [PARSER] not parsed: helmet [2016-06-24 13:42:32] [PARSER] not parsed: helmetOn [2016-06-24 13:42:32] [PARSER] not parsed: helmetOff [2016-06-24 13:42:32] [SERVER][CATALOG] READ RAW BLUEPRINTS: 115 [2016-06-24 13:42:32] [SERVERCONTROLLER][INIT] (listenerId[0]) SERVER STARTED UPDATING [2016-06-24 13:42:32] [ServerListener] Server initialization OK... now waiting for connections [2016-06-24 13:42:32] [SERVER] SERVER INIT FINISHED [2016-06-24 13:42:32] [LOCAL GAME] CHANGED PORT TO 4242 [2016-06-24 13:42:32] [CLIENT] Added observer for GameClientController [2016-06-24 13:42:32] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 29 on Server(0) [2016-06-24 13:42:32] [FACTIONMANAGER] MAKING FACTION TURN: Sat Jun 18 14:58:14 CDT 2016; 18; Turn: 60.0 [2016-06-24 13:42:32] [FACTIONMANAGER] faction update took: 0ms [2016-06-24 13:42:32] [NT] Big FullUpdate: 36285 bytes: SenableGameState(1) [2016-06-24 13:42:32] WARNING: Found unknown Windows version: Windows 10 [2016-06-24 13:42:32] Attempting to use default windows plug-in. [2016-06-24 13:42:32] Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin [2016-06-24 13:42:32] Failed to initialize device G110 G-keys because of: java.io.IOException: Failed to acquire device (8007001e) [2016-06-24 13:42:32] [CLIENT][GAMEINPUT] TOTAL INPUT DEVICES: 13 [2016-06-24 13:42:32] [JOYSTICK] cannot read default joystick file because it does not exist [2016-06-24 13:42:32] [CLIENT] Client State and Controller successfully created [2016-06-24 13:42:32] [CLIENT] trying to connect to localhost:4242 [2016-06-24 13:42:32] [CLIENT] establishing new socket connection to localhost:4242 [2016-06-24 13:42:32] [CLIENT] Trying TCP... [2016-06-24 13:42:32] [SERVERSOCKET] Connection made. starting new processor 50964, /127.0.0.1; local: 4242, /127.0.0.1, keepalive false [2016-06-24 13:42:32] [CLIENT] SOCKET CONNECTED TO SERVER [2016-06-24 13:42:32] [SERVER] ListenerId[0] connection registered (TRunning: 1/0/0) 0 [2016-06-24 13:42:32] [CLIENT] logging in now... Anubis_Evo; ; [2016-06-24 13:42:32] [SERVER][PROCESSOR] client setup completed for PID: 0. listening for input [2016-06-24 13:42:32] [SERVER][LOGIN] new client connected. given id: 1: description: Anubis_Evo [2016-06-24 13:42:32] [SERVER][LOGIN] return code 0 [2016-06-24 13:42:32] [SERVER] PREPARING LOGIN (Anubis_Evo) [2016-06-24 13:42:32] [SERVER] PROCESSING LOGIN (Anubis_Evo) [2016-06-24 13:42:33] [INIT] Retrieved auth style: 1 [2016-06-24 13:42:33] [AUTH] authenticating Anubis_Evo; useAuth: false; requireAuth: false [2016-06-24 13:42:33] [SESSION_CALLBACK] no player verification is necessary! [2016-06-24 13:42:33] [LOGIN] checking user agent: 0: Anubis_Evo [2016-06-24 13:42:33] [LOGIN] successful auth: now protecting username Anubis_Evo with null [2016-06-24 13:42:33] [SERVER] checking ip ban: 127.0.0.1 [2016-06-24 13:42:33] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 2) [2016-06-24 13:42:33] [UNIVERSE] creation time: 232 ms [2016-06-24 13:42:33] [UNIVERSE] NPC NODES: [(-4, 0, 1), (0, -3, 3), (-16, -1, 6), (5, 2, 7), (19, 0, 15), (3, 1, 12)] [2016-06-24 13:42:33] [SERVER][READTAG] WARNING: org.schema.game.server.controller.GameServerController@6fd775d8 READING tag: ENTITY_SHOP_1438126653387.ent; took long: 34ms [2016-06-24 13:42:33] [SERVER][LOADENTITY] WARNING: SHOP IN Sector[3](2, 2, 2) FROM TAG: ENTITY_SHOP_1438126653387.ent took long: 40ms [2016-06-24 13:42:33] [SERVER][SECTOR][LOADING_ENTITY] WARNING: Sector[3](2, 2, 2) loading entity: ENTITY_SHOP_1438126653387 took long: 212ms [2016-06-24 13:42:33] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 2, 2): STATS: inst 5ms, loadDB 1ms, add 237ms, entity 212ms [2016-06-24 13:42:33] [SERVER] loaded faction for PlS[Anubis_Evo ; id(2)(1)f(0)] -> 0 [2016-06-24 13:42:33] [SERVER] player LOADED FROM DISK Anubis_Evo, credits: 20000 [2016-06-24 13:42:33] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 2) [2016-06-24 13:42:33] [SERVER][READTAG] WARNING: org.schema.game.server.controller.GameServerController@6fd775d8 READING tag: ENTITY_SHIP_Space Plane_1466280700412.ent; took long: 28ms [2016-06-24 13:42:33] [CLIENT] not logged int to server: discarding pong [2016-06-24 13:42:33] [SERVER] Ship[Space Plane_1466280700412](6) loaded activation state: ActBuffer 0; Delay 4; DelayNR 0 [2016-06-24 13:42:33] [SERVER][SECTOR][LOADING_ENTITY] WARNING: Sector[5](3, 2, 2) loading entity: ENTITY_SHIP_Space Plane_1466280700412 took long: 171ms [2016-06-24 13:42:33] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (3, 2, 2): STATS: inst 0ms, loadDB 1ms, add 0ms, entity 172ms [2016-06-24 13:42:33] [SERVER] adding player to synch queue (ID: 2) (SECTOR: (3, 2, 2) [5]) [2016-06-24 13:42:33] [SERVER][LOGIN] login received. returning login info for RegisteredClient: Anubis_Evo (1) connected: true: returnCode: 0 [2016-06-24 13:42:33] [Client] [LOGIN]: Client sucessfully registered with id: 1 [2016-06-24 13:42:33] [CLIENT] logged in as: Client(1) [2016-06-24 13:42:33] [CLIENT] executing login hooks... [2016-06-24 13:42:34] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 38 on Server(0) [2016-06-24 13:42:34] [SERVER] WARNING: UPDATING SERVER SECTORPROXMITY TOOK 49 [2016-06-24 13:42:34] [SERVER][UPDATE] WARNING: object local update of PlS[Anubis_Evo ; id(2)(1)f(0)] took 51 [2016-06-24 13:42:34] SPAWNING WITH Shop(4): AICharacter[(ENTITY_CREATURE_1438126680615_0)(A. Trader, the 4197431580537901556th)(0)] [2016-06-24 13:42:34] [CREATURE] Server(0) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1438126680615_0)(A. Trader, the 4197431580537901556th)(7)] FROM null to Shop(4) on Server(0) [2016-06-24 13:42:34] [CREATURE] AICharacter[(ENTITY_CREATURE_1438126680615_0)(A. Trader, the 4197431580537901556th)(7)] align on Shop(4) [2016-06-24 13:42:34] [SERVER][AI][ACTIVATE] AICharacter[(ENTITY_CREATURE_1438126680615_0)(A. Trader, the 4197431580537901556th)(7)] A. Trader, the 4197431580537901556th Enter gravity of 4 [2016-06-24 13:42:34] [SERVER] updating prices for: obfuscated.Sy@3b0c93b9 took 63 [2016-06-24 13:42:34] [SERVER][UPDATE] WARNING: object local update of Shop(4) took 64 [2016-06-24 13:42:34] [SERVER][UPDATE] WARNING: object local update of 5 objects took 123 [2016-06-24 13:42:34] [SERVER] SERIALIZED PROXIMITY (3, 2, 2) [2016-06-24 13:42:34] [NT] Big FullUpdate: 19372 bytes: Shop(4) [2016-06-24 13:42:34] [SEND][SERVERMESSAGE] [SERVERMSG (type 0): [391, Anubis_Evo]] to RegisteredClient: Anubis_Evo (1) connected: true [2016-06-24 13:42:34] SET INITIAL SECTOR ID TO 5 [2016-06-24 13:42:34] [CLIENT] RECEIVED STARTING SECTOR: (3, 2, 2) [2016-06-24 13:42:34] [CLIENT] FORMATING: [391, Anubis_Evo]; type: Integer [2016-06-24 13:42:34] [CLIENT] Server message: %s has joined the game. [2016-06-24 13:42:34] [CLIENT] RESET TO LOCAL CUSTOM TEXTURES [2016-06-24 13:42:34] [CLIENT] Server is using default block behavior: CSUM: remote: 5e45499cd28eb959333cd0aa3d2500f598b342f3 ::: local: 5e45499cd28eb959333cd0aa3d2500f598b342f3 [2016-06-24 13:42:34] [CLIENT] Server is using default block properties [2016-06-24 13:42:34] [CLIENT] Server is using default block config [2016-06-24 13:42:34] [CLIENT] finished executing client hooks: [#document: null] [2016-06-24 13:42:34] [CLIENT] synchronizing ALL Client(1) [2016-06-24 13:42:34] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 13 on Server(0) [2016-06-24 13:42:34] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 1) [2016-06-24 13:42:34] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 2) [2016-06-24 13:42:34] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 3) [2016-06-24 13:42:34] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 1) [2016-06-24 13:42:34] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 3) [2016-06-24 13:42:34] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 1) [2016-06-24 13:42:34] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 2) [2016-06-24 13:42:34] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 3) [2016-06-24 13:42:34] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 1) [2016-06-24 13:42:34] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 2) [2016-06-24 13:42:34] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 3) [2016-06-24 13:42:34] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 1) [2016-06-24 13:42:34] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 3) [2016-06-24 13:42:34] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 1) [2016-06-24 13:42:34] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 2) [2016-06-24 13:42:34] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 3) [2016-06-24 13:42:34] [SERVER][UNIVERSE] LOADING SECTOR... (4, 1, 1) [2016-06-24 13:42:34] [SERVER][UNIVERSE] LOADING SECTOR... (4, 1, 2) [2016-06-24 13:42:34] [SERVER][UNIVERSE] LOADING SECTOR... (4, 1, 3) [2016-06-24 13:42:34] [SERVER][UNIVERSE] LOADING SECTOR... (4, 2, 1) [2016-06-24 13:42:34] [SERVER][UNIVERSE] LOADING SECTOR... (4, 2, 2) [2016-06-24 13:42:34] [SERVER][UNIVERSE] LOADING SECTOR... (4, 2, 3) [2016-06-24 13:42:34] [SERVER][UNIVERSE] LOADING SECTOR... (4, 3, 1) [2016-06-24 13:42:34] [SERVER][UNIVERSE] LOADING SECTOR... (4, 3, 2) [2016-06-24 13:42:34] [SERVER][UNIVERSE] LOADING SECTOR... (4, 3, 3) [2016-06-24 13:42:34] [UNIVERSE] WARNING: Sector Ping took 35 [2016-06-24 13:42:34] [UNIVERSE] WARNING: Sector UPDATE took 147; sectors updated: 27 [2016-06-24 13:42:34] [SERVER][UPDATE] WARNING: UNIVERSE update took 182 [2016-06-24 13:42:34] Server(0) AICharacter[(ENTITY_CREATURE_1438126680615_0)(A. Trader, the 4197431580537901556th)(7)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Shop(4) [2016-06-24 13:42:34] [GRAVITY] AICharacter[(ENTITY_CREATURE_1438126680615_0)(A. Trader, the 4197431580537901556th)(7)] Server(0) SOURCE CHANGE null -> Shop(4) [2016-06-24 13:42:34] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1438126680615_0)(A. Trader, the 4197431580537901556th)(7)] gravity change sent [2016-06-24 13:42:34] [GRAVITY] AICharacter[(ENTITY_CREATURE_1438126680615_0)(A. Trader, the 4197431580537901556th)(7)] changed gravity on Server(0) Shop(4) -> (0.0, 0.0, 0.0) [2016-06-24 13:42:34] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1438126680615_0)(A. Trader, the 4197431580537901556th)(7)] Server(0) starting gravity change: (1.4648259, -6.63913, 2.0000002) [2016-06-24 13:42:34] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1438126680615_0)(A. Trader, the 4197431580537901556th)(7)] INITIALIZING GRAVITY FOR Shop(4) [2016-06-24 13:42:34] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1438126680615_0)(A. Trader, the 4197431580537901556th)(7)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-06-24 13:42:34] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1438126680615_0)(A. Trader, the 4197431580537901556th)(7)] Server(0) starting gravity change DONE: source: Shop(4) origin: (1.4648259, -6.63913, 2.0000002) [2016-06-24 13:42:34] [SERVER][UPDATE] WARNING: object local update of AICharacter[(ENTITY_CREATURE_1438126680615_0)(A. Trader, the 4197431580537901556th)(7)] took 138 [2016-06-24 13:42:34] [SERVER][UPDATE] WARNING: object local update of 6 objects took 140 [2016-06-24 13:42:34] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2016-06-24 13:42:34] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2016-06-24 13:42:34] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2016-06-24 13:42:34] [UNIVERSE] WARNING: Sector UPDATE took 423; sectors updated: 27 [2016-06-24 13:42:34] [SERVER][UPDATE] WARNING: UNIVERSE update took 423 [2016-06-24 13:42:34] Server(0) AICharacter[(ENTITY_CREATURE_1438126680615_0)(A. Trader, the 4197431580537901556th)(7)] HANDLE SCHEDULED GRAVITY (0.0, -9.89, 0.0), Shop(4) [2016-06-24 13:42:34] [GRAVITY] AICharacter[(ENTITY_CREATURE_1438126680615_0)(A. Trader, the 4197431580537901556th)(7)] Server(0) Acceleration changed to (0.0, -9.89, 0.0) [2016-06-24 13:42:34] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1438126680615_0)(A. Trader, the 4197431580537901556th)(7)] gravity change sent [2016-06-24 13:42:34] [GRAVITY] AICharacter[(ENTITY_CREATURE_1438126680615_0)(A. Trader, the 4197431580537901556th)(7)] changed gravity on Server(0) Shop(4) -> (0.0, -9.89, 0.0) [2016-06-24 13:42:34] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1438126680615_0)(A. Trader, the 4197431580537901556th)(7)] Server(0) starting gravity change: (1.4648259, -6.63913, 2.0000002) [2016-06-24 13:42:34] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1438126680615_0)(A. Trader, the 4197431580537901556th)(7)] INITIALIZING GRAVITY FOR Shop(4) [2016-06-24 13:42:34] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1438126680615_0)(A. Trader, the 4197431580537901556th)(7)] gravity to: TOP [2016-06-24 13:42:34] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1438126680615_0)(A. Trader, the 4197431580537901556th)(7)] Server(0) starting gravity change DONE: source: Shop(4) origin: (1.4648259, -6.63913, 2.0000002) [2016-06-24 13:42:34] [SERVER] (client needs synch) SENDING SYNCHALL TO RegisteredClient: Anubis_Evo (1) connected: true [2016-06-24 13:42:34] [SERVER] sending ALLSYNCHRONIZING update to Anubis_Evo 33, 33 [2016-06-24 13:42:34] [SYNC_SENDER] SENDING ALL OBJECTS: 33 [2016-06-24 13:42:34] [NT] Big FullUpdate: 18146 bytes: SenableGameState(1) [2016-06-24 13:42:34] [SERVER] SERIALIZED PROXIMITY (3, 2, 2) [2016-06-24 13:42:34] [NT] Big FullUpdate: 9566 bytes: Shop(4) [2016-06-24 13:42:34] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2016-06-24 13:42:34] [SERVER] ALL-SYNCHRONIZE TO Anubis_Evo TOOK 6 ms [2016-06-24 13:42:34] [SERVER] SYNCHALL TO RegisteredClient: Anubis_Evo (1) connected: true took: 7 [2016-06-24 13:42:34] [CLIENT] 1 Sync all update received [2016-06-24 13:42:34] [SYNCHRONIZE] FORCED UPDATE [2016-06-24 13:42:35] [CLIENT] chat channels loaded 1 [2016-06-24 13:42:35] [SKINMANAGER] PlS[Anubis_Evo ; id(2)(1)f(0)] Client(1) received skin filename [2016-06-24 13:42:35] [PlayerState] Client successfully received player state Client(1), owner: 1 [2016-06-24 13:42:35] [CHAT] Client(1) initializing data from network object 0 [2016-06-24 13:42:35] [CLIENT] 1 executed RequestSynchronizeAll. fetched objects 33 [2016-06-24 13:42:35] [CLIENT] RE- synchronized client: 1 [2016-06-24 13:42:35] [CLIENT] connected to server localhost:4242 [2016-06-24 13:42:35] [CLIENT] Client State and Controller successfully connected [2016-06-24 13:42:35] [CLIENT] State initializing [2016-06-24 13:42:35] [CLIENT] Chat initializing [2016-06-24 13:42:35] [CLIENT] Client(1) asking for new IDS [2016-06-24 13:42:35] [UNIVERSE] WARNING: Sector UPDATE took 297; sectors updated: 27 [2016-06-24 13:42:35] [SERVER][UPDATE] WARNING: UNIVERSE update took 297 [2016-06-24 13:42:35] SENDING new ID RANGE TO CLIENT 33; packet -32763 [2016-06-24 13:42:35] Client got new ID range 33 [2016-06-24 13:42:35] [CLIENT] Client(1) received new IDS [2016-06-24 13:42:35] [CLIENT] ID RANGE AQUIRE TOOK 72 [2016-06-24 13:42:35] [CLIENT] Control Manager initializing [2016-06-24 13:42:35] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-06-24 13:42:35] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-06-24 13:42:35] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-06-24 13:42:35] [CLIENT] InternalCallback initializing [2016-06-24 13:42:35] [CLIENT] State initialized. GameMode: SANDBOX [2016-06-24 13:42:35] [CLIENT] Client State and Controller successfully initialized [2016-06-24 13:42:35] ################### ENGINE SETTINGS ########################## [2016-06-24 13:42:35] C_USE_NEW_PLAYER_MODEL_ true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] CONTROL_HELP false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] C_MOUSE_BUTTOM_SWITCH true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_RESOLUTION 1920 x 1080 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_FULLSCREEN false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_WINDOWED_BORDERLESS false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_TEXTURE_PACK Default [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_TEXTURE_PACK_RESOLUTION 256 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_VSYNCH true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_MULTI_SAMPLE_TARGET 0 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_MULTI_SAMPLE 0 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_FOV 110.0 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_MAX_SEGEMENTSDRAWN 4000 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_NORMAL_MAPPING true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHADOWS true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHADOW_QUALITY ULTRA [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHADOWS_TARGET false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHADOW_QUALITY_TARGET BEST [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_PROD_BG true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_PROD_BG_QUALITY 2048 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_DRAW_SURROUNDING_GALAXIES_IN_MAP false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] HIT_INDICATION_NUMBERS_LIFETIME 0.4 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] PLAYER_SKIN_CREATE [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] PLAYER_SKIN [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] D_LIFETIME_NORM 30 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] S_SOUND_SYSTEM_ENABLED true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] S_SOUND_ENABLED true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] S_SOUND_VOLUME_GLOBAL 4 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] USE_OPEN_AL_SOUND true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] N_TRANSMIT_RAW_DEBUG_POSITIONS false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] C_SELECTED_JOYSTICK -1 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG -90.0 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] MOUSE_WHEEL_SENSIBILITY 7.0E-4 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] BUILD_MODE_SHIFT_SPEED 25.0 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] ORBITAL_CAM_SPEED 0.5 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_DAMAGE_DISPLAY 600 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_STAR_COUNT 4096 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_VBO_BULKMODE_SIZE 4 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_DRAW_FOG false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_DRAW_BEAMS true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_DRAW_EXHAUST_PLUMS true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] D_INFO_CONTROLMANAGER false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] D_INFO_SHADER true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] T_ENABLE_TEXTURE_BAKER false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] D_INFO_DRAW_TIMES false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] D_INFO_DRAW_SPACE_PARTICLE false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SPACE_PARTICLE true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_DRAW_MOUSE_COLLISION false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_ATMOSPHERE_SHADER normal [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] F_FRAME_BUFFER_USE false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHADOW_NEAR_DIST 1.0 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHADOW_FAR_DIST 75.0 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHADOW_DEPTH_RANGE_NEAR 0.0 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHADOW_DEPTH_RANGE_FAR 1.0 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHADOW_SPLIT_FAR_0 0.325 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHADOW_SPLIT_NEAR_1 0.325 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHADOW_SPLIT_FAR_1 0.325 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHADOW_SPLIT_NEAR_2 0.325 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHADOW_SPLIT_MULT 1.005 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHADOW_CROP_MATRIX_MAX -1000.0 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHADOW_CROP_MATRIX_MIN 1000.0 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHADOW_EXTRA_BACKUP 20.0 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHADOW_NEAR_CLIP 0.05 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHADOW_SPLIT_RADIUS_ADD_0 0.0 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHADOW_SPLIT_RADIUS_ADD_1 10.0 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHADOW_SPLIT_RADIUS_ADD_2 0.0 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHADOW_SPLIT_RADIUS_ADD_3 0.0 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_0 0.0 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_1 100.0 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_2 0.0 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_3 0.0 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHADOW_SPLIT_ORTHO_NEAR_ADDED -100.0 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHADOW_ULTRA_FAR_BOUND_ADDED_0 -0.023 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHADOW_ULTRA_FAR_BOUND_ADDED_1 -0.002 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHADOW_ULTRA_FAR_BOUND_ADDED_2 -0.002 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_0 -0.023 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_1 -0.002 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_2 -0.0 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHADOW_FOV_ADDED_RAD 0.2 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHADOW_DISPLAY_SHADOW_MAP false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_DRAW_SHIELDS true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_DRAW_WATER true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_DRAW_BACKGOUND true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_WATER_USER_MIPMAPS false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] E_NAVIGATION_FILTER 621 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_DRAW_ENTITIES true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_FRUSTUM_CULLTING true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_DRAW_EFFECTS true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHADER_RELOAD false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_FRAMRATE_FIXED -1 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHADERS_ACTIVE true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_DEBUG_DRAW_GRID false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_DEBUG_DRAW_LINES true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] T_TERRAIN_DRAW true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] T_TERRAIN_WIREFRAME_DRAW false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_CULLING_ACTIVE true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_TEXTURE_ARRAYS false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_AUTO_NORMALIZATION true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_DRAW_BY_SIDES true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_WIREFRAMED false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_TEXTURE_COMPRESSION_BLOCKS false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_TEXTURE_ARRAY_COMPRESSION true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_TEXTURE_ARRAY_MIPMAP true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_TEXTURE_MIPMAP true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHADOWS_VSM false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] S_PAUSED false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] S_SETTINGS_SHOW false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] MINIMAP_MODE SMALL [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] SECTOR_INDICATION_MODE INDICATION_ONLY [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] S_KEY_ALLOW_DUPLICATES true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] GIF_WIDTH 640 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] GIF_HEIGHT 640 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] GIF_FPS 15 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] GIF_GUI false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_DEBRIS_THRESHOLD_MS 4 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] S_INITIAL_SETTING Single Player [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] S_GAME_MODE Sandbox [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_BONE_ANIMATION true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] P_NT_DEBUG_ACTIVE false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] P_PHYSICS_DEBUG_ACTIVE_OCCLUSION false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] P_PHYSICS_DEBUG_ACTIVE false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] P_PHYSICS_DEBUG_MODE 0 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_DEUBG_LINE_DRAWING_ACTIVATED false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_WINDOW_START_POSITION center [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_DRAW_GUI_ACTIVE true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_DRAW_NO_OVERLAYS false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_PARTICLE_SORTING true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] P_PHYSICS_ACTIVATED true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SMOKE_QUALITY false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_DRAW_STARS true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_DRAW_PASTE_PREVIEW true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_USE_SPRITE_VBO true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] TUTORIAL_NEW true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_AUTOSELECT_CONTROLLERS true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] S_INFO_DRAW FPS_AND_PING [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_VBO_FLAG STATIC [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] N_LAG_COMPENSATION true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] N_SERVERTIME_UPDATE_FREQUENCE 10000 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] M_TEXTURE_PACK_CONFIG_TOOL ./data/textures/block/Default/64/ [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_MIPMAP_LEVEL_MAX 3 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] M_MOUSE_SENSITIVITY 0.5 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_HIT_INDICATION_SIZE 1.0 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] F_BLOOM true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] F_BLOOM_INTENSITY 0.4 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] S_MOUSE_LOCK true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_DRAW_ALL_CONNECTIONS false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] S_ZOOM_MOUSEWHEEL SLOTS [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] S_MOUSE_SHIP_INVERT false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] S_MOUSE_ALL_INVERT false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] S_USE_REGION_SIGNATURE_TEST false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_PREVIEW_TO_BUILD_BLOCK true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] S_EXIT_ON_ESC false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_USE_HIGH_QUALITY_ACKGROUND false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_DRAW_POPUPS true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_USE_VBO_MAP true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_DRAW_JUMP_OVERLAY true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_MAG_FILTER_LINEAR_BLOCKS true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_MAG_FILTER_LINEAR_GUI false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_MAX_BEAMS 1024 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] SEGMENT_REQUEST_BATCH 32 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] CLIENT_BUFFER_SIZE 65536 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] ICON_BAKERY_SINGLE_RESOLUTION 150 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_RAYTRACE_COUNT 128 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] ICON_BAKERY_SINGLE_ICONS false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_MUST_CONFIRM_DETACHEMENT_AT_SPEED 50.0 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_USE_SHADER4 true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] O_OCULUS_RENDERING false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_USE_VERTEX_LIGHTING_ONLY false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] CLIENT_TRAFFIC_CLASS true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_DRAW_SELECTED_BLOCK_WOBBLE true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_USE_TWO_COMPENENT_SHADER false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] A_FORCE_AUTHENTICATION_METHOD -1 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] MIN_FFA 2 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] B_UNDO_REDO_MAX 30 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] N_ARTIFICIAL_DELAY 0 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] SEGMENT_PIECE_QUEUE_SINGLEPLAYER 32767 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_MAX_MISSILE_TRAILS 128 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_USE_OCCLUSION_CULLING false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] C_AUTOASSIGN_WEAPON_SLOTS true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_DRAW_NT_STATS_OVERLAY false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] CLIENT_CUSTOM_TEXTURE_PATH ./customBlockTextures [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] SECRET none [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] LIMIT_FPS_UNFOCUS true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] GUI_USE_DISPLAY_LISTS false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] USE_GL_MULTI_DRAWARRAYS false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] USE_GL_MULTI_DRAWARRAYS_INITIAL_SET false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] CHAT_CLOSE_ON_ENTER true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHIP_INFO_ZOOM 1 [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SINGLEPLAYER_CREATIVE_MODE true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_DRAW_LAG_OBJECTS_IN_HUD false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_SHOW_SYMMETRY_PLANES true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] LANGUAGE_PACK english [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] LANGUAGE_PACK_ASSIGNED true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] DELETE_SEVER_DATABASE_ON_STARTUP false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] G_BASIC_SELECTION_BOX false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] OFFLINE_PLAYER_NAME Anubis_Evo [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] ONLINE_PLAYER_NAME [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] SERVERLIST_COMPATIBLE true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] SERVERLIST_RESPONSIVE true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] SERVERLIST_FAVORITES false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] SERVERLIST_CUSTOMS false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] CUBE_LIGHT_NORMALIZER_NEW true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] SERVERLIST_LAST_SERVER_USED [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] LAST_GAME SP;world0;4242;Anubis_Evo [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] PLAY_INTRO true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] TUTORIAL_BUTTON_BLINKING true [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] TUTORIAL_PLAY_INTRO false [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] TUTORIAL_WATCHED fundamentals; [2016-06-24 13:42:35] ---------------------------------------------------------------- [2016-06-24 13:42:35] LOD_DISTANCE_IN_THRESHOLD 80.0 [2016-06-24 13:42:35] ################### /ENGINE SETTINGS ######################### [2016-06-24 13:42:35] [CLIENT] DISPOSING CONNECTION DIALOG [2016-06-24 13:42:35] [CLIENT] disposing connection dialog: null [2016-06-24 13:42:35] [CLIENT] GRAPHICS CONTEXT: obfuscated.avr@7ea6de4e [2016-06-24 13:42:35] ############## LOADING RESOURCE FONT [2016-06-24 13:42:35] [UNIVERSE] WARNING: Sector UPDATE took 216; sectors updated: 27 [2016-06-24 13:42:35] [SERVER][UPDATE] WARNING: UNIVERSE update took 216 [2016-06-24 13:42:35] [PARSER] not parsed: idlingFloating [2016-06-24 13:42:35] [PARSER] not parsed: idlingGravity [2016-06-24 13:42:35] [PARSER] not parsed: dancingGravity [2016-06-24 13:42:35] [PARSER] not parsed: movingJumpingJumpUp [2016-06-24 13:42:35] [PARSER] not parsed: movingJumpingJumpDown [2016-06-24 13:42:35] [PARSER] not parsed: movingFallingStandard [2016-06-24 13:42:35] [PARSER] not parsed: movingFallingLedge [2016-06-24 13:42:35] [PARSER] not parsed: movingLandingShortFall [2016-06-24 13:42:35] [PARSER] not parsed: movingLandingMiddleFall [2016-06-24 13:42:35] [PARSER] not parsed: movingLandingLongFall [2016-06-24 13:42:35] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-06-24 13:42:35] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-06-24 13:42:35] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-06-24 13:42:35] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-06-24 13:42:35] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-06-24 13:42:35] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-06-24 13:42:35] [PARSER] not parsed: movingNoGravityFloatRot [2016-06-24 13:42:35] [PARSER] not parsed: movingNoGravityFloatHit [2016-06-24 13:42:35] [PARSER] not parsed: movingNoGravityFloatDeath [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootCrawling [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootCrawlingNorth [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootCrawlingSouth [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootCrawlingWest [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootCrawlingEast [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootSlowWalking [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootWalking [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootWalkingNorth [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootWalkingSouth [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootWalkingWest [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootWalkingEast [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootRunning [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootRunningNorth [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootRunningSouth [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootRunningWest [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootRunningEast [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootRunningNorthEast [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootRunningNorthWest [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootRunningSouthWest [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootRunningSouthEast [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyGun [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyGunIdle [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyGunIdleIn [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyGunDraw [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyGunAway [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyGunFire [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyGunFireHeavy [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyGunMeelee [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyFabricator [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyFabricatorIdle [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyFabricatorDraw [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyFabricatorAway [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyFabricatorFire [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-06-24 13:42:35] [PARSER] not parsed: attacking [2016-06-24 13:42:35] [PARSER] not parsed: attackingMeelee [2016-06-24 13:42:35] [PARSER] not parsed: attackingMeeleeFloating [2016-06-24 13:42:35] [PARSER] not parsed: attackingMeeleeGravity [2016-06-24 13:42:35] [PARSER] not parsed: death [2016-06-24 13:42:35] [PARSER] not parsed: deathFloating [2016-06-24 13:42:35] [PARSER] not parsed: deathGravity [2016-06-24 13:42:35] [PARSER] not parsed: sitting [2016-06-24 13:42:35] [PARSER] not parsed: sittingBlock [2016-06-24 13:42:35] [PARSER] not parsed: sittingBlockNoFloor [2016-06-24 13:42:35] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-06-24 13:42:35] [PARSER] not parsed: sittingBlockFloor [2016-06-24 13:42:35] [PARSER] not parsed: sittingBlockFloorIdle [2016-06-24 13:42:35] [PARSER] not parsed: sittingWedge [2016-06-24 13:42:35] [PARSER] not parsed: sittingWedgeNoFloor [2016-06-24 13:42:35] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-06-24 13:42:35] [PARSER] not parsed: sittingWedgeFloor [2016-06-24 13:42:35] [PARSER] not parsed: sittingWedgeFloorIdle [2016-06-24 13:42:35] [PARSER] not parsed: hit [2016-06-24 13:42:35] [PARSER] not parsed: hitSmall [2016-06-24 13:42:35] [PARSER] not parsed: hitSmallFloating [2016-06-24 13:42:35] [PARSER] not parsed: hitSmallGravity [2016-06-24 13:42:35] [PARSER] not parsed: salutes [2016-06-24 13:42:35] [PARSER] not parsed: salutesSalute [2016-06-24 13:42:35] [PARSER] not parsed: talk [2016-06-24 13:42:35] [PARSER] not parsed: talkSalute [2016-06-24 13:42:35] [PARSER] not parsed: helmet [2016-06-24 13:42:35] [PARSER] not parsed: helmetOn [2016-06-24 13:42:35] [PARSER] not parsed: helmetOff [2016-06-24 13:42:35] [PARSER] not parsed: idlingFloating [2016-06-24 13:42:35] [PARSER] not parsed: idlingGravity [2016-06-24 13:42:35] [PARSER] not parsed: dancingGravity [2016-06-24 13:42:35] [PARSER] not parsed: movingJumpingJumpUp [2016-06-24 13:42:35] [PARSER] not parsed: movingJumpingJumpDown [2016-06-24 13:42:35] [PARSER] not parsed: movingFallingStandard [2016-06-24 13:42:35] [PARSER] not parsed: movingFallingLedge [2016-06-24 13:42:35] [PARSER] not parsed: movingLandingShortFall [2016-06-24 13:42:35] [PARSER] not parsed: movingLandingMiddleFall [2016-06-24 13:42:35] [PARSER] not parsed: movingLandingLongFall [2016-06-24 13:42:35] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-06-24 13:42:35] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-06-24 13:42:35] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-06-24 13:42:35] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-06-24 13:42:35] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-06-24 13:42:35] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-06-24 13:42:35] [PARSER] not parsed: movingNoGravityFloatRot [2016-06-24 13:42:35] [PARSER] not parsed: movingNoGravityFloatHit [2016-06-24 13:42:35] [PARSER] not parsed: movingNoGravityFloatDeath [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootCrawling [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootCrawlingNorth [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootCrawlingSouth [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootCrawlingWest [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootCrawlingEast [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootSlowWalking [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootWalking [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootWalkingNorth [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootWalkingSouth [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootWalkingWest [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootWalkingEast [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootRunning [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootRunningNorth [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootRunningSouth [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootRunningWest [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootRunningEast [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootRunningNorthEast [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootRunningNorthWest [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootRunningSouthWest [2016-06-24 13:42:35] [PARSER] not parsed: movingByFootRunningSouthEast [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyGun [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyGunIdle [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyGunIdleIn [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyGunDraw [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyGunAway [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyGunFire [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyGunFireHeavy [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyGunMeelee [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyFabricator [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyFabricatorIdle [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyFabricatorDraw [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyFabricatorAway [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyFabricatorFire [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-06-24 13:42:35] [PARSER] not parsed: attacking [2016-06-24 13:42:35] [PARSER] not parsed: attackingMeelee [2016-06-24 13:42:35] [PARSER] not parsed: attackingMeeleeFloating [2016-06-24 13:42:35] [PARSER] not parsed: attackingMeeleeGravity [2016-06-24 13:42:35] [PARSER] not parsed: death [2016-06-24 13:42:35] [PARSER] not parsed: deathFloating [2016-06-24 13:42:35] [PARSER] not parsed: deathGravity [2016-06-24 13:42:35] [PARSER] not parsed: sitting [2016-06-24 13:42:35] [PARSER] not parsed: sittingBlock [2016-06-24 13:42:35] [PARSER] not parsed: sittingBlockNoFloor [2016-06-24 13:42:35] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-06-24 13:42:35] [PARSER] not parsed: sittingBlockFloor [2016-06-24 13:42:35] [PARSER] not parsed: sittingBlockFloorIdle [2016-06-24 13:42:35] [PARSER] not parsed: sittingWedge [2016-06-24 13:42:35] [PARSER] not parsed: sittingWedgeNoFloor [2016-06-24 13:42:35] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-06-24 13:42:35] [PARSER] not parsed: sittingWedgeFloor [2016-06-24 13:42:35] [PARSER] not parsed: sittingWedgeFloorIdle [2016-06-24 13:42:35] [PARSER] not parsed: hit [2016-06-24 13:42:35] [PARSER] not parsed: hitSmall [2016-06-24 13:42:35] [PARSER] not parsed: hitSmallFloating [2016-06-24 13:42:35] [PARSER] not parsed: hitSmallGravity [2016-06-24 13:42:35] [PARSER] not parsed: salutes [2016-06-24 13:42:35] [PARSER] not parsed: salutesSalute [2016-06-24 13:42:35] [PARSER] not parsed: talk [2016-06-24 13:42:35] [PARSER] not parsed: talkSalute [2016-06-24 13:42:35] [PARSER] not parsed: helmet [2016-06-24 13:42:35] [PARSER] not parsed: helmetOn [2016-06-24 13:42:35] [PARSER] not parsed: helmetOff [2016-06-24 13:42:35] [PARSER] not parsed: movingFallingStandard [2016-06-24 13:42:35] [PARSER] not parsed: movingFallingLedge [2016-06-24 13:42:35] [PARSER] not parsed: movingLandingShortFall [2016-06-24 13:42:35] [PARSER] not parsed: movingLandingMiddleFall [2016-06-24 13:42:35] [PARSER] not parsed: movingLandingLongFall [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyGun [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyGunIdle [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyGunIdleIn [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyGunDraw [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyGunAway [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyGunFire [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyGunFireHeavy [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyGunMeelee [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyFabricator [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyFabricatorIdle [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyFabricatorDraw [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyFabricatorAway [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyFabricatorFire [2016-06-24 13:42:35] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-06-24 13:42:35] [PARSER] not parsed: attacking [2016-06-24 13:42:35] [PARSER] not parsed: attackingMeelee [2016-06-24 13:42:35] [PARSER] not parsed: attackingMeeleeFloating [2016-06-24 13:42:35] [PARSER] not parsed: attackingMeeleeGravity [2016-06-24 13:42:35] [PARSER] not parsed: death [2016-06-24 13:42:35] [PARSER] not parsed: deathFloating [2016-06-24 13:42:35] [PARSER] not parsed: deathGravity [2016-06-24 13:42:35] [PARSER] not parsed: sitting [2016-06-24 13:42:35] [PARSER] not parsed: sittingBlock [2016-06-24 13:42:35] [PARSER] not parsed: sittingBlockNoFloor [2016-06-24 13:42:35] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-06-24 13:42:35] [PARSER] not parsed: sittingBlockFloor [2016-06-24 13:42:35] [PARSER] not parsed: sittingBlockFloorIdle [2016-06-24 13:42:35] [PARSER] not parsed: sittingWedge [2016-06-24 13:42:35] [PARSER] not parsed: sittingWedgeNoFloor [2016-06-24 13:42:35] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-06-24 13:42:35] [PARSER] not parsed: sittingWedgeFloor [2016-06-24 13:42:35] [PARSER] not parsed: sittingWedgeFloorIdle [2016-06-24 13:42:35] [PARSER] not parsed: hit [2016-06-24 13:42:35] [PARSER] not parsed: hitSmall [2016-06-24 13:42:35] [PARSER] not parsed: hitSmallFloating [2016-06-24 13:42:35] [PARSER] not parsed: hitSmallGravity [2016-06-24 13:42:35] [PARSER] not parsed: salutes [2016-06-24 13:42:35] [PARSER] not parsed: salutesSalute [2016-06-24 13:42:35] [PARSER] not parsed: talk [2016-06-24 13:42:35] [PARSER] not parsed: talkSalute [2016-06-24 13:42:35] [PARSER] not parsed: helmet [2016-06-24 13:42:35] [PARSER] not parsed: helmetOn [2016-06-24 13:42:35] [PARSER] not parsed: helmetOff [2016-06-24 13:42:35] [CLIENT] AFTER GRAPHICS RUN! [2016-06-24 13:42:35] [CLIENT] REMOVING CONNECTION DIALOG [2016-06-24 13:42:36] [UNIVERSE] WARNING: Sector UPDATE took 95; sectors updated: 27 [2016-06-24 13:42:36] [SERVER][UPDATE] WARNING: UNIVERSE update took 95 [2016-06-24 13:42:36] ############## DONE IN 834 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE CONFIG_GUI [2016-06-24 13:42:36] ############## DONE IN 3 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_action - buttons push big [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push big.ogg [2016-06-24 13:42:36] ############## DONE IN 1 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_action - buttons push medium [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push medium.wav [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_action - buttons push small [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push small.wav [2016-06-24 13:42:36] ############## DONE IN 1 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_action - enter digits in digital keypad [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Actions\0022_action - enter digits in digital keypad.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_action - error invalid [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Actions\0022_action - error invalid.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_action - fuel fill up (loop) [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up (loop).ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_action - fuel fill up quick [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up quick.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_action - keyboard typing [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Actions\0022_action - keyboard typing.ogg [2016-06-24 13:42:36] ############## DONE IN 1 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_action - purchase register _chick-ching_ [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase register _chick-ching_.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_action - purchase with coins [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with coins.ogg [2016-06-24 13:42:36] ############## DONE IN 1 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_action - purchase with credits [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with credits.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_action - receive coins [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Actions\0022_action - receive coins.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_action - receive credits [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Actions\0022_action - receive credits.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_action - repair ship power drill & ratchet [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Actions\0022_action - repair ship power drill & ratchet.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_action - switches flip big [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip big.ogg [2016-06-24 13:42:36] ############## DONE IN 1 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_action - switches flip small [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip small.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_action - upgrade ship power tools [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Actions\0022_action - upgrade ship power tools.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_ambience loop - computer lab tech (loop) [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - computer lab tech (loop).ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_ambience loop - interior cockpit (loop) [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - interior cockpit (loop).ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_ambience loop - shop machinery (loop) [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - shop machinery (loop).ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_ambience loop - space wind omnious light warbling tones (loop) [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - space wind omnious light warbling tones (loop).ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop) [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop).ogg [2016-06-24 13:42:36] ############## DONE IN 1 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_ambience loop - spaceship hangar light (loop) [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar light (loop).ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_ambience sfx - air release steam valve [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - air release steam valve.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds drill [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds drill.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds hydraulics [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds hydraulics.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds working with ratchet [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds working with ratchet.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_ambience sfx - digital readout busy [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout busy.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_ambience sfx - digital readout light [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout light.ogg [2016-06-24 13:42:36] ############## DONE IN 1 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_ambience sfx - light flicker [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - light flicker.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_ambience sfx - radar pulse [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radar pulse.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_ambience sfx - radio static interference with glitchy voices [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radio static interference with glitchy voices.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_ambience sfx - servo movement [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - servo movement.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_explosion [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Explosions\0022_explosion.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_explosion_2 [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_2.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_explosion_3 [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_3.ogg [2016-06-24 13:42:36] ############## DONE IN 1 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_explosion_4 [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_4.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_gameplay - achievement reached 1 [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 1.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_gameplay - achievement reached 2 [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 2.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_gameplay - achievement reached 3 [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 3.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_gameplay - achievement reached 4 [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 4.ogg [2016-06-24 13:42:36] ############## DONE IN 1 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_gameplay - cockpit warning beep [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - cockpit warning beep.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_gameplay - level completed [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level completed.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_gameplay - level up 1 [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 1.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_gameplay - level up 2 [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 2.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_gameplay - low armor _electric_ warning chime [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low armor _electric_ warning chime.ogg [2016-06-24 13:42:36] ############## DONE IN 1 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_gameplay - low fuel warning constant beeps (loop) [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low fuel warning constant beeps (loop).ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_gameplay - notification chime 1 [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 1.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_gameplay - notification chime 2 [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 2.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_gameplay - power down big [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down big.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_gameplay - power down small [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down small.ogg [2016-06-24 13:42:36] ############## DONE IN 1 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_gameplay - power up big [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up big.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_gameplay - power up small [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up small.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_gameplay - prompt 1 [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 1.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_gameplay - prompt 2 [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 2.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_gameplay - prompt 3 [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 3.ogg [2016-06-24 13:42:36] ############## DONE IN 1 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_gameplay - prompt 4 [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 4.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_gameplay - save game chime [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - save game chime.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_item - forcefield activate [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield activate.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_item - forcefield loop [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield loop.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_item - forcefield powerdown [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield powerdown.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_item - pick up coin ding [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Items\0022_item - pick up coin ding.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_item - pick up health [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Items\0022_item - pick up health.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_item - pick up weapon [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Items\0022_item - pick up weapon.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_item - shield activate [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Items\0022_item - shield activate.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_item - shield loop [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Items\0022_item - shield loop.ogg [2016-06-24 13:42:36] ############## DONE IN 1 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_item - shield powerdown [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Items\0022_item - shield powerdown.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_item - special item pickup 1 [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 1.ogg [2016-06-24 13:42:36] ############## DONE IN 1 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_item - special item pickup 2 [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 2.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_item - special item pickup 3 [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 3.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_item - use special blastwave [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Items\0022_item - use special blastwave.ogg [2016-06-24 13:42:36] ############## DONE IN 1 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_item - use special dissapear energetic hum (loop) [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Items\0022_item - use special dissapear energetic hum (loop).ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_item - use special energy zap [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Items\0022_item - use special energy zap.ogg [2016-06-24 13:42:36] ############## DONE IN 1 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_item - use special light beam [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Items\0022_item - use special light beam.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_menu_ui - back [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - back.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_menu_ui - cancel [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - cancel.wav [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_menu_ui - enter [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - enter.wav [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_menu_ui - error 1 [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 1.wav [2016-06-24 13:42:36] ############## DONE IN 1 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_menu_ui - error 2 [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 2.wav [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_menu_ui - highlight 1 [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 1.ogg [2016-06-24 13:42:36] ############## DONE IN 1 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_menu_ui - highlight 2 [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 2.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_menu_ui - highlight 3 [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 3.wav [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_menu_ui - pause [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - pause.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_menu_ui - select 1 [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 1.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_menu_ui - select 2 [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 2.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_menu_ui - select 3 [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 3.ogg [2016-06-24 13:42:36] ############## DONE IN 1 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_menu_ui - select 4 [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 4.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_menu_ui - swoosh scroll large [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll large.ogg [2016-06-24 13:42:36] ############## DONE IN 1 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_menu_ui - swoosh scroll small [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll small.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_misc - blast synthetic explosion big [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion big.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_misc - blast synthetic explosion small [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion small.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_misc - engine start up [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - engine start up.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_misc - ship pass by quick [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by quick.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_misc - ship pass by slow [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by slow.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters big ship low pitched (loop) [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters big ship low pitched (loop).ogg [2016-06-24 13:42:36] ############## DONE IN 1 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters medium ship medium pitched (loop) [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters medium ship medium pitched (loop).ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters small ship high pitched (loop) [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters small ship high pitched (loop).ogg [2016-06-24 13:42:36] ############## DONE IN 1 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship enemy - hit large explosion big enemy ship blow up [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit large explosion big enemy ship blow up.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship enemy - hit medium explosion medium enemy ship blow up [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit medium explosion medium enemy ship blow up.ogg [2016-06-24 13:42:36] ############## DONE IN 1 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship enemy - hit no explosion metallic impact on enemy ship [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion metallic impact on enemy ship.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship enemy - hit no explosion synthetic impact on enemy ship [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion synthetic impact on enemy ship.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship enemy - hit small explosion small enemy ship blow up [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit small explosion small enemy ship blow up.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - collision with asteroid large [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid large.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - collision with asteroid small [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid small.wav [2016-06-24 13:42:36] ############## DONE IN 1 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - collision with metal large [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal large.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - collision with metal small [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal small.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm 1 (loop) [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 1 (loop).ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm 2 (loop) [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 2 (loop).ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm medium pitched (loop) [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm medium pitched (loop).ogg [2016-06-24 13:42:36] ############## DONE IN 1 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster end release gas [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster end release gas.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster loop [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster loop.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster start push gas [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster start push gas.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit big [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit big.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit small [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit small.ogg [2016-06-24 13:42:36] ############## DONE IN 1 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit big [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit big.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit small [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit small.wav [2016-06-24 13:42:36] ############## DONE IN 1 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire big [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - laser gun single fire big.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - lightspeed space wind [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lightspeed space wind.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - lock on target unsuccessful tone [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lock on target unsuccessful tone.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - locked on target successful beep [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locked on target successful beep.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - locking on target pulse (loop) [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locking on target pulse (loop).ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters end release gas [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters end release gas.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters loop [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters loop.ogg [2016-06-24 13:42:36] ############## DONE IN 1 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters start push gas [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters start push gas.wav [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence heavy [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence heavy.ogg [2016-06-24 13:42:36] ############## DONE IN 1 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence medium [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence medium.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence small [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence small.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - small engine thruster end release gas [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster end release gas.wav [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - small engine thruster loop [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster loop.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - small engine thrusters start push gas [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thrusters start push gas.wav [2016-06-24 13:42:36] ############## DONE IN 1 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - turbo boost large [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost large.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - turbo boost medium [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost medium.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - turbo boost small [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost small.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_laser_cannon_1 [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_laser_cannon_1_burst [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1_burst.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_laser_cannon_2 [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_laser_cannon_2_burst [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2_burst.ogg [2016-06-24 13:42:36] ############## DONE IN 1 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_proton_torpedo_1 [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_1.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_proton_torpedo_2 [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_2.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun fire burst [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun fire burst.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire large [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire large.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire medium [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire medium.ogg [2016-06-24 13:42:36] ############## DONE IN 1 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire small [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire small.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - canon fire 1 [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 1.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - canon fire 2 [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 2.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - laser gun burst fire three [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire three.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - laser gun burst fire two [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire two.ogg [2016-06-24 13:42:36] ############## DONE IN 1 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire medium [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire medium.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire small [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire small.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit big [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit big.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit small [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit small.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit big [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit big.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit small [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit small.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - missile fire 1 [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 1.ogg [2016-06-24 13:42:36] ############## DONE IN 1 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - missile fire 2 [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 2.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - ricochet laser hits metal [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - ricochet laser hits metal.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon fire 1 [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 1.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon fire 2 [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 2.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon recharged 1 [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 1.ogg [2016-06-24 13:42:36] ############## DONE IN 0 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon recharged 2 [2016-06-24 13:42:36] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 2.ogg [2016-06-24 13:42:36] ############## DONE IN 1 ms [2016-06-24 13:42:36] ############## LOADING RESOURCE Sky [2016-06-24 13:42:36] [SceneParser] now parsing scene: data//models/ground/\sky [2016-06-24 13:42:36] ... parse Mesh data//models/ground/\sky-sphere-mesh.mesh.xml 0 [2016-06-24 13:42:36] [UTIL] native buffer fetch took 450 ms; invoked GC: true; new size 60480; index: 3 [2016-06-24 13:42:37] [UTIL] native buffer fetch took 577 ms; invoked GC: true; new size 60480; index: 4 [2016-06-24 13:42:37] [UTIL] native buffer fetch took 333 ms; invoked GC: true; new size 181440; index: 5 [2016-06-24 13:42:38] [UTIL] native buffer fetch took 512 ms; invoked GC: true; new size 181440; index: 6 [2016-06-24 13:42:38] [GHOST-OBJECT] SWEEP TEST TIME: 512 [2016-06-24 13:42:38] [UTIL] native buffer fetch took 313 ms; invoked GC: true; new size 120960; index: 7 [2016-06-24 13:42:38] WARNING: sector update of single sector (2, 2, 2) took 1745 ms; Physics 1745 ms [2016-06-24 13:42:38] WARNING: sector info: (2, 2, 2); id 3; type MAIN; [2016-06-24 13:42:38] [UNIVERSE] WARNING: Sector UPDATE took 1748; sectors updated: 27 [2016-06-24 13:42:38] [SERVER][UPDATE] WARNING: UNIVERSE update took 1748 [2016-06-24 13:42:38] ############## DONE IN 2312 ms [2016-06-24 13:42:38] ############## LOADING RESOURCE Box [2016-06-24 13:42:38] [SceneParser] now parsing scene: data//models/ground/\box [2016-06-24 13:42:38] ... parse Mesh data//models/ground/\Box.mesh.xml 0 [2016-06-24 13:42:38] [TEXTURE] data//models/ground/brick.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-24 13:42:38] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/brick_normal.png [2016-06-24 13:42:38] ############## DONE IN 4 ms [2016-06-24 13:42:38] ############## LOADING RESOURCE Sphere [2016-06-24 13:42:38] [SceneParser] now parsing scene: data//models/ground/\sphere-low [2016-06-24 13:42:38] ... parse Mesh data//models/ground/\planet-mesh.mesh.xml 0 [2016-06-24 13:42:38] ############## DONE IN 15 ms [2016-06-24 13:42:38] ############## LOADING RESOURCE Cylinder [2016-06-24 13:42:38] [SceneParser] now parsing scene: data//models/ground/\cylinder [2016-06-24 13:42:38] ... parse Mesh data//models/ground/\Cylinder001.mesh.xml 0 [2016-06-24 13:42:38] ############## DONE IN 4 ms [2016-06-24 13:42:38] ############## LOADING RESOURCE GeoSphere [2016-06-24 13:42:38] [SceneParser] now parsing scene: data//models/ground/\GeoSphere300x10 [2016-06-24 13:42:38] ... parse Mesh data//models/ground/\GeoSphere300x10.mesh.xml 0 [2016-06-24 13:42:38] ############## DONE IN 31 ms [2016-06-24 13:42:38] ############## LOADING RESOURCE Planet [2016-06-24 13:42:38] [SceneParser] now parsing scene: data//models/ground/\planet [2016-06-24 13:42:38] ... parse Mesh data//models/ground/\Planet.mesh.xml 0 [2016-06-24 13:42:38] ############## DONE IN 22 ms [2016-06-24 13:42:38] ############## LOADING RESOURCE Atmosphere [2016-06-24 13:42:38] [SceneParser] now parsing scene: data//models/ground/\atmosphere [2016-06-24 13:42:38] ... parse Mesh data//models/ground/\Atmosphere.mesh.xml 0 [2016-06-24 13:42:38] ############## DONE IN 48 ms [2016-06-24 13:42:38] ############## LOADING RESOURCE Asteroid [2016-06-24 13:42:38] [SceneParser] now parsing scene: data//models/ground/\asteroid [2016-06-24 13:42:38] ... parse Mesh data//models/ground/\asteroid.mesh.xml 0 [2016-06-24 13:42:38] [TEXTURE] data//models/ground/asteroid.jpg LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-24 13:42:39] [TEXTURE] creation took: convert: 83; data: 0; make: 0 [2016-06-24 13:42:39] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/asteroid_normal.jpg [2016-06-24 13:42:39] ############## DONE IN 144 ms [2016-06-24 13:42:39] ############## LOADING RESOURCE ExaustPlum [2016-06-24 13:42:39] [SceneParser] now parsing scene: data//models/ground/\exaustplum [2016-06-24 13:42:39] ... parse Mesh data//models/ground/\ExaustPlum.mesh.xml 0 [2016-06-24 13:42:39] ############## DONE IN 6 ms [2016-06-24 13:42:39] ############## LOADING RESOURCE SimpleBeam [2016-06-24 13:42:39] [SceneParser] now parsing scene: data//models/ground/\simplebeam [2016-06-24 13:42:39] ... parse Mesh data//models/ground/\beam.mesh.xml 0 [2016-06-24 13:42:39] ############## DONE IN 2 ms [2016-06-24 13:42:39] ############## LOADING RESOURCE Arrow [2016-06-24 13:42:39] [SceneParser] now parsing scene: data//models/ground/\arrow [2016-06-24 13:42:39] ... parse Mesh data//models/ground/\arrow.mesh.xml 0 [2016-06-24 13:42:39] [TEXTURE] data//models/ground/arrow.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-24 13:42:39] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/arrow_normal.png [2016-06-24 13:42:39] ############## DONE IN 3 ms [2016-06-24 13:42:39] ############## LOADING RESOURCE BlackHole [2016-06-24 13:42:39] [SceneParser] now parsing scene: data//models/ground/\blackhole [2016-06-24 13:42:39] ... parse Mesh data//models/ground/\blackhole.mesh.xml 0 [2016-06-24 13:42:39] ############## DONE IN 8 ms [2016-06-24 13:42:39] ############## LOADING RESOURCE Debris00 [2016-06-24 13:42:39] [SceneParser] now parsing scene: data//models/ground/\BlDebris0 [2016-06-24 13:42:39] ... parse Mesh data//models/ground/\BlDebris_0.mesh.xml 0 [2016-06-24 13:42:39] ... parse Mesh data//models/ground/\BlDebris_1.mesh.xml 8 [2016-06-24 13:42:39] ... parse Mesh data//models/ground/\BlDebris_2.mesh.xml 16 [2016-06-24 13:42:39] ... parse Mesh data//models/ground/\BlDebris_3.mesh.xml 24 [2016-06-24 13:42:39] ... parse Mesh data//models/ground/\BlDebris_4.mesh.xml 32 [2016-06-24 13:42:39] ############## DONE IN 11 ms [2016-06-24 13:42:39] ############## LOADING RESOURCE Tube [2016-06-24 13:42:39] [SceneParser] now parsing scene: data//models/ground/\fnTube [2016-06-24 13:42:39] ... parse Mesh data//models/ground/\fnTube.mesh.xml 0 [2016-06-24 13:42:39] ############## DONE IN 35 ms [2016-06-24 13:42:39] ############## LOADING RESOURCE PowerSupplyBeam [2016-06-24 13:42:39] [SceneParser] now parsing scene: data//models/gear/Power/\AccPowerBeam [2016-06-24 13:42:39] ... parse Mesh data//models/gear/Power/\AccPowerBeam.mesh.xml 0 [2016-06-24 13:42:39] [TEXTURE] data//models/gear/Power/powerbeam.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-06-24 13:42:39] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Power/powerbeam_normal.png [2016-06-24 13:42:39] [TEXTURE] data//models/gear/Power/powerbeam_EM.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-24 13:42:39] ############## DONE IN 15 ms [2016-06-24 13:42:39] ############## LOADING RESOURCE BuildInhibitor [2016-06-24 13:42:39] [SceneParser] now parsing scene: data//models/gear/Inhibitor/\AccBuildInhibitor [2016-06-24 13:42:39] ... parse Mesh data//models/gear/Inhibitor/\AccBuildInhibitor.mesh.xml 0 [2016-06-24 13:42:39] [TEXTURE] data//models/gear/Inhibitor/buildinhibtitor.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-06-24 13:42:39] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Inhibitor/buildinhibtitor_normal.png [2016-06-24 13:42:39] [TEXTURE] data//models/gear/Inhibitor/buildinhibtitor_em.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-24 13:42:39] ############## DONE IN 12 ms [2016-06-24 13:42:39] ############## LOADING RESOURCE HealingBeam [2016-06-24 13:42:39] [SceneParser] now parsing scene: data//models/gear/HealingBeam/\HealBeam [2016-06-24 13:42:39] ... parse Mesh data//models/gear/HealingBeam/\AccHeal.mesh.xml 0 [2016-06-24 13:42:39] [TEXTURE] data//models/gear/HealingBeam/heal.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-24 13:42:39] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/HealingBeam/heal_normal.png [2016-06-24 13:42:39] [TEXTURE] data//models/gear/HealingBeam/heal_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-24 13:42:39] ############## DONE IN 10 ms [2016-06-24 13:42:39] ############## LOADING RESOURCE Fabricator [2016-06-24 13:42:39] [SceneParser] now parsing scene: data//models/gear/Fabricator/\AccFabricator [2016-06-24 13:42:39] ... parse Mesh data//models/gear/Fabricator/\AccFabricator.mesh.xml 0 [2016-06-24 13:42:39] [TEXTURE] data//models/gear/Fabricator/accfabricator.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-24 13:42:39] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Fabricator/accfabricator_normal.png [2016-06-24 13:42:39] [TEXTURE] data//models/gear/Fabricator/accfabricator_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-06-24 13:42:39] ############## DONE IN 13 ms [2016-06-24 13:42:39] ############## LOADING RESOURCE Pistol [2016-06-24 13:42:39] [SceneParser] now parsing scene: data//models/gear/Pistol/\AccPistol [2016-06-24 13:42:39] ... parse Mesh data//models/gear/Pistol/\AccPistol.mesh.xml 0 [2016-06-24 13:42:39] [TEXTURE] data//models/gear/Pistol/WeapPistol.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-24 13:42:39] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Pistol/WeapPistol_normal.png [2016-06-24 13:42:39] [TEXTURE] data//models/gear/Pistol/WeapPistol_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-24 13:42:39] ############## DONE IN 7 ms [2016-06-24 13:42:39] ############## LOADING RESOURCE Torch [2016-06-24 13:42:39] [SceneParser] now parsing scene: data//models/gear/Torch/\AccTorch [2016-06-24 13:42:39] ... parse Mesh data//models/gear/Torch/\AccTorch.mesh.xml 0 [2016-06-24 13:42:39] [TEXTURE] data//models/gear/Torch/torch.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-24 13:42:39] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Torch/torch_normal.png [2016-06-24 13:42:39] [TEXTURE] data//models/gear/Torch/torch_em.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-24 13:42:39] ############## DONE IN 11 ms [2016-06-24 13:42:39] ############## LOADING RESOURCE Helmet [2016-06-24 13:42:39] [SceneParser] now parsing scene: data//models/gear/Helmet/\AccHelmet [2016-06-24 13:42:39] ... parse Mesh data//models/gear/Helmet/\AccHelmet.mesh.xml 0 [2016-06-24 13:42:39] [TEXTURE] data//models/gear/Helmet/playerhelm.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-24 13:42:39] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Helmet/playerhelm_normal.png [2016-06-24 13:42:39] [TEXTURE] data//models/gear/Helmet/playerhelm_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-24 13:42:39] ############## DONE IN 14 ms [2016-06-24 13:42:39] ############## LOADING RESOURCE MarkerBeam [2016-06-24 13:42:39] [SceneParser] now parsing scene: data//models/gear/MarkerBeam/\AccMarkerBeam [2016-06-24 13:42:39] ... parse Mesh data//models/gear/MarkerBeam/\AccMarkerBeam.mesh.xml 0 [2016-06-24 13:42:39] [TEXTURE] data//models/gear/MarkerBeam/marker.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-24 13:42:39] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/MarkerBeam/marker_normal.png [2016-06-24 13:42:39] [TEXTURE] data//models/gear/MarkerBeam/marker_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-24 13:42:39] ############## DONE IN 9 ms [2016-06-24 13:42:39] ############## LOADING RESOURCE GrappleBeam [2016-06-24 13:42:39] [SceneParser] now parsing scene: data//models/gear/GrappleBeam/\AccGrappleBeam [2016-06-24 13:42:39] ... parse Mesh data//models/gear/GrappleBeam/\AccGrappleBeam.mesh.xml 0 [2016-06-24 13:42:39] [TEXTURE] data//models/gear/GrappleBeam/grapplebeam.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-24 13:42:39] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/GrappleBeam/grapplebeam_normal.png [2016-06-24 13:42:39] [TEXTURE] data//models/gear/GrappleBeam/grapplebeam_em.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-24 13:42:39] ############## DONE IN 32 ms [2016-06-24 13:42:39] ############## LOADING RESOURCE Capsule [2016-06-24 13:42:39] [SceneParser] now parsing scene: data//models/lod/Capsule/\Capsule [2016-06-24 13:42:39] ... parse Mesh data//models/lod/Capsule/\Capsule.mesh.xml 0 [2016-06-24 13:42:39] ############## DONE IN 3 ms [2016-06-24 13:42:39] ############## LOADING RESOURCE SphereLod [2016-06-24 13:42:39] [SceneParser] now parsing scene: data//models/lod/Sphere/\Sphere [2016-06-24 13:42:39] ... parse Mesh data//models/lod/Sphere/\Sphere.mesh.xml 0 [2016-06-24 13:42:39] [UTIL] native buffer fetch took 409 ms; invoked GC: true; new size 34560; index: 8 [2016-06-24 13:42:39] [UTIL] native buffer fetch took 282 ms; invoked GC: true; new size 23040; index: 9 [2016-06-24 13:42:39] [UNIVERSE] WARNING: Sector UPDATE took 289; sectors updated: 27 [2016-06-24 13:42:39] [SERVER][UPDATE] WARNING: UNIVERSE update took 290 [2016-06-24 13:42:39] [TEXTURE] data//models/lod/Sphere/marble-seamless-texture.png LOAD TAKEN: stream: 0 ms; data: 7 ms; create: 0 ms [2016-06-24 13:42:39] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Sphere/marble-seamless-texture_normal.png [2016-06-24 13:42:39] ############## DONE IN 729 ms [2016-06-24 13:42:39] ############## LOADING RESOURCE Pipe [2016-06-24 13:42:39] [SceneParser] now parsing scene: data//models/lod/Pipe/\Pipe [2016-06-24 13:42:39] ... parse Mesh data//models/lod/Pipe/\Pipe.mesh.xml 0 [2016-06-24 13:42:40] [TEXTURE] data//models/lod/Pipe/Pipe.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-06-24 13:42:40] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Pipe/Pipe_normal.png [2016-06-24 13:42:40] ############## DONE IN 7 ms [2016-06-24 13:42:40] ############## LOADING RESOURCE Console1 [2016-06-24 13:42:40] [SceneParser] now parsing scene: data//models/lod/Console1/\Console1 [2016-06-24 13:42:40] ... parse Mesh data//models/lod/Console1/\Console1.mesh.xml 0 [2016-06-24 13:42:40] [TEXTURE] data//models/lod/Console1/console.png LOAD TAKEN: stream: 0 ms; data: 10 ms; create: 1 ms [2016-06-24 13:42:40] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Console1/console_normal.png [2016-06-24 13:42:40] [TEXTURE] data//models/lod/Console1/console_em.png LOAD TAKEN: stream: 1 ms; data: 4 ms; create: 0 ms [2016-06-24 13:42:40] ############## DONE IN 20 ms [2016-06-24 13:42:40] ############## LOADING RESOURCE Konata [2016-06-24 13:42:40] [SceneParser] now parsing scene: data//models/character/\konata [2016-06-24 13:42:40] ... parse Mesh data//models/character/\Character.mesh.xml 0 [2016-06-24 13:42:40] [TEXTURE] data//models/character/uvw.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 1 ms [2016-06-24 13:42:40] [WARNING][ResourceLoader] File Does Not exist: data/models/character/uvw_normal.png [2016-06-24 13:42:40] ############## DONE IN 91 ms [2016-06-24 13:42:40] ############## LOADING RESOURCE PlayerMdl [2016-06-24 13:42:40] [SceneParser] now parsing scene: data//models/character/\PlayerMdl [2016-06-24 13:42:40] ... parse Mesh data//models/character/\PlayerMdl.mesh.xml 0 [2016-06-24 13:42:40] [TEXTURE] data//models/character/playertex.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-06-24 13:42:40] [WARNING][ResourceLoader] File Does Not exist: data/models/character/playertex_normal.png [2016-06-24 13:42:40] [TEXTURE] data//models/character/playertex_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-06-24 13:42:40] ############## DONE IN 218 ms [2016-06-24 13:42:40] ############## LOADING RESOURCE HoppyLegs [2016-06-24 13:42:40] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 1 ms [2016-06-24 13:42:40] [SceneParser] now parsing scene: data//models/character/\hoppy_legs [2016-06-24 13:42:40] ... parse Mesh data//models/character/\MdlLegs.mesh.xml 0 [2016-06-24 13:42:40] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-06-24 13:42:40] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2016-06-24 13:42:40] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 1 ms [2016-06-24 13:42:40] ############## DONE IN 26 ms [2016-06-24 13:42:40] ############## LOADING RESOURCE HoppyBody [2016-06-24 13:42:40] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 1 ms [2016-06-24 13:42:40] [SceneParser] now parsing scene: data//models/character/\hoppy_body [2016-06-24 13:42:40] ... parse Mesh data//models/character/\MdlBody.mesh.xml 0 [2016-06-24 13:42:40] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-06-24 13:42:40] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2016-06-24 13:42:40] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-06-24 13:42:40] ############## DONE IN 26 ms [2016-06-24 13:42:40] ############## LOADING RESOURCE LegsArag [2016-06-24 13:42:40] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-24 13:42:40] [SceneParser] now parsing scene: data//models/character/\FaunQuadAracLegs [2016-06-24 13:42:40] ... parse Mesh data//models/character/\AracLeg.mesh.xml 0 [2016-06-24 13:42:40] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-24 13:42:40] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadLegsTex01_normal.png [2016-06-24 13:42:40] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-24 13:42:40] ############## DONE IN 37 ms [2016-06-24 13:42:40] ############## LOADING RESOURCE TorsoShell [2016-06-24 13:42:40] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-24 13:42:40] [SceneParser] now parsing scene: data//models/character/\FaunQuadBodyShell [2016-06-24 13:42:40] ... parse Mesh data//models/character/\FaunQBodyTorso.mesh.xml 0 [2016-06-24 13:42:40] [TEXTURE] data//models/character/QuadTorsoTex01.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-06-24 13:42:40] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadTorsoTex01_normal.png [2016-06-24 13:42:40] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-24 13:42:40] ############## DONE IN 13 ms [2016-06-24 13:42:40] ############## LOADING RESOURCE Explision [2016-06-24 13:42:40] ############## DONE IN 12 ms [2016-06-24 13:42:40] ############## LOADING RESOURCE CubeMesh [2016-06-24 13:42:40] ############## DONE IN 1 ms [2016-06-24 13:42:40] ############## LOADING RESOURCE NoiseVolume [2016-06-24 13:42:40] [UTIL] native buffer fetch took 378 ms; invoked GC: true; new size 2097280; index: 0 [2016-06-24 13:42:40] ############## DONE IN 379 ms [2016-06-24 13:42:40] ############## LOADING RESOURCE marple [2016-06-24 13:42:40] [TEXTURE] data/textures/marble-seamless-texture.png LOAD TAKEN: stream: 0 ms; data: 7 ms; create: 1 ms [2016-06-24 13:42:40] ############## DONE IN 8 ms [2016-06-24 13:42:40] ############## LOADING RESOURCE LavaTex [2016-06-24 13:42:40] [TEXTURE] data/textures/lava.png LOAD TAKEN: stream: 0 ms; data: 13 ms; create: 1 ms [2016-06-24 13:42:40] ############## DONE IN 14 ms [2016-06-24 13:42:40] ############## LOADING RESOURCE ExplosionData [2016-06-24 13:42:40] ############## DONE IN 6 ms [2016-06-24 13:42:40] ############## LOADING RESOURCE SimpeStarField [2016-06-24 13:42:40] [TEXTURE] data/textures/simplestarfield.png LOAD TAKEN: stream: 0 ms; data: 9 ms; create: 0 ms [2016-06-24 13:42:40] ############## DONE IN 10 ms [2016-06-24 13:42:40] ############## LOADING RESOURCE Effects [2016-06-24 13:42:40] [RESOURCE] Loading effects [2016-06-24 13:42:40] [TEXTURE] data/effects/dudvmap.jpg LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-24 13:42:41] [TEXTURE] creation took: convert: 44; data: 0; make: 0 [2016-06-24 13:42:41] [TEXTURE] data/effects/noise.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-24 13:42:41] [RESOURCE] Loading effects done [2016-06-24 13:42:41] ############## DONE IN 60 ms [2016-06-24 13:42:41] ############## LOADING RESOURCE TradingSkins [2016-06-24 13:42:41] [TEXTURE] C:\Users\Nick\Desktop\StarMade\data\textures\skins\traid00_main_diff.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 0 ms [2016-06-24 13:42:41] [TEXTURE] C:\Users\Nick\Desktop\StarMade\data\textures\skins\traid00_main_em.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-06-24 13:42:41] [TEXTURE] C:\Users\Nick\Desktop\StarMade\data\textures\skins\traid00_helmet_diff.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-24 13:42:41] [TEXTURE] C:\Users\Nick\Desktop\StarMade\data\textures\skins\traid00_helmet_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-06-24 13:42:41] ############## DONE IN 7 ms [2016-06-24 13:42:41] ############## LOADING RESOURCE SkyTexturefalse [2016-06-24 13:42:41] [RESOURCE] Loading background [2016-06-24 13:42:41] [RESOURCE] Loading background DONE [2016-06-24 13:42:41] ############## DONE IN 66 ms [2016-06-24 13:42:41] ############## LOADING RESOURCE Occlusionfalse [2016-06-24 13:42:41] ############## DONE IN 0 ms [2016-06-24 13:42:41] ############## LOADING RESOURCE Extract_Textures [2016-06-24 13:42:41] [TEXTURELOADER] Checking if textures exist: true [2016-06-24 13:42:41] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Default\128\overlays.png ... [2016-06-24 13:42:41] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Default\128\t000.png ... [2016-06-24 13:42:41] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Default\128\t000_NRM.png ... [2016-06-24 13:42:41] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Default\128\t000_NRM.tga ... [2016-06-24 13:42:41] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Default\128\t001.png ... [2016-06-24 13:42:41] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Default\128\t001_NRM.png ... [2016-06-24 13:42:41] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Default\128\t001_NRM.tga ... [2016-06-24 13:42:41] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Default\128\t002.png ... [2016-06-24 13:42:41] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Default\128\t002_NRM.png ... [2016-06-24 13:42:41] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Default\128\t002_NRM.tga ... [2016-06-24 13:42:41] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Default\256\overlays.png ... [2016-06-24 13:42:41] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Default\256\t000.png ... [2016-06-24 13:42:41] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Default\256\t000_NRM.png ... [2016-06-24 13:42:41] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Default\256\t000_NRM.tga ... [2016-06-24 13:42:41] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Default\256\t001.png ... [2016-06-24 13:42:42] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Default\256\t001_NRM.png ... [2016-06-24 13:42:42] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Default\256\t001_NRM.tga ... [2016-06-24 13:42:42] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Default\256\t002.png ... [2016-06-24 13:42:42] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Default\256\t002_NRM.png ... [2016-06-24 13:42:42] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Default\256\t002_NRM.tga ... [2016-06-24 13:42:42] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Default\64\overlays.png ... [2016-06-24 13:42:42] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Default\64\t000.png ... [2016-06-24 13:42:42] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Default\64\t000_NRM.png ... [2016-06-24 13:42:42] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Default\64\t000_NRM.tga ... [2016-06-24 13:42:42] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Default\64\t001.png ... [2016-06-24 13:42:42] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Default\64\t001_NRM.png ... [2016-06-24 13:42:42] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Default\64\t001_NRM.tga ... [2016-06-24 13:42:42] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Default\64\t002.png ... [2016-06-24 13:42:42] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Default\64\t002_NRM.png ... [2016-06-24 13:42:42] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Default\64\t002_NRM.tga ... [2016-06-24 13:42:42] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\lava.png ... [2016-06-24 13:42:42] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Pixel\64\overlays.png ... [2016-06-24 13:42:42] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Pixel\64\t000.png ... [2016-06-24 13:42:42] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Pixel\64\t000_NRM.png ... [2016-06-24 13:42:42] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Pixel\64\t000_NRM.tga ... [2016-06-24 13:42:42] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Pixel\64\t001.png ... [2016-06-24 13:42:43] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Pixel\64\t001_NRM.png ... [2016-06-24 13:42:43] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Pixel\64\t001_NRM.tga ... [2016-06-24 13:42:43] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Pixel\64\t002.png ... [2016-06-24 13:42:43] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Pixel\64\t002_NRM.png ... [2016-06-24 13:42:43] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\Pixel\64\t002_NRM.tga ... [2016-06-24 13:42:43] [RESOURCE] Extracting C:\Users\Nick\Desktop\StarMade\.\data\textures\block\shield_tex.png ... [2016-06-24 13:42:43] ############## DONE IN 1949 ms [2016-06-24 13:42:43] ############## LOADING RESOURCE Defaultdata\.\textures\block\Default256 [2016-06-24 13:42:43] [RESOURCE] Loading cube textures [2016-06-24 13:42:43] [SERVERPROCESSOR][WARNING} PING timeout warning. resending ping to RegisteredClient: Anubis_Evo (1) connected: true Retries left: 12; socket connected: true; socket closed: false; inputShutdown: false; outputShutdown: false; ProcessorID: 0 [2016-06-24 13:42:43] [SERVERPROCESSOR][WARNING} PING has been resent to RegisteredClient: Anubis_Evo (1) connected: true [2016-06-24 13:42:44] [TEXTURE] data/./textures/block/Default/256/t000.png LOAD TAKEN: stream: 0 ms; data: 988 ms; create: 33 ms [2016-06-24 13:42:44] [TEXTURE] data/./textures/block/Default/256/t001.png LOAD TAKEN: stream: 0 ms; data: 635 ms; create: 28 ms [2016-06-24 13:42:44] RETRY STATUS: Retries: 11; waiting for pong true (1466793764884/1466793773883); ProcessorID: 0 [2016-06-24 13:42:45] [TEXTURE] data/./textures/block/Default/256/t002.png LOAD TAKEN: stream: 0 ms; data: 349 ms; create: 44 ms [2016-06-24 13:42:45] [TEXTURE] ./customBlockTextures/256/custom.png LOAD TAKEN: stream: 0 ms; data: 184 ms; create: 27 ms [2016-06-24 13:42:45] [TEXTURE] data/./textures/block/Default/256/overlays.png LOAD TAKEN: stream: 1 ms; data: 210 ms; create: 27 ms [2016-06-24 13:42:45] [TEXTURE] data/./textures/block/Default/64/t000.png LOAD TAKEN: stream: 0 ms; data: 47 ms; create: 2 ms [2016-06-24 13:42:45] [TEXTURE] data/./textures/block/Default/64/t001.png LOAD TAKEN: stream: 0 ms; data: 45 ms; create: 2 ms [2016-06-24 13:42:45] [TEXTURE] data/./textures/block/Default/64/t002.png LOAD TAKEN: stream: 1 ms; data: 23 ms; create: 1 ms [2016-06-24 13:42:45] [TEXTURE] ./customBlockTextures/64/custom.png LOAD TAKEN: stream: 1 ms; data: 12 ms; create: 2 ms [2016-06-24 13:42:45] [TEXTURE] data/./textures/block/Default/64/overlays.png LOAD TAKEN: stream: 0 ms; data: 13 ms; create: 2 ms [2016-06-24 13:42:45] [RESOURCE] Loading cube textures DONE [2016-06-24 13:42:45] ############## DONE IN 2681 ms [2016-06-24 13:42:45] ############## LOADING RESOURCE Defaultdata\.\textures\block\Default256normal [2016-06-24 13:42:45] RETRY STATUS: Retries: 11; waiting for pong true (1466793765884/1466793773883); ProcessorID: 0 [2016-06-24 13:42:46] [TEXTURE] data/./textures/block/Default/256/t000_NRM.tga LOAD TAKEN: stream: 1 ms; data: 521 ms; create: 29 ms [2016-06-24 13:42:46] RETRY STATUS: Retries: 11; waiting for pong true (1466793766884/1466793773883); ProcessorID: 0 [2016-06-24 13:42:47] [TEXTURE] data/./textures/block/Default/256/t001_NRM.tga LOAD TAKEN: stream: 0 ms; data: 926 ms; create: 27 ms [2016-06-24 13:42:47] RETRY STATUS: Retries: 11; waiting for pong true (1466793767884/1466793773883); ProcessorID: 0 [2016-06-24 13:42:47] [TEXTURE] data/./textures/block/Default/256/t002_NRM.tga LOAD TAKEN: stream: 119 ms; data: 436 ms; create: 28 ms [2016-06-24 13:42:48] [TEXTURE] ./customBlockTextures/256/custom_NRM.png LOAD TAKEN: stream: 0 ms; data: 141 ms; create: 24 ms [2016-06-24 13:42:48] [RESOURCE] emission texture present: true [2016-06-24 13:42:48] [TEXTURE] data/./textures/block/Default/64/t000_NRM.tga LOAD TAKEN: stream: 0 ms; data: 54 ms; create: 2 ms [2016-06-24 13:42:48] [TEXTURE] data/./textures/block/Default/64/t001_NRM.tga LOAD TAKEN: stream: 1 ms; data: 62 ms; create: 2 ms [2016-06-24 13:42:48] [TEXTURE] data/./textures/block/Default/64/t002_NRM.tga LOAD TAKEN: stream: 0 ms; data: 62 ms; create: 1 ms [2016-06-24 13:42:48] [TEXTURE] ./customBlockTextures/64/custom_NRM.png LOAD TAKEN: stream: 0 ms; data: 9 ms; create: 1 ms [2016-06-24 13:42:48] ############## DONE IN 2554 ms [2016-06-24 13:42:48] ############## LOADING RESOURCE Advanced Building Tutorial_full [2016-06-24 13:42:48] [TEXTURE] C:\Users\Nick\Desktop\StarMade\.\data\tutorial\Advanced Building Tutorial\full.png LOAD TAKEN: stream: 1 ms; data: 4 ms; create: 0 ms [2016-06-24 13:42:48] ############## DONE IN 5 ms [2016-06-24 13:42:48] ############## LOADING RESOURCE Crafting Tutorial_factoryExp [2016-06-24 13:42:48] [TEXTURE] C:\Users\Nick\Desktop\StarMade\.\data\tutorial\Crafting Tutorial\factoryExp.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 0 ms [2016-06-24 13:42:48] ############## DONE IN 5 ms [2016-06-24 13:42:48] ############## LOADING RESOURCE Crafting Tutorial_powerRecipe [2016-06-24 13:42:48] [TEXTURE] C:\Users\Nick\Desktop\StarMade\.\data\tutorial\Crafting Tutorial\powerRecipe.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 1 ms [2016-06-24 13:42:48] ############## DONE IN 4 ms [2016-06-24 13:42:48] ############## LOADING RESOURCE Weapon System Tutorial_combinationtable [2016-06-24 13:42:48] [TEXTURE] C:\Users\Nick\Desktop\StarMade\.\data\tutorial\Weapon System Tutorial\combinationtable.png LOAD TAKEN: stream: 0 ms; data: 5 ms; create: 1 ms [2016-06-24 13:42:48] ############## DONE IN 6 ms [2016-06-24 13:42:48] [GLFRAME] Content has been loaded [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSolid.vert.glsl; data//shader/cube/selectionSolid.frag.glsl [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/transporter/transporter.vert.glsl; data//shader/transporter/transporter.frag.glsl [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/texture/wrap.vert.glsl; data//shader/texture/wrap.frag.glsl [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/shadow/view_vertex.glsl; data//shader/shadow/view_fragment.glsl [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/shadowcube.vsh; data//shader/cube/quads13/shadowcube.fsh [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/shadowcube.vsh; data//shader/cube/quads13/shadowcube.fsh [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-24 13:42:48] RETRY STATUS: Retries: 11; waiting for pong true (1466793768884/1466793773883); ProcessorID: 0 [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-24 13:42:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-24 13:42:49] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-24 13:42:49] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-24 13:42:49] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-24 13:42:49] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-24 13:42:49] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-24 13:42:49] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-24 13:42:49] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-24 13:42:49] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-24 13:42:49] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-24 13:42:49] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-24 13:42:49] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-24 13:42:49] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-24 13:42:49] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-24 13:42:49] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-24 13:42:49] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-24 13:42:49] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-24 13:42:49] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-24 13:42:49] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-24 13:42:49] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube.frag.glsl [2016-06-24 13:42:49] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube-shadow.frag.glsl [2016-06-24 13:42:49] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube.frag.glsl [2016-06-24 13:42:49] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube.frag.glsl [2016-06-24 13:42:49] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shard/shard.vert.glsl; data//shader/cube/shard/shard.frag.glsl [2016-06-24 13:42:49] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shieldCube/shieldcube-3rd.vsh; data//shader/cube/shieldCube/shieldcube.fsh [2016-06-24 13:42:49] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/jumpCube/jumpcube.vsh; data//shader/cube/jumpCube/jumpcube.fsh [2016-06-24 13:42:49] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cubemap.vsh; data//shader/cubemap.fsh [2016-06-24 13:42:49] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom1.frag.glsl [2016-06-24 13:42:49] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom2.frag.glsl [2016-06-24 13:42:49] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom3.frag.glsl [2016-06-24 13:42:49] RETRY STATUS: Retries: 11; waiting for pong true (1466793769885/1466793773883); ProcessorID: 0 [2016-06-24 13:42:49] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom4.frag.glsl [2016-06-24 13:42:50] [FrameBuffer] creating frame buffer 1920 / 1001 [2016-06-24 13:42:50] [FrameBuffer] initializing frame buffer textures [2016-06-24 13:42:50] [FrameBuffer] creating frame buffer 1920 / 1001 [2016-06-24 13:42:50] [FrameBuffer] initializing frame buffer textures [2016-06-24 13:42:50] [FrameBuffer] creating frame buffer 1920 / 1001 [2016-06-24 13:42:50] [FrameBuffer] initializing frame buffer textures [2016-06-24 13:42:50] [FrameBuffer] creating frame buffer 960 / 500 [2016-06-24 13:42:50] [FrameBuffer] initializing frame buffer textures [2016-06-24 13:42:50] [UNIVERSE] creation time: 202 ms [2016-06-24 13:42:50] [UNIVERSE] NPC NODES: [(-4, 0, 1), (0, -3, 3), (-16, -1, 6), (5, 2, 7), (19, 0, 15), (3, 1, 12)] [2016-06-24 13:42:50] [CLIENT] creating galaxy (0, 0, 0); Stars: 3044; created in: 205ms [2016-06-24 13:42:50] [CLIENT][STARSKY] reloading stars [2016-06-24 13:42:50] [CLIENT] Stars: NEW SYSTEM: (-2147483648, -2147483648, -2147483648) [2016-06-24 13:42:50] [TEXTURE] data/./effects/noise.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-24 13:42:50] [SHADER] validate: current FBO: 1 [2016-06-24 13:42:50] [GRAPHICS] TRY USING VBO MAPPED BUFFER: true [2016-06-24 13:42:50] [SHADER] validate: current FBO: 1 [2016-06-24 13:42:50] [SHADER] validate: current FBO: 1 [2016-06-24 13:42:50] [BG] updating field [2016-06-24 13:42:50] [STARFIELD] RECRATING WITH RESOLUTION: 2048 [2016-06-24 13:42:50] [FrameBuffer] creating frame buffer 2048 / 2048 [2016-06-24 13:42:50] [FrameBuffer] initializing frame buffer textures [2016-06-24 13:42:50] [FrameBuffer] creating frame buffer 2048 / 2048 [2016-06-24 13:42:50] [FrameBuffer] initializing frame buffer textures [2016-06-24 13:42:50] [SHADER] validate: current FBO: 6 [2016-06-24 13:42:50] [CLIENT][BACKGROUND] generating background took: 3ms [2016-06-24 13:42:50] [SHADER] validate: current FBO: 3 [2016-06-24 13:42:50] [SHADER] validate: current FBO: 4 [2016-06-24 13:42:50] [SHADER] validate: current FBO: 4 [2016-06-24 13:42:50] [SHADER] validate: current FBO: 4 [2016-06-24 13:42:50] [SHADER] validate: current FBO: 4 [2016-06-24 13:42:50] [SHADER] validate: current FBO: 4 [2016-06-24 13:42:50] [SHADER] validate: current FBO: 5 [2016-06-24 13:42:50] BLOOM SHADER INITIALIZING!!! [2016-06-24 13:42:50] [FrameBuffer] creating frame buffer 960 / 500 [2016-06-24 13:42:50] [FrameBuffer] initializing frame buffer textures [2016-06-24 13:42:50] [FrameBuffer] creating frame buffer 960 / 500 [2016-06-24 13:42:50] [FrameBuffer] initializing frame buffer textures [2016-06-24 13:42:50] BLOOM SHADER INITIALIZING!!! [2016-06-24 13:42:50] [FrameBuffer] creating frame buffer 960 / 500 [2016-06-24 13:42:50] [FrameBuffer] initializing frame buffer textures [2016-06-24 13:42:50] [FrameBuffer] creating frame buffer 960 / 500 [2016-06-24 13:42:50] [FrameBuffer] initializing frame buffer textures [2016-06-24 13:42:50] [SHADER] validate: current FBO: 8 [2016-06-24 13:42:50] [SHADER] validate: current FBO: 9 [2016-06-24 13:42:50] [SHADER] validate: current FBO: 0 [2016-06-24 13:42:50] [SHADER] validate: current FBO: 0 [2016-06-24 13:42:50] [CLIENT][SOUND] Sound Volume Changed to 0.4 (current background lvl: 0.18) [2016-06-24 13:42:50] [SOUND] flag settings changed! [2016-06-24 13:42:50] [CLIENT] FORMATING: [[SERVER]: Anubis_Evo has joined the game.]; type: String [2016-06-24 13:42:50] [CLIENT][CHAT] [message] [SERVER]: Anubis_Evo has joined the game. [2016-06-24 13:42:50] [CLIENT] UPDATING SECTOR FOR AICharacter[(ENTITY_CREATURE_1438126680615_0)(A. Trader, the 4197431580537901556th)(7)] FROM -2 TO 3 [2016-06-24 13:42:50] Client(1) [GRAVITY] AICharacter[(ENTITY_CREATURE_1438126680615_0)(A. Trader, the 4197431580537901556th)(7)] RECEIVED REMOTE GRAVITY: 4 --- (0.0, -9.89, 0.0) [2016-06-24 13:42:50] AICharacter[(ENTITY_CREATURE_1438126680615_0)(A. Trader, the 4197431580537901556th)(7)] GRAVITY UPDATE:::::: GRAV[ENTITY_SHOP_1438126653387(4); (0.0, 0.0, 0.0)] [2016-06-24 13:42:50] [GRAVITY] AICharacter[(ENTITY_CREATURE_1438126680615_0)(A. Trader, the 4197431580537901556th)(7)] FLAG changed gravity on Client(1) Shop(4) -> (0.0, -9.89, 0.0) [2016-06-24 13:42:50] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1438126680615_0)(A. Trader, the 4197431580537901556th)(7)] Client(1) starting gravity change: (1.4648259, -6.63913, 2.0000002) [2016-06-24 13:42:50] Client(1)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1438126680615_0)(A. Trader, the 4197431580537901556th)(7)] INITIALIZING GRAVITY FOR Shop(4) [2016-06-24 13:42:50] [PLAYERCHARACTER] Client(1) of AICharacter[(ENTITY_CREATURE_1438126680615_0)(A. Trader, the 4197431580537901556th)(7)] gravity to: TOP [2016-06-24 13:42:50] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1438126680615_0)(A. Trader, the 4197431580537901556th)(7)] Client(1) starting gravity change DONE: source: Shop(4) origin: (1.4648259, -6.63913, 2.0000002) [2016-06-24 13:42:50] [CREATURE] Client(1) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1438126680615_0)(A. Trader, the 4197431580537901556th)(7)] FROM null to Shop(4) on Client(1) [2016-06-24 13:42:50] [CLIENT][TEXTURE][SYNCHRONIZER] ADDED TO UPDATE QUEUE: PlS[Anubis_Evo ; id(2)(1)f(0)] for PlS[Anubis_Evo ; id(2)(1)f(0)] [2016-06-24 13:42:50] [SERVER][WARNING] Recovered Ping for RegisteredClient: Anubis_Evo (1) connected: true; Retries left: 11; retries resetting [2016-06-24 13:42:50] [CHAT] Server(0) initializing data from network object 34 [2016-06-24 13:42:50] [DRAWER][WARNING] update took 19 ms [2016-06-24 13:42:50] [SERVER] Sending all available channels to PlS[Anubis_Evo ; id(2)(1)f(0)]; total existing: 1 [2016-06-24 13:42:50] [SERVER] Sending available channel to PlS[Anubis_Evo ; id(2)(1)f(0)]: all [2016-06-24 13:42:50] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-06-24 13:42:50] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-06-24 13:42:50] [SHADER] validate: current FBO: 1 [2016-06-24 13:42:50] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-06-24 13:42:50] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-06-24 13:42:50] [SHADER] validate: current FBO: 1 [2016-06-24 13:42:50] [SHADER] validate: current FBO: 4 [2016-06-24 13:42:50] [SHADER] validate: current FBO: 4 [2016-06-24 13:42:50] [CLIENT][TEXTURE-SYNCH] requesting tex synch of PlS[Anubis_Evo ; id(2)(1)f(0)] [2016-06-24 13:42:50] [SERVER][PLAYERMESSAGE] received message request from PlS[Anubis_Evo ; id(2)(1)f(0)] for 10 messages [2016-06-24 13:42:50] [DB] loading messages set from 1466793770898 for receiver anubis_evo: SELECT SENDER, RECEIVER, TOPIC, MESSAGE, SENT, READ FROM PLAYER_MESSAGES WHERE RECEIVER = 'anubis_evo' AND SENT < 1466793770898 ORDER BY SENT DESC LIMIT 10; [2016-06-24 13:42:50] [CLIENT] stars recreating from changed system; last (-2147483648, -2147483648, -2147483648); new (0, 0, 0) [2016-06-24 13:42:50] [CLIENT][STARSKY] reloading stars [2016-06-24 13:42:50] [CLIENT] Stars: NEW SYSTEM: (0, 0, 0) [2016-06-24 13:42:50] [SHADER] validate: current FBO: 4 [2016-06-24 13:42:50] [CLIENT] Client received new channel: all; creating... [2016-06-24 13:42:50] [CLIENT] Client received existing channel mod: all; CREATE [2016-06-24 13:42:50] [CLIENT] WARNING: member in channel: all already existed [2016-06-24 13:42:50] [CLIENT] successfully rejoined all; opening chat: false [2016-06-24 13:42:50] [SKIN] USING DEFAULT FOR PLAYER PlS[Anubis_Evo ; id(2)(1)f(0)] [2016-06-24 13:42:50] [SKIN] REMOVING TMP PATH: C:\Users\Nick\Desktop\StarMade\.\texTmp [2016-06-24 13:42:50] [CLIENT] RECEIVED INITIAL INVETORY LIST FOR Ship[Space Plane_1466280700412](6) [2016-06-24 13:42:51] USE BUFFER RANGE: true [2016-06-24 13:42:52] Server(0) Ship[Space Plane_1466280700412](6) CANNOT ACTIVATE: 0 / 1::: {188025215723700234} [2016-06-24 13:42:52] Server(0) Ship[Space Plane_1466280700412](6) CANNOT ACTIVATE: 0 / 1::: {187743745042022408} [2016-06-24 13:42:52] Server(0) Ship[Space Plane_1466280700412](6) CANNOT ACTIVATE: 0 / 1::: {187743745042022408} [2016-06-24 13:42:52] Server(0) Ship[Space Plane_1466280700412](6) CANNOT ACTIVATE: 0 / 3::: {187743745042153480, 115123205345574922, 16044022133424135} [2016-06-24 13:42:52] [SERVER] Ship[Space Plane_1466280700412](6) Failed Activating 4 Blocks [2016-06-24 13:42:52] FILL row#0 (count: 4): 0; volume: 0.0 [2016-06-24 13:42:52] FILL row#0 (count: 4): 0; volume: -500.0 [2016-06-24 13:42:52] FILL row#0 (count: 7): 0; volume: -900.0 [2016-06-24 13:42:52] FILL row#1 (count: 2): 4; volume: -1600.0 [2016-06-24 13:42:52] FILL row#2 (count: 1): 4; volume: -1800.0 [2016-06-24 13:42:52] FILL row#0 (count: 1): 0; volume: -1900.0 [2016-06-24 13:42:52] FILL row#1 (count: 1): 4; volume: -2000.0 [2016-06-24 13:42:52] FILL row#0 (count: 4): 0; volume: -2100.0 [2016-06-24 13:42:52] FILL row#0 (count: 4): 0; volume: -2500.0 [2016-06-24 13:42:52] FILL row#0 (count: 4): 0; volume: -2900.0 [2016-06-24 13:42:52] FILL row#0 (count: 4): 0; volume: -3300.0 [2016-06-24 13:42:52] FILL row#0 (count: 3): 0; volume: -3700.0 [2016-06-24 13:42:52] FILL row#0 (count: 1): 0; volume: -4000.0 [2016-06-24 13:42:52] FILL row#0 (count: 4): 0; volume: -4100.0 [2016-06-24 13:42:52] FILL row#0 (count: 4): 0; volume: -4500.0 [2016-06-24 13:42:52] FILL row#0 (count: 4): 0; volume: -4900.0 [2016-06-24 13:42:52] FILL row#0 (count: 4): 0; volume: -5300.0 [2016-06-24 13:42:52] FILL row#0 (count: 2): 0; volume: -5700.0 [2016-06-24 13:42:52] FILL row#1 (count: 1): 4; volume: -5900.0 [2016-06-24 13:42:52] [CLIENT][PlayerInput] successfully deactivated obfuscated.ag@11f0a5a1 [2016-06-24 13:42:52] [SERVER][SPAWN] SPAWNING NEW CHARACTER FOR PlS[Anubis_Evo ; id(2)(1)f(0)] [2016-06-24 13:42:52] [SERVER][SPAWN] PlS[Anubis_Evo ; id(2)(1)f(0)]; Relative: Ship[Space Plane_1466280700412](6) -> (1106.1476, 201.44391, 390.1031); objOrigin: (1106.1476, 201.44391, 390.1031) [2016-06-24 13:42:52] [SERVER][SPAWN] Gravity object to use for PlS[Anubis_Evo ; id(2)(1)f(0)] set to: ENTITY_SHIP_Space Plane_1466280700412 [2016-06-24 13:42:52] [SERVER][PlayerCharacter] Server(0) Set initial transform to (1106.1476, 201.44391, 390.1031) [2016-06-24 13:42:52] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Ship[Space Plane_1466280700412](6) [2016-06-24 13:42:52] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] Server(0) SOURCE CHANGE null -> Ship[Space Plane_1466280700412](6) [2016-06-24 13:42:52] [SIMPLETRANSFORMABLE] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] gravity change sent [2016-06-24 13:42:52] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] changed gravity on Server(0) Ship[Space Plane_1466280700412](6) -> (0.0, 0.0, 0.0) [2016-06-24 13:42:52] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] Server(0) starting gravity change: (1106.1476, 201.44391, 390.1031) [2016-06-24 13:42:52] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] INITIALIZING GRAVITY FOR Ship[Space Plane_1466280700412](6) [2016-06-24 13:42:52] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-06-24 13:42:52] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] Server(0) starting gravity change DONE: source: Ship[Space Plane_1466280700412](6) origin: (1106.1476, 201.44391, 390.1031) [2016-06-24 13:42:52] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] FROM -2 TO 5 [2016-06-24 13:42:52] [CLIENT]: PlS[Anubis_Evo ; id(2)(1)f(0)] request control: null -> PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] [2016-06-24 13:42:52] [CLIENT] client spawned character and player: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)]; PlS[Anubis_Evo ; id(2)(1)f(0)] [2016-06-24 13:42:52] Client(1) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] RECEIVED REMOTE GRAVITY: 6 --- (0.0, 0.0, 0.0) [2016-06-24 13:42:52] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] GRAVITY UPDATE:::::: GRAV[ENTITY_SHIP_Space Plane_1466280700412(6); (0.0, 0.0, 0.0)] [2016-06-24 13:42:52] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] FLAG changed gravity on Client(1) Ship[Space Plane_1466280700412](6) -> (0.0, 0.0, 0.0) [2016-06-24 13:42:52] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] Client(1) starting gravity change: (1106.1476, 201.44391, 390.1031) [2016-06-24 13:42:52] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] INITIALIZING GRAVITY FOR Ship[Space Plane_1466280700412](6) [2016-06-24 13:42:52] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-06-24 13:42:52] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] Client(1) starting gravity change DONE: source: Ship[Space Plane_1466280700412](6) origin: (1106.1476, 201.44391, 390.1031) [2016-06-24 13:42:52] [CONTROLLERSTATE] INCOMING REQUEST (NT) Server(0); PlS[Anubis_Evo ; id(2)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=-1, toId=133, hideExitedObject=false, fromParam=(0, 0, 0), toParam=(0, 0, 0)] [2016-06-24 13:42:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-06-24 13:42:52] [CONTROLLER][ADD-UNIT] (Server(0)): PlS[Anubis_Evo ; id(2)(1)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] [2016-06-24 13:42:52] [CONTROLLERSTATE] INCOMING REQUEST (NT) Client(1); PlS[Anubis_Evo ; id(2)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=-1, toId=133, hideExitedObject=false, fromParam=(0, 0, 0), toParam=(0, 0, 0)] [2016-06-24 13:42:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-06-24 13:42:52] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] Server(0) starting gravity change: (1106.1453, 201.63458, 389.36868) [2016-06-24 13:42:52] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] INITIALIZING GRAVITY FOR Ship[Space Plane_1466280700412](6) [2016-06-24 13:42:52] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-06-24 13:42:52] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] Server(0) starting gravity change DONE: source: Ship[Space Plane_1466280700412](6) origin: (1106.1453, 201.63458, 389.36868) [2016-06-24 13:42:52] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] FLAG changed gravity on Server(0) Ship[Space Plane_1466280700412](6) -> (0.0, 0.0, 0.0) [2016-06-24 13:42:52] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] Server(0) starting gravity change: (1106.1453, 201.63458, 389.36868) [2016-06-24 13:42:52] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] INITIALIZING GRAVITY FOR Ship[Space Plane_1466280700412](6) [2016-06-24 13:42:52] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-06-24 13:42:52] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] Server(0) starting gravity change DONE: source: Ship[Space Plane_1466280700412](6) origin: (1106.1453, 201.63458, 389.36868) [2016-06-24 13:42:52] [SHADER] validate: current FBO: 1 [2016-06-24 13:42:52] [SHADER] validate: current FBO: 0 [2016-06-24 13:42:52] [CLIENT] REQUESTING SYSTEM: (0, 0, 0) [2016-06-24 13:42:52] [CLIENT][SPAWN] Spawned on object: Ship[Space Plane_1466280700412](6); (1106.1476, 201.44391, 390.1031), local (0.0, 0.0, 0.0) -> (1106.1476, 201.44391, 390.1031) [2016-06-24 13:42:52] [CLIENT][BUILDTOOLS] Reset area placement [2016-06-24 13:42:52] BACKGROUND SOUND: 0.14; 0.35; 0.4 [2016-06-24 13:42:52] [CONTROLLER][ADD-UNIT] (Client(1)): PlS[Anubis_Evo ; id(2)(1)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] [2016-06-24 13:42:52] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)]; at: (1106.1476, 201.44391, 390.1031) [2016-06-24 13:42:52] [CLIENT] WARNING: UPDATE OF (OTHER) PlS[Anubis_Evo ; id(2)(1)f(0)] took 75 [2016-06-24 13:42:52] [CLIENT-CONTROLLER][WARNING] state update took 131ms [2016-06-24 13:42:52] [SERVER][GALAXY] REQUESTING SYSTEM (0, 0, 0); exists in DB: true; TIME: 1ms: GalaxyRequestAndAwnser [ownerUID=null, factionUID=0, secX=3, secY=2, secZ=2, networkObjectOnServer=NetworkObject(NetworkClientChannel; 0)] [2016-06-24 13:42:52] [CLIENT][BUILDTOOLS] Reset area placement [2016-06-24 13:42:52] [SERVER][GALAXY] SENDING SYSTEM BACK TO CLIENT: 3, 2, 2 [2016-06-24 13:42:52] DRAWING TIME OF 54 elements: 228(228.00851); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-06-24 13:42:53] [WARPOUT] took up from current grav up (0.0, 1.0, 0.0) [2016-06-24 13:42:53] [KINEMATIC] Client(1) WARPING OUT OF COLLISION START for PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)]: FROM (1106.1476, 201.44391, 390.1031); (1106.1476, 201.44391, 390.1031) [2016-06-24 13:42:53] [WARPING OT OF COLLISION][CHECK_SINGLE] HIT -> cannot spawn here!! (1106.1476, 201.44391, 390.1031) [2016-06-24 13:42:53] [WARPING OT OF COLLISION][CHECK_SINGLE] HIT -> cannot spawn here!! (1106.1476, 202.44391, 390.1031) [2016-06-24 13:42:53] [WARPING OT OF COLLISION][CHECK WARP] NOHIT -> can spawn here!! (1106.1476, 201.44391, 389.1031); Client(1) [2016-06-24 13:42:53] [PLAYERCHARACTER][ONPHYSICSADD][Client(1)] WARPING OUT OF COLLISION: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)]: (1106.1476, 201.44391, 390.1031) -> (1106.1476, 201.44391, 389.1031) [2016-06-24 13:42:53] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (1106.1476, 201.44391, 390.1031) TO (1106.1476, 201.44391, 389.1031) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] [2016-06-24 13:42:53] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] Client(1) starting gravity change: (1106.1476, 201.44391, 389.1031) [2016-06-24 13:42:53] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] INITIALIZING GRAVITY FOR Ship[Space Plane_1466280700412](6) [2016-06-24 13:42:53] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-06-24 13:42:53] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] Client(1) starting gravity change DONE: source: Ship[Space Plane_1466280700412](6) origin: (1106.1476, 201.44391, 389.1031) [2016-06-24 13:42:53] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] FLAG changed gravity on Client(1) Ship[Space Plane_1466280700412](6) -> (0.0, 0.0, 0.0) [2016-06-24 13:42:53] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] Client(1) starting gravity change: (1106.1476, 201.44391, 389.1031) [2016-06-24 13:42:53] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] INITIALIZING GRAVITY FOR Ship[Space Plane_1466280700412](6) [2016-06-24 13:42:53] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-06-24 13:42:53] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] Client(1) starting gravity change DONE: source: Ship[Space Plane_1466280700412](6) origin: (1106.1476, 201.44391, 389.1031) [2016-06-24 13:42:53] [CLIENT][POPUP] INFO: If you are stuck in a block, press UP. Time left to use this: 8 sec [2016-06-24 13:42:54] DRAWING TIME OF 61 elements: 141(141.03273); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-06-24 13:42:54] [CLIENT][PlayerInput] successfully deactivated obfuscated.fy@f107c50 [2016-06-24 13:42:54] [SHADER] validate: current FBO: 4 [2016-06-24 13:42:54] [SHADER] validate: current FBO: 4 [2016-06-24 13:42:54] [CLIENT][BLOCKORIENTATION] BLOCK ORIENTATION FOR Grey Standard Armor: FRONT [2016-06-24 13:42:56] HIT RESULT near: (8, 8, 8)[Ship Core]o[FRONT][active][250hp][BLOCK], on Ship[Space Plane_1466280700412](6) [2016-06-24 13:42:56] [CLIENT] CHANGED ENTERED: set to: (8, 8, 8)[Ship Core]o[FRONT][active][250hp][BLOCK] [2016-06-24 13:42:56] [CLIENT] Player character enter used [2016-06-24 13:42:56] [CLIENT]: PlS[Anubis_Evo ; id(2)(1)f(0)] request control: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] -> Ship[Space Plane_1466280700412](6) [2016-06-24 13:42:56] [CONTROLLERSTATE] INCOMING REQUEST (NT) Server(0); PlS[Anubis_Evo ; id(2)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=133, toId=6, hideExitedObject=true, fromParam=(0, 0, 0), toParam=(8, 8, 8)] [2016-06-24 13:42:56] [CONTROLLERSTATE][REMOVE-UNIT] Server(0); REMOVING CONTROLLER UNIT FROM PlS[Anubis_Evo ; id(2)(1)f(0)]: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)]; detach pos: (1098.147, 193.71393, 381.10272) [2016-06-24 13:42:56] [PLAYERCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] removed warp token, because character entered structure! [2016-06-24 13:42:56] [CONTROLLER][ADD-UNIT] (Server(0)): PlS[Anubis_Evo ; id(2)(1)f(0)] Added to controllers: Ship[Space Plane_1466280700412](6) [2016-06-24 13:42:56] [CONTROLLERSTATE] INCOMING REQUEST (NT) Client(1); PlS[Anubis_Evo ; id(2)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=133, toId=6, hideExitedObject=true, fromParam=(0, 0, 0), toParam=(8, 8, 8)] [2016-06-24 13:42:56] [CONTROLLERSTATE][REMOVE-UNIT] Client(1); REMOVING CONTROLLER UNIT FROM PlS[Anubis_Evo ; id(2)(1)f(0)]: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)]; detach pos: (1098.147, 193.70027, 381.10272) [2016-06-24 13:42:56] [PLAYERCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Anubis_Evo)(133)] removed warp token, because character entered structure! [2016-06-24 13:42:56] [CONTROLLER][ADD-UNIT] (Client(1)): PlS[Anubis_Evo ; id(2)(1)f(0)] Added to controllers: Ship[Space Plane_1466280700412](6) [2016-06-24 13:42:56] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: Ship[Space Plane_1466280700412](6); at: (1106.1476, 201.44391, 390.1031) [2016-06-24 13:42:56] [SHADER] validate: current FBO: 4 [2016-06-24 13:42:56] [SHADER] validate: current FBO: 4 [2016-06-24 13:42:56] [SHADER] validate: current FBO: 4 [2016-06-24 13:42:56] [SHADER] validate: current FBO: 4 [2016-06-24 13:42:56] DRAWING DEBUG: 5; ; 0; 0; 5; [2016-06-24 13:42:56] [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR [2016-06-24 13:42:56] [SHADER] validate: current FBO: 4 [2016-06-24 13:42:56] [SHADER] validate: current FBO: 4 [2016-06-24 13:42:56] [SHADER] validate: current FBO: 4 [2016-06-24 13:43:00] [SHADER] validate: current FBO: 0 [2016-06-24 13:43:07] NOW GRABBING: UnnamedSceneNode; 0; -1 [2016-06-24 13:43:08] SWITCHING SLOTS: 0, 113 [2016-06-24 13:43:08] [SERVER] execute action: InventoryClientAction [ownInventoryOwnerId=2, ownInventoryPosId=(0, 0, 0), otherInventoryOwnerId=2, otherInventoryPosId=(0, 0, 0), slot=0, otherSlot=113, subSlot=-1, count=9999999] [2016-06-24 13:43:10] NOW GRABBING: UnnamedSceneNode; 0; -1 [2016-06-24 13:43:11] SWITCHING SLOTS: 1, 112 [2016-06-24 13:43:11] [SERVER] execute action: InventoryClientAction [ownInventoryOwnerId=2, ownInventoryPosId=(0, 0, 0), otherInventoryOwnerId=2, otherInventoryPosId=(0, 0, 0), slot=1, otherSlot=112, subSlot=-1, count=9999999] [2016-06-24 13:43:13] [CLIENT][BLOCKORIENTATION] BLOCK ORIENTATION FOR Console One: [WARNING] UNKNOWN SIDE 14 [2016-06-24 13:43:13] DRAWING DEBUG: 140000975; ; 0; 14; 975; [2016-06-24 13:43:21] GL_ERROR: GL_INVALID_OPERATION [2016-06-24 13:43:21] org.schema.schine.graphicsengine.core.GLException: GL_INVALID_OPERATION [2016-06-24 13:43:21] at org.schema.schine.graphicsengine.core.GlUtil.g(SourceFile:1397) [2016-06-24 13:43:21] at obfuscated.gP.a(SourceFile:961) [2016-06-24 13:43:21] at obfuscated.gP.e_(SourceFile:224) [2016-06-24 13:43:21] at obfuscated.hL.e_(SourceFile:583) [2016-06-24 13:43:21] at obfuscated.hm.e(SourceFile:525) [2016-06-24 13:43:21] at obfuscated.hm.b(SourceFile:688) [2016-06-24 13:43:21] at obfuscated.hm.e_(SourceFile:380) [2016-06-24 13:43:21] at obfuscated.avl.g(SourceFile:534) [2016-06-24 13:43:21] at obfuscated.avl.a(SourceFile:674) [2016-06-24 13:43:21] at obfuscated.avr.b(SourceFile:615) [2016-06-24 13:43:21] at obfuscated.P.e(SourceFile:908) [2016-06-24 13:43:21] at org.schema.game.common.Starter.startMainMenu(SourceFile:1148) [2016-06-24 13:43:21] at org.schema.game.common.Starter.main(SourceFile:941) [2016-06-24 13:43:21] org.schema.schine.graphicsengine.core.GLException: GL_INVALID_OPERATION [2016-06-24 13:43:21] at org.schema.schine.graphicsengine.core.GlUtil.g(SourceFile:1397) [2016-06-24 13:43:21] at obfuscated.gP.a(SourceFile:961) [2016-06-24 13:43:21] at obfuscated.gP.e_(SourceFile:224) [2016-06-24 13:43:21] at obfuscated.hL.e_(SourceFile:583) [2016-06-24 13:43:21] at obfuscated.hm.e(SourceFile:525) [2016-06-24 13:43:21] at obfuscated.hm.b(SourceFile:688) [2016-06-24 13:43:21] at obfuscated.hm.e_(SourceFile:380) [2016-06-24 13:43:21] at obfuscated.avl.g(SourceFile:534) [2016-06-24 13:43:21] at obfuscated.avl.a(SourceFile:674) [2016-06-24 13:43:21] at obfuscated.avr.b(SourceFile:615) [2016-06-24 13:43:21] at obfuscated.P.e(SourceFile:908) [2016-06-24 13:43:21] at org.schema.game.common.Starter.startMainMenu(SourceFile:1148) [2016-06-24 13:43:21] at org.schema.game.common.Starter.main(SourceFile:941) [2016-06-24 13:44:21] AGAIN PRINTING STACK TRACE [2016-06-24 13:44:21] org.schema.schine.graphicsengine.core.GLException: GL_INVALID_OPERATION [2016-06-24 13:44:21] at org.schema.schine.graphicsengine.core.GlUtil.g(SourceFile:1397) [2016-06-24 13:44:21] at obfuscated.gP.a(SourceFile:961) [2016-06-24 13:44:21] at obfuscated.gP.e_(SourceFile:224) [2016-06-24 13:44:21] at obfuscated.hL.e_(SourceFile:583) [2016-06-24 13:44:21] at obfuscated.hm.e(SourceFile:525) [2016-06-24 13:44:21] at obfuscated.hm.b(SourceFile:688) [2016-06-24 13:44:21] at obfuscated.hm.e_(SourceFile:380) [2016-06-24 13:44:21] at obfuscated.avl.g(SourceFile:534) [2016-06-24 13:44:21] at obfuscated.avl.a(SourceFile:674) [2016-06-24 13:44:21] at obfuscated.avr.b(SourceFile:615) [2016-06-24 13:44:21] at obfuscated.P.e(SourceFile:908) [2016-06-24 13:44:21] at org.schema.game.common.Starter.startMainMenu(SourceFile:1148) [2016-06-24 13:44:21] at org.schema.game.common.Starter.main(SourceFile:941) [2016-06-24 13:44:21] [GLFrame] (ErrorDialog Chose Exit) Error Message: GL_INVALID_OPERATION [2016-06-24 13:44:21] [CLIENT] CLIENT SHUTDOWN. Dumping client data!