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Nov 20 2015

jzimmerman4 created T874: Sitting on slabs handled as if full block.
Nov 20 2015, 6:53 AM · Game Development (Beta), Models, Starmade
schema changed the status of T864: Unable to place blocks ON slabs from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Nov 20 2015, 3:51 AM · Game Development (Beta), Engine (Building), Starmade
schema changed the status of T862: Can't use slabs properly when the block is in a multi-slot from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Nov 20 2015, 3:51 AM · Engine, Starmade
schema changed the status of T865: Can't walk on slab stairs from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Nov 20 2015, 3:51 AM · Game Development (Alpha), Physics, Starmade
schema changed the status of T863: Destroying a slab will give you full size debris from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Nov 20 2015, 3:51 AM · Game Development (Beta), Engine (Rendering), Starmade
schema changed the status of T869: slab x/y pop-up in build mode is incorrect from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Nov 20 2015, 3:51 AM · Engine, Starmade
schema changed the status of T868: The orientation for slabs resets when changing the type. from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Nov 20 2015, 3:51 AM · Engine, Starmade
schema changed the status of T867: Pasting slabs gives you error message from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Nov 20 2015, 3:51 AM · Engine, Starmade
Zackey_TNT added a comment to T865: Can't walk on slab stairs.
In T865#31880, @schema wrote:

step size will only be 1/4 slabs. i don't think it would look good if you could scale half a block. half a block step size might also mess with the physics of an astronaut for other things (ability to climb almost vertical walls)

Nov 20 2015, 2:39 AM · Game Development (Alpha), Physics, Starmade
schema added a comment to T865: Can't walk on slab stairs.

step size will only be 1/4 slabs. i don't think it would look good if you could scale half a block. half a block step size might also mess with the physics of an astronaut for other things (ability to climb almost vertical walls)

Nov 20 2015, 2:33 AM · Game Development (Alpha), Physics, Starmade
Jarraff created T873: Salvage array will not place ore or crystal into a storage container that is different form the container the mineral is going into.
Nov 20 2015, 2:20 AM · Starmade
Zackey_TNT created T872: Unable to fill blueprints that contain slabs.
Nov 20 2015, 1:01 AM · Engine, Starmade
Zackey_TNT set Task Type to issuetype:bug on T870: Slabs act like full blocks with rails.
Nov 20 2015, 12:07 AM · CBS: Rails, Starmade
Zackey_TNT set Task Type to issuetype:bug on T871: Replace filter for not the same type of blocks ignore set orientation.
Nov 20 2015, 12:07 AM · Engine, Starmade
Zackey_TNT created T871: Replace filter for not the same type of blocks ignore set orientation.
Nov 20 2015, 12:05 AM · Engine, Starmade

Nov 19 2015

Zackey_TNT created T870: Slabs act like full blocks with rails.
Nov 19 2015, 11:49 PM · CBS: Rails, Starmade
lancake changed the status of T868: The orientation for slabs resets when changing the type. from Open to In Queue (Game).
Nov 19 2015, 11:33 PM · Engine, Starmade
lancake moved T868: The orientation for slabs resets when changing the type. from Open / Validated to Confirmed on the Issue Navigation board.
Nov 19 2015, 11:33 PM · Engine, Starmade
lancake moved T868: The orientation for slabs resets when changing the type. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 19 2015, 11:33 PM · Engine, Starmade
lancake updated the task description for T868: The orientation for slabs resets when changing the type..
Nov 19 2015, 11:30 PM · Engine, Starmade
lancake triaged T868: The orientation for slabs resets when changing the type. as Urgent priority.
Nov 19 2015, 11:30 PM · Engine, Starmade
lancake claimed T868: The orientation for slabs resets when changing the type..
Nov 19 2015, 11:29 PM · Engine, Starmade
lancake added a comment to T868: The orientation for slabs resets when changing the type..

Don't need to add anything to it.

Nov 19 2015, 11:25 PM · Engine, Starmade
lancake changed the status of T869: slab x/y pop-up in build mode is incorrect from Open to In Queue (Game).
Nov 19 2015, 11:21 PM · Engine, Starmade
lancake moved T869: slab x/y pop-up in build mode is incorrect from Open / Validated to Confirmed on the Issue Navigation board.
Nov 19 2015, 11:20 PM · Engine, Starmade
lancake moved T869: slab x/y pop-up in build mode is incorrect from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 19 2015, 11:20 PM · Engine, Starmade
lancake claimed T869: slab x/y pop-up in build mode is incorrect.

-Confirmed-

Nov 19 2015, 11:20 PM · Engine, Starmade
lancake created T869: slab x/y pop-up in build mode is incorrect.
Nov 19 2015, 11:20 PM · Engine, Starmade
Zackey_TNT changed the status of T866: Module or button description do not show up for action bar 2-10 in ship mode. from Open to In Queue (Game).

Attempting to place weapons on the 2th action bar will result in no desc when in flightmode

Nov 19 2015, 11:15 PM · GUI/HUD, Starmade
Zackey_TNT moved T866: Module or button description do not show up for action bar 2-10 in ship mode. from Open / Validated to Confirmed on the Issue Navigation board.
Nov 19 2015, 11:15 PM · GUI/HUD, Starmade
Zackey_TNT claimed T866: Module or button description do not show up for action bar 2-10 in ship mode..

Testing..

Nov 19 2015, 11:12 PM · GUI/HUD, Starmade
Zackey_TNT created T868: The orientation for slabs resets when changing the type..
Nov 19 2015, 11:11 PM · Engine, Starmade
elantzb added a comment to T858: Build Mode for Shipyard design displays total power cap, including Shipyard's Station..

I think that the most good can be done if Build Mode, in all its contexts, shows both the total power and standalone power. Perhaps even for shields, making a distinction of how much shielding is available once the parent's drops below 50%.

Nov 19 2015, 11:10 PM · GUI/HUD, Starmade
lancake changed the status of T867: Pasting slabs gives you error message from Open to In Queue (Game).
Nov 19 2015, 11:10 PM · Engine, Starmade
lancake moved T867: Pasting slabs gives you error message from Open / Validated to Confirmed on the Issue Navigation board.
Nov 19 2015, 11:09 PM · Engine, Starmade
lancake moved T867: Pasting slabs gives you error message from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 19 2015, 11:09 PM · Engine, Starmade
lancake claimed T867: Pasting slabs gives you error message.

How to reproduce:

  1. copy something that has slabs in it
  2. paste it while you have those hull blocks in your inventory (or use creative mode)
Nov 19 2015, 11:09 PM · Engine, Starmade
lancake created T867: Pasting slabs gives you error message.
Nov 19 2015, 11:08 PM · Engine, Starmade
lancake placed T866: Module or button description do not show up for action bar 2-10 in ship mode. up for grabs.
Nov 19 2015, 11:03 PM · GUI/HUD, Starmade
lancake moved T866: Module or button description do not show up for action bar 2-10 in ship mode. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 19 2015, 11:03 PM · GUI/HUD, Starmade
lancake renamed T866: Module or button description do not show up for action bar 2-10 in ship mode. from Module or button description do not show up in action bar 2-10. to Module or button description do not show up for action bar 2-10 in ship mode..
Nov 19 2015, 11:02 PM · GUI/HUD, Starmade
Zackey_TNT changed the status of T858: Build Mode for Shipyard design displays total power cap, including Shipyard's Station. from Open to In Queue (Game).

Power cap transfers to designs quite annoying and confusing also happens for anything docked.

Nov 19 2015, 11:02 PM · GUI/HUD, Starmade
Zackey_TNT moved T858: Build Mode for Shipyard design displays total power cap, including Shipyard's Station. from Open / Validated to Confirmed on the Issue Navigation board.
Nov 19 2015, 11:00 PM · GUI/HUD, Starmade
lancake claimed T866: Module or button description do not show up for action bar 2-10 in ship mode..

Good find, similar to T132

Nov 19 2015, 11:00 PM · GUI/HUD, Starmade
lancake changed the status of T865: Can't walk on slab stairs from Open to In Queue (Game).
Nov 19 2015, 10:50 PM · Game Development (Alpha), Physics, Starmade
lancake moved T865: Can't walk on slab stairs from Open / Validated to Confirmed on the Issue Navigation board.
Nov 19 2015, 10:50 PM · Game Development (Alpha), Physics, Starmade
lancake moved T865: Can't walk on slab stairs from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 19 2015, 10:50 PM · Game Development (Alpha), Physics, Starmade
lancake claimed T865: Can't walk on slab stairs.

-Confirmed-

Nov 19 2015, 10:49 PM · Game Development (Alpha), Physics, Starmade
lancake updated the task description for T865: Can't walk on slab stairs.
Nov 19 2015, 10:49 PM · Game Development (Alpha), Physics, Starmade
Zackey_TNT added a comment to T590: BlockConfigImport.xml loses nested tabs..

It has been a few patches since I have tried to put custom groups that were working back in. I will try again on my next texture pack release and report what happens.

Nov 19 2015, 10:43 PM · Blockconfig, Starmade
Zackey_TNT claimed T858: Build Mode for Shipyard design displays total power cap, including Shipyard's Station..

Testing..

Nov 19 2015, 10:38 PM · GUI/HUD, Starmade
Tshara created T866: Module or button description do not show up for action bar 2-10 in ship mode..
Nov 19 2015, 10:36 PM · GUI/HUD, Starmade
lancake set Task Type to issuetype:bug on T865: Can't walk on slab stairs.
Nov 19 2015, 10:35 PM · Game Development (Alpha), Physics, Starmade
lancake created T865: Can't walk on slab stairs.
Nov 19 2015, 10:34 PM · Game Development (Alpha), Physics, Starmade
lancake changed the status of T864: Unable to place blocks ON slabs from Open to In Queue (Game).
Nov 19 2015, 10:30 PM · Game Development (Beta), Engine (Building), Starmade
lancake moved T864: Unable to place blocks ON slabs from Open / Validated to Confirmed on the Issue Navigation board.
Nov 19 2015, 10:30 PM · Game Development (Beta), Engine (Building), Starmade
lancake moved T864: Unable to place blocks ON slabs from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 19 2015, 10:30 PM · Game Development (Beta), Engine (Building), Starmade
lancake claimed T864: Unable to place blocks ON slabs.

-Confirmed-

Nov 19 2015, 10:30 PM · Game Development (Beta), Engine (Building), Starmade
lancake created T864: Unable to place blocks ON slabs.
Nov 19 2015, 10:29 PM · Game Development (Beta), Engine (Building), Starmade
lancake changed the status of T863: Destroying a slab will give you full size debris from Open to In Queue (Game).
Nov 19 2015, 10:18 PM · Game Development (Beta), Engine (Rendering), Starmade
lancake moved T863: Destroying a slab will give you full size debris from Open / Validated to Confirmed on the Issue Navigation board.
Nov 19 2015, 10:18 PM · Game Development (Beta), Engine (Rendering), Starmade
lancake moved T863: Destroying a slab will give you full size debris from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 19 2015, 10:18 PM · Game Development (Beta), Engine (Rendering), Starmade
lancake claimed T863: Destroying a slab will give you full size debris.

-Confirmed-

Nov 19 2015, 10:18 PM · Game Development (Beta), Engine (Rendering), Starmade
lancake created T863: Destroying a slab will give you full size debris.
Nov 19 2015, 10:18 PM · Game Development (Beta), Engine (Rendering), Starmade
lancake changed the status of T862: Can't use slabs properly when the block is in a multi-slot from Open to In Queue (Game).
Nov 19 2015, 10:13 PM · Engine, Starmade
lancake moved T862: Can't use slabs properly when the block is in a multi-slot from Open / Validated to Confirmed on the Issue Navigation board.
Nov 19 2015, 10:13 PM · Engine, Starmade
lancake claimed T862: Can't use slabs properly when the block is in a multi-slot.

-Confirmed-

Nov 19 2015, 10:13 PM · Engine, Starmade
lancake moved T862: Can't use slabs properly when the block is in a multi-slot from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 19 2015, 10:12 PM · Engine, Starmade
lancake created T862: Can't use slabs properly when the block is in a multi-slot.
Nov 19 2015, 10:12 PM · Engine, Starmade
lancake moved T858: Build Mode for Shipyard design displays total power cap, including Shipyard's Station. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 19 2015, 10:04 PM · GUI/HUD, Starmade
lancake placed T858: Build Mode for Shipyard design displays total power cap, including Shipyard's Station. up for grabs.
Nov 19 2015, 10:03 PM · GUI/HUD, Starmade
lancake claimed T858: Build Mode for Shipyard design displays total power cap, including Shipyard's Station..

Hm, this perhaps should change but it's not really a bug, more like an oversight? It always shows the total power capacity of any entities you're docked to (the design is docked to the station). I suppose it would be logical if it didn't do this for a design yes.

Nov 19 2015, 10:03 PM · GUI/HUD, Starmade
elantzb added a comment to T669: Weapon info menu and structure menu show inaccurate information..

Thanks for consolidating this, lancake. I can provide numbers for my Damage Beam experiments if requested.

Nov 19 2015, 5:28 PM · Issue Navigation, Starmade
lancake merged task T857: Entity Structure menu does not specify damage as per tick for Damage Beam into T669: Weapon info menu and structure menu show inaccurate information..
Nov 19 2015, 4:29 PM · GUI/HUD, Starmade
lancake updated subscribers of T669: Weapon info menu and structure menu show inaccurate information..
Nov 19 2015, 4:29 PM · Issue Navigation, Starmade
lancake triaged T857: Entity Structure menu does not specify damage as per tick for Damage Beam as Trivial priority.
Nov 19 2015, 4:28 PM · GUI/HUD, Starmade
lancake claimed T857: Entity Structure menu does not specify damage as per tick for Damage Beam.

True, but this belongs to T669 so merging.

Nov 19 2015, 4:28 PM · GUI/HUD, Starmade
plusnine added a comment to T590: BlockConfigImport.xml loses nested tabs..

It has been a few patches since I have tried to put custom groups that were working back in. I will try again on my next texture pack release and report what happens.

Nov 19 2015, 1:21 PM · Blockconfig, Starmade
Zackey_TNT changed the status of T837: Gravity sometimes neutralizes when stepping on non-cubes. from Open to In Queue (Game).

It would seem that when a ship is docked wedges, corners, curves and other non cube shaped blocks will auto kick you out of gravity upon pushing against them.

Nov 19 2015, 9:59 AM · Game Development (Beta), Engine (General), Starmade
Zackey_TNT moved T837: Gravity sometimes neutralizes when stepping on non-cubes. from Open / Validated to Confirmed on the Issue Navigation board.
Nov 19 2015, 9:53 AM · Game Development (Beta), Engine (General), Starmade
Zackey_TNT claimed T837: Gravity sometimes neutralizes when stepping on non-cubes..

Reclaiming..

Nov 19 2015, 9:53 AM · Game Development (Beta), Engine (General), Starmade
Zackey_TNT moved T590: BlockConfigImport.xml loses nested tabs. from Open / Validated to Feedback on the Issue Navigation board.
Nov 19 2015, 8:54 AM · Blockconfig, Starmade
Zackey_TNT added a comment to T590: BlockConfigImport.xml loses nested tabs..

This bug report was very hard to do but I was able to get nested tabs to work.
Clearly there is something I am missing so I require some more information.

Nov 19 2015, 8:54 AM · Blockconfig, Starmade
Zackey_TNT claimed T590: BlockConfigImport.xml loses nested tabs..
Nov 19 2015, 6:01 AM · Blockconfig, Starmade
Zackey_TNT added a comment to T590: BlockConfigImport.xml loses nested tabs..

This bug report has been in the open queue far to long, I shall take a crack at putting this into queue as no one else seems to want to.

Nov 19 2015, 6:01 AM · Blockconfig, Starmade
Zackey_TNT changed the status of T675: Multislot ITEM LOST at Ship Deconstruction by Shipyard with Storage from Resolved to In Queue (Game).

TLDR: Shipyard computers seem to think that it needs five slots to fit a multislot item into its storage, And they don't seem to stack with armor already there unless there is already 5 slots(or more)open

Nov 19 2015, 5:37 AM · CBS: Shipyards, Starmade
Zackey_TNT renamed T859: Right shift / build mode info not working properly on a large planet and station from right shift not displaying entity info reliably to Right shift not working entirely in buildmode on a planet.
Nov 19 2015, 5:18 AM · Game Development (Beta), GUI/HUD, Starmade
Zackey_TNT changed the status of T859: Right shift / build mode info not working properly on a large planet and station from Open to In Queue (Game).
Nov 19 2015, 5:17 AM · Game Development (Beta), GUI/HUD, Starmade
Zackey_TNT moved T859: Right shift / build mode info not working properly on a large planet and station from Open / Validated to Confirmed on the Issue Navigation board.
Nov 19 2015, 5:17 AM · Game Development (Beta), GUI/HUD, Starmade
Zackey_TNT changed the status of T859: Right shift / build mode info not working properly on a large planet and station from In Queue (Game) to Open.
Nov 19 2015, 5:17 AM · Game Development (Beta), GUI/HUD, Starmade
Zackey_TNT changed the status of T859: Right shift / build mode info not working properly on a large planet and station from Open to In Queue (Game).

It would seem that this is correct upon trying to see info on a planet edge it does not work in build mode however attempting to do so in astronaut mode works just fine.

Nov 19 2015, 5:17 AM · Game Development (Beta), GUI/HUD, Starmade
Zackey_TNT claimed T859: Right shift / build mode info not working properly on a large planet and station.
Nov 19 2015, 5:17 AM · Game Development (Beta), GUI/HUD, Starmade
Zackey_TNT changed the status of T856: Turrets from Pirates stations are not decay anymore from Open to In Queue (Game).

It would seem that if you manage to undock a turret before the main station is below 50% hp or its faction block is destroyed then the turret will not be decayed.

Nov 19 2015, 5:09 AM · Game Development (Beta), Prefabs, Starmade
Zackey_TNT moved T856: Turrets from Pirates stations are not decay anymore from Open / Validated to Confirmed on the Issue Navigation board.
Nov 19 2015, 5:09 AM · Game Development (Beta), Prefabs, Starmade
Zackey_TNT claimed T856: Turrets from Pirates stations are not decay anymore.

Testing...

Nov 19 2015, 3:24 AM · Game Development (Beta), Prefabs, Starmade
Zackey_TNT moved T852: "Shields Down" message displayed when docked entities shields depleted from Open / Validated to Feedback on the Issue Navigation board.
Nov 19 2015, 3:08 AM · GUI/HUD, Starmade

Nov 18 2015

SmilingDemon placed T856: Turrets from Pirates stations are not decay anymore up for grabs.
Nov 18 2015, 7:55 PM · Game Development (Beta), Prefabs, Starmade
SmilingDemon moved T856: Turrets from Pirates stations are not decay anymore from Feedback to Open / Validated on the Issue Navigation board.
Nov 18 2015, 7:55 PM · Game Development (Beta), Prefabs, Starmade
SmilingDemon added a comment to T856: Turrets from Pirates stations are not decay anymore.

-Validated-
then maybe they should decay when they do loose factioning or overheat .. or both to solve this ?

Nov 18 2015, 7:54 PM · Game Development (Beta), Prefabs, Starmade
SmilingDemon placed T859: Right shift / build mode info not working properly on a large planet and station up for grabs.
Nov 18 2015, 7:52 PM · Game Development (Beta), GUI/HUD, Starmade