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Oct 24 2015

Mered4 created T773: Astronaut/Anti-Personnel Turrets do not work with AI.
Oct 24 2015, 5:35 PM · AI, Starmade
SmilingDemon placed T772: White lines when looking at stars with bloom up for grabs.
Oct 24 2015, 1:29 PM · Engine, Starmade
SmilingDemon moved T772: White lines when looking at stars with bloom from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Oct 24 2015, 1:28 PM · Engine, Starmade
SmilingDemon added a comment to T772: White lines when looking at stars with bloom.

i can confirm this for my setup.
but because i do too have a R9 280X in use i cant verify if this is an AMD only problem

Oct 24 2015, 1:28 PM · Engine, Starmade
SmilingDemon triaged T772: White lines when looking at stars with bloom as Normal priority.
Oct 24 2015, 1:25 PM · Engine, Starmade
SmilingDemon claimed T772: White lines when looking at stars with bloom.
Oct 24 2015, 1:11 PM · Engine, Starmade
Skorpjon added a comment to T672: response fleets do not spawn for custom trade stations.

You can test it easily in single player.

Oct 24 2015, 1:01 PM · AI, Starmade
HerrSticks added a comment to T767: NPC's keep falling and warping back or get stuck.

Actually crew will clip through the floor and fall hundreds of meters into space. Then they will teleport back to fall again in an endless loop.

Oct 24 2015, 4:14 AM · Game Development (Alpha), Crew, Starmade

Oct 23 2015

spacie created T772: White lines when looking at stars with bloom.
Oct 23 2015, 8:19 PM · Engine, Starmade
gaeasson added a comment to T658: Shipyards cut off parts of a ship.

I've observed this once but never been able to reproduce it.

Oct 23 2015, 4:22 PM · CBS: Shipyards, Starmade
gaeasson added a comment to T711: ship core can be destroyed completely.

Just logged in to report this. (look someone read the existing threads before reporting, yay me!)

Oct 23 2015, 4:18 PM · Engine, Starmade
SmilingDemon merged task T771: AI teleports back to the shop it was purchased from after trying to move it to a space station on the other side of sector. into T328: NPC / Crew does not align when told "Go to".
Oct 23 2015, 1:03 PM · AI, Starmade
SmilingDemon updated subscribers of T328: NPC / Crew does not align when told "Go to".
Oct 23 2015, 1:03 PM · Game Development (Alpha), Crew, Starmade
SmilingDemon claimed T771: AI teleports back to the shop it was purchased from after trying to move it to a space station on the other side of sector..

they do not align to the ship then ... which is a duplicate of T328 in that case

Oct 23 2015, 1:02 PM · AI, Starmade
justicebot5544 renamed T771: AI teleports back to the shop it was purchased from after trying to move it to a space station on the other side of sector. from AI portlets back to the shop it was purchased from after trying to move it to a space station on the other side of sector. to AI teleports back to the shop it was purchased from after trying to move it to a space station on the other side of sector..
Oct 23 2015, 8:31 AM · AI, Starmade
justicebot5544 created T771: AI teleports back to the shop it was purchased from after trying to move it to a space station on the other side of sector..
Oct 23 2015, 8:30 AM · AI, Starmade
Neon42 created T770: Janky Turrets.
Oct 23 2015, 5:30 AM · AI, Starmade

Oct 22 2015

lancake updated subscribers of T763: Mip mapping broken.

In game examples provided by @kupu



No doubt about it that mip mapping is not working at all.

Oct 22 2015, 8:15 PM · Game Development (Alpha), Engine (Rendering), Starmade
SmilingDemon moved T764: Anti-aliasing does not work from New / Unconfirmed to Feedback on the Issue Navigation board.
Oct 22 2015, 7:28 PM · Engine, Starmade
SmilingDemon added a comment to T764: Anti-aliasing does not work.

With 8x

Oct 22 2015, 7:27 PM · Engine, Starmade
SmilingDemon triaged T764: Anti-aliasing does not work as Normal priority.
Oct 22 2015, 7:25 PM · Engine, Starmade
SmilingDemon claimed T764: Anti-aliasing does not work.
Oct 22 2015, 7:24 PM · Engine, Starmade
lancake moved T769: Null pointer when pasting linked modules in un-initialized chunks. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Oct 22 2015, 4:58 PM · CBS: Functional, Starmade
lancake changed the visibility for T769: Null pointer when pasting linked modules in un-initialized chunks..
Oct 22 2015, 4:48 PM · CBS: Functional, Starmade
lancake created T769: Null pointer when pasting linked modules in un-initialized chunks..
Oct 22 2015, 4:47 PM · CBS: Functional, Starmade
lancake updated the task description for T761: Content/typos language editor list.
Oct 22 2015, 12:59 PM · Typos, Starmade
Ithirahad added a comment to T761: Content/typos language editor list.

Well, are we going to use British or American spellings? Because right now both are peppered around willy-nilly...

Oct 22 2015, 12:20 PM · Typos, Starmade
lancake renamed T763: Mip mapping broken from Sharp render quality decrease at set distance to Mip mapping broken.
Oct 22 2015, 10:07 AM · Game Development (Alpha), Engine (Rendering), Starmade
lancake moved T720: Item Title will not persist if more than one in Inventory from Unclassed to Issue affecting current release on the Starmade board.
Oct 22 2015, 9:44 AM · Game Development (Beta), GUI/HUD, Starmade
lancake moved T716: Missile with 100% pull/push/stop Do not have a "Hit Marker" upon hitting targeted ship from Unclassed to Issue affecting current release on the Starmade board.
Oct 22 2015, 9:42 AM · Game Development (Beta), CBS: Weapons, Starmade
lancake moved T658: Shipyards cut off parts of a ship from Unclassed to Issue affecting current release on the Starmade board.
Oct 22 2015, 9:42 AM · CBS: Shipyards, Starmade
lancake moved T726: Docked rotator entity shows in planet sector when docked to station near planet from Unclassed to Issue affecting current release on the Starmade board.
Oct 22 2015, 9:42 AM · Game Development (Beta), CBS: Rails, Starmade
lancake moved T733: creative mode hotbar doesn't allow you to remove items from Unclassed to Issue affecting current release on the Starmade board.
Oct 22 2015, 9:42 AM · GUI/HUD, Feature, Starmade
lancake moved T743: Linux version fails to start from Unclassed to Issue affecting current dev-build on the Starmade board.
Oct 22 2015, 9:41 AM · Starmade
lancake moved T742: pressing Launch doesn't start up the game under certain conditions from Unclassed to Issue affecting current dev-build on the Starmade board.
Oct 22 2015, 9:41 AM · Starmade
lancake moved T739: "Determining files to download" triggers on the wrong event from Unclassed to Issue affecting current dev-build on the Starmade board.
Oct 22 2015, 9:41 AM · Starmade
lancake moved T714: Game complains inventory is full in creative mode from Unclassed to Issue affecting current release on the Starmade board.
Oct 22 2015, 9:41 AM · Engine, Starmade
lancake moved T745: Lost weapon assign when enter build block from Unclassed to Issue affecting current release on the Starmade board.
Oct 22 2015, 9:40 AM · Game Development (Alpha), CBS: Weapons, Starmade
lancake moved T708: Specific rail construction produces errors from Unclassed to Issue affecting current release on the Starmade board.
Oct 22 2015, 9:40 AM · Game Development (Beta), CBS: Rails, Starmade
lancake moved T737: Shield Supply and Drain textures are swapped from Unclassed to Issue affecting current release on the Starmade board.
Oct 22 2015, 9:40 AM · Textures, Starmade
lancake moved T763: Mip mapping broken from Unclassed to Issue affecting current release on the Starmade board.
Oct 22 2015, 9:39 AM · Game Development (Alpha), Engine (Rendering), Starmade
lancake renamed T658: Shipyards cut off parts of a ship from Ship Yards do not spawn ships properly to Shipyards cut off parts of a ship.
Oct 22 2015, 8:18 AM · CBS: Shipyards, Starmade
lancake placed T750: Shield regeneration rate displayed on GUI does not reflect combat nerf up for grabs.
Oct 22 2015, 7:47 AM · GUI/HUD, Starmade
lancake moved T750: Shield regeneration rate displayed on GUI does not reflect combat nerf from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Oct 22 2015, 7:47 AM · GUI/HUD, Starmade
lancake triaged T750: Shield regeneration rate displayed on GUI does not reflect combat nerf as Trivial priority.
Oct 22 2015, 7:47 AM · GUI/HUD, Starmade
lancake claimed T750: Shield regeneration rate displayed on GUI does not reflect combat nerf.

That's possible. Usually in combat (when hit by a weapon) your shield regeneration becomes 5-10% of what it usually is.

Oct 22 2015, 7:46 AM · GUI/HUD, Starmade

Oct 21 2015

Keptick added a comment to T763: Mip mapping broken.

Well, it fixed the issue on flat (non-wedge) surfaces. However, I can still see some ripples on wedged surfaces, so I guess it didn't completely fix it. Still much better than without (can provide image comparisons if you want)

Oct 21 2015, 11:53 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake updated the task description for T761: Content/typos language editor list.
Oct 21 2015, 10:33 PM · Typos, Starmade
lancake updated the task description for T761: Content/typos language editor list.
Oct 21 2015, 9:55 PM · Typos, Starmade
lancake triaged T763: Mip mapping broken as High priority.
Oct 21 2015, 9:34 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake changed the status of T763: Mip mapping broken from Open to In Queue (Game).

The last note from Keptick is a different issue.
Mip mapping doesn't seem to work well or it works differently than what you expect.


Left is without mip mapping and what looks similar to what we have in game than the right example which has mip mapping.
It should smooth everything out from a distance, not the opposite. I'm sure we had this for a while now, but it only became a bigger issue when the texture pack got updated and received better textures.

Oct 21 2015, 9:33 PM · Game Development (Alpha), Engine (Rendering), Starmade
Ithirahad added a comment to T658: Shipyards cut off parts of a ship.

I've lost an Avar-Kiaan to this bug, too - Twice. The nose and some of the tails are cut off every time.

Oct 21 2015, 9:23 PM · CBS: Shipyards, Starmade
SmilingDemon moved T765: Grey Hull being lost on production in Factory from New / Unconfirmed to Feedback on the Issue Navigation board.
Oct 21 2015, 3:37 PM · Engine, Starmade
SmilingDemon added a comment to T765: Grey Hull being lost on production in Factory.

Doubtful that this is a bug

Oct 21 2015, 3:37 PM · Engine, Starmade
SmilingDemon renamed T765: Grey Hull being lost on production in Factory from Basic Factory has a problem creating "Grey Hull", it creates 1 then 2 then deletes down to 1 again on the next tick. If you manually add a stack it still deletes everything to 1 on the next tick. to Grey Hull being lost on production in Factory.
Oct 21 2015, 3:34 PM · Engine, Starmade
SmilingDemon claimed T765: Grey Hull being lost on production in Factory.
Oct 21 2015, 3:28 PM · Engine, Starmade
SmilingDemon moved T766: Lighting bug with ice blocks from New / Unconfirmed to Feedback on the Issue Navigation board.
Oct 21 2015, 3:21 PM · Textures, Starmade
SmilingDemon added a comment to T766: Lighting bug with ice blocks.

-validated-
could you please add the blueprint of this object for me to take a look.

Oct 21 2015, 3:21 PM · Textures, Starmade
SmilingDemon triaged T766: Lighting bug with ice blocks as Normal priority.
Oct 21 2015, 3:17 PM · Textures, Starmade
SmilingDemon claimed T766: Lighting bug with ice blocks.
Oct 21 2015, 3:15 PM · Textures, Starmade
HerrSticks set Task Type to issuetype:bug on T767: NPC's keep falling and warping back or get stuck.
Oct 21 2015, 1:37 PM · Game Development (Alpha), Crew, Starmade
HerrSticks created T767: NPC's keep falling and warping back or get stuck.
Oct 21 2015, 1:35 PM · Game Development (Alpha), Crew, Starmade

Oct 20 2015

S3PH1RoTH created T766: Lighting bug with ice blocks.
Oct 20 2015, 8:05 PM · Textures, Starmade
spunkie claimed T758: Chunks don't get initialized properly (non physical parts).
Oct 20 2015, 6:32 PM · Game Development (Alpha), Engine (Rendering), Starmade

Oct 19 2015

Thumpit changed Reproducible from issuerepro:none to issuerepro:yes on T765: Grey Hull being lost on production in Factory.
Oct 19 2015, 11:26 PM · Engine, Starmade
Thumpit renamed T765: Grey Hull being lost on production in Factory from Basic Factory has a problem creating "Grey Hull", it creates 1 the 2 then deletes down to 1 on the next tick. If you manually add a stack it still deletes everything to 1 on the next tick. to Basic Factory has a problem creating "Grey Hull", it creates 1 then 2 then deletes down to 1 again on the next tick. If you manually add a stack it still deletes everything to 1 on the next tick..
Oct 19 2015, 11:25 PM · Engine, Starmade
Thumpit created T765: Grey Hull being lost on production in Factory.
Oct 19 2015, 11:23 PM · Engine, Starmade
Keptick updated the task description for T764: Anti-aliasing does not work.
Oct 19 2015, 10:16 PM · Engine, Starmade
Keptick updated the task description for T764: Anti-aliasing does not work.
Oct 19 2015, 10:15 PM · Engine, Starmade
Keptick created T764: Anti-aliasing does not work.
Oct 19 2015, 10:14 PM · Engine, Starmade
Keptick added a comment to T763: Mip mapping broken.

Yea, that pretty much fixed it. There's still some graphical bugs like this:

Oct 19 2015, 9:49 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake added a comment to T758: Chunks don't get initialized properly (non physical parts).

-Validated-
I see, I thought we had this reported but can't find it. This issue was introduced not so long ago but it's not a grave one either.

Oct 19 2015, 9:32 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake placed T758: Chunks don't get initialized properly (non physical parts) up for grabs.
Oct 19 2015, 9:31 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake moved T758: Chunks don't get initialized properly (non physical parts) from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Oct 19 2015, 9:31 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake claimed T758: Chunks don't get initialized properly (non physical parts).
Oct 19 2015, 9:31 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake renamed T758: Chunks don't get initialized properly (non physical parts) from Yellow Box disappearing in build mode. to Chunks don't get initialized properly (non physical parts).
Oct 19 2015, 9:31 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake added a comment to T758: Chunks don't get initialized properly (non physical parts).

-Validated-
I see, I thought we had this reported but can't find it. This issue was introduced not so long ago but it's not a grave one either.

Oct 19 2015, 9:31 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake claimed T763: Mip mapping broken.
Oct 19 2015, 9:02 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake added a comment to T763: Mip mapping broken.

Can you try and change a value in your settings.cfg?
G_MIPMAP_LEVELS = 5
to something like
G_MIPMAP_LEVELS = 3

Oct 19 2015, 9:02 PM · Game Development (Alpha), Engine (Rendering), Starmade
Keptick updated the task description for T763: Mip mapping broken.
Oct 19 2015, 6:20 PM · Game Development (Alpha), Engine (Rendering), Starmade
Keptick updated the task description for T763: Mip mapping broken.
Oct 19 2015, 6:16 PM · Game Development (Alpha), Engine (Rendering), Starmade
Keptick renamed T763: Mip mapping broken from Render quality goes down at a set distance to Sharp render quality decrease at set distance.
Oct 19 2015, 6:15 PM · Game Development (Alpha), Engine (Rendering), Starmade
Keptick updated the task description for T763: Mip mapping broken.
Oct 19 2015, 6:14 PM · Game Development (Alpha), Engine (Rendering), Starmade
Keptick added a comment to T763: Mip mapping broken.

I forgot to mention that up close it doesn't happen, so you might think that it's a non-issue. But from around 100-150m away it's REALLY noticeable (and uggly), especially with a large computer monitor. Detracts from the overall look of the game tbh.

Oct 19 2015, 6:14 PM · Game Development (Alpha), Engine (Rendering), Starmade
Keptick created T763: Mip mapping broken.
Oct 19 2015, 6:11 PM · Game Development (Alpha), Engine (Rendering), Starmade
Megacrafter127 added a comment to T761: Content/typos language editor list.

Reoccurring in all Ore Raw descriptions:
has useful manufacturing properties if refined into a more readily usable state.
has useful manufacturing properties, if refined into a more readily usable state.
//missing comma

Oct 19 2015, 2:51 PM · Typos, Starmade
lancake updated the task description for T761: Content/typos language editor list.
Oct 19 2015, 1:28 PM · Typos, Starmade
lancake updated the task description for T761: Content/typos language editor list.
Oct 19 2015, 1:01 PM · Typos, Starmade
lancake updated the task description for T761: Content/typos language editor list.
Oct 19 2015, 1:00 PM · Typos, Starmade
Megacrafter127 added a comment to T761: Content/typos language editor list.

(0185) Context Class Name #BLOCK_1_DESCRIPTION
Press X with a Ship Core anywhere in your inventory
Press $SPAWN_SHIP with a Ship Core anywhere in your inventory

Oct 19 2015, 12:50 PM · Typos, Starmade
lancake updated the task description for T761: Content/typos language editor list.
Oct 19 2015, 12:00 PM · Typos, Starmade
Megacrafter127 added a comment to T761: Content/typos language editor list.

(0020) Context Class Name #BLOCK_112_BLOCKNAME
PlexLander
Plex Lander
//inconsistency with other Plex- block names, like Plex Lift

Oct 19 2015, 11:01 AM · Typos, Starmade
lancake updated the task description for T761: Content/typos language editor list.
Oct 19 2015, 10:15 AM · Typos, Starmade
lancake updated the task description for T761: Content/typos language editor list.
Oct 19 2015, 9:32 AM · Typos, Starmade
lancake updated the task description for T761: Content/typos language editor list.
Oct 19 2015, 9:02 AM · Typos, Starmade
lancake added a comment to T761: Content/typos language editor list.

Are we looking for punctuation? if not i'll ignore those i see..

Oct 19 2015, 8:59 AM · Typos, Starmade

Oct 18 2015

Chandler added a comment to T761: Content/typos language editor list.

Are we looking for punctuation? if not i'll ignore those i see..

Oct 18 2015, 9:51 PM · Typos, Starmade
Chandler added a comment to T761: Content/typos language editor list.

(3332)
OUR SENSORS ARE PICKING
UP A PLANETARY DESTRUCTION!
Millions of voices suddenly
cried out in terror
and were suddenly silenced
----No punctualtion
OUR SENSORS ARE PICKING
UP A PLANETARY DESTRUCTION!
Millions of voices suddenly
cried out in terror
and were suddenly silenced.

Oct 18 2015, 9:49 PM · Typos, Starmade
incorruptable changed First occurrence (version) from v0.19431 to (Unknown, possibly since Shipyard release) on T762: Partial Loading of Shipyard Designs can cause database error of a Design (Multiplayer).
Oct 18 2015, 8:23 PM · CBS: Shipyards, Starmade
incorruptable set Task Type to issuetype:bug on T762: Partial Loading of Shipyard Designs can cause database error of a Design (Multiplayer).
Oct 18 2015, 8:22 PM · CBS: Shipyards, Starmade