-QA Testing-
not fixed .. problem changed slighly
- Queries
- All Stories
- Search
- Advanced Search
- Transactions
- Transaction Logs
All Stories
Mar 7 2017
Possibly resolved by previous update
Mar 6 2017
The password update page now states the valid password length range, and displays an error notification for invalid lengths.
While I haven't tested unicode characters, it's very highly unlikely that it's a byte limit.
After the most recent update, when I spawn in the broken ship, the rails work perfectly without deleting the rail speed controller.
Tested on Debian 8.0 64bit, java 1.8, headless server:
- set WORLD = TEST in server.cfg
- only server-database/test was created.
This suggest the issue is only present on singleplayer.
From Linux, upon creation of the world "MyCapsWorld" (Linux), I can spawn in no problem...
-Validated-
Open for testing
Mar 4 2017
Great, could reproduce the problem.
I just uploaded the SMENT here. If you can't access the SMENT let me know and I will find a public server to spawn it on.
Should be fixed for next dev-build
Mar 3 2017
Do you have that station on a server?
I'd like to examine it and find the cause.
Good find, will look into that ASAP.
I have been experimenting with this issue, and I think it has to do with distance - though I'm not sure if it's measuring distance from the core or the docking module. If I align to the rotating core, I will stay aligned and rotate with the core until I reach a distance of about 50m, then I get a "gravity neutralized" message and alignment ceases. 50m is a short distance to work with if you are designing a rotating ring on a space station. I hope this threshold increases - or is measured in the future from the surface of the object, not the core.
and < always calculate their first change based on 0.5
will look into this
Sent in queue and added as subtask of
T1666: Resized UI Windows have glitched Buttons/Text
Open for testing.
Can you still reproduce this?
Played around with this a bit, and could not see any problems.
-Will not Fix-
Issue has been fixed together with a similar problem on the trade network.
So report *was* valid. But is no longer a problem.
Forwarding request to @calani
Mar 2 2017
Spent quite some time trying to figure out the point in this report, and trying to reproduce the described case.
Forwarding.
Information is enough to fix/work on it.
relevant error thing:
[2017-03-02 15:54:42] DRAWING TIME OF 266 elements: 77(77.10949); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0
[2017-03-02 15:54:56] GLFRAME processErrorDialogException()
[2017-03-02 15:54:56] java.lang.NullPointerException
[2017-03-02 15:54:56] at obfuscated.aIa.e_(SourceFile:180)
[2017-03-02 15:54:56] at obfuscated.aHE.e_(SourceFile:128)
[2017-03-02 15:54:56] at obfuscated.hv.e(SourceFile:1733)
[2017-03-02 15:54:56] at obfuscated.hP.e_(SourceFile:415)
[2017-03-02 15:54:56] at obfuscated.hq.e(SourceFile:566)
[2017-03-02 15:54:56] at obfuscated.hq.b(SourceFile:740)
[2017-03-02 15:54:56] at obfuscated.hq.e_(SourceFile:439)
[2017-03-02 15:54:56] at obfuscated.aFr.g(SourceFile:546)
[2017-03-02 15:54:56] at obfuscated.aFr.a(SourceFile:687)
[2017-03-02 15:54:56] at obfuscated.aFx.b(SourceFile:665)
[2017-03-02 15:54:56] at obfuscated.U.e(SourceFile:956)
[2017-03-02 15:54:56] at org.schema.game.common.Starter.startMainMenu(SourceFile:1435)
[2017-03-02 15:54:56] at org.schema.game.common.Starter.main(SourceFile:980)
-validated-
Mar 1 2017
oh great thank you.
In the port cargo bay, where the ventral bay door attaches, the third rail controller down in the stack of four.
Wow, can you add a screenshot or give a coordinate of the problematic rail-speed controller?