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Jan 22 2019

AndyP closed T2755: empty labels when "German" language choosen as Closed.

Fix confirmed

Jan 22 2019, 4:29 PM · GUI/HUD, Starmade
AndyP moved T2755: empty labels when "German" language choosen from Backlog / Unclassed to Alpha on the GUI/HUD board.
Jan 22 2019, 9:26 AM · GUI/HUD, Starmade

Sep 23 2018

AndyP moved T3150: Power consumption doubles on undocked entity from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 23 2018, 8:31 PM · Starmade, Issue Navigation
AndyP added a project to T3150: Power consumption doubles on undocked entity: RC-Report.
Sep 23 2018, 8:31 PM · Starmade, Issue Navigation

Jul 8 2018

lancake merged T2945: game crashes on exit of Builder block into T3040: Crash on exit from build block.
Jul 8 2018, 6:04 PM · CBS: Weapons, Starmade
lancake changed Last tested (version) from 0.201.089 to 0.201.105 on T3040: Crash on exit from build block.
Jul 8 2018, 5:52 PM · CBS: Weapons, Starmade
lancake closed T3040: Crash on exit from build block as Closed.

-QA Testing-

Jul 8 2018, 5:52 PM · CBS: Weapons, Starmade
lancake changed Last tested (version) from 0.201.089 to 0.201.100 on T3039: Missile lock stays when switching slots.
Jul 8 2018, 5:52 PM · CBS: Weapons, Starmade
lancake closed T3039: Missile lock stays when switching slots as Closed.

-QA Testing-

Jul 8 2018, 5:51 PM · CBS: Weapons, Starmade
lancake closed T2796: Block preview rotation tooltip is obtrusive as Closed.

-QA Testing-

Jul 8 2018, 5:34 PM · GUI/HUD, Starmade
lancake closed T2868: Beams don't do the same DPS as Closed.
Jul 8 2018, 5:33 PM · CBS: Weapons, Starmade

Jul 7 2018

lancake changed the status of T3040: Crash on exit from build block from Open to Resolved.

You had a few more HUD context options enabled than I did. But it's fixed either way as Schema went through them all to check for any possible mistakes (and fixed some that may have caused it).
Your settings are fine though, didn't see anything odd in it besides the extra HUD Contexts you had enabled.

Jul 7 2018, 1:18 AM · CBS: Weapons, Starmade
Restricted Application changed the status of T3040: Crash on exit from build block from Feedback to Open.

It works for me as well in .105!!! :D

Jul 7 2018, 12:52 AM · CBS: Weapons, Starmade
lancake changed the status of T3040: Crash on exit from build block from Open to Feedback.
Jul 7 2018, 12:30 AM · CBS: Weapons, Starmade
lancake added a comment to T3040: Crash on exit from build block.

Scratch that, I can reproduce now ^^
I should have tried your settings.cfg sooner, but using yours seems to cause it indeed.

Jul 7 2018, 12:27 AM · CBS: Weapons, Starmade
Restricted Application changed the status of T3040: Crash on exit from build block from Feedback to Open.
Jul 7 2018, 12:26 AM · CBS: Weapons, Starmade
lancake changed the status of T3040: Crash on exit from build block from Open to Feedback.

Thanks for sharing that world but it seems the files are incomplete. It only contains the npcFactions, where as your world should also contain a DATA and index folder.

Jul 7 2018, 12:06 AM · CBS: Weapons, Starmade

Jul 6 2018

Restricted Application changed the status of T3040: Crash on exit from build block from Feedback to Open.

Hi Schema!!!!

Jul 6 2018, 10:23 PM · CBS: Weapons, Starmade

Jul 5 2018

lancake changed the status of T3040: Crash on exit from build block from Open to Feedback.

Unfortunately I'm unable to reproduce the issue following those steps to the letter.
Anything you did after the "Create a station" step that you forgot to mention? Even trivial stuff like connecting a factory to something could be a cause.

Jul 5 2018, 9:46 AM · CBS: Weapons, Starmade
schema added a comment to T3040: Crash on exit from build block.

tried tons of things with the steps provided but could not reproduce unfortunately.

Jul 5 2018, 9:43 AM · CBS: Weapons, Starmade
lancake changed the status of T2988: Loaded Entities Stabilizers Not Working from Open to Feedback.
Jul 5 2018, 9:25 AM · Customer responded, Starmade, Issue Navigation

Jul 4 2018

Restricted Application added projects to T2985: [Dev Builds 0.201.004 - 0.201.008] Missiles Fired by AI Causes Crashes: Starmade, CBS: Weapons.
Jul 4 2018, 11:17 AM · CBS: Weapons, Starmade
lancake closed T2985: [Dev Builds 0.201.004 - 0.201.008] Missiles Fired by AI Causes Crashes as Rejected.

Fixed by now.

Jul 4 2018, 11:17 AM · CBS: Weapons, Starmade
Restricted Application added projects to T2986: [Devbuild 0.201.009] PDS/AMS Shooting Down A Missile Crashes Game: Starmade, CBS: Weapons.
Jul 4 2018, 11:16 AM · CBS: Weapons, Starmade
lancake closed T2986: [Devbuild 0.201.009] PDS/AMS Shooting Down A Missile Crashes Game as Rejected.

Fixed by now.

Jul 4 2018, 11:16 AM · CBS: Weapons, Starmade
Restricted Application added projects to T2987: [Dev Build 0.201.001 - 0.201.009] Build Mode Broken When In Docked Entity: Starmade, CBS: Rails.
Jul 4 2018, 11:15 AM · CBS: Rails, Starmade
lancake closed T2987: [Dev Build 0.201.001 - 0.201.009] Build Mode Broken When In Docked Entity as Rejected.

Fixed by now.

Jul 4 2018, 11:15 AM · CBS: Rails, Starmade
lancake merged T3006: Stabilisation is unstable. into T2988: Loaded Entities Stabilizers Not Working.
Jul 4 2018, 8:48 AM · Customer responded, Starmade, Issue Navigation
lancake renamed T2988: Loaded Entities Stabilizers Not Working from [Dev Build 0.201.009] Loaded Entities Stabilizers Not Working to Loaded Entities Stabilizers Not Working.
Jul 4 2018, 8:47 AM · Customer responded, Starmade, Issue Navigation
lancake claimed T2988: Loaded Entities Stabilizers Not Working.

This issue might not happen anymore. Can't reproduce it with those steps and haven't run into it myself for a long time either.
If anyone else still gets it, any specific steps you did to reproduce it?

Jul 4 2018, 8:47 AM · Customer responded, Starmade, Issue Navigation

Jul 3 2018

JNC added a comment to T3041: Salvage beam doesn't require power.

Well, I just made a quick test ship in v0.201.100 that had a salvager which used 450% the reactors output and it would mine just fine forever... even though the reactors capacity was depleted very quickly. Maybe the issue is that it doesn't actually go to zero? It just bounces around 0.1% to .9% to 1.0% etc.

Jul 3 2018, 1:59 PM · Quality Assurance, CBS: Functional, Starmade
lancake changed the status of T3056: New power to old power station has wrong message from Open to In Queue.

The new power system cannot be used in combination with the old one, that means you can't dock a new power ship to an old power station without converting it first. What you do here, is the same, but the message you're getting is wrong and confusing.

Jul 3 2018, 11:40 AM · Quality Assurance, CBS: Systems, Starmade
lancake added a comment to T3041: Salvage beam doesn't require power.

As long as you hold the button, you fire the beam. And now you also consume full power when that is happening. If your ship runs out of power, then your beam will stop firing as well even if you hold the button.

Jul 3 2018, 11:35 AM · Quality Assurance, CBS: Functional, Starmade

Jun 30 2018

JNC added a comment to T3040: Crash on exit from build block.

---> NEWER VAGUER CRASH LOGS <---

Jun 30 2018, 2:33 AM · CBS: Weapons, Starmade
JNC added a comment to T3041: Salvage beam doesn't require power.

Hmm, If im understanding correctly you're saying that after the salvager depletes my power reserves it's then ment to only require the static power draw to operate... so long as the LMB is not released? If this is the case, is it really necessary to require the 3 support beams to draw a large amount of power initially if capacitor depletion does not interrupt them and sustained use uses very little power?

Jun 30 2018, 2:27 AM · Quality Assurance, CBS: Functional, Starmade
JNC added a comment to T3040: Crash on exit from build block.

I was able to reproduce this crash! Here is my exact sequence of events:

Jun 30 2018, 2:12 AM · CBS: Weapons, Starmade

Jun 29 2018

NOMiTRON updated the task description for T3056: New power to old power station has wrong message.
Jun 29 2018, 8:05 PM · Quality Assurance, CBS: Systems, Starmade
Restricted Application added a project to T3056: New power to old power station has wrong message: Issue Navigation.
Jun 29 2018, 8:00 PM · Quality Assurance, CBS: Systems, Starmade
lancake moved T3040: Crash on exit from build block from Open / Validated to Feedback on the Issue Navigation board.
Jun 29 2018, 3:34 PM · CBS: Weapons, Starmade
lancake changed the status of T3040: Crash on exit from build block from In Queue to Open.

Ok then, was wrong but unfortunately those logs have a too vague stacktrace to determine exactly where it happens.
It seems to be caused by something going null in your HUD Context, although not sure which part.

Jun 29 2018, 3:34 PM · CBS: Weapons, Starmade
AndyP merged Restricted Maniphest Task into T3042: Shields don't regenerate here either.
Jun 29 2018, 3:18 PM · Starmade
lancake changed the status of T3040: Crash on exit from build block from Open to In Queue.

Should apparently be fixed already.

Jun 29 2018, 2:49 PM · CBS: Weapons, Starmade
lancake reopened T3040: Crash on exit from build block as "Open".

Reverting merge, different issue.

Jun 29 2018, 2:46 PM · CBS: Weapons, Starmade
Restricted Application edited projects for T3040: Crash on exit from build block, added: CBS: Weapons; removed Issue Navigation.
Jun 29 2018, 2:44 PM · CBS: Weapons, Starmade
Restricted Application added a project to T3040: Crash on exit from build block: Starmade.
Jun 29 2018, 2:44 PM · CBS: Weapons, Starmade
lancake claimed T3040: Crash on exit from build block.

Duplicate, merging tasks.

Jun 29 2018, 2:43 PM · CBS: Weapons, Starmade
lancake changed the status of T3041: Salvage beam doesn't require power from In Queue to Resolved.
Jun 29 2018, 11:44 AM · Quality Assurance, CBS: Functional, Starmade
lancake merged T3035: Salvage Beam does draw power on subsequent cycles into T3041: Salvage beam doesn't require power.
Jun 29 2018, 10:23 AM · Quality Assurance, CBS: Functional, Starmade
lancake renamed T3041: Salvage beam doesn't require power from Salvager doesn't require power to Salvage beam doesn't require power.
Jun 29 2018, 10:22 AM · Quality Assurance, CBS: Functional, Starmade
lancake changed the status of T3041: Salvage beam doesn't require power from Open to In Queue.
Jun 29 2018, 9:59 AM · Quality Assurance, CBS: Functional, Starmade
lancake added a comment to T3041: Salvage beam doesn't require power.

Nevermind, they still blink with that. Better to fix burst time -1 power consumption then.

Jun 29 2018, 9:59 AM · Quality Assurance, CBS: Functional, Starmade
Restricted Application added a project to T3041: Salvage beam doesn't require power: Starmade.
Jun 29 2018, 9:57 AM · Quality Assurance, CBS: Functional, Starmade
lancake claimed T3041: Salvage beam doesn't require power.

Good find, seems to only happen with BurstTime -1, used for all 3 support beams.
I'll change the config again to put burst time the same as cooldown, and up the burst time a little bit so that it doesn't blink on/off in between cycles.

Jun 29 2018, 9:56 AM · Quality Assurance, CBS: Functional, Starmade
schema changed the status of T3039: Missile lock stays when switching slots from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 29 2018, 9:41 AM · CBS: Weapons, Starmade
lancake closed T3042: Shields don't regenerate here either as Closed.
Jun 29 2018, 8:08 AM · Starmade
lancake added a comment to T3042: Shields don't regenerate here either.

I'll change up the HUD Context a bit for shields to give you different information in case your regen < upkeep, that should explain it better (assuming HUD context is enabled)

Jun 29 2018, 8:07 AM · Starmade
JNC added a comment to T3042: Shields don't regenerate here either.

Oh, I thought upkeep was in power, what an... odd way to go about things. xD

Jun 29 2018, 2:12 AM · Starmade

Jun 28 2018

Restricted Application added a project to T3042: Shields don't regenerate here either: Starmade.
Jun 28 2018, 10:13 PM · Starmade
lancake claimed T3042: Shields don't regenerate here either.

The shield config was changed, the upkeep cost is higher now so you need more rechargers to compensate for it. (The power usage for rechargers is less though)

Jun 28 2018, 10:13 PM · Starmade
lancake changed Last tested (version) from 0.201.084 to 0.201.089 on T3039: Missile lock stays when switching slots.
Jun 28 2018, 5:27 PM · CBS: Weapons, Starmade
lancake changed the status of T3039: Missile lock stays when switching slots from Resolved to In Queue.

-QA Testing-

Jun 28 2018, 5:26 PM · CBS: Weapons, Starmade

Jun 26 2018

schema changed the status of T3039: Missile lock stays when switching slots from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 26 2018, 1:32 PM · CBS: Weapons, Starmade
schema changed the status of T2796: Block preview rotation tooltip is obtrusive from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 26 2018, 11:28 AM · GUI/HUD, Starmade

Jun 25 2018

JNC updated the task description for T3042: Shields don't regenerate here either.
Jun 25 2018, 3:12 AM · Starmade
JNC set First occurrence (version) to v0.200.335 on T3042: Shields don't regenerate here either.
Jun 25 2018, 3:11 AM · Starmade
JNC set URL to Starmadedock thread to https://phab.starma.de/T3011 on T3042: Shields don't regenerate here either.
Jun 25 2018, 2:49 AM · Starmade
Restricted Application added a project to T3042: Shields don't regenerate here either: Issue Navigation.
Jun 25 2018, 2:49 AM · Starmade
JNC added a comment to T3041: Salvage beam doesn't require power.

--->SHIP FILE<---

Jun 25 2018, 2:36 AM · Quality Assurance, CBS: Functional, Starmade
Restricted Application added a project to T3041: Salvage beam doesn't require power: Issue Navigation.
Jun 25 2018, 2:35 AM · Quality Assurance, CBS: Functional, Starmade
JNC added a comment to T3040: Crash on exit from build block.

--->CRASH LOGS???<---

Jun 25 2018, 2:15 AM · CBS: Weapons, Starmade
JNC edited Detected video (Graphicsinfo.txt) on T3040: Crash on exit from build block.
Jun 25 2018, 2:11 AM · CBS: Weapons, Starmade
Restricted Application added a project to T3040: Crash on exit from build block: Issue Navigation.
Jun 25 2018, 2:08 AM · CBS: Weapons, Starmade

Jun 24 2018

lancake changed the status of T3039: Missile lock stays when switching slots from Open to In Queue.
Jun 24 2018, 8:03 PM · CBS: Weapons, Starmade
lancake moved T3039: Missile lock stays when switching slots from New / Unconfirmed to Confirmed on the Issue Navigation board.
Jun 24 2018, 8:02 PM · CBS: Weapons, Starmade
lancake claimed T3039: Missile lock stays when switching slots.
Jun 24 2018, 8:02 PM · CBS: Weapons, Starmade
lancake edited Steps to reproduce on T3039: Missile lock stays when switching slots.
Jun 24 2018, 7:21 PM · CBS: Weapons, Starmade
Restricted Application added a project to T3039: Missile lock stays when switching slots: Issue Navigation.
Jun 24 2018, 7:20 PM · CBS: Weapons, Starmade

Jun 12 2018

Endal added a comment to T2868: Beams don't do the same DPS.

Obsolete issue.

Jun 12 2018, 6:17 AM · CBS: Weapons, Starmade

May 20 2018

Restricted Application added a project to T2987: [Dev Build 0.201.001 - 0.201.009] Build Mode Broken When In Docked Entity: Issue Navigation.
May 20 2018, 11:22 AM · CBS: Rails, Starmade
Restricted Application added a project to T2988: Loaded Entities Stabilizers Not Working: Issue Navigation.
May 20 2018, 11:22 AM · Customer responded, Starmade, Issue Navigation
Restricted Application added a project to T2985: [Dev Builds 0.201.004 - 0.201.008] Missiles Fired by AI Causes Crashes: Issue Navigation.
May 20 2018, 11:22 AM · CBS: Weapons, Starmade
Restricted Application added a project to T2986: [Devbuild 0.201.009] PDS/AMS Shooting Down A Missile Crashes Game: Issue Navigation.
May 20 2018, 11:22 AM · CBS: Weapons, Starmade

Mar 20 2018

lancake renamed T2817: Lighting inconsistency with corner and wedge shapes, too dark from Lighting inconsistency with upward/forward-oriented wedges. to Lighting inconsistency with corner and wedge shapes, too dark.
Mar 20 2018, 7:02 PM · Engine, Game Development, Starmade
lancake changed the status of T2817: Lighting inconsistency with corner and wedge shapes, too dark from Open to In Queue.

An older issue that is more pronounced now. Could be related to T1539 but can always merge later if it's the same issue.
With the lighting source right above it, so behind the camera in the following pictures, you can clearly see that any surface not perpendicular to the lighting source is dimmed.
This is I believe how it should be, but some blocks are much darker than others.

Mar 20 2018, 6:56 PM · Engine, Game Development, Starmade
Restricted Application added a project to T2817: Lighting inconsistency with corner and wedge shapes, too dark: Starmade.
Mar 20 2018, 5:34 PM · Engine, Game Development, Starmade
lancake claimed T2817: Lighting inconsistency with corner and wedge shapes, too dark.
Mar 20 2018, 5:34 PM · Engine, Game Development, Starmade
Restricted Application added a project to T2814: Small ships/turrets can't overheat: Starmade.
Mar 20 2018, 5:26 PM · Starmade
lancake closed T2814: Small ships/turrets can't overheat as Rejected.

Fixed by now.

Mar 20 2018, 5:25 PM · Starmade
Restricted Application added a project to T2813: [New Power System] Overheating ship reboot fails: Starmade.
Mar 20 2018, 5:24 PM · Starmade
lancake closed T2813: [New Power System] Overheating ship reboot fails as Rejected.

fixed by now

Mar 20 2018, 5:24 PM · Starmade
lancake lowered the priority of T2810: some /entity and /shield admin commands do not work in power 2.0 from Pre-Release Quality Assurance to High.
Mar 20 2018, 5:22 PM · Tools, Game Development, Starmade
lancake changed the status of T2810: some /entity and /shield admin commands do not work in power 2.0 from Open to In Queue.
Mar 20 2018, 5:22 PM · Tools, Game Development, Starmade
lancake renamed T2810: some /entity and /shield admin commands do not work in power 2.0 from /entity_reboot admin command does not work - Instead of rebooting, it resets back to max overheating time to some /entity and /shield admin commands do not work in power 2.0.
Mar 20 2018, 5:22 PM · Tools, Game Development, Starmade
lancake claimed T2810: some /entity and /shield admin commands do not work in power 2.0.
Mar 20 2018, 5:20 PM · Tools, Game Development, Starmade
lancake moved T2810: some /entity and /shield admin commands do not work in power 2.0 from New / Unconfirmed to Confirmed on the Issue Navigation board.

Some other admin commands do not work with the new power system too, changing task a bit to include the ones I know.

Does not exist
/entity_set_reactor_hp_percentfloat
Does not work with new power system
/entity_reboot~~~~~
/shield_damagefloat
/shield_regenboolean
/shield_outageboolean
Mar 20 2018, 5:20 PM · Tools, Game Development, Starmade
lancake renamed T2796: Block preview rotation tooltip is obtrusive from Rotate block tooltip obstructive to Block preview rotation tooltip is obtrusive .
Mar 20 2018, 5:11 PM · GUI/HUD, Starmade
lancake claimed T2796: Block preview rotation tooltip is obtrusive .

An improvement would be to only have the tooltip display if you're hovering over the square with the block preview in it, excluding the arrows.
If you do this, then also reduce the tooltip delay for it so it shows faster.

Mar 20 2018, 5:08 PM · GUI/HUD, Starmade
Restricted Application added a project to T2795: Repulse Module missing inventory icon: Starmade.
Mar 20 2018, 5:06 PM · Starmade
lancake closed T2795: Repulse Module missing inventory icon as Rejected.

Was part of the dev process, textures and icons get added near the very end.

Mar 20 2018, 5:06 PM · Starmade
Restricted Application added a project to T2738: Shields not working: Starmade.
Mar 20 2018, 4:59 PM · Starmade