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Mar 9 2016

schema changed the status of T261: Server cannot be started because of one collapsed "SIMULATION_STATE.sim" from In Queue (Game) to Resolved.
Mar 9 2016, 7:57 PM · Engine, Starmade
schema changed the status of T263: Logbook Text Dump from In Queue (Game) to Resolved.
Mar 9 2016, 7:54 PM · Game Development (Beta), GUI/HUD, Starmade
schema changed the status of T256: Filter options in Catalog/Mail window from In Queue (Game) to Resolved.
Mar 9 2016, 7:41 PM · GUI/HUD, Starmade
schema changed the status of T251: Collision Damage: protected sectors don't protect you from collision damage from In Queue (Game) to Resolved.
Mar 9 2016, 7:33 PM · Engine, Starmade
schema changed the status of T75: 0 damage weapons still hurt astronauts from In Queue (Game) to Resolved.
Mar 9 2016, 7:30 PM · Game Development (Alpha), CBS: Weapons, Starmade
schema changed the status of T72: shop prices display prices incorrectly from In Queue (Game) to Resolved.
Mar 9 2016, 7:22 PM · GUI/HUD, Starmade
schema changed the status of T36: Too long names causes database issues from In Queue (Game) to Resolved.
Mar 9 2016, 7:21 PM · Engine, Starmade
schema changed the status of T27: Invisibility mode ship issues from In Queue (Game) to Resolved.
Mar 9 2016, 7:18 PM · Engine, Starmade
schema changed the status of T291: AI without thrust modules does not work well from In Queue (Game) to Resolved.

Fixed with better engagement

Mar 9 2016, 6:56 PM · AI, Starmade
schema changed the status of T1051: Defensive Ion Effect Not Affecting Docked Entities from In Queue (Game) to Resolved.
Mar 9 2016, 6:55 PM · CBS: Functional, Starmade
schema changed the status of T1067: sector border crossing related velocity loss from In Queue (Game) to Resolved.

possible fixed due to sector border fuzzyness fix

Mar 9 2016, 6:49 PM · Game Development, Starmade
schema changed the status of T107: using thrusters and mouse input while power outage causes fast spinning from In Queue (Game) to Resolved.
Mar 9 2016, 6:42 PM · Engine, Starmade
schema changed the status of T1118: explosions don't trigger shield recharge outage from In Queue (Game) to Resolved.

Also resolves issue where rest damage of missile wouldnt do damage if shields were completely taken out on the same hit.

Mar 9 2016, 6:23 PM · CBS: Weapons, Starmade
schema changed the status of T1142: Cannot open calibrate thruster menu from build mode from In Queue (Game) to Resolved.
Mar 9 2016, 5:47 PM · GUI/HUD, Starmade
schema changed the status of T1185: Carrier recall first uses an old flagship position to home in from In Queue (Game) to Resolved.

Fixed afaik.

Mar 9 2016, 5:43 PM · Fleets, Starmade
schema changed the status of T1115: ArrayIndexOutOfBoundsException on modified planet plate from In Queue (Game) to Resolved.
Mar 9 2016, 5:42 PM · Engine, Starmade
schema changed the status of T1121: Z-fighting with "preview block to build" enabled while using some build tools from In Queue (Game) to Resolved.
Mar 9 2016, 5:32 PM · Engine, Starmade
schema changed the status of T534: F5-screenshots of galaxy map appear with background transparent from In Queue (Game) to Resolved.
Mar 9 2016, 5:01 PM · Galaxy Map, Starmade
schema changed the status of T1019: Transporter Controller cannot be activated with logic from In Queue (Game) to Resolved.
Mar 9 2016, 4:57 PM · Logic, Feature, Starmade
schema changed the status of T1060: Cannons with penetration depth have damage loss from In Queue (Game) to Resolved.

in case of a beam issue remaining. it should be handled in a different issue

Mar 9 2016, 4:46 PM · CBS: Weapons, Starmade
schema changed the status of T733: creative mode hotbar doesn't allow you to remove items from In Queue (Game) to Resolved.
Mar 9 2016, 4:15 PM · GUI/HUD, Feature, Starmade
schema changed the status of T1110: "View Relations" does not display correct relationship values from In Queue (Game) to Resolved.
Mar 9 2016, 4:05 PM · Engine, Starmade
schema changed the status of T1191: Ship arrow versus Galaxy Map arrow from In Queue (Game) to Resolved.
Mar 9 2016, 4:03 PM · Galaxy Map, Starmade
schema changed the status of T1106: Body moves when buying from shop from In Queue (Game) to Resolved.
Mar 9 2016, 3:37 AM · GUI/HUD, Starmade
schema changed the status of T1001: "get blocks" menu of block storage item doesn't catch enter correctly from In Queue (Game) to Resolved.
Mar 9 2016, 3:24 AM · GUI/HUD, Starmade
schema changed the status of T714: Game complains inventory is full in creative mode from In Queue (Game) to Resolved.

irrelevant with cargo

Mar 9 2016, 3:13 AM · Engine, Starmade
schema changed the status of T689: Tab + F6 causes nullpointer when in build mode from In Queue (Game) to Resolved.
Mar 9 2016, 3:11 AM · Engine, Starmade
schema changed the status of T675: Multislot ITEM LOST at Ship Deconstruction by Shipyard with Storage from In Queue (Game) to Resolved.

Irrelevant due to new cargo system

Mar 9 2016, 3:09 AM · CBS: Shipyards, Starmade
schema changed the status of T87: NoSlotFreeException Issues, Factory production losing product/raw material from In Queue (Game) to Resolved.

Not relevant anymore with new cargo system

Mar 9 2016, 3:03 AM · Engine, Starmade
schema changed the status of T28: Faction restriction does not apply for chests from In Queue (Game) to Resolved.

should be fixed with inclusions of better permission system

Mar 9 2016, 3:00 AM · CBS: Functional, Starmade
schema changed the status of T1125: removing shipyard computer while constructing results in item loss from In Queue (Game) to Resolved.
Mar 9 2016, 2:59 AM · CBS: Shipyards, Starmade
schema changed the status of T612: Ships created in shipyards lose Transporter target from In Queue (Game) to Resolved.
Mar 9 2016, 2:22 AM · Game Development (Beta), CBS: Shipyards, Starmade
schema added a comment to T663: Shipyard running out of power causes loss of blocks.

It will do one step (pulling and constructing) when it has enough power for one step

Mar 9 2016, 2:11 AM · CBS: Shipyards, Starmade
schema changed the status of T663: Shipyard running out of power causes loss of blocks from In Queue (Game) to Resolved.
Mar 9 2016, 2:10 AM · CBS: Shipyards, Starmade
schema added a comment to T1021: Shipyard pulling extremely inefficient.

other two are fixed hoefully

Mar 9 2016, 1:39 AM · CBS: Shipyards, Starmade
schema changed the status of T1021: Shipyard pulling extremely inefficient from In Queue (Game) to Resolved.

issue 3 not reproducable

Mar 9 2016, 1:39 AM · CBS: Shipyards, Starmade
Ithirahad added a comment to T551: Turrets are not saved and linked correctly in shipyards.

Sorry for the useless comment but I am so happy to hear this :D

Mar 9 2016, 12:08 AM · CBS: Shipyards, Starmade

Mar 8 2016

schema changed the status of T551: Turrets are not saved and linked correctly in shipyards from In Queue (Game) to Resolved.

Turrets/Docks should no longer be undocked upon duplicating a ship

Mar 8 2016, 11:39 PM · CBS: Shipyards, Starmade
schema changed the status of T1122: shipyard nullpointer from In Queue (Game) to Resolved.
Mar 8 2016, 8:41 PM · CBS: Shipyards, Starmade
SmilingDemon changed the status of T1172: ships assigned to fleet lose all rail based entities on unload from In Queue (Game) to Resolved.
Mar 8 2016, 7:08 PM · Fleets, Starmade
SmilingDemon changed the status of T711: ship core can be destroyed completely from In Queue (Game) to Resolved.
Mar 8 2016, 6:21 PM · Engine, Starmade
Kingofanime added a comment to T1180: fleets get stuck with old orders (sometimes until they are unloaded?).

I was trying out the move fleet command while I was aligned to, and inside my ship. I was about to create a bug report, but then I found this ticket.

Mar 8 2016, 1:32 AM · Fleets, Starmade

Mar 5 2016

AndyP moved T1205: nullpointer on entering tutorial from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Mar 5 2016, 9:36 PM · Engine, Starmade
AndyP changed Last tested (version) from 0.19590 to 0.19594 on T1205: nullpointer on entering tutorial.
Mar 5 2016, 9:36 PM · Engine, Starmade

Mar 3 2016

icky added a comment to T8: Sector change moves players in gravity/alignment.

im still seeing some movement during sector changes. if the ship is right side up in the universe then your character will jump up a block or so and fall back to where you were standing. but if the ship is upside down in the universe then your character will go down into the floor so your upper half is sticking out of the block you were standing on.

Mar 3 2016, 10:27 PM · Engine, Starmade
lancake changed the status of T8: Sector change moves players in gravity/alignment from In Queue (Game) to Resolved.
Mar 3 2016, 8:41 PM · Engine, Starmade
schema changed the status of T1205: nullpointer on entering tutorial from In Queue (Game) to Resolved.
Mar 3 2016, 1:22 PM · Engine, Starmade

Mar 2 2016

Ithirahad added a comment to T1100: The launcher should ignore duplicate entries in the buildindex file.

I second that recommendation to move to SemVer's scheme for version IDs, or at least something similar...

Mar 2 2016, 6:34 PM · Starmade
calani added a comment to T1100: The launcher should ignore duplicate entries in the buildindex file.

@lancake:
"This ticket should apply to removing entries that are completely identical (path, version, and build all match), not just differing in the version that the launcher displays in the build-select dropdown."

Mar 2 2016, 1:29 AM · Starmade
AndyP moved T1098: The launcher should disregard all malformed buildindex entries from Unclassed to Issue affecting current release on the Starmade board.
Mar 2 2016, 12:14 AM · Starmade
AndyP moved T1100: The launcher should ignore duplicate entries in the buildindex file from Unclassed to Issue affecting current release on the Starmade board.
Mar 2 2016, 12:14 AM · Starmade
AndyP reassigned T1100: The launcher should ignore duplicate entries in the buildindex file from AndyP to calani.
Mar 2 2016, 12:13 AM · Starmade
AndyP claimed T1100: The launcher should ignore duplicate entries in the buildindex file.
Mar 2 2016, 12:13 AM · Starmade
AndyP reassigned T1098: The launcher should disregard all malformed buildindex entries from AndyP to calani.
Mar 2 2016, 12:13 AM · Starmade
AndyP claimed T1098: The launcher should disregard all malformed buildindex entries.
Mar 2 2016, 12:12 AM · Starmade
AndyP moved T1143: overheating fleet ships can't be salvaged from Unclassed to Issue affecting current release on the Starmade board.
Mar 2 2016, 12:11 AM · Game Development (Beta), Fleets, Starmade
AndyP moved T1180: fleets get stuck with old orders (sometimes until they are unloaded?) from Unclassed to Issue affecting current release on the Starmade board.
Mar 2 2016, 12:11 AM · Fleets, Starmade
AndyP moved T1186: During carrier recall, drones can dock to the wrong pick up point from Unclassed to Issue affecting current release on the Starmade board.
Mar 2 2016, 12:11 AM · Fleets, Starmade
AndyP moved T1199: Nullpointer when opening map after deleting a fleet from Unclassed to Issue affecting current release on the Starmade board.
Mar 2 2016, 12:11 AM · Fleets, Starmade
AndyP moved T1194: docked fleet members stay behind in unloaded move orders from Unclassed to Issue affecting current release on the Starmade board.
Mar 2 2016, 12:11 AM · Fleets, Starmade
lancake moved T1180: fleets get stuck with old orders (sometimes until they are unloaded?) from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Mar 2 2016, 12:11 AM · Fleets, Starmade
AndyP moved T1152: typos and oddities in fleet GUI from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Mar 2 2016, 12:11 AM · Fleets, Starmade
lancake moved T1152: typos and oddities in fleet GUI from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Mar 2 2016, 12:11 AM · Fleets, Starmade
AndyP moved T1201: textures don't get extracted from Unclassed to Issue affecting current release on the Starmade board.
Mar 2 2016, 12:11 AM · Textures, Starmade
lancake moved T1194: docked fleet members stay behind in unloaded move orders from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Mar 2 2016, 12:11 AM · Fleets, Starmade
lancake moved T1199: Nullpointer when opening map after deleting a fleet from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Mar 2 2016, 12:11 AM · Fleets, Starmade
lancake moved T1201: textures don't get extracted from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Mar 2 2016, 12:10 AM · Textures, Starmade

Mar 1 2016

schema changed the status of T1143: overheating fleet ships can't be salvaged from In Queue (Game) to Resolved.
Mar 1 2016, 7:10 PM · Game Development (Beta), Fleets, Starmade
SmilingDemon updated subscribers of T546: Using "create docking" on station and planets causes nullpointer.
Mar 1 2016, 6:35 PM · CBS: Rails, Starmade
schema changed the status of T1202: clipping when multiple ships dock to the same pick up point from In Queue (Game) to Resolved.
Mar 1 2016, 12:43 PM · Fleets, Starmade
schema changed the status of T1201: textures don't get extracted from In Queue (Game) to Resolved.
Mar 1 2016, 12:42 PM · Textures, Starmade
schema changed the status of T1199: Nullpointer when opening map after deleting a fleet from In Queue (Game) to Resolved.
Mar 1 2016, 12:36 PM · Fleets, Starmade

Feb 29 2016

SmilingDemon moved T1197: Placing a block on an asteroid, removes said asteroid from Unclassed to Issue affecting current dev-build on the Starmade board.
Feb 29 2016, 11:16 PM · Engine, Starmade
SmilingDemon claimed T1197: Placing a block on an asteroid, removes said asteroid .
Feb 29 2016, 11:16 PM · Engine, Starmade
SmilingDemon changed the status of T1197: Placing a block on an asteroid, removes said asteroid from In Queue (Game) to Resolved.
Feb 29 2016, 11:16 PM · Engine, Starmade
schema added a comment to T546: Using "create docking" on station and planets causes nullpointer.

resolved in versions after (but not including) 0.19574

Feb 29 2016, 8:17 PM · CBS: Rails, Starmade
schema changed the status of T546: Using "create docking" on station and planets causes nullpointer from In Queue (Game) to Resolved.
Feb 29 2016, 8:17 PM · CBS: Rails, Starmade
schema changed the status of T1194: docked fleet members stay behind in unloaded move orders from In Queue (Game) to Resolved.
Feb 29 2016, 3:24 PM · Fleets, Starmade

Feb 28 2016

lancake added a comment to T1184: Carrier recall ends too soon or fails partially.

Seems to be fixed, i'll have to try again with a larger scale example to make sure.

Feb 28 2016, 10:52 PM · Fleets, Starmade

Feb 27 2016

schema changed the status of T1186: During carrier recall, drones can dock to the wrong pick up point from In Queue (Game) to Resolved.
Feb 27 2016, 9:25 PM · Fleets, Starmade
schema changed the status of T1185: Carrier recall first uses an old flagship position to home in from In Queue (Game) to Resolved.
Feb 27 2016, 9:08 PM · Fleets, Starmade
schema changed the status of T1184: Carrier recall ends too soon or fails partially from In Queue (Game) to Resolved.
Feb 27 2016, 9:08 PM · Fleets, Starmade
schema changed the status of T1152: typos and oddities in fleet GUI from In Queue (Game) to Resolved.
Feb 27 2016, 8:45 PM · Fleets, Starmade
lancake claimed T1180: fleets get stuck with old orders (sometimes until they are unloaded?).
Feb 27 2016, 7:36 PM · Fleets, Starmade
lancake changed the status of T1180: fleets get stuck with old orders (sometimes until they are unloaded?) from In Queue (Game) to Resolved.

didn't mean to move it, should show different behavior in 0.19565

Feb 27 2016, 7:35 PM · Fleets, Starmade
SmilingDemon changed Last tested (version) from 0.19439 to 0.19564 (DEV) on T737: Shield Supply and Drain textures are swapped.
Feb 27 2016, 4:34 PM · Textures, Starmade
SmilingDemon claimed T737: Shield Supply and Drain textures are swapped.
Feb 27 2016, 4:33 PM · Textures, Starmade
SmilingDemon set Task Type to issuetype:bug on T1107: GameConfig.xml on new install is broken.
Feb 27 2016, 4:30 PM · Engine, Starmade
SmilingDemon claimed T1107: GameConfig.xml on new install is broken.
Feb 27 2016, 4:30 PM · Engine, Starmade
SmilingDemon changed Last tested (version) from 0.19557 (Dev) to 0.19564 (DEV) on T1143: overheating fleet ships can't be salvaged.
Feb 27 2016, 3:50 PM · Game Development (Beta), Fleets, Starmade
SmilingDemon claimed T1143: overheating fleet ships can't be salvaged.
Feb 27 2016, 3:50 PM · Game Development (Beta), Fleets, Starmade
SmilingDemon claimed T1165: Unable to create multiple fleets.
Feb 27 2016, 3:08 PM · Fleets, Starmade
lancake moved T1167: carrier system: shoot out rail stops entity before undocking it from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Feb 27 2016, 2:46 PM · Fleets, Starmade
lancake reopened T1167: carrier system: shoot out rail stops entity before undocking it as "Resolved".
Feb 27 2016, 2:46 PM · Fleets, Starmade
SmilingDemon claimed T1144: a completely removed fleet member stays in the list.
Feb 27 2016, 2:38 PM · Fleets, Starmade
schema changed the status of T1183: saved waypoints can't be used for move/attack/defend fleet orders from In Queue (Game) to Resolved.
Feb 27 2016, 1:36 PM · Fleets, Starmade
godmars moved T1160: Rank column of fleet-member table partially hidden and unresizable from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Feb 27 2016, 4:24 AM · Fleets, Starmade
godmars added a comment to T1160: Rank column of fleet-member table partially hidden and unresizable.

-fix comfirmed-

Feb 27 2016, 4:23 AM · Fleets, Starmade
godmars moved T1174: UI: Docked entities appear in list of ships to add to the fleet from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Feb 27 2016, 4:22 AM · Fleets, Starmade
godmars added a comment to T1174: UI: Docked entities appear in list of ships to add to the fleet.

-Fix confirmed-

Feb 27 2016, 4:21 AM · Fleets, Starmade