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Starmade | Mouse sensitivity setting UI not using actual value on first use
Confirmed task for development, TrivialPublic

Description

When starting the game and adjusting the mouse sensitivity setting, the sensitivity defaults to 0.5.
This has no real impact on gameplay, the correct sensitivity is used by the game itself, before and after changing the sensitivity.
The only issue is with the menu not using the current sensitivity as a starting point when changing it.

Original Steps to reproduce:
Start the game.
Go to options - controls
Note the current sensitivity (eg 6)


Click once on the left or right button.

  • When clicking left, the value starts at 0.4
  • When clicking right, the value starts at 0.6

After adjusting the value once, the menu remembers the new value and doesn't reset the starting value to 0.5 again. At least until the next restart of the game.

I'm on Ubuntu, playing through steam.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.199.471
Category
Ingame GUI/HUD
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
User/Reporter/Contact
Username on Registry
Katorone
Steps to reproduce
  • Start the game.
  • Optionscontrols
  • check current mouse sensitivity (make sure it is NOT 0.5)
  • exit the game
  • restart the game
  • Optionscontrols
  • Click once on the left or right button arrows
Result
  • When clicking , the value starts at 0.4
  • When clicking , the value starts at 0.6
Expected behaviour

Start change from actual setting, not default

Tester information (Internal use only)

Problem:
Mouse sensitivity and always calculate their first change (per launch) based on 0.5

Java Version (64bit)

java version "1.8.0_121"
Java(TM) SE Runtime Environment (build 1.8.0_121-b13)
Java HotSpot(TM) 64-Bit Server VM (build 25.121-b13, mixed mode)

Event Timeline

Katorone created this task.Mar 3 2017, 11:28 AM
AndyP claimed this task.Mar 3 2017, 11:29 AM
AndyP changed the task status from Open to In Queue (Game).
AndyP lowered the priority of this task from Normal to Trivial.

-Confirmed-

and < always calculate their first change based on 0.5

Restricted Application edited projects, added Game Development; removed Issue Navigation. · View Herald TranscriptMar 3 2017, 11:37 AM
AndyP updated the task description. (Show Details)Mar 3 2017, 11:46 AM
AndyP edited Steps to reproduce. (Show Details)
AndyP edited Tester information (Internal use only). (Show Details)
AndyP changed Affected Gamemode(s) from none/unspecified to Single and Multi.
AndyP changed Reproducible from uncertain to Yes.
AndyP edited Detected video (Graphicsinfo.txt). (Show Details)
AndyP edited Serverconfig (server.cfg). (Show Details)
AndyP edited Clientconfig (settings.cfg). (Show Details)
AndyP edited Steps to reproduce. (Show Details)
AndyP shifted this object from the S1 Public space to the S3 Starmade space.
AndyP changed the visibility from "Custom Policy" to "Public (No Login Required)".
AndyP changed the edit policy from "Task Author" to "Starmade (Project)".
AndyP renamed this task from Mouse sensitivity setting desync to Mouse sensitivity setting UI not using actual value on first use.Mar 3 2017, 11:48 AM
AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:20 PM
Restricted Application added a project: GUI/HUD. · View Herald TranscriptMar 10 2017, 5:20 PM
AndyP moved this task from Backlog / Unclassed to Beta on the GUI/HUD board.Mar 15 2017, 1:19 PM