User Details
- User Since
- Jan 9 2016, 12:00 AM (464 w, 3 d)
- Availability
- Available
Sep 20 2017
Good call!
There's no validation whatsoever on this field, and there really should be.
May 21 2017
Mar 6 2017
The password update page now states the valid password length range, and displays an error notification for invalid lengths.
While I haven't tested unicode characters, it's very highly unlikely that it's a byte limit.
Feb 26 2017
Jan 24 2017
This bug needs a better name.
Dec 28 2016
Dec 14 2016
Nov 18 2016
Nov 15 2016
Nov 12 2016
Nov 3 2016
Oct 27 2016
Oct 18 2016
Oct 6 2016
Sep 26 2016
Add these files to the backup:
/settings.cfg
/server.cfg
/keyboard.cfg
/joystick.cfg
Sep 22 2016
Sep 21 2016
Sep 10 2016
Sep 7 2016
Sep 2 2016
Sep 1 2016
(Tested on win7x64)
Aug 19 2016
Fixed for the new launcher.
Legacy launcher unchanged.
Aug 14 2016
Resolved in build 159
Resolved in build 159
Aug 13 2016
Update: the cache should live within ~/Library/Application Support/... on OSX to prevent breaking the .app code signature
Aug 10 2016
I am dropping launcher support for OSX until I can resolve this.
It is a severe issue, but as it is OSX-specific, it should not delay the release for the majority of our players.
Aug 9 2016
From @lancake's priority increase, is it safe to assume this is also happening with the new launcher?
Current log: logs/StarMade.log
Previous logs: logs/previous/StarMade.yyyy-mm-dd.hh-mm-ss.log
Aug 7 2016
"Currently, the launcher bundles a bunch of game files which are basically outdated and must be overwritten/updated before players can run the game anyways."
The larger issue is that this also applies to the game itself.
Aug 6 2016
Aug 5 2016
The newsletter has been discontinued; we may resume it in the future.
Aug 2 2016
The next build fixes the broken use case of (2048+1024) initial+early not snapping to the 3,072 lower-bound. The math is also easier to read now, and slightly faster.
Wouldn't StarMade.#.log be more semantically correct?
This really needs to be two separate tickets.
This is incorrect behavior.
The slider should always snap to the lower bound, the powers of 2 in between, and the upper bound.
Yes, that cache location is a bug -- it should live within launcher/.cache as with Windows.
I'm still unsure if this is a launcher issue, or if it's an Electron bug. I'll do some research.
The launcher will auto-update, removing the need for the user to update it manually; however, I can see this being a problem in the unlikely event something breaks (from user error or otherwise), necessitating a reinstall. I very much prefer having the entire game self-contained, however.