In T2119#84299, @Endal wrote:Huh, I can't seem to replicate it now. (version 0.199.357)
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Jan 3 2017
Jan 3 2017
Huh, I can't seem to replicate it now. (version 0.199.357)
Jan 2 2017
Jan 2 2017
Hello there,
this may be side effect of input language hotkeys.
Its something like "left alt + shift" or left ctrl + shift and a number, depending on default settings of your operating system.
-Validated-
-confirmed-
Display modules and "filled" display modules even more so do have a huge impact on framerates
lancake renamed T2133: AI can't use cannon/beam weapon due to wrong prediction from AI can't use cannon/beam weapon due to wrong prediction (important) to AI can't use cannon/beam weapon due to wrong prediction.
Duplicate of multiple tasks, merging.
lancake changed First occurrence (version) from Don't know to 0.199.253 on T2090: AI fires tracking missiles without locking enemy.
Can't reproduce, tried it out with 200 ships and longer missile distance so I could see it more clearly. Every single missile tracked me and hit me while I was strafing at 200m/s.
Even on sector boundaries or across another sector, they still tracked me.
lancake moved T2108: NPC Assets fail to copy into world from New / Unconfirmed to Feedback on the Issue Navigation board.
lancake set First occurrence (version) to 0.199.353 on T2125: Sensor does not compare right values for thrust.
It uses your total thrust as comparison.
lancake set First occurrence (version) to 0.199.353 on T2128: Armor HP Bonus deals bonus Structure HP Damage..
-Confirmed-
lancake moved T2119: Missiles causing GL_INVALID_VALUE from New / Unconfirmed to Feedback on the Issue Navigation board.
I can't reproduce but seems to be something related to missiles indeed. Were you using a specific ship to reproduce this? I tried out some missile + cannon ones but I'm not triggering it.
Could depend on the amount of missiles, on sector size and where you shoot, on missile range, on speed, ...
Can't do much with this I'm afraid. If we can reproduce it, it could be fixed but without that, a seemingly random invalid value could mean anything.
Might be related to missiles at least, merging it with another task about it where we perhaps can figure out a way to reproduce.
lancake renamed T2144: switching from Build Mode to Flight mode rotates ship from switching from Buld Mode to Flight mode rotate shipp to switching from Build Mode to Flight mode rotates ship.
lancake lowered the priority of T2145: keybord setting flipp from germen to englisch settings and back from Normal to Low.
lancake moved T2144: switching from Build Mode to Flight mode rotates ship from New / Unconfirmed to Feedback on the Issue Navigation board.
You might be pressing the "align ship" key, that should be the 'C' Key. It's probably related to your T2145 task though
lancake moved T2145: keybord setting flipp from germen to englisch settings and back from New / Unconfirmed to Feedback on the Issue Navigation board.
lancake triaged T2145: keybord setting flipp from germen to englisch settings and back as Normal priority.
Do you mean your keyboard switching between AZERTY or QWERTY (or different QWERTY layouts)?
Check your controls to see if the normal movement keys and the ship movement keys are correctly assigned.
It was encountered in Single Player. I will force reinstall and create a new world as see if problem persists.
Nice theory, but I hardly doubt it that. First cause I my keyboard have 4-5 years old at max. But mostly like Napther mentionned it the binding seems to follow the "Player Board" button.
Jan 1 2017
Jan 1 2017
In T1884#83657, @Croquelune wrote:F1 + G still doesn't work for me. It's just open the System's check menu like if I pressed G alone.
SmilingDemon moved T2142: Factory Enhancer from New / Unconfirmed to Feedback on the Issue Navigation board.
i am not able to reproduce.
what server are you playing on ?
in case of singleplayer ... create a new world and try there.
force reinstall the game client and see if it then works.
Dec 31 2016
Dec 31 2016
Dec 30 2016
Dec 30 2016
Dec 28 2016
Dec 28 2016
NOTE: Sorry I made mistake during reporting by adding Workflow Launcher Development as suscriber (I believed it would add it has tag)
Remember the default binding for the "Dev" key is applied to the key that generates the "Player Board" . Since this update I put the Radial menu on F1, and the old tab-player board back to Tab and it made all my commands go from F1 being required to TAB being required.
OK thats the same effect as in T369 then ... i will merge it there.
Here is a log part for sound when I set the sound settings like you gave me(appearantly defaults). After this the S_SOUND_SYS_ENABLED sets to false. Also during game startup it shows the dialog and says that the sound was disabled and more information can be found in log.
[2016-12-28 15:10:43] [SOUND] flag settings changed! [2016-12-28 15:10:43] [SOUND] flag settings changed! [2016-12-28 15:10:43] Starting up SoundSystem... [2016-12-28 15:10:43] Initializing LWJGL OpenAL [2016-12-28 15:10:43] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [2016-12-28 15:10:43] Error in class 'LibraryLWJGLOpenAL' [2016-12-28 15:10:43] Unable to initialize OpenAL. Probable cause: OpenAL not supported. [2016-12-28 15:10:43] [SOUND] ERROR CRITICAL. TURNING SOUND SYS OFF [2016-12-28 15:10:43] ERROR MESSAGE: [2016-12-28 15:10:43] Could not locate OpenAL library. [2016-12-28 15:10:43] STACK TRACE: [2016-12-28 15:10:43] org.lwjgl.openal.AL.create(AL.java:156) [2016-12-28 15:10:43] org.lwjgl.openal.AL.create(AL.java:102) [2016-12-28 15:10:43] org.lwjgl.openal.AL.create(AL.java:206) [2016-12-28 15:10:43] paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164) [2016-12-28 15:10:43] paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576) [2016-12-28 15:10:43] paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572) [2016-12-28 15:10:43] paulscode.sound.CommandThread.run(CommandThread.java:121) [2016-12-28 15:10:43] ERROR MESSAGE: [2016-12-28 15:10:43] Could not locate OpenAL library. [2016-12-28 15:10:43] Starting up SoundSystem... [2016-12-28 15:10:44] Switching to No Sound [2016-12-28 15:10:44] (Silent Mode) [2016-12-28 15:10:44] [SOUND] flag settings changed! [2016-12-28 15:10:44] [SOUND] flag settings changed!
SmilingDemon moved T2131: launcher sub-window can be stacked from New / Unconfirmed to Open / Validated on the Issue Navigation board.
all config menu related parts can be ignored (they are being reworked)
fix for it might be mentioned in T369
SmilingDemon moved T2136: [Linux] Sound Doesn't Work from New / Unconfirmed to Feedback on the Issue Navigation board.
make sure the settings for the sound in the settings.cfg look like
This is currently a not supported.
But will most likely be added.
-validated-
SmilingDemon moved T2135: BlockConfigImport.xml not importing new Recipes from New / Unconfirmed to Open / Validated on the Issue Navigation board.
SmilingDemon moved T2020: Replacing blocks does not mirror the orientation on symmetry planes from Feedback to Open / Validated on the Issue Navigation board.
SmilingDemon added a comment to T2020: Replacing blocks does not mirror the orientation on symmetry planes.
-validated-
SmilingDemon triaged T2020: Replacing blocks does not mirror the orientation on symmetry planes as Normal priority.
SmilingDemon triaged T2134: Sym. Planes/Remove&Replace/Mirror Cubes don't respect each other as Normal priority.
Dec 27 2016
Dec 27 2016
lancake reopened T1328: Build Type Options/Installation Directory doesn't save the last game path used as "Open".
Croquelune checked it out once more and it doesn't happen anymore, must have been fixed along the way.
SM v0.199.353
jijiji updated the task description for T2133: AI can't use cannon/beam weapon due to wrong prediction.
jijiji updated the task description for T2133: AI can't use cannon/beam weapon due to wrong prediction.
jijiji updated the task description for T2133: AI can't use cannon/beam weapon due to wrong prediction.
Unknown Object (User) created T2132: Select fire missile turrets use center of mass targeting system when firing on entities without SHP.
Dec 26 2016
Dec 26 2016
Lord_Greyscale updated the task description for T2130: NPC Fleet ships un-salvageable when overheated..
Dec 25 2016
Dec 25 2016
SmilingDemon added a comment to T2129: Achtung! Storages on factioned entities can be opened by non-faction players.
i cant confirm that .. where did that happen ?
SmilingDemon triaged T2129: Achtung! Storages on factioned entities can be opened by non-faction players as Normal priority.
Restricted Application added a project to T1328: Build Type Options/Installation Directory doesn't save the last game path used: Starmade.
Launcher v2.1.1 installed (build 3256b71)
Dec 24 2016
Dec 24 2016
Dec 23 2016
Dec 23 2016
hmm ... the only thing i have seen so far is that the universe database got corrupted somehow
(failed save, file still open , game crash ... something like that)
your provided universe has files in the backup corrupted and a corrupted catalog.
There are two stations, one labeled NX-74 Development, and the one used to claim the system. Ships were created in these two places. Nothing special.