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Mar 17 2016

AndyP edited Tester information (Internal use only) on T1245: Launcher hangs on startup.
Mar 17 2016, 9:39 PM · Starmade
AndyP triaged T1245: Launcher hangs on startup as Normal priority.
Mar 17 2016, 9:37 PM · Starmade
AndyP claimed T1245: Launcher hangs on startup.
Mar 17 2016, 9:37 PM · Starmade
Chandler claimed T1211: AI aim is nearly 100% accurate, regardless of difficulty setting.
Mar 17 2016, 9:06 PM · AI, Starmade
AnimusMontus created T1245: Launcher hangs on startup.
Mar 17 2016, 8:52 PM · Starmade

Mar 16 2016

lancake moved T1186: During carrier recall, drones can dock to the wrong pick up point from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Mar 16 2016, 9:18 PM · Fleets, Starmade
godmars created T1244: Missile Tracking inaccurate vs smaller ships.
Mar 16 2016, 8:49 PM · CBS: Weapons, Starmade
godmars renamed T1169: Fleet ships slow each other down with collision checks while following the flagship from Fleet ships will slow each other down when following the flagship to Fleet ships slow each other down with collision checks while following the flagship.
Mar 16 2016, 8:33 PM · Game Development (Beta), Fleets, Starmade
godmars changed the status of T1169: Fleet ships slow each other down with collision checks while following the flagship from Open to In Queue (Game).

Put together a fleet of 3 and accelerated at 78 m/s, turned around and see the two other ships flying into each other:

Mar 16 2016, 8:30 PM · Game Development (Beta), Fleets, Starmade
AndyP placed T1211: AI aim is nearly 100% accurate, regardless of difficulty setting up for grabs.
Mar 16 2016, 8:25 PM · AI, Starmade
AndyP triaged T1211: AI aim is nearly 100% accurate, regardless of difficulty setting as Normal priority.
Mar 16 2016, 8:25 PM · AI, Starmade
AndyP claimed T1211: AI aim is nearly 100% accurate, regardless of difficulty setting.
Mar 16 2016, 8:25 PM · AI, Starmade
AndyP placed T1211: AI aim is nearly 100% accurate, regardless of difficulty setting up for grabs.

-Validated-

Mar 16 2016, 8:24 PM · AI, Starmade
AndyP moved T1211: AI aim is nearly 100% accurate, regardless of difficulty setting from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Mar 16 2016, 8:24 PM · AI, Starmade
AndyP changed First occurrence (version) from v0.19590 to 0.19590 on T1211: AI aim is nearly 100% accurate, regardless of difficulty setting.
Mar 16 2016, 8:24 PM · AI, Starmade
AndyP claimed T1211: AI aim is nearly 100% accurate, regardless of difficulty setting.
Mar 16 2016, 8:21 PM · AI, Starmade
xarses added a comment to T22: Rail-orientation/type get copied on FALSE signals too.

Current State in: v0.19590
NOT changes a high to low state change
flip flop changes on low to high and high to low
AND gates trigger on low to high
OR gates trigger on low to high
Activation modules trigger on low to high

Mar 16 2016, 5:59 PM · Game Development (Alpha), Logic, Starmade
AndyP edited Tester information (Internal use only) on T551: Turrets are not saved and linked correctly in shipyards.
Mar 16 2016, 4:46 PM · CBS: Shipyards, Starmade
AndyP edited Tester information (Internal use only) on T551: Turrets are not saved and linked correctly in shipyards.
Mar 16 2016, 4:45 PM · CBS: Shipyards, Starmade
AndyP edited Tester information (Internal use only) on T551: Turrets are not saved and linked correctly in shipyards.
Mar 16 2016, 4:45 PM · CBS: Shipyards, Starmade
AndyP edited Steps to reproduce on T551: Turrets are not saved and linked correctly in shipyards.
Mar 16 2016, 4:44 PM · CBS: Shipyards, Starmade
AndyP added a comment to T551: Turrets are not saved and linked correctly in shipyards.

-QA Testing-

Mar 16 2016, 4:39 PM · CBS: Shipyards, Starmade
AndyP claimed T551: Turrets are not saved and linked correctly in shipyards.
Mar 16 2016, 4:31 PM · CBS: Shipyards, Starmade
AndyP changed Affected Gamemode(s) from issuegamemode:sponly to issuegamemode:mponly on T1012: Empty Cargo Modules appear not empty.
Mar 16 2016, 3:48 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP raised the priority of T1012: Empty Cargo Modules appear not empty from Low to High.

Cargo blocks do not seem to update at all anymore.

Mar 16 2016, 3:46 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP edited Tester information (Internal use only) on T612: Ships created in shipyards lose Transporter target.
Mar 16 2016, 3:08 PM · Game Development (Beta), CBS: Shipyards, Starmade
AndyP changed the status of T612: Ships created in shipyards lose Transporter target from Resolved to In Queue (Game).

-QA Testing-

Mar 16 2016, 3:06 PM · Game Development (Beta), CBS: Shipyards, Starmade
AndyP closed T663: Shipyard running out of power causes loss of blocks as Closed.

-QA Testing-

Mar 16 2016, 2:56 PM · CBS: Shipyards, Starmade
AndyP added a comment to T1021: Shipyard pulling extremely inefficient.

-QA Testing- Part 2

Mar 16 2016, 2:08 PM · CBS: Shipyards, Starmade
Ithirahad added a comment to T1169: Fleet ships slow each other down with collision checks while following the flagship.

Yes.

Mar 16 2016, 2:06 PM · Game Development (Beta), Fleets, Starmade
AndyP claimed T612: Ships created in shipyards lose Transporter target.
Mar 16 2016, 9:23 AM · Game Development (Beta), CBS: Shipyards, Starmade
AndyP claimed T663: Shipyard running out of power causes loss of blocks.
Mar 16 2016, 9:07 AM · CBS: Shipyards, Starmade
AndyP closed T608: Falling through rail docked entities after they finish movement as Rejected.

Yeah true, is a bit older that report and some internal optimisation may have fixed it already. Going to close it then.

Mar 16 2016, 8:53 AM · CBS: Rails, Starmade
AndyP added a comment to T724: nvidia 7000 cards not working..

yes, looks like that is the case.

Mar 16 2016, 8:51 AM · Starmade
AndyP closed T675: Multislot ITEM LOST at Ship Deconstruction by Shipyard with Storage as Closed.

-QA Testing- (virtual =))

Mar 16 2016, 8:49 AM · CBS: Shipyards, Starmade
AndyP added a comment to T1153: Turrets with switched axis design (up/down 1st, left/right 2nd) clip into their parent when moving up/down.

Old dockers will be removed shortly, they cause a lot of issues to keep them working at all.

Mar 16 2016, 8:48 AM · Game Development (Beta), CBS: Rails, Starmade
godmars added a comment to T1169: Fleet ships slow each other down with collision checks while following the flagship.

I was able to reproduce but its not something consistent from what I can see. Were you flying the flagship yourself?

Mar 16 2016, 2:54 AM · Game Development (Beta), Fleets, Starmade
godmars moved T1169: Fleet ships slow each other down with collision checks while following the flagship from Open / Validated to Feedback on the Issue Navigation board.
Mar 16 2016, 2:16 AM · Game Development (Beta), Fleets, Starmade

Mar 15 2016

lancake updated subscribers of T883: Forcefield Slabs Lighting is Fullbright and Uncolored.
Mar 15 2016, 11:40 PM · Textures, Starmade
SmilingDemon closed T534: F5-screenshots of galaxy map appear with background transparent as Closed.

Tested on 2 more AMD Cards now.

Mar 15 2016, 5:17 PM · Galaxy Map, Starmade
SmilingDemon added a comment to T1243: Shipyard will not finalize construction if any resources are greater than 100%..

This is a part of the problems reported in T1021

Mar 15 2016, 4:01 PM · CBS: Shipyards, Starmade
SmilingDemon merged task T1243: Shipyard will not finalize construction if any resources are greater than 100%. into T1021: Shipyard pulling extremely inefficient.
Mar 15 2016, 4:01 PM · CBS: Shipyards, Starmade
SmilingDemon updated subscribers of T1021: Shipyard pulling extremely inefficient.
Mar 15 2016, 4:01 PM · CBS: Shipyards, Starmade
SmilingDemon triaged T1243: Shipyard will not finalize construction if any resources are greater than 100%. as Normal priority.
Mar 15 2016, 4:01 PM · CBS: Shipyards, Starmade
SmilingDemon claimed T1243: Shipyard will not finalize construction if any resources are greater than 100%..
Mar 15 2016, 4:00 PM · CBS: Shipyards, Starmade
Keptick added a comment to T763: Mip mapping broken.

Turning on AA breaks mipmapping. With AA off the mipmapping is acceptable, but when it's on it gets just as bad if not worse than the initial screenshots I posted.

Mar 15 2016, 3:11 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake closed T1098: The launcher should disregard all malformed buildindex entries as Closed.
Mar 15 2016, 1:25 PM · Starmade
lancake edited Tester information (Internal use only) on T846: In game can't show full-width characters (Chinese, Japanese, Korean) But it works in setup window.
Mar 15 2016, 1:24 PM · Translations, Starmade
lancake changed the status of T846: In game can't show full-width characters (Chinese, Japanese, Korean) But it works in setup window from Resolved to In Queue (Game).

Supposedly you can't type chinese/japanese in the chat box (no idea about other input fields)

Mar 15 2016, 1:24 PM · Translations, Starmade
lancake changed Last tested (version) from 0.19537 (Dev) to 0.19604 (Dev) on T1001: "get blocks" menu of block storage item doesn't catch enter correctly.
Mar 15 2016, 12:59 PM · GUI/HUD, Starmade
lancake closed T1001: "get blocks" menu of block storage item doesn't catch enter correctly as Closed.

-QA Testing-

Mar 15 2016, 12:59 PM · GUI/HUD, Starmade
lancake changed Last tested (version) from 0.19439 (Dev) to 0.19604 (Dev) on T28: Faction restriction does not apply for chests.
Mar 15 2016, 12:55 PM · CBS: Functional, Starmade
lancake closed T28: Faction restriction does not apply for chests as Closed.

The original issue is fixed, might want to improve the permission system a bit more at a later stage though.

Mar 15 2016, 12:54 PM · CBS: Functional, Starmade
lancake closed T87: NoSlotFreeException Issues, Factory production losing product/raw material as Closed.

Closing

Mar 15 2016, 12:49 PM · Engine, Starmade
lancake changed the status of T1231: Add registry status indicator to launcher from Open to In Queue (Launcher).
Mar 15 2016, 12:41 PM · Feature, Launcher Development, Starmade
lancake moved T1231: Add registry status indicator to launcher from New / Unconfirmed to Confirmed on the Issue Navigation board.
Mar 15 2016, 12:40 PM · Feature, Launcher Development, Starmade
lancake triaged T1231: Add registry status indicator to launcher as Normal priority.
Mar 15 2016, 12:40 PM · Feature, Launcher Development, Starmade
lancake reassigned T534: F5-screenshots of galaxy map appear with background transparent from lancake to SmilingDemon.
Mar 15 2016, 12:37 PM · Galaxy Map, Starmade
lancake claimed T1231: Add registry status indicator to launcher.

Agreed, some information regarding registry issues, or a more clear message when you fail to connect to the registry should help a lot.

Mar 15 2016, 12:36 PM · Feature, Launcher Development, Starmade
lancake closed T689: Tab + F6 causes nullpointer when in build mode as Closed.
Mar 15 2016, 12:33 PM · Engine, Starmade
lancake added a comment to T689: Tab + F6 causes nullpointer when in build mode.

-QA Testing-

Mar 15 2016, 12:33 PM · Engine, Starmade
lancake moved T689: Tab + F6 causes nullpointer when in build mode from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Mar 15 2016, 12:33 PM · Engine, Starmade
lancake closed T714: Game complains inventory is full in creative mode as Closed.

Closing

Mar 15 2016, 12:27 PM · Engine, Starmade
lancake changed Affected Gamemode(s) from issuegamemode:sponly to issuegamemode:spmp on T534: F5-screenshots of galaxy map appear with background transparent.
Mar 15 2016, 12:12 PM · Galaxy Map, Starmade
lancake added a comment to T534: F5-screenshots of galaxy map appear with background transparent.

It's fixed for an Nvidia GPU but might be different for AMD, waiting for confirmation.

Mar 15 2016, 12:12 PM · Galaxy Map, Starmade
lancake set Last tested (version) to 0.19604 (Dev) on T733: creative mode hotbar doesn't allow you to remove items.
Mar 15 2016, 12:06 PM · GUI/HUD, Feature, Starmade
lancake closed T733: creative mode hotbar doesn't allow you to remove items as Closed.

-QA Testing-

Mar 15 2016, 12:06 PM · GUI/HUD, Feature, Starmade
lancake moved T733: creative mode hotbar doesn't allow you to remove items from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Mar 15 2016, 12:05 PM · GUI/HUD, Feature, Starmade
Comr4de added a comment to T1235: unloaded fleets don't move to loaded sectors.

I don't have access to that?

Mar 15 2016, 6:15 AM · Fleets, Starmade
ca2longoria created T1243: Shipyard will not finalize construction if any resources are greater than 100%..
Mar 15 2016, 1:23 AM · CBS: Shipyards, Starmade
lancake changed the status of T1242: fleet mining orbit range is too large from Open to In Queue (Game).

-Confirmed-

Mar 15 2016, 12:18 AM · Fleets, Starmade
lancake claimed T1242: fleet mining orbit range is too large.
Mar 15 2016, 12:17 AM · Fleets, Starmade
lancake moved T1242: fleet mining orbit range is too large from New / Unconfirmed to Confirmed on the Issue Navigation board.
Mar 15 2016, 12:17 AM · Fleets, Starmade
lancake created T1242: fleet mining orbit range is too large.
Mar 15 2016, 12:17 AM · Fleets, Starmade
jstenholt added a comment to T1237: Rail Speed Controller Does Not Remember Setting on Startup.

Alright, glad to see somebody else found this, but the way I tried to search for it didn't reveal T19. I know this can be avoided using orientation, but I still felt like I should have reported it.

Mar 15 2016, 12:12 AM · CBS: Rails, Starmade
lancake changed the status of T1234: Fleet mining doesn't stop when cargo is full from Open to In Queue (Game).
Mar 15 2016, 12:01 AM · Fleets, Starmade
lancake added a comment to T1234: Fleet mining doesn't stop when cargo is full.

A salvager drone shouldn't even attempt salvaging if it isn't hooked up to cargo (chest). And also give some notification if that's the case, that pop up red text over factories that run out of power could be used here, but instead it pops up over the salvage module?

Mar 15 2016, 12:01 AM · Fleets, Starmade
lancake moved T1234: Fleet mining doesn't stop when cargo is full from Open / Validated to Confirmed on the Issue Navigation board.
Mar 15 2016, 12:01 AM · Fleets, Starmade
lancake updated the task description for T1234: Fleet mining doesn't stop when cargo is full.
Mar 15 2016, 12:01 AM · Fleets, Starmade

Mar 14 2016

lancake changed the status of T1239: Fleet mining doesn't move on to other asteroids from Open to In Queue (Game).
Mar 14 2016, 11:53 PM · Fleets, Starmade
lancake moved T1239: Fleet mining doesn't move on to other asteroids from Open / Validated to Confirmed on the Issue Navigation board.
Mar 14 2016, 11:53 PM · Fleets, Starmade
lancake set Task Type to issuetype:bug on T1239: Fleet mining doesn't move on to other asteroids.
Mar 14 2016, 11:53 PM · Fleets, Starmade
lancake added a comment to T1239: Fleet mining doesn't move on to other asteroids.

Managed to get them to mine by just leaving the sector and coming back, leaving the sector with the flag ship and coming back worked too.
They mine 1 asteroid and then they stop till you reset that queue.

Mar 14 2016, 11:53 PM · Fleets, Starmade
lancake changed the status of T1241: fleet mining has drones fire backwards from Open to In Queue (Game).
Mar 14 2016, 11:44 PM · Fleets, Starmade
lancake moved T1241: fleet mining has drones fire backwards from New / Unconfirmed to Confirmed on the Issue Navigation board.
Mar 14 2016, 11:44 PM · Fleets, Starmade
lancake set Task Type to issuetype:bug on T1241: fleet mining has drones fire backwards.
Mar 14 2016, 11:42 PM · Fleets, Starmade
lancake added a comment to T1241: fleet mining has drones fire backwards.

-Confirmed-

Mar 14 2016, 11:41 PM · Fleets, Starmade
lancake created T1241: fleet mining has drones fire backwards.
Mar 14 2016, 11:40 PM · Fleets, Starmade
lancake updated the task description for T1240: fleet mining uses focused salvagers.
Mar 14 2016, 11:39 PM · Fleets, Starmade
lancake changed the status of T1240: fleet mining uses focused salvagers from Open to In Queue (Game).
Mar 14 2016, 11:34 PM · Fleets, Starmade
lancake moved T1240: fleet mining uses focused salvagers from New / Unconfirmed to Confirmed on the Issue Navigation board.
Mar 14 2016, 11:34 PM · Fleets, Starmade
lancake claimed T1240: fleet mining uses focused salvagers.

-Confirmed-

Mar 14 2016, 11:33 PM · Fleets, Starmade
lancake created T1240: fleet mining uses focused salvagers.
Mar 14 2016, 11:33 PM · Fleets, Starmade
Keptick added a comment to T1232: Recall to Carrier Ships, try to collision avoid pickup rails.

If your drones are docking backwards, then putting the rail docker on the very back end of the drone, with nothing sticking out past it, might help. That way the rail docker gets in range of the docking point before the drones collision box does.
You can also change your fleet to idle mode just before your drones reach the docking points and they will drift into position.

Mar 14 2016, 11:22 PM · Fleets, Starmade
Kingofanime added a comment to T1232: Recall to Carrier Ships, try to collision avoid pickup rails.

If your drones are docking backwards, then putting the rail docker on the very back end of the drone, with nothing sticking out past it, might help. That way the rail docker gets in range of the docking point before the drones collision box does.

Mar 14 2016, 10:33 PM · Fleets, Starmade
Keptick added a comment to T1232: Recall to Carrier Ships, try to collision avoid pickup rails.

I tried to stick the pickup point/rails outside of the ship's bounding box like @lancake suggested. Didn't work... Changing the orientation of the docked on the drone also doesn't make a difference FYI.

Mar 14 2016, 9:53 PM · Fleets, Starmade
lancake changed Last tested (version) from 0.19602 (Dev) to 0.19604 (Dev) on T27: Invisibility mode ship issues.
Mar 14 2016, 3:10 PM · Engine, Starmade
lancake closed T27: Invisibility mode ship issues as Closed.

-QA Testing-

Mar 14 2016, 3:09 PM · Engine, Starmade
Inspired2150 added a comment to T1238: carrier recall drones unable to redock properly and get stuck in a loop caused by non physical rails .

This is true even when the pickup block is much more accessible. Ships are unable to dock no matter the size/position of rail unless they get lucky and dock thanks to the inertia.

Mar 14 2016, 3:06 PM · Fleets, Starmade
lancake changed Last tested (version) from 0.19602 (Dev) to 0.19604 (Dev) on T72: shop prices display prices incorrectly.
Mar 14 2016, 3:03 PM · GUI/HUD, Starmade