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Jul 30 2016

SmilingDemon added a comment to T1759: MISSILE_DEFENSE_FRIENDLY_FIRE = false or true without effect.

to clarify
the
MISSILE_DEFENSE_FRIENDLY_FIRE = true //can shoot down own or missiles from own faction
setting regardless of true or false are NOT targeting Missiles fired from a friendly properly factioned entity.

Jul 30 2016, 10:47 AM · Game Development (Alpha), Engine (Configuration), Starmade
SmilingDemon triaged T1759: MISSILE_DEFENSE_FRIENDLY_FIRE = false or true without effect as High priority.
Jul 30 2016, 10:38 AM · Game Development (Alpha), Engine (Configuration), Starmade
SmilingDemon claimed T1759: MISSILE_DEFENSE_FRIENDLY_FIRE = false or true without effect.
Jul 30 2016, 10:36 AM · Game Development (Alpha), Engine (Configuration), Starmade
SmilingDemon closed T1757: A loss of all Block textures as Rejected.

the textures you are using are old and not being updated correctly i assume.

Jul 30 2016, 7:42 AM · Starmade
SmilingDemon triaged T1757: A loss of all Block textures as Trivial priority.
Jul 30 2016, 7:38 AM · Starmade
SmilingDemon claimed T1757: A loss of all Block textures .
Jul 30 2016, 7:37 AM · Starmade
SmilingDemon changed the status of T1755: Dev Build crashes due to syntax error in cube-3rd.vsh from Open to In Queue (Game).
Jul 30 2016, 7:34 AM · Engine, Starmade
SmilingDemon renamed T1755: Dev Build crashes due to syntax error in cube-3rd.vsh from Dev Build crashes due to syntax error on login to world to Dev Build crashes due to syntax error in cube-3rd.vsh.
Jul 30 2016, 7:31 AM · Engine, Starmade
SmilingDemon added a comment to T1755: Dev Build crashes due to syntax error in cube-3rd.vsh.

install to C:\starmade (or any other Hadrdrive)

Jul 30 2016, 7:29 AM · Engine, Starmade

Jul 29 2016

SmilingDemon moved T1755: Dev Build crashes due to syntax error in cube-3rd.vsh from New / Unconfirmed to Feedback on the Issue Navigation board.
Jul 29 2016, 6:46 PM · Engine, Starmade
SmilingDemon added a comment to T1755: Dev Build crashes due to syntax error in cube-3rd.vsh.

-Feedback-
please delete the content of the logs folder and then crash the game again.
best by starting a Local game i think.
then drag and drop the log.txt.0 that was created in here.
you are using a Intel HD grafics only system ?

Jul 29 2016, 6:46 PM · Engine, Starmade
SmilingDemon triaged T1755: Dev Build crashes due to syntax error in cube-3rd.vsh as Normal priority.
Jul 29 2016, 6:43 PM · Engine, Starmade
SmilingDemon claimed T1755: Dev Build crashes due to syntax error in cube-3rd.vsh.
Jul 29 2016, 6:42 PM · Engine, Starmade
SmilingDemon closed T1754: [v0.198.485] World Corruption as Rejected.

-rejected-
i have an answer for what is broken ... the catalog.cat was corrupted this time.
delete that one and do restart the world twice. not sure if after that everything is good again. could be that there is then still something broken in the world.

Jul 29 2016, 5:24 PM · Engine, Starmade
SmilingDemon moved T1618: Initial setup crashes in certain scenarios from Unclassed to Issue affecting current dev-build on the Starmade board.
Jul 29 2016, 2:55 PM · Starmade
SmilingDemon moved T1752: Conversion to chunk32 breaks fleet docking points from Unclassed to Issue affecting current dev-build on the Starmade board.
Jul 29 2016, 2:55 PM · Engine, Starmade
SmilingDemon closed T1752: Conversion to chunk32 breaks fleet docking points as Closed.
Jul 29 2016, 2:54 PM · Engine, Starmade
SmilingDemon merged T1749: Plex door transparency issue in some blueprints into T875: transparency issue with blocks next to slabs.
Jul 29 2016, 2:37 PM · Game Development (Alpha), Engine (Rendering), Starmade
SmilingDemon merged task T1749: Plex door transparency issue in some blueprints into T875: transparency issue with blocks next to slabs.
Jul 29 2016, 2:37 PM · Textures, Starmade
SmilingDemon triaged T1749: Plex door transparency issue in some blueprints as Normal priority.
Jul 29 2016, 2:37 PM · Textures, Starmade
SmilingDemon claimed T1749: Plex door transparency issue in some blueprints.
Jul 29 2016, 2:37 PM · Textures, Starmade
SmilingDemon changed Last tested (version) from 0.199.118 dev to 0.199.121 dev on T1752: Conversion to chunk32 breaks fleet docking points.
Jul 29 2016, 1:53 PM · Engine, Starmade
SmilingDemon changed the status of T1752: Conversion to chunk32 breaks fleet docking points from Resolved to In Queue (Game).
Jul 29 2016, 1:45 PM · Engine, Starmade
SmilingDemon added a comment to T1752: Conversion to chunk32 breaks fleet docking points.

-QA Testing-

Jul 29 2016, 1:44 PM · Engine, Starmade
SmilingDemon closed T1617: Game Crashes with error "Custom textures in this resolution do not exist for this server. reverting to default" as Rejected.

no answer

Jul 29 2016, 1:05 PM · Textures, Starmade
SmilingDemon moved T1754: [v0.198.485] World Corruption from New / Unconfirmed to Feedback on the Issue Navigation board.
Jul 29 2016, 1:04 PM · Engine, Starmade
SmilingDemon added a comment to T1754: [v0.198.485] World Corruption.

Your server fails to start with this error

Jul 29 2016, 1:04 PM · Engine, Starmade
SmilingDemon triaged T1754: [v0.198.485] World Corruption as Normal priority.
Jul 29 2016, 1:00 PM · Engine, Starmade
SmilingDemon claimed T1754: [v0.198.485] World Corruption.
Jul 29 2016, 12:59 PM · Engine, Starmade
SmilingDemon edited Tester information (Internal use only) on T1564: Mining drones stop working after one mined asteroid.
Jul 29 2016, 12:04 PM · AI, Starmade
SmilingDemon merged T1753: Mining fleet bug with an asteroid size > of the default value into T1564: Mining drones stop working after one mined asteroid.
Jul 29 2016, 12:01 PM · AI, Starmade
SmilingDemon merged task T1753: Mining fleet bug with an asteroid size > of the default value into T1564: Mining drones stop working after one mined asteroid.
Jul 29 2016, 12:01 PM · Fleets, Starmade
SmilingDemon triaged T1753: Mining fleet bug with an asteroid size > of the default value as Normal priority.
Jul 29 2016, 12:01 PM · Fleets, Starmade
SmilingDemon claimed T1753: Mining fleet bug with an asteroid size > of the default value.
Jul 29 2016, 12:00 PM · Fleets, Starmade
SmilingDemon edited Tester information (Internal use only) on T1752: Conversion to chunk32 breaks fleet docking points.
Jul 29 2016, 11:14 AM · Engine, Starmade
SmilingDemon changed the status of T1752: Conversion to chunk32 breaks fleet docking points from Open to In Queue (Game).

good find

Jul 29 2016, 11:13 AM · Engine, Starmade
SmilingDemon edited Tester information (Internal use only) on T1752: Conversion to chunk32 breaks fleet docking points.
Jul 29 2016, 11:12 AM · Engine, Starmade
SmilingDemon edited Tester information (Internal use only) on T1752: Conversion to chunk32 breaks fleet docking points.
Jul 29 2016, 11:12 AM · Engine, Starmade
SmilingDemon triaged T1752: Conversion to chunk32 breaks fleet docking points as Pre-Release Quality Assurance priority.
Jul 29 2016, 11:11 AM · Engine, Starmade
SmilingDemon claimed T1752: Conversion to chunk32 breaks fleet docking points.
Jul 29 2016, 10:57 AM · Engine, Starmade
SmilingDemon closed T1750: Build orientation arrow is grey or grizzled with some orientation as Rejected.

you did change this by hand in the settings i do assume.
turn it back to false

Jul 29 2016, 10:44 AM · GUI/HUD, Starmade
SmilingDemon triaged T1750: Build orientation arrow is grey or grizzled with some orientation as Trivial priority.
Jul 29 2016, 10:23 AM · GUI/HUD, Starmade
SmilingDemon claimed T1750: Build orientation arrow is grey or grizzled with some orientation.
Jul 29 2016, 10:22 AM · GUI/HUD, Starmade

Jul 28 2016

SmilingDemon moved T1074: Jump Inhibitors stacking "active" overlay from Unclassed to Issue affecting current release on the Starmade board.
Jul 28 2016, 2:25 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon moved T1748: Blocks "Build Preview" doesnt work from Unclassed to Issue affecting current dev-build on the Starmade board.
Jul 28 2016, 2:24 PM · Engine, Starmade
SmilingDemon changed the status of T1748: Blocks "Build Preview" doesnt work from Open to In Queue (Game).
Jul 28 2016, 2:18 PM · Engine, Starmade
SmilingDemon added a comment to T1748: Blocks "Build Preview" doesnt work.

this is affecting Astonaut preview, Advanced build mode preview
there isnt any see through block being rendert before placement for any build mode and also not for copy paste and their rotations.

Jul 28 2016, 2:14 PM · Engine, Starmade
SmilingDemon raised the priority of T1748: Blocks "Build Preview" doesnt work from Normal to Pre-Release Quality Assurance.
Jul 28 2016, 2:11 PM · Engine, Starmade
SmilingDemon triaged T1748: Blocks "Build Preview" doesnt work as Normal priority.
Jul 28 2016, 2:07 PM · Engine, Starmade
SmilingDemon claimed T1748: Blocks "Build Preview" doesnt work.
Jul 28 2016, 2:00 PM · Engine, Starmade

Jul 27 2016

SmilingDemon closed T1741: "Adapter" and "Driver Version" are reported as "null" in graphcisinfo.txt as Rejected.

the driver info files from where this is being pulled are not providing that info for Linux and OSX. i have seen samples for Intel and Nvidia and assume AMD wouldnt look any different. I agree that someone in support has to know about how to read that , but nothing can be done about it otherwise.

Jul 27 2016, 10:07 PM · Starmade
SmilingDemon edited Tester information (Internal use only) on T1485: Typo in logs.
Jul 27 2016, 9:15 PM · Typos, Starmade
SmilingDemon edited Tester information (Internal use only) on T1485: Typo in logs.
Jul 27 2016, 9:10 PM · Typos, Starmade
SmilingDemon merged T1742: Spelling errors/ missing words in log file into T1485: Typo in logs.
Jul 27 2016, 9:10 PM · Typos, Starmade
SmilingDemon merged task T1742: Spelling errors/ missing words in log file into T1485: Typo in logs.
Jul 27 2016, 9:10 PM · Typos, Starmade
SmilingDemon triaged T1742: Spelling errors/ missing words in log file as Trivial priority.
Jul 27 2016, 9:09 PM · Typos, Starmade
SmilingDemon claimed T1742: Spelling errors/ missing words in log file.
Jul 27 2016, 9:07 PM · Typos, Starmade
SmilingDemon closed T1744: Docking to another Factions Homebase does not confer invulnerability as Rejected.

intended behaviour ... would be exploitable otherwise

Jul 27 2016, 8:14 PM · Engine, Starmade
SmilingDemon triaged T1744: Docking to another Factions Homebase does not confer invulnerability as Normal priority.
Jul 27 2016, 8:11 PM · Engine, Starmade
SmilingDemon claimed T1744: Docking to another Factions Homebase does not confer invulnerability.
Jul 27 2016, 8:10 PM · Engine, Starmade
SmilingDemon closed T1738: Cube-3rd.vsh - Vertex shader failed to compile as Closed.
Jul 27 2016, 5:43 PM · Engine, Starmade
SmilingDemon changed the status of T1738: Cube-3rd.vsh - Vertex shader failed to compile from In Queue (Game) to Resolved.

-QATesting-
.115 starts up again fine for me

Jul 27 2016, 5:43 PM · Engine, Starmade
SmilingDemon changed Last tested (version) from 0.199.114a (DEV) to 0.199.115 (DEV) on T1738: Cube-3rd.vsh - Vertex shader failed to compile.
Jul 27 2016, 5:41 PM · Engine, Starmade
SmilingDemon moved T1741: "Adapter" and "Driver Version" are reported as "null" in graphcisinfo.txt from New / Unconfirmed to Feedback on the Issue Navigation board.
Jul 27 2016, 8:09 AM · Starmade
SmilingDemon added a comment to T1741: "Adapter" and "Driver Version" are reported as "null" in graphcisinfo.txt.

I guess that is an Nvidia driver issue ... that it isnt providing that type of information.

Jul 27 2016, 8:09 AM · Starmade
SmilingDemon triaged T1741: "Adapter" and "Driver Version" are reported as "null" in graphcisinfo.txt as Trivial priority.
Jul 27 2016, 8:04 AM · Starmade
SmilingDemon claimed T1741: "Adapter" and "Driver Version" are reported as "null" in graphcisinfo.txt.
Jul 27 2016, 8:03 AM · Starmade
SmilingDemon changed the status of T1738: Cube-3rd.vsh - Vertex shader failed to compile from Resolved to In Queue (Game).
Jul 27 2016, 6:47 AM · Engine, Starmade
SmilingDemon added a comment to T1738: Cube-3rd.vsh - Vertex shader failed to compile.

-QATesting-

Jul 27 2016, 6:45 AM · Engine, Starmade

Jul 26 2016

SmilingDemon closed T1739: Issue with Basic rails/ Rail dockers on Space Station as Rejected.

unavoidable known problem right now

Jul 26 2016, 7:44 PM · CBS: Rails, Starmade
SmilingDemon triaged T1739: Issue with Basic rails/ Rail dockers on Space Station as Normal priority.
Jul 26 2016, 7:42 PM · CBS: Rails, Starmade
SmilingDemon claimed T1739: Issue with Basic rails/ Rail dockers on Space Station.
Jul 26 2016, 7:42 PM · CBS: Rails, Starmade
SmilingDemon moved T1738: Cube-3rd.vsh - Vertex shader failed to compile from Unclassed to Issue affecting current dev-build on the Starmade board.
Jul 26 2016, 7:16 PM · Engine, Starmade
SmilingDemon changed Hardware-Specific from issuehw:no to issuehw:gpu on T1738: Cube-3rd.vsh - Vertex shader failed to compile.
Jul 26 2016, 7:14 PM · Engine, Starmade
SmilingDemon created T1738: Cube-3rd.vsh - Vertex shader failed to compile.
Jul 26 2016, 7:14 PM · Engine, Starmade

Jul 25 2016

SmilingDemon renamed T1605: GL_INVALID_OPERATION with new Console/Pipe blocks in creative - SP from Crash with new Console/Pipe blocks in creative - SP to GL_INVALID_OPERATION with new Console/Pipe blocks in creative - SP.
Jul 25 2016, 10:56 PM · Game Development (Alpha), Engine (Crashes), Starmade
SmilingDemon edited Tester information (Internal use only) on T1723: Updating from a version to itself still selects files for download.
Jul 25 2016, 8:58 PM · Launcher Development, Starmade
SmilingDemon edited Tester information (Internal use only) on T1723: Updating from a version to itself still selects files for download.
Jul 25 2016, 8:57 PM · Launcher Development, Starmade
SmilingDemon changed the status of T1723: Updating from a version to itself still selects files for download from Open to In Queue (Launcher).

-confirmed-

Jul 25 2016, 8:56 PM · Launcher Development, Starmade
SmilingDemon edited Tester information (Internal use only) on T1723: Updating from a version to itself still selects files for download.
Jul 25 2016, 8:55 PM · Launcher Development, Starmade
SmilingDemon moved T1723: Updating from a version to itself still selects files for download from New / Unconfirmed to Feedback on the Issue Navigation board.
Jul 25 2016, 7:56 PM · Launcher Development, Starmade
SmilingDemon added a comment to T1723: Updating from a version to itself still selects files for download.

not an issue on Windows 7 64 bit.

Jul 25 2016, 7:55 PM · Launcher Development, Starmade
SmilingDemon closed T1624: Beta Launcher doesnt accurately tell which files need to be redownloaded on version change with recent releases as Rejected.

rejecting this

Jul 25 2016, 7:52 PM · Starmade
SmilingDemon triaged T1723: Updating from a version to itself still selects files for download as Normal priority.
Jul 25 2016, 7:44 PM · Launcher Development, Starmade
SmilingDemon claimed T1723: Updating from a version to itself still selects files for download.
Jul 25 2016, 7:26 PM · Launcher Development, Starmade

Jul 24 2016

SmilingDemon edited Tester information (Internal use only) on T1307: Content/typos part 2.
Jul 24 2016, 9:06 PM · Typos, Starmade
SmilingDemon changed the status of T1682: Possibly misleading dialog (JVM "Critical Error" with Intel graphics) from Open to In Queue (Game).

-validated-
-confirmed-

Jul 24 2016, 8:52 PM · Game Development (Alpha), Typos, Starmade
SmilingDemon edited Tester information (Internal use only) on T1551: Video Crash for Mac Not Fixed.
Jul 24 2016, 8:51 PM · Engine, Starmade
SmilingDemon edited Tester information (Internal use only) on T1551: Video Crash for Mac Not Fixed.
Jul 24 2016, 8:50 PM · Engine, Starmade
SmilingDemon added a comment to T1551: Video Crash for Mac Not Fixed.

Merging this

Jul 24 2016, 8:49 PM · Engine, Starmade
SmilingDemon merged T1551: Video Crash for Mac Not Fixed into T1525: ffmpeg not working.
Jul 24 2016, 8:48 PM · Engine, Starmade
SmilingDemon merged task T1551: Video Crash for Mac Not Fixed into T1525: ffmpeg not working.
Jul 24 2016, 8:48 PM · Engine, Starmade
SmilingDemon triaged T1682: Possibly misleading dialog (JVM "Critical Error" with Intel graphics) as Low priority.
Jul 24 2016, 8:44 PM · Game Development (Alpha), Typos, Starmade
SmilingDemon claimed T1682: Possibly misleading dialog (JVM "Critical Error" with Intel graphics).
Jul 24 2016, 8:39 PM · Game Development (Alpha), Typos, Starmade
SmilingDemon added a comment to T1729: Fleet ships do not keep Passives after unloading.

yes ... a ship not piloted would need an AI to do anything.
and the AI wouldnt be able to use passives because its not implemented to do so.
aside from that i would consider a passive without a pilot controlling it to continue to operate a bug ... rather than the otherway around.

Jul 24 2016, 8:17 PM · Fleets, Starmade
SmilingDemon closed T1729: Fleet ships do not keep Passives after unloading as Rejected.

not a bug as such ...
AI isnt using passives as of now .. this is a missing ai feature not a bug

Jul 24 2016, 8:05 PM · Fleets, Starmade
SmilingDemon triaged T1729: Fleet ships do not keep Passives after unloading as Normal priority.
Jul 24 2016, 8:02 PM · Fleets, Starmade
SmilingDemon claimed T1729: Fleet ships do not keep Passives after unloading.
Jul 24 2016, 8:01 PM · Fleets, Starmade
SmilingDemon moved T1731: maximum memory setting cleared upon changing initial memory or early generation memory settings from Unclassed to Issue affecting current dev-build on the Starmade board.
Jul 24 2016, 7:30 PM · Starmade
SmilingDemon moved T1732: Launcher doesn't detect failed game updates from Unclassed to Issue affecting current dev-build on the Starmade board.
Jul 24 2016, 7:30 PM · Launcher Development, Starmade