to clarify
the
MISSILE_DEFENSE_FRIENDLY_FIRE = true //can shoot down own or missiles from own faction
setting regardless of true or false are NOT targeting Missiles fired from a friendly properly factioned entity.
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Jul 30 2016
the textures you are using are old and not being updated correctly i assume.
install to C:\starmade (or any other Hadrdrive)
Jul 29 2016
-Feedback-
please delete the content of the logs folder and then crash the game again.
best by starting a Local game i think.
then drag and drop the log.txt.0 that was created in here.
you are using a Intel HD grafics only system ?
-rejected-
i have an answer for what is broken ... the catalog.cat was corrupted this time.
delete that one and do restart the world twice. not sure if after that everything is good again. could be that there is then still something broken in the world.
-QA Testing-
no answer
Your server fails to start with this error
good find
you did change this by hand in the settings i do assume.
turn it back to false
Jul 28 2016
this is affecting Astonaut preview, Advanced build mode preview
there isnt any see through block being rendert before placement for any build mode and also not for copy paste and their rotations.
Jul 27 2016
the driver info files from where this is being pulled are not providing that info for Linux and OSX. i have seen samples for Intel and Nvidia and assume AMD wouldnt look any different. I agree that someone in support has to know about how to read that , but nothing can be done about it otherwise.
intended behaviour ... would be exploitable otherwise
-QATesting-
.115 starts up again fine for me
I guess that is an Nvidia driver issue ... that it isnt providing that type of information.
-QATesting-
Jul 26 2016
unavoidable known problem right now
Jul 25 2016
-confirmed-
not an issue on Windows 7 64 bit.
rejecting this
Jul 24 2016
-validated-
-confirmed-
Merging this
yes ... a ship not piloted would need an AI to do anything.
and the AI wouldnt be able to use passives because its not implemented to do so.
aside from that i would consider a passive without a pilot controlling it to continue to operate a bug ... rather than the otherway around.
not a bug as such ...
AI isnt using passives as of now .. this is a missing ai feature not a bug