Looks like this is a derp on my part. I managed to re-connect the modules to the core.
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Aug 13 2017
Aug 10 2017
Aug 6 2017
Aug 5 2017
Aug 3 2017
Examined it:
Aug 2 2017
That would be explained by missing meshes, they will be created properly with the new version.
Should not happen again.
They do not have any permission module beside the rail.
I tried it for a few more time and find out that power would only drained if you are playing in an existing universe prior to the patch and loaded in the sector for the 1st time.
If you leave the sector unloaded for a while, the power doesnt drained anymore.
Jul 30 2017
This call can be closed as all the issues that I was experiencing have been fixed in the latest update
Jul 29 2017
You can just drag an drop the file into the comment edit field
In T2524#107136, @AndyP wrote:Can you upload the logstarmade.0.log from the server-side from a broken startup?
There should be some error, that locks parts of the server.
@AndyP - Not surprised by your diagnoses. I will look for that log file.
The issue has been addressed in the latest release and should not happen anymore.
Can you provide a sample blueprint for a station with this effect?
We would like to test and examine it for errors and possible problems.
Can you upload the logstarmade.0.log from the server-side from a broken startup?
There should be some error, that locks parts of the server.
Do the turrets or other docks that do not switch have permission modules beside the rails, rail docker or rail turret axis?
The does exempt them from any faction change propagation, to prevent takeover of docked neutral ships.
Jul 28 2017
happened again, game started crashing after update. Logged back in later and faction/credits/saved nav points are gone. I can fix faction, faction points, credits but nav points are toast.
Jul 27 2017
FYI my workaround which seesm to work almost everytime is clear cache when leaving game clear cahe on entering game get into small ship fly approx 24kms away wait a few mins approx 2 to 3 then fly back while highlighting my home base with my ships docked. It seems that my main weapons and turrets are now all linked and not showing 0 same as my jump drives. The only problem then is my small ship that i flew away in I have to manually re-link weapons and Jump drives or fly away in another small ship to get all the ships and stataion re-linked. Dont seem to experience the same problem with my warp gates but havent tested them since the update.
Duplicate, merging tasks.
Issue has been resolved in pre-build.
Jul 25 2017
Jul 24 2017
Dont know if this is relevant this morning I flew from my home base in my small ship to a sector that the Nav didint pick up the base then flew back and everything was linked before this my main weapons on my large ship had become unlinked
Jul 23 2017
I have rebuilt all turrets in Shipyard and 5 of my ships but the problem returned I can logon and my main weapons are OK but the turret weapons are all un-linked. Log out clear cache and everything is reversed main weapons unlinked including Jump drives turrets OK log out clear cache multiple times and no change. A new issue occured that i now get bleed from the hot bar which I have never had before.
Jul 22 2017
Good find! Nothing to add.
Apparently something is going wrong with the outline shader.
A possible fix for any mac user is to replace the shadowcube.vsh file in your ./StarMade/data/shader/cube/quads13 folder with this one{F21188}
Duplicate, merging tasks.
We've been looking into that for several days now and have fixed it in our latest dev build, currently doing something extra testing to make sure nothing else is broken.
Yeah, with non cubic blocks it seems there are a few difference between the red box and which edge you're pointed at. It doesn't look like it's anything new though as I've seen it before countless times before.
-validated- & -confirmed-
Iancake, Herald is referring to the intel graphics glitch which is incompatible with frame-buffer. To fix the annoying blue shade turn framebuffer off off.
Jul 21 2017
Jul 20 2017
Bug no longer appears to be present in the latest release, beams are doing propper block damage cross sector in all cases I can think of to test.
I have seen this problem across many servers and it has led to plenty of disagreement about where on a ship a partner is. Most recently seen on the cake server walking a friend through my build. Neither of us appeared in the correct place for the other person.
The gif (created using the built in gif creator, failed to upload to imgur... here are some screen shots instead.
Jul 19 2017
Nevermind on the astro not being sucked in part. Tabbed back in (after server save?) upon finishing this report and found myself inside the wormhole sector itself...
We have the same problem and I have took that from our server log:
Jul 18 2017
Checked older releases with new worlds and same thing happens there.
Seems like they rotate fine, but that the rail rotation tied to it is the wrong one.
Can you reproduce this issue and then upload your log file? The one you're looking for is logstarmade.0.log, located in ./StarMade/logs (sort on date to quickly find it).
Drag and drop that file into phabricator's message box to upload it here.