Page MenuHomeSchine - Phabricator
Feed All Stories

Dec 9 2015

SmilingDemon merged task T972: Cargo Area blocks causes game crash - causes sector to become corrupted? - Multi Player into T969: Nullpointer when removing filled cargo blocks.
Dec 9 2015, 11:06 AM · Starmade
SmilingDemon updated subscribers of T969: Nullpointer when removing filled cargo blocks.
Dec 9 2015, 11:06 AM · Engine, Starmade
SmilingDemon claimed T972: Cargo Area blocks causes game crash - causes sector to become corrupted? - Multi Player.

good to know how it happened from your description.

Dec 9 2015, 11:05 AM · Starmade
ross.a.matthews updated the task description for T972: Cargo Area blocks causes game crash - causes sector to become corrupted? - Multi Player.
Dec 9 2015, 7:58 AM · Starmade
NromElevroa created T974: Displacement while using shipyard computer..
Dec 9 2015, 12:57 AM · CBS: Shipyards, Starmade

Dec 8 2015

SmilingDemon added a parent task for T152: Player sitting related glitches : T874: Sitting on slabs handled as if full block.
Dec 8 2015, 9:59 PM · Game Development (Beta), Models, Starmade
SmilingDemon added a subtask for T874: Sitting on slabs handled as if full block: T152: Player sitting related glitches .
Dec 8 2015, 9:59 PM · Game Development (Beta), Models, Starmade
ross.a.matthews created T972: Cargo Area blocks causes game crash - causes sector to become corrupted? - Multi Player.
Dec 8 2015, 9:28 PM · Starmade
SmilingDemon renamed T152: Player sitting related glitches from Player can sit on a wedge that has a solid block above it. to Player sitting related glitches .
Dec 8 2015, 8:05 PM · Game Development (Beta), Models, Starmade
SmilingDemon updated the task description for T152: Player sitting related glitches .
Dec 8 2015, 8:03 PM · Game Development (Beta), Models, Starmade
SmilingDemon updated the task description for T152: Player sitting related glitches .
Dec 8 2015, 8:03 PM · Game Development (Beta), Models, Starmade
AndyP changed Category from issuecategory:none to issuecategory:engine on T971: storage pull on asteroid results in class-cast exception.
Dec 8 2015, 7:44 PM · Engine, Starmade
AndyP updated the task description for T971: storage pull on asteroid results in class-cast exception.
Dec 8 2015, 7:42 PM · Engine, Starmade
AndyP changed the status of T971: storage pull on asteroid results in class-cast exception from Open to In Queue (Game).
Dec 8 2015, 7:41 PM · Engine, Starmade
AndyP added a comment to T971: storage pull on asteroid results in class-cast exception.

-Confirmed-

Dec 8 2015, 7:41 PM · Engine, Starmade
AndyP moved T971: storage pull on asteroid results in class-cast exception from New / Unconfirmed to Confirmed on the Issue Navigation board.
Dec 8 2015, 7:41 PM · Engine, Starmade
AndyP changed the status of T971: storage pull on asteroid results in class-cast exception from In Queue (Game) to Open.
Dec 8 2015, 7:41 PM · Engine, Starmade
AndyP changed the status of T971: storage pull on asteroid results in class-cast exception from Open to In Queue (Game).
Dec 8 2015, 7:41 PM · Engine, Starmade
AndyP created T971: storage pull on asteroid results in class-cast exception.
Dec 8 2015, 7:41 PM · Engine, Starmade
AndyP added a comment to T810: Sector change causes warping back and forth.

Just to make sure:
you are not playing with zero-friction right?

Dec 8 2015, 6:49 PM · Engine, Starmade
Keptick added a comment to T810: Sector change causes warping back and forth.

Having spawned hundreds of drones to do testing I can attest that this is true. I think that when they're too close to each other they try to turn to look at entities around them (notice how they do this with the player, even without being hostile). However, when there's a ton of ships around it leads to a cluster-derp.

Dec 8 2015, 6:00 PM · Engine, Starmade
Kikaha added a comment to T970: Building preview.

Thanks. I might add that when changing lights resolution in-game 3/4 of blocks just disapear from sight when going from faster to normal. Does not happen every times tho. Changing back to faster lighting quality i see the blocks again.

Dec 8 2015, 6:34 AM · Game Development (Alpha), GUI/HUD, Starmade

Dec 7 2015

SmilingDemon moved T970: Building preview from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Dec 7 2015, 9:33 PM · Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon placed T970: Building preview up for grabs.

-Validated-
Not happening with your settings.cfg in my windows system

Dec 7 2015, 9:33 PM · Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon triaged T970: Building preview as Normal priority.
Dec 7 2015, 9:27 PM · Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon claimed T970: Building preview.
Dec 7 2015, 9:24 PM · Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon renamed T966: Lighten mode does not work on transparent blocks from Lighten mode does not work on Cargo Space blocks to Lighten mode does not work on transparent blocks.
Dec 7 2015, 9:22 PM · Game Development (Beta), Engine (Rendering), Starmade
Urza added a comment to T969: Nullpointer when removing filled cargo blocks.

I just set a storage block, activated pull (everything) linked it to all my other storages and added a few thousand cargo space blocks (2k at once till everything fitted in).
Then I logged out before the hotfix.
The admin has send me the log of my crash: https://storage.googleapis.com/starmade/urza%20login.txt

Dec 7 2015, 9:14 PM · Engine, Starmade
SmilingDemon moved T969: Nullpointer when removing filled cargo blocks from Unclassed to Issue affecting current release on the Starmade board.
Dec 7 2015, 8:56 PM · Engine, Starmade
SmilingDemon changed the status of T969: Nullpointer when removing filled cargo blocks from Open to In Queue (Game).

putting in queue with logfile

Dec 7 2015, 8:56 PM · Engine, Starmade
Kikaha added a comment to T645: can't remove blocks behind non cubic blocks.

I concur, placing and removing blocks work very differently since the last 3 updates, maybe 4. Aiming at the side of a tetra (for exemple) i could easily place a hepta. Now i have to be very, very precise where my mouse pointer is to be able to do that.

Dec 7 2015, 8:51 PM · Game Development (Beta), Engine (Building), Starmade
Kikaha created T970: Building preview.
Dec 7 2015, 8:43 PM · Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon added a comment to T969: Nullpointer when removing filled cargo blocks.

will see if this is enough info to try a fix ...
something with the setup of the storage that breaks it i guess ...

Dec 7 2015, 8:37 PM · Engine, Starmade
SmilingDemon raised the priority of T969: Nullpointer when removing filled cargo blocks from High to Urgent.
Dec 7 2015, 8:32 PM · Engine, Starmade
SmilingDemon added a comment to T969: Nullpointer when removing filled cargo blocks.

just draging and dropping what ever file in here is fine usually

Dec 7 2015, 8:30 PM · Engine, Starmade
Urza added a comment to T969: Nullpointer when removing filled cargo blocks.

Sorry for the 2 deleted comments (i tried copy paste the .txt like the client config but the long txt freezed my browser...)

Dec 7 2015, 7:37 PM · Engine, Starmade
SmilingDemon moved T964: Teal and pink light rods have full-block collisions. from Unclassed to Issue affecting current release on the Starmade board.
Dec 7 2015, 7:13 PM · Blockconfig, Starmade
Urza added a comment to T969: Nullpointer when removing filled cargo blocks.
Dec 7 2015, 7:12 PM · Engine, Starmade
Urza added a comment to T969: Nullpointer when removing filled cargo blocks.
Dec 7 2015, 7:09 PM · Engine, Starmade
SmilingDemon changed the status of T964: Teal and pink light rods have full-block collisions. from Open to In Queue (Game).

as described .. cant move through teal rod lights

Dec 7 2015, 7:06 PM · Blockconfig, Starmade
SmilingDemon triaged T964: Teal and pink light rods have full-block collisions. as Pre-Release Quality Assurance priority.
Dec 7 2015, 6:59 PM · Blockconfig, Starmade
SmilingDemon claimed T964: Teal and pink light rods have full-block collisions..
Dec 7 2015, 6:54 PM · Blockconfig, Starmade
SmilingDemon moved T969: Nullpointer when removing filled cargo blocks from New / Unconfirmed to Feedback on the Issue Navigation board.
Dec 7 2015, 6:53 PM · Engine, Starmade
SmilingDemon added a comment to T969: Nullpointer when removing filled cargo blocks.

Please add the log.txt.0 log file of one of those crashes here.

Dec 7 2015, 6:53 PM · Engine, Starmade
SmilingDemon triaged T969: Nullpointer when removing filled cargo blocks as High priority.
Dec 7 2015, 6:42 PM · Engine, Starmade
SmilingDemon claimed T969: Nullpointer when removing filled cargo blocks.
Dec 7 2015, 6:41 PM · Engine, Starmade
SmilingDemon moved T966: Lighten mode does not work on transparent blocks from Unclassed to Issue affecting current release on the Starmade board.
Dec 7 2015, 6:41 PM · Game Development (Beta), Engine (Rendering), Starmade
SmilingDemon changed the status of T966: Lighten mode does not work on transparent blocks from Open to In Queue (Game).

pretty easily visible and reproduceable effect

Dec 7 2015, 6:40 PM · Game Development (Beta), Engine (Rendering), Starmade
SmilingDemon triaged T966: Lighten mode does not work on transparent blocks as Low priority.
Dec 7 2015, 6:37 PM · Game Development (Beta), Engine (Rendering), Starmade
SmilingDemon claimed T966: Lighten mode does not work on transparent blocks.
Dec 7 2015, 6:26 PM · Game Development (Beta), Engine (Rendering), Starmade
Urza created T969: Nullpointer when removing filled cargo blocks.
Dec 7 2015, 6:23 PM · Engine, Starmade
AndyP added a comment to T84: Logic blocks next to storages and shipyard computer do not get triggered.

Also found: T967

Dec 7 2015, 6:05 PM · Game Development (Alpha), Logic, Starmade
SmilingDemon claimed T968: scrolling in tab player list menu also scrolls through hotbar.
Dec 7 2015, 5:44 PM · GUI/HUD, Starmade
SmilingDemon moved T968: scrolling in tab player list menu also scrolls through hotbar from Unclassed to Issue affecting current release on the Starmade board.
Dec 7 2015, 5:44 PM · GUI/HUD, Starmade
SmilingDemon changed the status of T968: scrolling in tab player list menu also scrolls through hotbar from Open to In Queue (Game).

-Validated-
-Confirmed-

Dec 7 2015, 5:44 PM · GUI/HUD, Starmade
SmilingDemon created T968: scrolling in tab player list menu also scrolls through hotbar.
Dec 7 2015, 5:43 PM · GUI/HUD, Starmade
Chandler reopened T922: Cargo bleeds from not full storage. as "Open".

Just checked my cargo, i left it near full, it is now empty.

Dec 7 2015, 5:21 PM · CBS: Functional, Starmade
Ithirahad added a comment to T944: Touch docking does not allow for dockers in flat surfaces.

Might it be possible for Rail Dockers to project an extra 1/4 block slab collision area, or automatically place an invisible placeholder 1/4 slab on top of the docking surface? That would give you a nice, neat defined point of contact.

Dec 7 2015, 4:48 PM · Game Development (Beta), CBS: Rails, Starmade
Achriel added a comment to T955: Tethered cellphone causes strange connection sequence.

Bandwidth is over 1Mb/sec and it lets me download torrents so I imagine multiple connections are OK (sometimes connected to 25 peers at a time)

Dec 7 2015, 3:40 PM · Starmade
AndyP added a comment to T967: All connections related to storage are invisible.

-confirmed-

Dec 7 2015, 1:39 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP changed the status of T967: All connections related to storage are invisible from Open to In Queue (Game).
Dec 7 2015, 1:39 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP moved T967: All connections related to storage are invisible from New / Unconfirmed to Confirmed on the Issue Navigation board.
Dec 7 2015, 1:38 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP created T967: All connections related to storage are invisible.
Dec 7 2015, 1:38 PM · Game Development (Beta), Engine (Rendering), Starmade
SmilingDemon closed T961: Cameras on docked entities in test sector always look forward independent of orientation as Rejected.

Known problem

Dec 7 2015, 12:41 PM · GUI/HUD, Starmade
SmilingDemon added a comment to T965: Camera in templates appears to rotate properly (graphics) but the view direction does not.

The rotated and pasted camera is on an entity docked to something and the view direction is to the front view orientation from the docked entity core ?

Dec 7 2015, 12:17 PM · Blockconfig, Starmade
SmilingDemon moved T965: Camera in templates appears to rotate properly (graphics) but the view direction does not from New / Unconfirmed to Feedback on the Issue Navigation board.
Dec 7 2015, 12:15 PM · Blockconfig, Starmade
SmilingDemon triaged T965: Camera in templates appears to rotate properly (graphics) but the view direction does not as Normal priority.
Dec 7 2015, 12:15 PM · Blockconfig, Starmade
SmilingDemon claimed T965: Camera in templates appears to rotate properly (graphics) but the view direction does not.
Dec 7 2015, 12:15 PM · Blockconfig, Starmade
AndyP claimed T955: Tethered cellphone causes strange connection sequence.
Dec 7 2015, 11:36 AM · Starmade
AndyP added a comment to T955: Tethered cellphone causes strange connection sequence.

Well, seeing the log I cant really see any unusual things happening.

Dec 7 2015, 11:36 AM · Starmade
PhaserArray renamed T966: Lighten mode does not work on transparent blocks from Lighten mode does not affect Cargo Space blocks to Lighten mode does not work on Cargo Space blocks.
Dec 7 2015, 7:47 AM · Game Development (Beta), Engine (Rendering), Starmade
PhaserArray created T966: Lighten mode does not work on transparent blocks.
Dec 7 2015, 7:31 AM · Game Development (Beta), Engine (Rendering), Starmade
Achriel added a comment to T955: Tethered cellphone causes strange connection sequence.

Tried another of the same type of phone (OnePlus One) and the results were the same, working but a strange startup sequence (and slow).

Dec 7 2015, 6:22 AM · Starmade
Achriel created T965: Camera in templates appears to rotate properly (graphics) but the view direction does not.
Dec 7 2015, 6:21 AM · Blockconfig, Starmade
Zackey_TNT changed the status of T943: all textures on t002.png ppear broken on debris blocks from Open to In Queue (Game).

I am able to reproduce the stated affect.

Dec 7 2015, 4:47 AM · Textures, Starmade
Zackey_TNT added a comment to T944: Touch docking does not allow for dockers in flat surfaces.
In T944#35135, @Napther wrote:

Perhaps they dont need to touch? When the "Distance to re-dock" code is implemented, a much lower ranged one could be used to snap rail dockers onto rails when they are 1-2 blocks away. That is unless the code for distance stems from the entity itself, and not where the dockers are placed

Dec 7 2015, 3:36 AM · Game Development (Beta), CBS: Rails, Starmade
Jaaskinal created T964: Teal and pink light rods have full-block collisions..
Dec 7 2015, 3:02 AM · Blockconfig, Starmade

Dec 6 2015

Achriel added a comment to T955: Tethered cellphone causes strange connection sequence.

How do I attach the log file?

Dec 6 2015, 11:38 PM · Starmade
AndyP added a comment to T955: Tethered cellphone causes strange connection sequence.

Packed the log in a 'readable' comment

Dec 6 2015, 11:08 PM · Starmade
AndyP added a comment to T955: Tethered cellphone causes strange connection sequence.
log.txt.0  (emptied the log before trying so this has ONLY the needed info)
Dec 6 2015, 11:07 PM · Starmade
Achriel added a comment to T955: Tethered cellphone causes strange connection sequence.

server.txt.0 (again clean before trying)

Dec 6 2015, 10:03 PM · Starmade
Achriel added a comment to T955: Tethered cellphone causes strange connection sequence.
Dec 6 2015, 10:03 PM · Starmade
Achriel added a comment to T955: Tethered cellphone causes strange connection sequence.

ISP is unlikely the problem, I can do all sorts of naughty things without a problem. Trying to figure out how to attach the log files as Feedback.

Dec 6 2015, 9:55 PM · Starmade
Gannathore created T962: Cannon/Missile Turret overshooting.
Dec 6 2015, 8:53 PM · AI, Starmade
schema changed the status of T860: BufferOverflowException + render issues with mass placement of non cubic blocks from In Queue (Game) to Resolved.
Dec 6 2015, 8:39 PM · Engine, Starmade
Zackey_TNT claimed T919: Ships (and ship cores, turrets, etc.) keep being teleported to planet core.

-Testing-

Dec 6 2015, 8:27 PM · CBS: Rails, Starmade
Zackey_TNT claimed T943: all textures on t002.png ppear broken on debris blocks.

-Testing-

Dec 6 2015, 8:24 PM · Textures, Starmade
lancake raised the priority of T860: BufferOverflowException + render issues with mass placement of non cubic blocks from High to Urgent.
Dec 6 2015, 8:23 PM · Engine, Starmade
Malacodor created T961: Cameras on docked entities in test sector always look forward independent of orientation.
Dec 6 2015, 8:19 PM · GUI/HUD, Starmade
BillGHero added a comment to T957: Placement of player after exiting ship core is unexpected under specific circumstances.

Also noted that the favorite place to spawn seems to directly under the core block. So I removed a floor block so that there is a 3 meter clearance under it and now it seems to work fine. I thought it was supposed to favor spawning to the rear of the block....

Dec 6 2015, 4:43 PM · Game Development (Beta), Engine (General), Starmade
Katorone added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

I've noticed the same. These are the same turrets that can't be detached, even if the entire docking mechanism is removed.

Dec 6 2015, 4:43 PM · CBS: Rails, Quality Assurance, Starmade
BillGHero added a comment to T957: Placement of player after exiting ship core is unexpected under specific circumstances.

Okydokey. I tested the behaviour on my machine based on orientation. It does change based on how the ship is lined up with the 'universe'.

Dec 6 2015, 4:33 PM · Game Development (Beta), Engine (General), Starmade
BillGHero added a comment to T957: Placement of player after exiting ship core is unexpected under specific circumstances.

quote: "was your ship stationary docked in a fixed orientation while doing this ?" - SmilingDemon

Dec 6 2015, 4:26 PM · Game Development (Beta), Engine (General), Starmade
SmilingDemon added a comment to T957: Placement of player after exiting ship core is unexpected under specific circumstances.

i agree .. T820 is a serious problem ... but not the same as this one ... probably related yes, because i do asume it is caused by the same part of the code.

Dec 6 2015, 4:14 PM · Game Development (Beta), Engine (General), Starmade
plusnine added a comment to T957: Placement of player after exiting ship core is unexpected under specific circumstances.

this issue has been ongoing since 498: http://phab.starma.de/T820

Dec 6 2015, 3:55 PM · Game Development (Beta), Engine (General), Starmade
SmilingDemon moved T957: Placement of player after exiting ship core is unexpected under specific circumstances from Unclassed to Issue affecting current release on the Starmade board.
Dec 6 2015, 3:32 PM · Game Development (Beta), Engine (General), Starmade
SmilingDemon changed the status of T957: Placement of player after exiting ship core is unexpected under specific circumstances from Open to In Queue (Game).
Dec 6 2015, 3:32 PM · Game Development (Beta), Engine (General), Starmade
SmilingDemon raised the priority of T957: Placement of player after exiting ship core is unexpected under specific circumstances from Low to Normal.

-Confirmed-

Dec 6 2015, 3:32 PM · Game Development (Beta), Engine (General), Starmade
SmilingDemon updated the task description for T957: Placement of player after exiting ship core is unexpected under specific circumstances.
Dec 6 2015, 3:31 PM · Game Development (Beta), Engine (General), Starmade
SmilingDemon moved T960: Random blocks in advanced build mode after creating docked entity. from Unclassed to Issue affecting current release on the Starmade board.
Dec 6 2015, 2:55 PM · Game Development (Beta), CBS: Rails, Starmade