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Jun 15 2018

lancake changed the status of T3009: Cannon projectiles on planet core causes crash from Resolved to In Queue.
Jun 15 2018, 5:52 PM · CBS: Weapons, Starmade
lancake changed the status of T3009: Cannon projectiles on planet core causes crash from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 15 2018, 5:47 PM · CBS: Weapons, Starmade
lancake changed Last tested (version) from 0.201.057 to 0.201.069 on T3009: Cannon projectiles on planet core causes crash.
Jun 15 2018, 5:42 PM · CBS: Weapons, Starmade
lancake edited Tester information (Internal use only) on T3009: Cannon projectiles on planet core causes crash.
Jun 15 2018, 5:42 PM · CBS: Weapons, Starmade
lancake changed the status of T3009: Cannon projectiles on planet core causes crash from Resolved to In Queue.

-QA Testing-

Jun 15 2018, 5:42 PM · CBS: Weapons, Starmade
Restricted Application added a project to T3030: Acid damage is skewed: CBS: Weapons.
Jun 15 2018, 4:31 PM · CBS: Weapons, Starmade
lancake changed the status of T3029: Damage beam always does minimal range damage from In Queue to Resolved.
Jun 15 2018, 2:54 PM · CBS: Weapons, Starmade

Jun 14 2018

Restricted Application added a project to T3029: Damage beam always does minimal range damage: CBS: Weapons.
Jun 14 2018, 1:59 PM · CBS: Weapons, Starmade

Jun 12 2018

Lord_Daro created T3027: logic connections from older blueprints aren't working properly anymore in recent devbuilds.
Jun 12 2018, 2:33 PM · Starmade, Issue Navigation
Endal created T3026: Pasting old blocks.
Jun 12 2018, 7:35 AM · Customer responded, Starmade, Issue Navigation
Endal created T3025: Tractor Beam Jitter.
Jun 12 2018, 7:32 AM · Customer responded, Starmade, Issue Navigation
Endal created T3024: Tractor Beam crash.
Jun 12 2018, 6:21 AM · Customer responded, Starmade, Issue Navigation
Endal added a comment to T2868: Beams don't do the same DPS.

Obsolete issue.

Jun 12 2018, 6:17 AM · CBS: Weapons, Starmade

Jun 11 2018

Restricted Application added a project to T3023: old support and effect computers and modules cause exceptions when destroyed: CBS: Functional.
Jun 11 2018, 2:40 PM · Quality Assurance, CBS: Functional, Starmade
Restricted Application added a project to T3022: PlayerNotFoundException: Engine.
Jun 11 2018, 2:33 PM · Starmade, Engine

Jun 9 2018

mptrace moved T2993: Nullpointer in SimpleSearchAndDestroyProgram from Unclassed to Archived on the Starmade board.

Is this how to close tasks?!... anyway i think there were some changes with fight mechanics - so the bug doesn't appear anymore.

Jun 9 2018, 3:52 PM · AI, Starmade

Jun 8 2018

MacThule added a comment to T3008: Cannon-Missile weapon draws no power.

Thanks for the work.

Jun 8 2018, 5:38 PM · CBS: Weapons, Starmade
33Cav added a comment to T3018: effect computers are not capped at max main size.

Capping at 100% ratio doesnt allow for 100% conversion to a damage type. The numbers for primary, secondary and tertiary damage types (at 100% ratio) will thus be capped at 83%, 67% and 50% respectively.

Jun 8 2018, 2:32 PM · Starmade, CBS: Weapons
PPminecraft added a comment to T3010: Null exception on load.


Here it is.

Jun 8 2018, 6:27 AM · Starmade, Issue Navigation

Jun 7 2018

Restricted Application added a project to T3019: focus and unfocus fire have no notification on switching: CBS: Weapons.
Jun 7 2018, 6:03 PM · Starmade, CBS: Weapons
schema changed the status of T3018: effect computers are not capped at max main size from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 7 2018, 4:15 PM · Starmade, CBS: Weapons
schema changed the status of T3017: docked entities take no cannon damage from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 7 2018, 4:15 PM · CBS: Weapons, Starmade
schema changed the status of T3016: lowest missile damage prioritization doesn't work from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 7 2018, 4:15 PM · CBS: Weapons, Starmade
Restricted Application added a project to T3018: effect computers are not capped at max main size: CBS: Weapons.
Jun 7 2018, 3:57 PM · Starmade, CBS: Weapons
Restricted Application added a project to T3017: docked entities take no cannon damage: CBS: Weapons.
Jun 7 2018, 3:50 PM · CBS: Weapons, Starmade
lancake created T3016: lowest missile damage prioritization doesn't work.
Jun 7 2018, 3:25 PM · CBS: Weapons, Starmade
schema changed the status of T3015: missile shield effect is always red from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 7 2018, 3:20 PM · CBS: Weapons, Starmade
lancake changed the status of T3014: Point Defence doesn't switch targets if the missile has the same damage from In Queue to Resolved.
Jun 7 2018, 3:05 PM · Starmade, CBS: Weapons
schema changed the status of T3015: missile shield effect is always red from Resolved to In Queue.
Jun 7 2018, 3:05 PM · CBS: Weapons, Starmade
schema changed the status of T3015: missile shield effect is always red from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 7 2018, 2:49 PM · CBS: Weapons, Starmade
schema changed the status of T3013: Weapon zoom toggles in build mode from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 7 2018, 2:49 PM · CBS: Weapons, Starmade
Restricted Application added a project to T3015: missile shield effect is always red: CBS: Weapons.
Jun 7 2018, 2:45 PM · Starmade, CBS: Weapons
Restricted Application added a project to T3014: Point Defence doesn't switch targets if the missile has the same damage: CBS: Weapons.
Jun 7 2018, 2:40 PM · Starmade, CBS: Weapons
Restricted Application added a project to T3013: Weapon zoom toggles in build mode: CBS: Weapons.
Jun 7 2018, 2:33 PM · CBS: Weapons, Starmade

Jun 6 2018

schema changed the status of T3009: Cannon projectiles on planet core causes crash from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 6 2018, 4:07 PM · CBS: Weapons, Starmade
lancake raised the priority of T2996: Beacon flare shines through walls from Normal to Pre-Release Quality Assurance.
Jun 6 2018, 2:34 PM · Starmade
lancake closed T2996: Beacon flare shines through walls as Rejected.

Fixed now, although the beacon effect needs a bit of a buff still so that it is more visible.

Jun 6 2018, 2:33 PM · Starmade
lancake changed the status of T3003: "Report Bug or Crash" not sending from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 6 2018, 2:25 PM · Quality Assurance, GUI/HUD, Starmade
lancake renamed T2997: Logic block shift + V crash from Activation module Shift+V crash to Logic block shift + V crash.
Jun 6 2018, 2:09 PM · Logic, Starmade
lancake set First occurrence (version) to 0.201.023 on T2997: Logic block shift + V crash.
Jun 6 2018, 2:09 PM · Logic, Starmade
lancake changed the status of T2997: Logic block shift + V crash from Open to In Queue.

Only happens if you try to shift + v link logic to any other block.

Jun 6 2018, 2:08 PM · Logic, Starmade
lancake renamed T3001: Cannot repeat fire beams from Cannot repeat fire beams in v0.201.026 to Cannot repeat fire beams.
Jun 6 2018, 1:59 PM · CBS: Weapons, Starmade
lancake closed T3001: Cannot repeat fire beams as Rejected.

It was some issue with the death beam changes, fixed quickly after that.

Jun 6 2018, 1:59 PM · CBS: Weapons, Starmade
lancake lowered the priority of T3003: "Report Bug or Crash" not sending from Normal to Low.
Jun 6 2018, 1:27 PM · Quality Assurance, GUI/HUD, Starmade
lancake changed the status of T3003: "Report Bug or Crash" not sending from Open to In Queue.

This dialog window needs to get changed a bit, the 'send crash report' even if it would work, does not help us much.
Putting this in queue so that we don't forget. We had similar reports in the past such as T2042.

Jun 6 2018, 1:23 PM · Quality Assurance, GUI/HUD, Starmade
lancake merged T3004: CopyPaste of logic, factories, storage and display modules doesnt work at all into T300: storage filter and factory production does not copy/paste or undo/redo.
Jun 6 2018, 1:13 PM · Game Development (Alpha), Engine (Building), Starmade
Restricted Application removed a project from T3004: CopyPaste of logic, factories, storage and display modules doesnt work at all: Issue Navigation.
Jun 6 2018, 1:13 PM · Starmade
lancake lowered the priority of T3004: CopyPaste of logic, factories, storage and display modules doesnt work at all from Normal to Low.
Jun 6 2018, 1:13 PM · Starmade
lancake claimed T3004: CopyPaste of logic, factories, storage and display modules doesnt work at all.

Duplicate of 2 tasks (T118 and T300), merging it into the latest one.

Jun 6 2018, 1:13 PM · Starmade
lancake renamed T3009: Cannon projectiles on planet core causes crash from Disruptor attacks on planet crash client to Cannon projectiles on planet core causes crash.
Jun 6 2018, 1:09 PM · CBS: Weapons, Starmade
lancake claimed T3009: Cannon projectiles on planet core causes crash.

Cannon projectiles don't work on planet cores. Logs

java.lang.RuntimeException: TODO
	at org.schema.game.common.controller.damage.projectile.ProjectileHandlerDefault.handle(ProjectileHandlerDefault.java:36)
	at org.schema.game.common.controller.damage.projectile.ProjectileController.checkCollision(ProjectileController.java:317)
	at org.schema.game.common.controller.damage.projectile.ProjectileController.updateParticle(ProjectileController.java:1093)
	at org.schema.schine.graphicsengine.forms.particle.ParticleController.update(ParticleController.java:169)
	at org.schema.game.common.controller.damage.projectile.ProjectileController.update(ProjectileController.java:1131)
	at org.schema.game.client.controller.GameClientController.update(GameClientController.java:1237)
	at org.schema.schine.graphicsengine.core.GLFrame.update(GLFrame.java:805)
	at org.schema.schine.graphicsengine.core.GLFrame.doFrameAndUpdate(GLFrame.java:658)
	at org.schema.schine.graphicsengine.core.GraphicsContext.mainLoop(GraphicsContext.java:854)
	at org.schema.schine.graphicsengine.core.GraphicsContext.startUp(GraphicsContext.java:751)
	at org.schema.game.client.controller.GameMainMenuController.startGraphics(GameMainMenuController.java:1158)
	at org.schema.game.common.Starter.startMainMenu(Starter.java:1431)
	at org.schema.game.common.Starter.main(Starter.java:974)
Jun 6 2018, 1:07 PM · CBS: Weapons, Starmade
lancake lowered the priority of T2725: weapons and modules do not discharge when there's not enough power for resting charge from Pre-Release Quality Assurance to Normal.
Jun 6 2018, 12:57 PM · Quality Assurance, CBS: Weapons, Starmade
lancake lowered the priority of T2694: Core ghost connections to non-existent computers from Pre-Release Quality Assurance to High.
Jun 6 2018, 12:57 PM · Quality Assurance, CBS: Weapons, Starmade
lancake lowered the priority of T2806: Stabilizer path is green in certain situations from Pre-Release Quality Assurance to Trivial.
Jun 6 2018, 12:57 PM · Engine, Starmade
lancake lowered the priority of T2823: Power stream doesn't get removed if you delete power reactors instead of the stabilizers from Pre-Release Quality Assurance to High.
Jun 6 2018, 12:56 PM · CBS: Systems, Starmade
lancake raised the priority of T3008: Cannon-Missile weapon draws no power from Normal to Pre-Release Quality Assurance.
Jun 6 2018, 12:56 PM · CBS: Weapons, Starmade
lancake changed the status of T3008: Cannon-Missile weapon draws no power from Open to Resolved.

Its power consumption config wasn't set to linear='true', causing it to not scale with weapon size. Should be fixed in next version, 0.201.058+

Jun 6 2018, 12:55 PM · CBS: Weapons, Starmade
lancake edited Clientconfig (settings.cfg) on T3010: Null exception on load.
Jun 6 2018, 12:50 PM · Starmade, Issue Navigation
lancake claimed T3010: Null exception on load.

Reproduce this crash and upload your logstarmade.0.log by drag and dropping the file in the comment box of phabricator. Your logs are located in /StarMade/logs

Jun 6 2018, 12:49 PM · Starmade, Issue Navigation

Jun 2 2018

PPminecraft created T3010: Null exception on load.
Jun 2 2018, 5:49 AM · Starmade, Issue Navigation
MacThule created T3009: Cannon projectiles on planet core causes crash.
Jun 2 2018, 1:33 AM · CBS: Weapons, Starmade
MacThule created T3008: Cannon-Missile weapon draws no power.
Jun 2 2018, 1:26 AM · CBS: Weapons, Starmade

May 31 2018

Macharius renamed T3006: Stabilisation is unstable. from Stabilizer multiple bug : Dimensions used and amount of bloc : stabilization is unstable. to Stabilisation is unstable..
May 31 2018, 1:50 PM · Starmade
Macharius renamed T3006: Stabilisation is unstable. from Stabilizer multiple bug : Dimensions used and amount of bloc : stabilization is unstable to Stabilizer multiple bug : Dimensions used and amount of bloc : stabilization is unstable..
May 31 2018, 1:45 PM · Starmade

May 30 2018

MacThule updated the task description for T3001: Cannot repeat fire beams.
May 30 2018, 2:58 PM · CBS: Weapons, Starmade
Macharius renamed T3006: Stabilisation is unstable. from Stabilizer multiple bug : Dimensions used and amount of bloc : stabilization % is unstable to Stabilizer multiple bug : Dimensions used and amount of bloc : stabilization is unstable.
May 30 2018, 2:15 PM · Starmade
Macharius renamed T3006: Stabilisation is unstable. from Stabilizer multiple bug : Dimensions used and amount of bloc : stabulisation change for no reasons. to Stabilizer multiple bug : Dimensions used and amount of bloc : stabilization % is unstable.
May 30 2018, 2:15 PM · Starmade
Macharius created T3006: Stabilisation is unstable..
May 30 2018, 2:14 PM · Starmade

May 28 2018

happahappa created T3004: CopyPaste of logic, factories, storage and display modules doesnt work at all.
May 28 2018, 3:02 PM · Starmade

May 27 2018

Laurond created T3003: "Report Bug or Crash" not sending.
May 27 2018, 3:07 AM · Quality Assurance, GUI/HUD, Starmade

May 24 2018

nosajimiki changed Reproducible from issuerepro:none to issuerepro:yes on T3002: Recoil Intensifies under certain scenarios.
May 24 2018, 5:31 PM · CBS: Weapons, Starmade
nosajimiki created T3002: Recoil Intensifies under certain scenarios.
May 24 2018, 5:30 PM · CBS: Weapons, Starmade

May 21 2018

MacThule created T3001: Cannot repeat fire beams.
May 21 2018, 7:11 PM · CBS: Weapons, Starmade

May 20 2018

MysticThief98 added a comment to T3000: Blueprint Chunk Error - Ship's chunks are missing upon admin loading or building blueprint..

Please address this as soon as you can.

May 20 2018, 5:53 PM · Starmade, Issue Navigation
MysticThief98 created T3000: Blueprint Chunk Error - Ship's chunks are missing upon admin loading or building blueprint..
May 20 2018, 5:52 PM · Starmade, Issue Navigation
MysticThief98 created T2999: Blueprint Chunk Error.
May 20 2018, 5:28 PM · Starmade
Restricted Application added a project to T2998: Transporter not transporting: CBS: Functional.
May 20 2018, 11:27 AM · Quality Assurance, Starmade, CBS: Functional
MacThule created T2997: Logic block shift + V crash.
May 20 2018, 11:22 AM · Logic, Starmade
MacThule created T2996: Beacon flare shines through walls.
May 20 2018, 11:22 AM · Starmade
Comr4de added a comment to T2994: Game crashes when overheat timer ends..

May 20 2018, 11:22 AM · CBS: Systems, Starmade
Comr4de created T2994: Game crashes when overheat timer ends..
May 20 2018, 11:22 AM · CBS: Systems, Starmade
mptrace created T2993: Nullpointer in SimpleSearchAndDestroyProgram.
May 20 2018, 11:22 AM · AI, Starmade
Fays renamed T2990: Brown paint missing from factory and creative mode from Brown Paint: missing from Basic factory list to Paint: missing from Basic factory list.
May 20 2018, 11:22 AM · Blockconfig, Game Development, Starmade
Fays created T2990: Brown paint missing from factory and creative mode.
May 20 2018, 11:22 AM · Blockconfig, Game Development, Starmade
Restricted Application added a project to T2987: [Dev Build 0.201.001 - 0.201.009] Build Mode Broken When In Docked Entity: Issue Navigation.
May 20 2018, 11:22 AM · CBS: Rails, Starmade
Comr4de added a comment to T2971: Explosions and Acid damage conflict and results in nullpointers.

I'm still getting crashes from weapons fire but I'm not sure if it's related. Logs attached.

May 20 2018, 11:22 AM · CBS: Weapons, Starmade
Restricted Application added a project to T2988: Loaded Entities Stabilizers Not Working: Issue Navigation.
May 20 2018, 11:22 AM · Customer responded, Starmade, Issue Navigation
Restricted Application added a project to T2985: [Dev Builds 0.201.004 - 0.201.008] Missiles Fired by AI Causes Crashes: Issue Navigation.
May 20 2018, 11:22 AM · CBS: Weapons, Starmade
Restricted Application added a project to T2986: [Devbuild 0.201.009] PDS/AMS Shooting Down A Missile Crashes Game: Issue Navigation.
May 20 2018, 11:22 AM · CBS: Weapons, Starmade

May 1 2018

arkahys added a comment to T1737: Jump Interdiction (Sector lockout).

First I missinterpret the request, but that's make me think to an idea : A jump attractor who don't forbide jump but deviate path less than 90° (prevent escapes) making destination the source emitor.

May 1 2018, 12:34 AM · Feature, Game Development, Starmade, Council

Apr 30 2018

Crazycowbob created T2984: Error message "Cannot invert matrix".
Apr 30 2018, 5:22 AM · Starmade
arkahys added a comment to T2955: maintain clic mouse make Salvage beam firing continually..

I get this bug on 0.200.335 but Can't reproduce it actually, my config wasn't with reload "-1" as Dev weapon is.

Apr 30 2018, 2:38 AM · Starmade
Comr4de created T2983: Crash when docking 2.0 ship to 1.0 ship..
Apr 30 2018, 2:38 AM · CBS: Systems, Starmade
arkahys added a comment to T2981: in 0.201.005b docked entities don't move on basic rail and rail rotator..

[Resolved]in 0.201.006

Apr 30 2018, 2:26 AM · Starmade
Comr4de changed First occurrence (version) from 201.002 to 201.006 on T2951: Ships cannot be edited in build mode while docked..
Apr 30 2018, 1:51 AM · CBS: Rails, Starmade
Comr4de added a comment to T2951: Ships cannot be edited in build mode while docked..

Still a problem in 201.006

Apr 30 2018, 1:51 AM · CBS: Rails, Starmade

Apr 27 2018

arkahys created T2981: in 0.201.005b docked entities don't move on basic rail and rail rotator..
Apr 27 2018, 9:12 PM · Starmade
mclaih added a comment to T774: Power transfer beam logic activation missing 1 out of 5 ticks.

Seeing power transfer beams were mostly used for internal docked power modules that required high efficiency and that isn't required anymore this ticket can probably be closed. While the issue is annoying its not really important when remotely powering another entity which was probably the reason for the power supply beam in the first place.

Apr 27 2018, 1:43 AM · Starmade, Issue Navigation

Apr 26 2018

schema changed the status of T2974: Latchon beam and acid damage beam at the same time can cause nullpointer from In Queue to Resolved.
Apr 26 2018, 9:24 PM · Quality Assurance, Starmade, CBS: Weapons
schema changed the status of T2975: heat, kinetic and em effect computer and module cannot be linked from In Queue to Resolved.
Apr 26 2018, 9:24 PM · Starmade, CBS: Weapons