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Mar 14 2016

lancake closed T72: shop prices display prices incorrectly as Closed.

-QA Testing-

Mar 14 2016, 3:03 PM · GUI/HUD, Starmade
Inspired2150 added a comment to T1239: Fleet mining doesn't move on to other asteroids.

Giving new orders to mine doesn't work.
Removing ship and adding it back to the fleet, then ordering it to mine does not work.
Making a new ship, adding it to a fleet and giving it order to mine does not work.
Restarting the server and repeating all of the above does not work.

Mar 14 2016, 2:55 PM · Fleets, Starmade
lancake edited Tester information (Internal use only) on T1215: Entities undocking fully or partially after log back in..
Mar 14 2016, 2:42 PM · Engine, Starmade
lancake changed the status of T1041: multislots item share the same block information from Resolved to In Queue (Game).

-QA Testing-

Mar 14 2016, 2:38 PM · Game Development (Alpha), GUI/HUD, Starmade
lancake moved T1239: Fleet mining doesn't move on to other asteroids from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Mar 14 2016, 2:32 PM · Fleets, Starmade
lancake created T1239: Fleet mining doesn't move on to other asteroids.
Mar 14 2016, 2:31 PM · Fleets, Starmade
lancake renamed T1234: Fleet mining doesn't stop when cargo is full from Mining Command Issues to Fleet mining doesn't stop when cargo is full.
Mar 14 2016, 2:30 PM · Fleets, Starmade
lancake moved T1234: Fleet mining doesn't stop when cargo is full from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Mar 14 2016, 2:22 PM · Fleets, Starmade
lancake triaged T1234: Fleet mining doesn't stop when cargo is full as Pre-Release Quality Assurance priority.
Mar 14 2016, 2:21 PM · Fleets, Starmade
lancake claimed T1234: Fleet mining doesn't stop when cargo is full.

Going to split this one up in multiple tasks though, after I've checked it out.

Mar 14 2016, 2:19 PM · Fleets, Starmade
godmars claimed T1169: Fleet ships slow each other down with collision checks while following the flagship.

I don't think this is an issue anymore? Will double check...

Mar 14 2016, 2:18 PM · Game Development (Beta), Fleets, Starmade
lancake moved T1235: unloaded fleets don't move to loaded sectors from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Mar 14 2016, 2:16 PM · Fleets, Starmade
lancake renamed T1235: unloaded fleets don't move to loaded sectors from Fleets aren't good at following orders. to unloaded fleets don't move to loaded sectors.
Mar 14 2016, 2:16 PM · Fleets, Starmade
lancake claimed T1235: unloaded fleets don't move to loaded sectors.

Might be related to T1218, didn't notice this particular issue back in the dev builds before release but I'll check it out.

Mar 14 2016, 2:15 PM · Fleets, Starmade
lancake merged task T1237: Rail Speed Controller Does Not Remember Setting on Startup into T19: Stopped rails/rotators will move when sector is loaded.
Mar 14 2016, 2:14 PM · CBS: Rails, Starmade
lancake updated subscribers of T19: Stopped rails/rotators will move when sector is loaded.
Mar 14 2016, 2:14 PM · CBS: Rails, Starmade
lancake triaged T1237: Rail Speed Controller Does Not Remember Setting on Startup as Normal priority.
Mar 14 2016, 2:14 PM · CBS: Rails, Starmade
lancake claimed T1237: Rail Speed Controller Does Not Remember Setting on Startup.
Mar 14 2016, 2:13 PM · CBS: Rails, Starmade
lancake added a comment to T1237: Rail Speed Controller Does Not Remember Setting on Startup.

This is a duplicate of T19, merging this one.

Mar 14 2016, 2:13 PM · CBS: Rails, Starmade
lancake moved T1230: Cannons and Other Weapons Stop Doing Damage to Detached Entities from Open / Validated to Feedback on the Issue Navigation board.
Mar 14 2016, 2:06 PM · CBS: Weapons, Starmade
lancake triaged T1230: Cannons and Other Weapons Stop Doing Damage to Detached Entities as Normal priority.
Mar 14 2016, 2:06 PM · CBS: Weapons, Starmade
lancake moved T1230: Cannons and Other Weapons Stop Doing Damage to Detached Entities from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Mar 14 2016, 2:05 PM · CBS: Weapons, Starmade
lancake claimed T1230: Cannons and Other Weapons Stop Doing Damage to Detached Entities.

I believe this is a SP only issue, we had reports about that in the past but might the same cause. Doing feedback in SMD thread

Mar 14 2016, 2:05 PM · CBS: Weapons, Starmade
lancake changed the status of T1238: carrier recall drones unable to redock properly and get stuck in a loop caused by non physical rails from Open to In Queue (Game).
Mar 14 2016, 2:01 PM · Fleets, Starmade
lancake moved T1238: carrier recall drones unable to redock properly and get stuck in a loop caused by non physical rails from New / Unconfirmed to Confirmed on the Issue Navigation board.
Mar 14 2016, 2:01 PM · Fleets, Starmade
lancake claimed T1238: carrier recall drones unable to redock properly and get stuck in a loop caused by non physical rails .
Mar 14 2016, 2:01 PM · Fleets, Starmade
lancake created T1238: carrier recall drones unable to redock properly and get stuck in a loop caused by non physical rails .
Mar 14 2016, 2:01 PM · Fleets, Starmade
lancake edited Steps to reproduce on T1215: Entities undocking fully or partially after log back in..
Mar 14 2016, 1:31 PM · Engine, Starmade
lancake changed the status of T1215: Entities undocking fully or partially after log back in. from Resolved to In Queue (Game).

-QA Testing-

Mar 14 2016, 1:30 PM · Engine, Starmade
lancake changed Last tested (version) from 0.19564 (Dev) to 0.19604 (Dev) on T1152: typos and oddities in fleet GUI.
Mar 14 2016, 1:13 PM · Fleets, Starmade
lancake changed the status of T1152: typos and oddities in fleet GUI from Resolved to In Queue (Game).

-QA Testing-

Mar 14 2016, 1:12 PM · Fleets, Starmade
lancake changed Last tested (version) from 0.1958 (Dev) to 0.19604 (Dev) on T1199: Nullpointer when opening map after deleting a fleet.
Mar 14 2016, 1:04 PM · Fleets, Starmade
lancake closed T1199: Nullpointer when opening map after deleting a fleet as Closed.

-QA Testing-

Mar 14 2016, 1:04 PM · Fleets, Starmade
lancake changed Last tested (version) from 0.1958 (Dev) to 0.19604 (Dev) on T1201: textures don't get extracted.
Mar 14 2016, 1:03 PM · Textures, Starmade
lancake closed T1201: textures don't get extracted as Closed.

-QA Testing-

Mar 14 2016, 1:03 PM · Textures, Starmade
jstenholt created T1237: Rail Speed Controller Does Not Remember Setting on Startup.
Mar 14 2016, 3:57 AM · CBS: Rails, Starmade

Mar 13 2016

lancake moved T1216: Sectors loading in very slowly from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Mar 13 2016, 8:35 PM · Engine (Data), Starmade
lancake added a comment to T1216: Sectors loading in very slowly.

This appears to be fixed completely, can't reproduce anymore even multiple large ships and stations.
Going to leave it open for a while to see if it pops up again.

Mar 13 2016, 8:35 PM · Engine (Data), Starmade
lancake added a comment to T1215: Entities undocking fully or partially after log back in..
Mar 13 2016, 8:34 PM · Engine, Starmade
StormWing0 added a comment to T1234: Fleet mining doesn't stop when cargo is full.

Also noticed something a while ago, mining ships are mining backwards. O_o Will have to mess with this a tad more but the ships I was using weren't mining facing the right way.

Mar 13 2016, 6:02 PM · Fleets, Starmade
stylemistake renamed T1236: Game crashes when entering the ship core. from Game crashes when entering the created core. to Game crashes when entering the ship core..
Mar 13 2016, 4:02 PM · Engine, Starmade
stylemistake created T1236: Game crashes when entering the ship core..
Mar 13 2016, 3:46 PM · Engine, Starmade
Comr4de created T1235: unloaded fleets don't move to loaded sectors.
Mar 13 2016, 6:08 AM · Fleets, Starmade
MDJinRoh added a comment to T1215: Entities undocking fully or partially after log back in..

Hi there
Tried to report the bug , but was somehow overhelmed to create a report here on this side.
so here is the Bug, cause somehow it´s cause of the same problem i guess. Sry when my english is bad , it´s not my first language. and i am not very good in explaining things :/ Hope you understand me still.

Mar 13 2016, 5:02 AM · Engine, Starmade
StormWing0 created T1234: Fleet mining doesn't stop when cargo is full.
Mar 13 2016, 3:52 AM · Fleets, Starmade

Mar 12 2016

schema changed the status of T1216: Sectors loading in very slowly from In Queue (Game) to Resolved.
Mar 12 2016, 9:01 PM · Engine (Data), Starmade
lancake raised the priority of T1216: Sectors loading in very slowly from Urgent to Release Blocker.
Mar 12 2016, 8:10 PM · Engine (Data), Starmade
lancake edited Steps to reproduce on T1216: Sectors loading in very slowly.
Mar 12 2016, 8:10 PM · Engine (Data), Starmade
lancake changed the status of T1216: Sectors loading in very slowly from Open to In Queue (Game).

Can be reproduce by spawning in multiple (big?) ships in succession. The 1st one should load fully and at a decent speed. The 2nd and 3rd one will most likely load a part of it and then grind to a slow crawl, sometimes they just stop loading completely.

Mar 12 2016, 8:09 PM · Engine (Data), Starmade
lancake moved T1216: Sectors loading in very slowly from Open / Validated to Confirmed on the Issue Navigation board.
Mar 12 2016, 8:07 PM · Engine (Data), Starmade
lancake edited Steps to reproduce on T1226: Cannot modify rotational thrust using out-of-ship thrust menu as astronaut.
Mar 12 2016, 8:05 PM · GUI/HUD, Starmade
lancake changed the status of T1226: Cannot modify rotational thrust using out-of-ship thrust menu as astronaut from Open to In Queue (Game).

Shows you N/A if you're trying to use the thrust menu as an astronaut (pressing R on a thruster).

Mar 12 2016, 8:04 PM · GUI/HUD, Starmade
lancake moved T1226: Cannot modify rotational thrust using out-of-ship thrust menu as astronaut from Open / Validated to Confirmed on the Issue Navigation board.
Mar 12 2016, 8:03 PM · GUI/HUD, Starmade
lancake moved T1226: Cannot modify rotational thrust using out-of-ship thrust menu as astronaut from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Mar 12 2016, 8:02 PM · GUI/HUD, Starmade
lancake added a comment to T1226: Cannot modify rotational thrust using out-of-ship thrust menu as astronaut.

Thought it was T1142 that popped up again, but that one is fixed. It only shows N/A when you're an astronaut and try to use the thrust menu that way.

Mar 12 2016, 8:01 PM · GUI/HUD, Starmade
lancake renamed T1226: Cannot modify rotational thrust using out-of-ship thrust menu as astronaut from Cannot modify rotational thrust using out-of-ship thrust menu to Cannot modify rotational thrust using out-of-ship thrust menu as astronaut.
Mar 12 2016, 8:01 PM · GUI/HUD, Starmade
lancake claimed T1226: Cannot modify rotational thrust using out-of-ship thrust menu as astronaut.
Mar 12 2016, 7:59 PM · GUI/HUD, Starmade
lancake renamed T1078: "Inherit Thrusters from docked" incorrect from "Inherit Thrusters from docked" incorretc to "Inherit Thrusters from docked" incorrect .
Mar 12 2016, 7:57 PM · Starmade
lancake triaged T1232: Recall to Carrier Ships, try to collision avoid pickup rails as High priority.
Mar 12 2016, 7:51 PM · Fleets, Starmade
lancake moved T1232: Recall to Carrier Ships, try to collision avoid pickup rails from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Mar 12 2016, 7:51 PM · Fleets, Starmade
lancake updated subscribers of T1232: Recall to Carrier Ships, try to collision avoid pickup rails.
Mar 12 2016, 7:51 PM · Fleets, Starmade
lancake merged task T1223: Fleet AI doesn't use pickup points properly into T1232: Recall to Carrier Ships, try to collision avoid pickup rails.
Mar 12 2016, 7:51 PM · Starmade
lancake triaged T1223: Fleet AI doesn't use pickup points properly as High priority.
Mar 12 2016, 7:51 PM · Starmade
lancake claimed T1223: Fleet AI doesn't use pickup points properly.

Caused by collision checks, sometimes it can dock depending on angle and speed but usually it gets stuck in a loop like you noticed. Going to merge this one in another task

Mar 12 2016, 7:50 PM · Starmade
lancake claimed T1232: Recall to Carrier Ships, try to collision avoid pickup rails.

Yeah we noticed a similar issue with other setups. Got another older report that seems to suffer from the same issue but I'll merge that one in here, this one is more complete.

Mar 12 2016, 7:49 PM · Fleets, Starmade
lancake moved T1221: fleet on sentry or defend doesn't fight back if enemy is out of weapon range from Feedback to Open / Validated on the Issue Navigation board.
Mar 12 2016, 7:47 PM · Fleets, Starmade
lancake added a comment to T1221: fleet on sentry or defend doesn't fight back if enemy is out of weapon range.

Thanks for the feedback, will check that out as soon as I can use the test server again.

Mar 12 2016, 7:47 PM · Fleets, Starmade
lancake moved T1229: Renaming a fleet ship doesn't update name immediately in fleet list from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Mar 12 2016, 7:46 PM · Game Development (Beta), Fleets, Starmade
lancake triaged T1229: Renaming a fleet ship doesn't update name immediately in fleet list as Low priority.
Mar 12 2016, 7:46 PM · Game Development (Beta), Fleets, Starmade
lancake claimed T1229: Renaming a fleet ship doesn't update name immediately in fleet list.
Mar 12 2016, 7:43 PM · Game Development (Beta), Fleets, Starmade
lancake added a comment to T1229: Renaming a fleet ship doesn't update name immediately in fleet list.

Thanks for checking it out yourself, so it seems it just doesn't update it immediately but still tries to use the renamed name.

Mar 12 2016, 7:43 PM · Game Development (Beta), Fleets, Starmade
lancake changed the status of T1215: Entities undocking fully or partially after log back in. from In Queue (Game) to Resolved.
Mar 12 2016, 7:42 PM · Engine, Starmade
lancake changed the status of T1215: Entities undocking fully or partially after log back in. from Open to In Queue (Game).
Mar 12 2016, 7:42 PM · Engine, Starmade
lancake moved T1215: Entities undocking fully or partially after log back in. from New / Unconfirmed to Confirmed on the Issue Navigation board.
Mar 12 2016, 7:41 PM · Engine, Starmade
lancake added a comment to T1215: Entities undocking fully or partially after log back in..

Ah forgot to put this one in queue, should be fixed in 0.19602.

Mar 12 2016, 7:41 PM · Engine, Starmade
lancake merged task T1233: split stack placing into inventories causing nullpointer into T1041: multislots item share the same block information .
Mar 12 2016, 7:05 PM · GUI/HUD, Starmade
lancake updated subscribers of T1041: multislots item share the same block information .
Mar 12 2016, 7:05 PM · Game Development (Alpha), GUI/HUD, Starmade
lancake triaged T1233: split stack placing into inventories causing nullpointer as High priority.
Mar 12 2016, 7:05 PM · GUI/HUD, Starmade
lancake claimed T1233: split stack placing into inventories causing nullpointer.

Result of a fix for T1041, wasn't properly QA tested so reopening it and merging this one.

Mar 12 2016, 7:04 PM · GUI/HUD, Starmade
lancake added a comment to T1041: multislots item share the same block information .

Reopening, there's a nullpointer caused by selecting an empty space. Should be fixed in 0.19604

Mar 12 2016, 7:04 PM · Game Development (Alpha), GUI/HUD, Starmade
lancake reopened T1041: multislots item share the same block information as "Resolved".
Mar 12 2016, 7:03 PM · Game Development (Alpha), GUI/HUD, Starmade
lancake changed Last tested (version) from 0.19602 (Dev) to 0.19603 (Dev) on T75: 0 damage weapons still hurt astronauts.
Mar 12 2016, 6:54 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake changed the status of T75: 0 damage weapons still hurt astronauts from Resolved to In Queue (Game).

-QA Testing-

Mar 12 2016, 6:54 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake changed Last tested (version) from 0.19602 (Dev) to 0.19603 (Dev) on T57: Inner ship remote toggles on ANY click, even in menu.
Mar 12 2016, 6:39 PM · CBS: Functional, Starmade
lancake closed T57: Inner ship remote toggles on ANY click, even in menu as Closed.

-QA Testing-

Mar 12 2016, 6:38 PM · CBS: Functional, Starmade
lancake changed Last tested (version) from 0.19602 (Dev) to 0.19603 (Dev) on T116: unexpected behavior of infinite shops and credits.
Mar 12 2016, 6:28 PM · Engine, Starmade
lancake closed T116: unexpected behavior of infinite shops and credits as Closed.

-QA Testing-

Mar 12 2016, 6:28 PM · Engine, Starmade
lancake changed Last tested (version) from 0.19519 (Dev) to 0.19603 (Dev) on T942: shield sharing against explosions is fixed at 50% shield capacity no matter what the config says.
Mar 12 2016, 6:24 PM · Starmade
lancake changed the status of T942: shield sharing against explosions is fixed at 50% shield capacity no matter what the config says from Resolved to In Queue (Game).

-QA Testing-

Mar 12 2016, 6:24 PM · Starmade
lancake updated the task description for T942: shield sharing against explosions is fixed at 50% shield capacity no matter what the config says.
Mar 12 2016, 6:12 PM · Starmade
lancake renamed T353: F1+F8 Glitches from Getting out of a station/planet prevents you from using Tab F8 to Tab F8 doesn't work for a station.
Mar 12 2016, 6:08 PM · Game Development (Beta), Engine (Commands), Starmade
lancake changed the status of T353: F1+F8 Glitches from Resolved to In Queue (Game).

-QA Testing-

Mar 12 2016, 6:08 PM · Game Development (Beta), Engine (Commands), Starmade
schema changed the status of T353: F1+F8 Glitches from In Queue (Game) to Resolved.
Mar 12 2016, 4:44 PM · Game Development (Beta), Engine (Commands), Starmade
schema added a comment to T36: Too long names causes database issues.

admin save is limited to 48 letters

Mar 12 2016, 4:36 PM · Engine, Starmade
schema changed the status of T942: shield sharing against explosions is fixed at 50% shield capacity no matter what the config says from In Queue (Game) to Resolved.

Possible fix due to fixing missile shield damage calculation for another issue (no shield recovery on missile hit)

Mar 12 2016, 4:35 PM · Starmade
schema changed the status of T27: Invisibility mode ship issues from In Queue (Game) to Resolved.
Mar 12 2016, 4:32 PM · Engine, Starmade
schema changed the status of T72: shop prices display prices incorrectly from In Queue (Game) to Resolved.

Will only fix for new shops or if reset a sell price on a personal shop

Mar 12 2016, 4:30 PM · GUI/HUD, Starmade
kdog31 changed Video Card Vendor from issuegpuvendor:none to issuegpuvendor:intel on T1214: Fullscreen Crash mac osx 10.11.2.
Mar 12 2016, 4:24 PM · Starmade
schema changed the status of T75: 0 damage weapons still hurt astronauts from In Queue (Game) to Resolved.
Mar 12 2016, 4:23 PM · Game Development (Alpha), CBS: Weapons, Starmade
kdog31 renamed T1214: Fullscreen Crash mac osx 10.11.2 from Fullscreen Crash mack osx 10.11.2 to Fullscreen Crash mac osx 10.11.2.
Mar 12 2016, 4:22 PM · Starmade