i can confirm this for my setup.
but because i do too have a R9 280X in use i cant verify if this is an AMD only problem
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Oct 24 2015
You can test it easily in single player.
Actually crew will clip through the floor and fall hundreds of meters into space. Then they will teleport back to fall again in an endless loop.
Oct 23 2015
I've observed this once but never been able to reproduce it.
Just logged in to report this. (look someone read the existing threads before reporting, yay me!)
they do not align to the ship then ... which is a duplicate of T328 in that case
Oct 22 2015
Well, are we going to use British or American spellings? Because right now both are peppered around willy-nilly...
That's possible. Usually in combat (when hit by a weapon) your shield regeneration becomes 5-10% of what it usually is.
Oct 21 2015
Well, it fixed the issue on flat (non-wedge) surfaces. However, I can still see some ripples on wedged surfaces, so I guess it didn't completely fix it. Still much better than without (can provide image comparisons if you want)
The last note from Keptick is a different issue.
Mip mapping doesn't seem to work well or it works differently than what you expect.
Left is without mip mapping and what looks similar to what we have in game than the right example which has mip mapping.
It should smooth everything out from a distance, not the opposite. I'm sure we had this for a while now, but it only became a bigger issue when the texture pack got updated and received better textures.
I've lost an Avar-Kiaan to this bug, too - Twice. The nose and some of the tails are cut off every time.
Doubtful that this is a bug
-validated-
could you please add the blueprint of this object for me to take a look.
Oct 20 2015
Oct 19 2015
-Validated-
I see, I thought we had this reported but can't find it. This issue was introduced not so long ago but it's not a grave one either.
-Validated-
I see, I thought we had this reported but can't find it. This issue was introduced not so long ago but it's not a grave one either.
Can you try and change a value in your settings.cfg?
G_MIPMAP_LEVELS = 5
to something like
G_MIPMAP_LEVELS = 3
I forgot to mention that up close it doesn't happen, so you might think that it's a non-issue. But from around 100-150m away it's REALLY noticeable (and uggly), especially with a large computer monitor. Detracts from the overall look of the game tbh.
Reoccurring in all Ore Raw descriptions:
has useful manufacturing properties if refined into a more readily usable state.
has useful manufacturing properties, if refined into a more readily usable state.
//missing comma
(0185) Context Class Name #BLOCK_1_DESCRIPTION
Press X with a Ship Core anywhere in your inventory
Press $SPAWN_SHIP with a Ship Core anywhere in your inventory
(0020) Context Class Name #BLOCK_112_BLOCKNAME
PlexLander
Plex Lander
//inconsistency with other Plex- block names, like Plex Lift
In T761#27532, @Chandler wrote:Are we looking for punctuation? if not i'll ignore those i see..
Oct 18 2015
Are we looking for punctuation? if not i'll ignore those i see..
(3332)
OUR SENSORS ARE PICKING
UP A PLANETARY DESTRUCTION!
Millions of voices suddenly
cried out in terror
and were suddenly silenced
----No punctualtion
OUR SENSORS ARE PICKING
UP A PLANETARY DESTRUCTION!
Millions of voices suddenly
cried out in terror
and were suddenly silenced.