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Dec 13 2015

lancake moved T986: changing thrust settings apply immediately from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Dec 13 2015, 12:44 PM · CBS: Systems, Starmade
lancake renamed T986: changing thrust settings apply immediately from changing thrust settings applied immediately to changing thrust settings apply immediately.
Dec 13 2015, 12:43 PM · CBS: Systems, Starmade
lancake created T986: changing thrust settings apply immediately.
Dec 13 2015, 12:42 PM · CBS: Systems, Starmade
lancake raised the priority of T969: Nullpointer when removing filled cargo blocks from Urgent to Pre-Release Quality Assurance.
Dec 13 2015, 12:33 PM · Engine, Starmade
SmilingDemon changed the visibility for T969: Nullpointer when removing filled cargo blocks.
Dec 13 2015, 12:32 PM · Engine, Starmade
lancake changed the status of T985: Brake key doesn't use directional or available thrust from Open to In Queue (Game).

-Confirmed-

Dec 13 2015, 12:28 PM · Game Development (Beta), CBS: Systems, Starmade
lancake moved T985: Brake key doesn't use directional or available thrust from Open / Validated to Confirmed on the Issue Navigation board.
Dec 13 2015, 12:28 PM · Game Development (Beta), CBS: Systems, Starmade
lancake moved T985: Brake key doesn't use directional or available thrust from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Dec 13 2015, 12:28 PM · Game Development (Beta), CBS: Systems, Starmade
lancake created T985: Brake key doesn't use directional or available thrust.
Dec 13 2015, 12:28 PM · Game Development (Beta), CBS: Systems, Starmade
lancake updated the task description for T813: thrust power consumption displayed incorrectly.
Dec 13 2015, 12:20 PM · CBS: Systems, Starmade
lancake added a comment to T813: thrust power consumption displayed incorrectly.

Upping priority for the thrust update

Dec 13 2015, 12:15 PM · CBS: Systems, Starmade
lancake raised the priority of T813: thrust power consumption displayed incorrectly from Trivial to Pre-Release Quality Assurance.
Dec 13 2015, 12:15 PM · CBS: Systems, Starmade
lancake updated the task description for T984: ratio to mass uses block count and not thrust amount.
Dec 13 2015, 12:10 PM · CBS: Systems, Starmade
lancake changed the status of T984: ratio to mass uses block count and not thrust amount from Open to In Queue (Game).

-Confirmed-

Dec 13 2015, 12:10 PM · CBS: Systems, Starmade
lancake moved T984: ratio to mass uses block count and not thrust amount from Open / Validated to Confirmed on the Issue Navigation board.
Dec 13 2015, 12:09 PM · CBS: Systems, Starmade
lancake moved T984: ratio to mass uses block count and not thrust amount from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Dec 13 2015, 12:09 PM · CBS: Systems, Starmade
lancake created T984: ratio to mass uses block count and not thrust amount.
Dec 13 2015, 12:09 PM · CBS: Systems, Starmade
lancake placed T976: Damage Attenuation of Cannons incorrect up for grabs.
Dec 13 2015, 12:02 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake moved T976: Damage Attenuation of Cannons incorrect from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Dec 13 2015, 12:02 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake triaged T976: Damage Attenuation of Cannons incorrect as Normal priority.
Dec 13 2015, 12:02 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake claimed T976: Damage Attenuation of Cannons incorrect.

-Validated-

Dec 13 2015, 12:01 PM · Game Development (Alpha), CBS: Weapons, Starmade
SmilingDemon added a comment to T920: Shipyard "Place order" menu doesn't recognize a ship is docked..

is the used Shipyard factioned?
are you in the same faction if it is?
(assuming both no .. because singleplayer?)
are you able to undock and redock to eliminate the problem in those cases?
do the docked ships which do fail have docked entities on there own ?

Dec 13 2015, 10:51 AM · CBS: Shipyards, Starmade
SmilingDemon moved T920: Shipyard "Place order" menu doesn't recognize a ship is docked. from New / Unconfirmed to Feedback on the Issue Navigation board.
Dec 13 2015, 10:48 AM · CBS: Shipyards, Starmade
SmilingDemon triaged T920: Shipyard "Place order" menu doesn't recognize a ship is docked. as Normal priority.
Dec 13 2015, 10:47 AM · CBS: Shipyards, Starmade
SmilingDemon moved T810: Sector change causes warping back and forth from Feedback to Open / Validated on the Issue Navigation board.
Dec 13 2015, 10:27 AM · Engine, Starmade
Comr4de added a comment to T551: Turrets are not saved and linked correctly in shipyards.

Katarone beat me to it. I confirm his report, it's happening again.

Dec 13 2015, 6:05 AM · CBS: Shipyards, Starmade
Fwyrl added a comment to T982: Pirates spawning while disabled.

I'll try creating a fresh server later, to see if it's somehow that the age of the server (same one since the launcher came out) that's causing this. I'll also try removing all blueprint permissions for the time being.

Dec 13 2015, 2:20 AM · AI, Starmade
Megacrafter127 changed the status of T970: Building preview from Open to In Queue (Game).
Dec 13 2015, 2:18 AM · Game Development (Alpha), GUI/HUD, Starmade
Megacrafter127 added a comment to T970: Building preview.

-Confirmed-
The described phenomenon occurs with the default server.cfg and the provided settings.cfg.


However, it appears to be hardware dependant.
It occurred on an intel HD Graphics 4600 gpu, while it didn't occur on an NVIDIA Geforce GTX 760 GPU.
As I do not possess any other GPUs, I cannot test any further.

Dec 13 2015, 2:17 AM · Game Development (Alpha), GUI/HUD, Starmade
Megacrafter127 claimed T970: Building preview.
Dec 13 2015, 1:48 AM · Game Development (Alpha), GUI/HUD, Starmade
Megacrafter127 added a comment to T924: Invoking Advanced Build mode using <CTRL> key crashes game in v0.19498.

You can upload the files directly to phabricator by using drag and drop on the the textfield for comment.
If you don't want too many people to see them, you can ask to have the view privileges of this ticket limited.

Dec 13 2015, 1:28 AM · Engine, Starmade
tiberius added a comment to T924: Invoking Advanced Build mode using <CTRL> key crashes game in v0.19498.

Yes, I have admin privileges on the server.
How do you want me to send you the logfiles? Text-copy into this textfield, or direct file transfer somehow?
My Java is current (1.7.0_91 (64 bit)). I don't have an Ubuntu machine myself to try it on, but we have more than one CentOS x64 here. Only mine does this weird crash.
I'm using the final version of CentOS 6.
The graphics card couldn't cause an issue like this, could it?

Dec 13 2015, 1:20 AM · Engine, Starmade
SmilingDemon updated subscribers of T969: Nullpointer when removing filled cargo blocks.
Dec 13 2015, 12:04 AM · Engine, Starmade
SmilingDemon merged task T981: null exception error on game login into T969: Nullpointer when removing filled cargo blocks.
Dec 13 2015, 12:04 AM · Engine, Starmade
SmilingDemon triaged T981: null exception error on game login as High priority.
Dec 13 2015, 12:00 AM · Engine, Starmade

Dec 12 2015

SmilingDemon added a comment to T981: null exception error on game login.

duplicate of T969

Dec 12 2015, 11:59 PM · Engine, Starmade
AndyP added a comment to T981: null exception error on game login.
[2015-12-11 21:37:43] [SERVER] SpaceStation[ENTITY_SPACESTATION_Station_Piratestation Delta_-9_9_12_1436587566320(19)] Failed Activating 5 Blocks 
[2015-12-11 21:37:44] [GHOST-OBJECT] SWEEP TEST TIME: 26
[2015-12-11 21:37:44] [CLIENT] WARNING: Physics took 37
[2015-12-11 21:37:44] [GLFRAME] THROWN: class java.lang.NullPointerException Now Printing StackTrace
[2015-12-11 21:37:44] java.lang.NullPointerException
[2015-12-11 21:37:44] 	at org.schema.game.common.controller.elements.cargo.CargoUnit.updateBlocks(SourceFile:81)
[2015-12-11 21:37:44] 	at org.schema.game.common.controller.elements.cargo.CargoCollectionManager.update(SourceFile:115)
[2015-12-11 21:37:44] 	at org.schema.game.common.controller.elements.ManagerModuleCollection.update(SourceFile:149)
[2015-12-11 21:37:44] 	at org.schema.game.common.controller.elements.ManagerContainer.updateLocal(SourceFile:1721)
[2015-12-11 21:37:44] 	at org.schema.game.common.controller.elements.StationaryManagerContainer.updateLocal(SourceFile:644)
[2015-12-11 21:37:44] 	at obfuscated.Qa.updateLocal(SourceFile:283)
[2015-12-11 21:37:44] 	at obfuscated.C.update(SourceFile:1178)
[2015-12-11 21:37:44] 	at obfuscated.atW.a(SourceFile:1176)
[2015-12-11 21:37:44] 	at obfuscated.atW.a(SourceFile:1167)
[2015-12-11 21:37:44] 	at obfuscated.C.h(SourceFile:2788)
[2015-12-11 21:37:44] 	at obfuscated.NY.run(SourceFile:92)
[2015-12-11 21:37:44] 	at java.lang.Thread.run(Unknown Source)
[2015-12-11 21:37:44] [GLFRAME] THROWN: class java.lang.NullPointerExceptionPrinting StackTrace DONE
[2015-12-11 21:37:44] java.lang.NullPointerException
[2015-12-11 21:37:44] 	at org.schema.game.common.controller.elements.cargo.CargoUnit.updateBlocks(SourceFile:81)
[2015-12-11 21:37:44] 	at org.schema.game.common.controller.elements.cargo.CargoCollectionManager.update(SourceFile:115)
[2015-12-11 21:37:44] 	at org.schema.game.common.controller.elements.ManagerModuleCollection.update(SourceFile:149)
[2015-12-11 21:37:44] 	at org.schema.game.common.controller.elements.ManagerContainer.updateLocal(SourceFile:1721)
[2015-12-11 21:37:44] 	at org.schema.game.common.controller.elements.StationaryManagerContainer.updateLocal(SourceFile:644)
[2015-12-11 21:37:44] 	at obfuscated.Qa.updateLocal(SourceFile:283)
[2015-12-11 21:37:44] 	at obfuscated.C.update(SourceFile:1178)
[2015-12-11 21:37:44] 	at obfuscated.atW.a(SourceFile:1176)
[2015-12-11 21:37:44] 	at obfuscated.atW.a(SourceFile:1167)
[2015-12-11 21:37:44] 	at obfuscated.C.h(SourceFile:2788)
[2015-12-11 21:37:44] 	at obfuscated.NY.run(SourceFile:92)
[2015-12-11 21:37:44] 	at java.lang.Thread.run(Unknown Source)
[2015-12-11 21:37:45] java.lang.NullPointerException
[2015-12-11 21:37:45] 	at org.schema.game.common.controller.elements.cargo.CargoUnit.updateBlocks(SourceFile:81)
[2015-12-11 21:37:45] 	at org.schema.game.common.controller.elements.cargo.CargoCollectionManager.update(SourceFile:115)
[2015-12-11 21:37:45] 	at org.schema.game.common.controller.elements.ManagerModuleCollection.update(SourceFile:149)
[2015-12-11 21:37:45] 	at org.schema.game.common.controller.elements.ManagerContainer.updateLocal(SourceFile:1721)
[2015-12-11 21:37:45] 	at org.schema.game.common.controller.elements.StationaryManagerContainer.updateLocal(SourceFile:644)
[2015-12-11 21:37:45] 	at obfuscated.Qa.updateLocal(SourceFile:283)
[2015-12-11 21:37:45] 	at org.schema.game.server.controller.GameServerController.update(SourceFile:1276)
[2015-12-11 21:37:45] 	at org.schema.schine.network.server.ServerController.run(SourceFile:256)
[2015-12-11 21:37:45] 	at java.lang.Thread.run(Unknown Source)
[2015-12-11 21:37:45] [SERVER] Exception catched 
[2015-12-11 21:37:45] [SEND][SERVERMESSAGE] [SERVERMSG (type 3): [361, NullPointerException]] to RegisteredClient: Nogg123 (1) connected: true
Dec 12 2015, 10:20 PM · Engine, Starmade
AndyP added a comment to T981: null exception error on game login.
Dec 12 2015, 10:17 PM · Engine, Starmade
godmars added a comment to T982: Pirates spawning while disabled.

I attempted to reproduce this with your server settings and was unable to. I did look through your log and I see where about 50 entities were spawned but im pretty sure that was the trading guild ships you mentioned. For the sake of making the search through that log easier, Can you tell me what the name of ships were that spawned on you? regular isanths or..?

Dec 12 2015, 9:26 PM · AI, Starmade
godmars moved T982: Pirates spawning while disabled from Open / Validated to Feedback on the Issue Navigation board.
Dec 12 2015, 9:13 PM · AI, Starmade
godmars claimed T982: Pirates spawning while disabled.
Dec 12 2015, 8:20 PM · AI, Starmade
terra_mining_corp added a comment to T981: null exception error on game login.
Dec 12 2015, 5:01 PM · Engine, Starmade
lancake triaged T983: Symmetry planes do not reliably clear when switching ships as Low priority.
Dec 12 2015, 2:59 PM · Engine, Starmade
lancake closed T983: Symmetry planes do not reliably clear when switching ships as Rejected.

It remembers it per entity type, not per entity. This is intended (for now?). So all ships share the same symmetry you've set, and all static entities do it too (planets, stations)

Dec 12 2015, 2:59 PM · Engine, Starmade
SmilingDemon placed T982: Pirates spawning while disabled up for grabs.
Dec 12 2015, 9:16 AM · AI, Starmade
SmilingDemon moved T982: Pirates spawning while disabled from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Dec 12 2015, 9:16 AM · AI, Starmade
SmilingDemon added a comment to T982: Pirates spawning while disabled.

-validated-

Dec 12 2015, 9:15 AM · AI, Starmade
SmilingDemon added a subtask for T471: Hub-Issue: Pirate spawning / response fleets: T982: Pirates spawning while disabled.
Dec 12 2015, 9:15 AM · CBS: Weapons, Starmade
SmilingDemon added a parent task for T982: Pirates spawning while disabled: T471: Hub-Issue: Pirate spawning / response fleets.
Dec 12 2015, 9:15 AM · AI, Starmade
SmilingDemon triaged T982: Pirates spawning while disabled as Normal priority.
Dec 12 2015, 9:11 AM · AI, Starmade
SmilingDemon claimed T982: Pirates spawning while disabled.
Dec 12 2015, 9:09 AM · AI, Starmade
SmilingDemon moved T981: null exception error on game login from New / Unconfirmed to Feedback on the Issue Navigation board.
Dec 12 2015, 9:03 AM · Engine, Starmade
SmilingDemon added a comment to T981: null exception error on game login.

There is no description about what did happen in this report.
please give a description what did happen and add a log.txt.0 file from when it did happen.

Dec 12 2015, 9:03 AM · Engine, Starmade
SmilingDemon shifted T981: null exception error on game login from the S1 Public space to the S3 Starmade space.
Dec 12 2015, 9:02 AM · Engine, Starmade
SmilingDemon claimed T981: null exception error on game login.
Dec 12 2015, 9:01 AM · Engine, Starmade
Fwyrl added a comment to T820: stuck in ship core /stuck in undeathinator.

Can happen with build blocks too, not just ship cores. esp. if the build block has no space above it (even with plenty of space to the lower sides)

Dec 12 2015, 5:29 AM · Game Development (Alpha), Astronaut, Starmade
Fwyrl added a comment to T925: More transparency issues.

Glass also still has plane issues when rendering (connected arias of glass render some internal planes, which appear to be based on position, much like the lighting bugs).

Dec 12 2015, 5:05 AM · Game Development (Alpha), Engine (Rendering), Starmade
Fwyrl created T983: Symmetry planes do not reliably clear when switching ships.
Dec 12 2015, 4:51 AM · Engine, Starmade
Fwyrl created T982: Pirates spawning while disabled.
Dec 12 2015, 4:35 AM · AI, Starmade
terra_mining_corp created T981: null exception error on game login.
Dec 12 2015, 4:09 AM · Engine, Starmade

Dec 11 2015

SmilingDemon changed Reproducible from issuerepro:none to issuerepro:yes on T979: logic signal rotates rail docker and pickup point.
Dec 11 2015, 11:00 PM · CBS: Rails, Starmade
SmilingDemon moved T979: logic signal rotates rail docker and pickup point from Unclassed to Issue affecting current release on the Starmade board.
Dec 11 2015, 11:00 PM · CBS: Rails, Starmade
SmilingDemon changed the status of T979: logic signal rotates rail docker and pickup point from Open to In Queue (Game).
Dec 11 2015, 11:00 PM · CBS: Rails, Starmade
SmilingDemon updated the task description for T979: logic signal rotates rail docker and pickup point.
Dec 11 2015, 10:59 PM · CBS: Rails, Starmade
SmilingDemon added a comment to T979: logic signal rotates rail docker and pickup point.

not sure if it is intended to be possible to undock from the side of the docker with logic.
but in any case .. the rail docker should not rotate

Dec 11 2015, 10:56 PM · CBS: Rails, Starmade
Rumcajz added a comment to T979: logic signal rotates rail docker and pickup point.

here is the blueprint. sorry for the delay.

Dec 11 2015, 8:37 PM · CBS: Rails, Starmade
SmilingDemon moved T980: Error: SocketException on server connection from New / Unconfirmed to Feedback on the Issue Navigation board.
Dec 11 2015, 8:24 PM · Engine, Starmade
SmilingDemon added a comment to T980: Error: SocketException on server connection.

What server ?
How many players are connected when it happens?
Could you please add a log.txt.x file from one of the failed tries to connect .

Dec 11 2015, 8:24 PM · Engine, Starmade
SmilingDemon renamed T980: Error: SocketException on server connection from Error: SocketException to Error: SocketException on server connection.
Dec 11 2015, 8:23 PM · Engine, Starmade
SmilingDemon claimed T980: Error: SocketException on server connection.
Dec 11 2015, 8:21 PM · Engine, Starmade
Matt_Bradock created T980: Error: SocketException on server connection.
Dec 11 2015, 6:48 PM · Engine, Starmade
SmilingDemon claimed T920: Shipyard "Place order" menu doesn't recognize a ship is docked..
Dec 11 2015, 6:35 PM · CBS: Shipyards, Starmade
SmilingDemon moved T979: logic signal rotates rail docker and pickup point from New / Unconfirmed to Feedback on the Issue Navigation board.
Dec 11 2015, 6:11 PM · CBS: Rails, Starmade
SmilingDemon added a comment to T979: logic signal rotates rail docker and pickup point.

Could you please add a sample blueprint for the problem ?

Dec 11 2015, 6:11 PM · CBS: Rails, Starmade
SmilingDemon triaged T979: logic signal rotates rail docker and pickup point as Normal priority.
Dec 11 2015, 6:10 PM · CBS: Rails, Starmade
SmilingDemon claimed T979: logic signal rotates rail docker and pickup point.
Dec 11 2015, 5:58 PM · CBS: Rails, Starmade
cyberus111 added a comment to T820: stuck in ship core /stuck in undeathinator.

I don't know if this will help but I've noticed that if after I enter an entity for the first time and enter the core, immediately exit (into stuck mode of course) re-enter the core from stuck then exit again (not stuck) I can enter and exit the core as often as I like without getting stuck again as long as I don't leave the entity itself.

Dec 11 2015, 4:46 PM · Game Development (Alpha), Astronaut, Starmade
Rumcajz created T979: logic signal rotates rail docker and pickup point.
Dec 11 2015, 7:20 AM · CBS: Rails, Starmade
Napther added a comment to T810: Sector change causes warping back and forth.

I believe this might be (in part?) referring to sector borders. Inexplicabley, ships are often hurled a distance away from an Observer who is just crossing the sector engaged in a battle with them, requiring them to hold their course and cross over in the hopes they line up again, or redirect their fire at this new location the ship ended up in.

Dec 11 2015, 2:46 AM · Engine, Starmade
Chandler placed T810: Sector change causes warping back and forth up for grabs.

Unable to Prove, Got the biggest ship planted it by a pirate station, kept poking the station to generate spawn, having no trouble...Passing off to others.

Dec 11 2015, 1:01 AM · Engine, Starmade

Dec 10 2015

AtraUnam added a comment to T854: Armor values wrongly applied to missile damage.

I was reffered to this task after mentioning issues with pulses on chat. I can confirm that in the latest build this issue also occurs with damage pulse and warheads which would suggest that the issue is with the explosion system itself rather than something specific to missiles.

Dec 10 2015, 10:59 PM · Engine, Starmade
SmilingDemon moved T977: <SlabIds> bug(?) Not more than three id? from New / Unconfirmed to Feedback on the Issue Navigation board.
Dec 10 2015, 8:54 PM · Blockconfig, Starmade
SmilingDemon triaged T977: <SlabIds> bug(?) Not more than three id? as Trivial priority.
Dec 10 2015, 8:54 PM · Blockconfig, Starmade
SmilingDemon claimed T977: <SlabIds> bug(?) Not more than three id?.

thats probably because there are only 3 blocks for slabs bringing the field count to 3 (0-3)
you may have success with reducing the sub blocks by combining them into 4 under lets say the hepta block

Dec 10 2015, 8:53 PM · Blockconfig, Starmade
SmilingDemon added a comment to T954: Templates rotation (and mirror cubes) does not appear to include docking or rails.

"All rotational direction produce the same result"

Dec 10 2015, 8:37 PM · Engine, Starmade
SmilingDemon closed T975: Slab Orientation as Rejected.

you have to set mirror in advanced build mode to mirror them

Dec 10 2015, 8:21 PM · Blockconfig, Starmade
Zeta-X11 created T977: <SlabIds> bug(?) Not more than three id?.
Dec 10 2015, 7:03 PM · Blockconfig, Starmade
Napther created T976: Damage Attenuation of Cannons incorrect.
Dec 10 2015, 6:13 PM · Game Development (Alpha), CBS: Weapons, Starmade
Vrassk created T975: Slab Orientation.
Dec 10 2015, 5:17 PM · Blockconfig, Starmade
Napther added a comment to T852: "Shields Down" message displayed when docked entities shields depleted.

Was running the Version it was tested on, Not a dev-build,

Dec 10 2015, 5:10 PM · GUI/HUD, Starmade
Achriel added a comment to T954: Templates rotation (and mirror cubes) does not appear to include docking or rails.

Try this one

Dec 10 2015, 3:30 PM · Engine, Starmade
SmilingDemon added a comment to T954: Templates rotation (and mirror cubes) does not appear to include docking or rails.

i thought you would simply add the template or provide the link

Dec 10 2015, 12:25 PM · Engine, Starmade
Achriel added a comment to T954: Templates rotation (and mirror cubes) does not appear to include docking or rails.

The 'NOT' was a correct as my 1st message had a typo (did instead of did NOT)
I was using benches UDP template when I noticed the oddity then made a few more template and it appears to be a consistently occurring error.

Dec 10 2015, 5:31 AM · Engine, Starmade
BillGHero added a comment to T957: Placement of player after exiting ship core is unexpected under specific circumstances.

I tried 'sitting' with the 'O' key before entering a core. It seems to work!

Dec 10 2015, 3:14 AM · Game Development (Beta), Engine (General), Starmade
PhaserArray added a comment to T847: All systems disconnected (c+v link) in sector..

I just experienced this bug, I came back to my shipyard and discovered that all systems in the sector had unlinked. I was last in that sector a day or two before I returned so I don't know when it exactly happened.

Dec 10 2015, 1:00 AM · Engine, Starmade

Dec 9 2015

SmilingDemon moved T954: Templates rotation (and mirror cubes) does not appear to include docking or rails from New / Unconfirmed to Feedback on the Issue Navigation board.
Dec 9 2015, 6:45 PM · Engine, Starmade
SmilingDemon added a comment to T954: Templates rotation (and mirror cubes) does not appear to include docking or rails.

not exactly

Dec 9 2015, 6:45 PM · Engine, Starmade
SmilingDemon triaged T954: Templates rotation (and mirror cubes) does not appear to include docking or rails as High priority.
Dec 9 2015, 6:37 PM · Engine, Starmade
SmilingDemon claimed T954: Templates rotation (and mirror cubes) does not appear to include docking or rails.
Dec 9 2015, 6:24 PM · Engine, Starmade
SmilingDemon added a comment to T870: Slabs act like full blocks with rails.

Fixed i think

Dec 9 2015, 1:49 PM · CBS: Rails, Starmade