Page MenuHomeSchine - Phabricator
Feed All Stories

Mar 7 2017

AndyP created Bugs.
Mar 7 2017, 8:04 PM
SmilingDemon added a comment to T1935: Pixelated small block preview in adv. Build mode view.

-QA Testing-
not fixed .. problem changed slighly

Mar 7 2017, 7:27 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon edited Tester information (Internal use only) on T1935: Pixelated small block preview in adv. Build mode view.
Mar 7 2017, 7:26 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon changed the status of T1935: Pixelated small block preview in adv. Build mode view from Resolved to In Queue (Game).
Mar 7 2017, 7:25 PM · Game Development (Beta), GUI/HUD, Starmade
schema changed the status of T1935: Pixelated small block preview in adv. Build mode view from In Queue (Game) to Resolved.

Possibly resolved by previous update

Mar 7 2017, 5:56 PM · Game Development (Beta), GUI/HUD, Starmade
schema changed the status of T1510: NullPointer in Character file from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Mar 7 2017, 2:53 PM · Engine (Crashes), Starmade
Benevolent27 created T2276: Sector Import does not load rail connections.
Mar 7 2017, 4:50 AM · Engine, Starmade

Mar 6 2017

calani changed the status of T2252: Registry has a maximum password length of 128 characters from In Queue (Registry) to Resolved.
Mar 6 2017, 7:47 PM · Starmade
calani added a comment to T2252: Registry has a maximum password length of 128 characters.

The password update page now states the valid password length range, and displays an error notification for invalid lengths.

Mar 6 2017, 7:47 PM · Starmade
calani added a comment to T2252: Registry has a maximum password length of 128 characters.

While I haven't tested unicode characters, it's very highly unlikely that it's a byte limit.

Mar 6 2017, 7:40 PM · Starmade
MgnfcntBstrd added a comment to T2215: Rail speed controller linked to non rail block.

After the most recent update, when I spawn in the broken ship, the rails work perfectly without deleting the rail speed controller.

Mar 6 2017, 5:52 PM · CBS: Rails, Starmade
Katorone added a comment to T2275: world naming case sensitive on linux - not saving uppercase world names.

Tested on Debian 8.0 64bit, java 1.8, headless server:

  • set WORLD = TEST in server.cfg
  • only server-database/test was created.

This suggest the issue is only present on singleplayer.

Mar 6 2017, 3:50 PM · Starmade, Issue Navigation
erthparadine added a comment to T2275: world naming case sensitive on linux - not saving uppercase world names.

From Linux, upon creation of the world "MyCapsWorld" (Linux), I can spawn in no problem...

Mar 6 2017, 2:41 PM · Starmade, Issue Navigation
AndyP added a comment to T2275: world naming case sensitive on linux - not saving uppercase world names.

-Validated-
Open for testing

Mar 6 2017, 12:30 PM · Starmade, Issue Navigation
AndyP raised the priority of T2275: world naming case sensitive on linux - not saving uppercase world names from Normal to High.
Mar 6 2017, 12:30 PM · Starmade, Issue Navigation
AndyP edited Clientconfig (settings.cfg) on T2275: world naming case sensitive on linux - not saving uppercase world names.
Mar 6 2017, 12:29 PM · Starmade, Issue Navigation
AndyP claimed T2275: world naming case sensitive on linux - not saving uppercase world names.
Mar 6 2017, 12:29 PM · Starmade, Issue Navigation
Katorone created T2275: world naming case sensitive on linux - not saving uppercase world names.
Mar 6 2017, 8:08 AM · Starmade, Issue Navigation

Mar 4 2017

AndyP renamed T2254: Can't align to parts far away from the core (need gap) from Can't align to rotating object to Can't align to parts far away from the core (need gap).
Mar 4 2017, 11:36 PM · Game Development (Beta), Engine (General), Starmade
AndyP edited Tester information (Internal use only) on T2254: Can't align to parts far away from the core (need gap).
Mar 4 2017, 11:33 PM · Game Development (Beta), Engine (General), Starmade
AndyP changed the status of T2254: Can't align to parts far away from the core (need gap) from Open to In Queue (Game).
Mar 4 2017, 11:32 PM · Game Development (Beta), Engine (General), Starmade
AndyP removed URL to Steam thread on T2254: Can't align to parts far away from the core (need gap).
Mar 4 2017, 11:31 PM · Game Development (Beta), Engine (General), Starmade
AndyP moved T2254: Can't align to parts far away from the core (need gap) from Feedback to Confirmed on the Issue Navigation board.

Great, could reproduce the problem.

Mar 4 2017, 11:27 PM · Game Development (Beta), Engine (General), Starmade
Restricted Application changed the status of T2254: Can't align to parts far away from the core (need gap) from Feedback to Open.

I just uploaded the SMENT here. If you can't access the SMENT let me know and I will find a public server to spawn it on.

Mar 4 2017, 10:51 PM · Game Development (Beta), Engine (General), Starmade
lancake closed T2198: There is no way to change the block shapes now as Closed.
Mar 4 2017, 8:28 PM · Engine, Starmade
Katorone created T2274: 3rd Person view not consistent when holding multi slots.
Mar 4 2017, 11:50 AM · Game Development (Beta), Models, Starmade
AndyP changed the status of T2273: Adjust the starter equipment for the new way shapes work from In Queue (Game) to Resolved.

Should be fixed for next dev-build

Mar 4 2017, 12:36 AM · Blockconfig, Starmade

Mar 3 2017

AndyP changed the status of T2254: Can't align to parts far away from the core (need gap) from Open to Feedback.

Do you have that station on a server?
I'd like to examine it and find the cause.

Mar 3 2017, 10:22 PM · Game Development (Beta), Engine (General), Starmade
AndyP added a comment to T2273: Adjust the starter equipment for the new way shapes work.

Good find, will look into that ASAP.

Mar 3 2017, 10:16 PM · Blockconfig, Starmade
AndyP changed the status of T2273: Adjust the starter equipment for the new way shapes work from Open to In Queue (Game).
Mar 3 2017, 10:16 PM · Blockconfig, Starmade
AndyP claimed T2273: Adjust the starter equipment for the new way shapes work.
Mar 3 2017, 10:15 PM · Blockconfig, Starmade
Jeffenuva added a comment to T2254: Can't align to parts far away from the core (need gap).

I have been experimenting with this issue, and I think it has to do with distance - though I'm not sure if it's measuring distance from the core or the docking module. If I align to the rotating core, I will stay aligned and rotate with the core until I reach a distance of about 50m, then I get a "gravity neutralized" message and alignment ceases. 50m is a short distance to work with if you are designing a rotating ring on a space station. I hope this threshold increases - or is measured in the future from the surface of the object, not the core.

Mar 3 2017, 7:03 PM · Game Development (Beta), Engine (General), Starmade
Katorone created T2273: Adjust the starter equipment for the new way shapes work.
Mar 3 2017, 6:41 PM · Blockconfig, Starmade
AndyP renamed T2271: Mouse sensitivity setting UI not using actual value on first use from Mouse sensitivity setting desync to Mouse sensitivity setting UI not using actual value on first use.
Mar 3 2017, 11:48 AM · Game Development (Beta), GUI/HUD, Starmade
AndyP changed the edit policy for T2271: Mouse sensitivity setting UI not using actual value on first use.
Mar 3 2017, 11:47 AM · Game Development (Beta), GUI/HUD, Starmade
AndyP edited Steps to reproduce on T2271: Mouse sensitivity setting UI not using actual value on first use.
Mar 3 2017, 11:46 AM · Game Development (Beta), GUI/HUD, Starmade
AndyP edited Clientconfig (settings.cfg) on T2271: Mouse sensitivity setting UI not using actual value on first use.
Mar 3 2017, 11:46 AM · Game Development (Beta), GUI/HUD, Starmade
AndyP moved T2271: Mouse sensitivity setting UI not using actual value on first use from Unclassed to Issue affecting current release on the Starmade board.
Mar 3 2017, 11:38 AM · Game Development (Beta), GUI/HUD, Starmade
AndyP changed the status of T2271: Mouse sensitivity setting UI not using actual value on first use from Open to In Queue (Game).

and < always calculate their first change based on 0.5

Mar 3 2017, 11:37 AM · Game Development (Beta), GUI/HUD, Starmade
AndyP claimed T2271: Mouse sensitivity setting UI not using actual value on first use.
Mar 3 2017, 11:29 AM · Game Development (Beta), GUI/HUD, Starmade
Katorone created T2271: Mouse sensitivity setting UI not using actual value on first use.
Mar 3 2017, 11:28 AM · Game Development (Beta), GUI/HUD, Starmade
AndyP edited Clientconfig (settings.cfg) on T1801: Editing "HpConditionTriggerList" with customBlockBehaviorConfig.xml results in a failed merge.
Mar 3 2017, 11:28 AM · Engine, Game Development, Starmade
AndyP moved T1801: Editing "HpConditionTriggerList" with customBlockBehaviorConfig.xml results in a failed merge from New / Unconfirmed to Open / Validated on the Issue Navigation board.

will look into this

Mar 3 2017, 11:28 AM · Engine, Game Development, Starmade
AndyP triaged T1801: Editing "HpConditionTriggerList" with customBlockBehaviorConfig.xml results in a failed merge as Normal priority.
Mar 3 2017, 11:27 AM · Engine, Game Development, Starmade
AndyP claimed T1801: Editing "HpConditionTriggerList" with customBlockBehaviorConfig.xml results in a failed merge.
Mar 3 2017, 11:27 AM · Engine, Game Development, Starmade
AndyP renamed T1795: Windowed mode: resolutions and menu issues after resize from Windowed mode resolutions and menu issues to Windowed mode: resolutions and menu issues after resize.
Mar 3 2017, 11:25 AM · Game Development (Beta), GUI/HUD, Starmade
AndyP added a comment to T1795: Windowed mode: resolutions and menu issues after resize.

Sent in queue and added as subtask of
T1666: Resized UI Windows have glitched Buttons/Text

Mar 3 2017, 11:25 AM · Game Development (Beta), GUI/HUD, Starmade
AndyP changed the status of T1795: Windowed mode: resolutions and menu issues after resize from Open to In Queue (Game).
Mar 3 2017, 11:24 AM · Game Development (Beta), GUI/HUD, Starmade
AndyP changed the status of T1795: Windowed mode: resolutions and menu issues after resize, a subtask of T1666: Resized UI Windows have glitched Buttons/Text, from Open to In Queue (Game).
Mar 3 2017, 11:24 AM · Game Development (Beta), GUI/HUD, Starmade
AndyP added a parent task for T1795: Windowed mode: resolutions and menu issues after resize: T1666: Resized UI Windows have glitched Buttons/Text.
Mar 3 2017, 11:23 AM · Game Development (Beta), GUI/HUD, Starmade
AndyP added a subtask for T1666: Resized UI Windows have glitched Buttons/Text: T1795: Windowed mode: resolutions and menu issues after resize.
Mar 3 2017, 11:23 AM · Game Development (Beta), GUI/HUD, Starmade
AndyP edited Clientconfig (settings.cfg) on T1666: Resized UI Windows have glitched Buttons/Text.
Mar 3 2017, 11:23 AM · Game Development (Beta), GUI/HUD, Starmade
AndyP triaged T1795: Windowed mode: resolutions and menu issues after resize as Normal priority.
Mar 3 2017, 11:21 AM · Game Development (Beta), GUI/HUD, Starmade
AndyP claimed T1795: Windowed mode: resolutions and menu issues after resize.
Mar 3 2017, 11:21 AM · Game Development (Beta), GUI/HUD, Starmade
AndyP changed Category from issuecategory:cbsshipyard to issuecategory:engine on T1786: Odd chunk behaviour on larger ships in (de/)Contsruction.
Mar 3 2017, 11:19 AM · Starmade, Issue Navigation
AndyP edited Steps to reproduce on T1786: Odd chunk behaviour on larger ships in (de/)Contsruction.
Mar 3 2017, 11:18 AM · Starmade, Issue Navigation
AndyP placed T1786: Odd chunk behaviour on larger ships in (de/)Contsruction up for grabs.

Open for testing.

Mar 3 2017, 11:18 AM · Starmade, Issue Navigation
AndyP edited Clientconfig (settings.cfg) on T1786: Odd chunk behaviour on larger ships in (de/)Contsruction.
Mar 3 2017, 11:17 AM · Starmade, Issue Navigation
AndyP claimed T1786: Odd chunk behaviour on larger ships in (de/)Contsruction.
Mar 3 2017, 11:16 AM · Starmade, Issue Navigation
AndyP changed the status of T1773: Filling blueprint in personal cargo could make BP temporarily vanish from Open to Feedback.

Can you still reproduce this?
Played around with this a bit, and could not see any problems.

Mar 3 2017, 11:14 AM · GUI/HUD, Starmade
AndyP triaged T1773: Filling blueprint in personal cargo could make BP temporarily vanish as Normal priority.
Mar 3 2017, 11:14 AM · GUI/HUD, Starmade
AndyP claimed T1773: Filling blueprint in personal cargo could make BP temporarily vanish.
Mar 3 2017, 11:14 AM · GUI/HUD, Starmade
AndyP triaged T1740: Local client chunk cache files can be used to reconstruct entities seen on multiplayer. as Normal priority.
Mar 3 2017, 11:06 AM · Engine (Data), Starmade
AndyP changed the status of T1740: Local client chunk cache files can be used to reconstruct entities seen on multiplayer. from Open to wontfix.

-Will not Fix-

Mar 3 2017, 11:06 AM · Engine (Data), Starmade
AndyP changed the edit policy for T1761: Shops on the Trade Network will buy any item.
Mar 3 2017, 11:00 AM · Starmade
AndyP closed T1761: Shops on the Trade Network will buy any item as Rejected.

Issue has been fixed together with a similar problem on the trade network.
So report *was* valid. But is no longer a problem.

Mar 3 2017, 11:00 AM · Starmade
AndyP changed the status of T1765: Hashsums for Launcher should be made available from Open to In Queue (Launcher).

Forwarding request to @calani

Mar 3 2017, 10:53 AM · Launcher Development, Starmade
AndyP changed Task Type from issuetype:bug to issuetype:request on T1765: Hashsums for Launcher should be made available.
Mar 3 2017, 10:52 AM · Launcher Development, Starmade
AndyP changed the edit policy for T1765: Hashsums for Launcher should be made available.
Mar 3 2017, 10:52 AM · Launcher Development, Starmade
AndyP claimed T1765: Hashsums for Launcher should be made available.
Mar 3 2017, 10:51 AM · Launcher Development, Starmade
AndyP claimed T1761: Shops on the Trade Network will buy any item.
Mar 3 2017, 10:51 AM · Starmade
AndyP claimed T1740: Local client chunk cache files can be used to reconstruct entities seen on multiplayer..
Mar 3 2017, 10:51 AM · Engine (Data), Starmade
AndyP changed the status of T1646: Rail docked entities not following ai targetting settings from Open to In Queue (Game).
Mar 3 2017, 10:50 AM · Game Development (Beta), AI, Starmade
AndyP changed the status of T1646: Rail docked entities not following ai targetting settings, a subtask of T1647: Bobby ai type "fleet" odd behavior, from Open to In Queue (Game).
Mar 3 2017, 10:50 AM · Game Development (Beta), AI, Starmade
AndyP edited Steps to reproduce on T1646: Rail docked entities not following ai targetting settings.
Mar 3 2017, 10:50 AM · Game Development (Beta), AI, Starmade
AndyP edited Clientconfig (settings.cfg) on T1646: Rail docked entities not following ai targetting settings.
Mar 3 2017, 10:46 AM · Game Development (Beta), AI, Starmade
AndyP edited Tester information (Internal use only) on T1646: Rail docked entities not following ai targetting settings.
Mar 3 2017, 10:45 AM · Game Development (Beta), AI, Starmade
AndyP edited Tester information (Internal use only) on T1647: Bobby ai type "fleet" odd behavior.
Mar 3 2017, 10:45 AM · Game Development (Beta), AI, Starmade
AndyP added a subtask for T1647: Bobby ai type "fleet" odd behavior: T1646: Rail docked entities not following ai targetting settings.
Mar 3 2017, 10:44 AM · Game Development (Beta), AI, Starmade
AndyP added a parent task for T1646: Rail docked entities not following ai targetting settings: T1647: Bobby ai type "fleet" odd behavior.
Mar 3 2017, 10:44 AM · Game Development (Beta), AI, Starmade
AndyP shifted T1646: Rail docked entities not following ai targetting settings from the S1 Public space to the S3 Starmade space.
Mar 3 2017, 10:38 AM · Game Development (Beta), AI, Starmade
AndyP triaged T1646: Rail docked entities not following ai targetting settings as Normal priority.
Mar 3 2017, 10:28 AM · Game Development (Beta), AI, Starmade

Mar 2 2017

AndyP closed T1736: Cursor Position Not Accurately Updated Off Screen When Mouse Speed Is Greater Than Ship Turn Speed as Rejected.

Spent quite some time trying to figure out the point in this report, and trying to reproduce the described case.

Mar 2 2017, 9:31 PM · Starmade
AndyP triaged T1736: Cursor Position Not Accurately Updated Off Screen When Mouse Speed Is Greater Than Ship Turn Speed as Normal priority.
Mar 2 2017, 9:17 PM · Starmade
AndyP changed the edit policy for T1736: Cursor Position Not Accurately Updated Off Screen When Mouse Speed Is Greater Than Ship Turn Speed.
Mar 2 2017, 9:14 PM · Starmade
AndyP claimed T1736: Cursor Position Not Accurately Updated Off Screen When Mouse Speed Is Greater Than Ship Turn Speed.
Mar 2 2017, 9:13 PM · Starmade
AndyP changed the status of T2270: Server deadlocked, unknown cause from Open to In Queue (Game).

Forwarding.
Information is enough to fix/work on it.

Mar 2 2017, 5:01 PM · Engine (Crashes), Starmade
AndyP changed Category from issuecategory:none to issuecategory:engine on T2270: Server deadlocked, unknown cause.
Mar 2 2017, 5:00 PM · Engine (Crashes), Starmade
AndyP edited Clientconfig (settings.cfg) on T2270: Server deadlocked, unknown cause.
Mar 2 2017, 4:51 PM · Engine (Crashes), Starmade
AndyP claimed T2270: Server deadlocked, unknown cause.
Mar 2 2017, 4:50 PM · Engine (Crashes), Starmade
Jake_lancia added a comment to T2181: Nullpointer with GLFRAME processErrorDialogException().

relevant error thing:
[2017-03-02 15:54:42] DRAWING TIME OF 266 elements: 77(77.10949); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0
[2017-03-02 15:54:56] GLFRAME processErrorDialogException()
[2017-03-02 15:54:56] java.lang.NullPointerException
[2017-03-02 15:54:56] at obfuscated.aIa.e_(SourceFile:180)
[2017-03-02 15:54:56] at obfuscated.aHE.e_(SourceFile:128)
[2017-03-02 15:54:56] at obfuscated.hv.e(SourceFile:1733)
[2017-03-02 15:54:56] at obfuscated.hP.e_(SourceFile:415)
[2017-03-02 15:54:56] at obfuscated.hq.e(SourceFile:566)
[2017-03-02 15:54:56] at obfuscated.hq.b(SourceFile:740)
[2017-03-02 15:54:56] at obfuscated.hq.e_(SourceFile:439)
[2017-03-02 15:54:56] at obfuscated.aFr.g(SourceFile:546)
[2017-03-02 15:54:56] at obfuscated.aFr.a(SourceFile:687)
[2017-03-02 15:54:56] at obfuscated.aFx.b(SourceFile:665)
[2017-03-02 15:54:56] at obfuscated.U.e(SourceFile:956)
[2017-03-02 15:54:56] at org.schema.game.common.Starter.startMainMenu(SourceFile:1435)
[2017-03-02 15:54:56] at org.schema.game.common.Starter.main(SourceFile:980)

Mar 2 2017, 4:04 PM · Engine (Crashes), Starmade
erthparadine created T2270: Server deadlocked, unknown cause.
Mar 2 2017, 3:27 PM · Engine (Crashes), Starmade
lancake moved T2269: Chunks disappearing - Bases and Planets getting swiss cheesed from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Mar 2 2017, 12:21 PM · Engine, Starmade, Issue Navigation
lancake set First occurrence (version) to 0.199.468 on T2269: Chunks disappearing - Bases and Planets getting swiss cheesed.
Mar 2 2017, 12:21 PM · Engine, Starmade, Issue Navigation
lancake claimed T2269: Chunks disappearing - Bases and Planets getting swiss cheesed.

-validated-

Mar 2 2017, 12:20 PM · Engine, Starmade, Issue Navigation
Benevolent27 updated the task description for T2269: Chunks disappearing - Bases and Planets getting swiss cheesed.
Mar 2 2017, 5:17 AM · Engine, Starmade, Issue Navigation
Benevolent27 created T2269: Chunks disappearing - Bases and Planets getting swiss cheesed.
Mar 2 2017, 5:15 AM · Engine, Starmade, Issue Navigation

Mar 1 2017

AndyP moved T2215: Rail speed controller linked to non rail block from Feedback to Open / Validated on the Issue Navigation board.

oh great thank you.

Mar 1 2017, 4:38 PM · CBS: Rails, Starmade
Restricted Application changed the status of T2215: Rail speed controller linked to non rail block from Feedback to Open.

In the port cargo bay, where the ventral bay door attaches, the third rail controller down in the stack of four.

Mar 1 2017, 4:30 PM · CBS: Rails, Starmade
AndyP changed the status of T2215: Rail speed controller linked to non rail block from Open to Feedback.

Wow, can you add a screenshot or give a coordinate of the problematic rail-speed controller?

Mar 1 2017, 3:21 PM · CBS: Rails, Starmade