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Jun 2 2016

lancake moved T1479: memory leak on server from Open / Validated to Confirmed on the Issue Navigation board.
Jun 2 2016, 3:12 PM · Engine (Crashes), Starmade
lancake added a comment to T1479: memory leak on server.

Putting in queue, did a heapdump on test server.

Jun 2 2016, 3:11 PM · Engine (Crashes), Starmade
lancake changed the status of T1465: Projectiles cause a NullPointerException and beams are invisible from Open to In Queue (Game).
Jun 2 2016, 3:09 PM · Engine (Crashes), Starmade
lancake moved T1465: Projectiles cause a NullPointerException and beams are invisible from Open / Validated to Confirmed on the Issue Navigation board.
Jun 2 2016, 3:09 PM · Engine (Crashes), Starmade
lancake added a comment to T1465: Projectiles cause a NullPointerException and beams are invisible.

Putting in queue, if the logs aren't enough, put it on open again.

Jun 2 2016, 3:09 PM · Engine (Crashes), Starmade
lancake edited Tester information (Internal use only) on T1465: Projectiles cause a NullPointerException and beams are invisible.
Jun 2 2016, 3:04 PM · Engine (Crashes), Starmade
lancake added a comment to T1465: Projectiles cause a NullPointerException and beams are invisible.

From Shaky

Jun 2 2016, 3:01 PM · Engine (Crashes), Starmade
lancake merged T1463: Mine the sector fleet function doesn't work proprely into T1249: Big enough mining drones don't salvage.
Jun 2 2016, 2:51 PM · Fleets, Quality Assurance, Starmade
lancake merged task T1463: Mine the sector fleet function doesn't work proprely into T1249: Big enough mining drones don't salvage.
Jun 2 2016, 2:51 PM · Fleets, Starmade
lancake triaged T1463: Mine the sector fleet function doesn't work proprely as High priority.
Jun 2 2016, 2:49 PM · Fleets, Starmade
lancake claimed T1463: Mine the sector fleet function doesn't work proprely.

Duplicate, merging tasks.
Try to use small ships instead and make sure their salvage computer is linked to a chest.

Jun 2 2016, 2:48 PM · Fleets, Starmade
lancake triaged T1483: Logic linked to empty space after deleting linked shootout/pickup rail block as Normal priority.
Jun 2 2016, 2:46 PM · CBS: Rails, Starmade
lancake added a comment to T1483: Logic linked to empty space after deleting linked shootout/pickup rail block.

Duplicate, merging tasks.

Jun 2 2016, 2:45 PM · CBS: Rails, Starmade
lancake merged task T1483: Logic linked to empty space after deleting linked shootout/pickup rail block into T536: switching rail types and then removing it doesn't remove logic link.
Jun 2 2016, 2:45 PM · CBS: Rails, Starmade
lancake merged T1483: Logic linked to empty space after deleting linked shootout/pickup rail block into T536: switching rail types and then removing it doesn't remove logic link.
Jun 2 2016, 2:45 PM · CBS: Rails, Starmade
lancake renamed T536: switching rail types and then removing it doesn't remove logic link from Logic link with rails stays when rail is switched to another type and then removed to switching rail types and then removing it doesn't remove logic link.
Jun 2 2016, 2:45 PM · CBS: Rails, Starmade
lancake renamed T536: switching rail types and then removing it doesn't remove logic link from Logic link with rails stays when rail removed. to Logic link with rails stays when rail is switched to another type and then removed.
Jun 2 2016, 2:44 PM · CBS: Rails, Starmade
lancake edited Serverconfig (server.cfg) on T1483: Logic linked to empty space after deleting linked shootout/pickup rail block.
Jun 2 2016, 2:36 PM · CBS: Rails, Starmade
lancake claimed T1483: Logic linked to empty space after deleting linked shootout/pickup rail block.

fixing format

Jun 2 2016, 2:35 PM · CBS: Rails, Starmade
lancake changed the status of T1512: tutorial tile menu isn't constrained by menu size from Open to In Queue (Game).
Jun 2 2016, 2:33 PM · GUI/HUD, Starmade
lancake moved T1512: tutorial tile menu isn't constrained by menu size from New / Unconfirmed to Confirmed on the Issue Navigation board.
Jun 2 2016, 2:33 PM · GUI/HUD, Starmade
lancake claimed T1512: tutorial tile menu isn't constrained by menu size.

-validated- & -confirmed-

Jun 2 2016, 2:33 PM · GUI/HUD, Starmade
lancake created T1512: tutorial tile menu isn't constrained by menu size.
Jun 2 2016, 2:33 PM · GUI/HUD, Starmade
erthparadine added a comment to T1510: NullPointer in Character file.

We've had one prior case where a NullPointer in the character file prevented logins. In this case Wolfe had no idea there was a problem - they'd login and work for hours, not aware of any issues. Took us a couple days to catch up with them, and coordinate the file reset.

Jun 2 2016, 1:52 PM · Engine (Crashes), Starmade
Croquelune added a comment to T1494: Display Module tag powercap & shieldcap have typos.

Ok but in this case why the generic [power] and [shield] instead of [Power] and [Shield] ?

Jun 2 2016, 1:46 PM · Game Development (Beta), Typos, Starmade
lancake closed T1206: Higher Display Resolutions Cause Graphic glitches / Strobe light effects as Rejected.
Jun 2 2016, 12:56 PM · Engine, Starmade
lancake claimed T1206: Higher Display Resolutions Cause Graphic glitches / Strobe light effects.

The new main menu changed how resolutions are handled.
Tried this out again and works fine if you have 2 or more monitors.

Jun 2 2016, 12:55 PM · Engine, Starmade
lancake shifted T1494: Display Module tag powercap & shieldcap have typos from the S1 Public space to the S3 Starmade space.
Jun 2 2016, 12:43 PM · Game Development (Beta), Typos, Starmade
lancake closed T1494: Display Module tag powercap & shieldcap have typos as Rejected.

Maybe it doesn't make sense to you, but it does to me. I think in this case it's just personal preference that matters.

Jun 2 2016, 12:43 PM · Game Development (Beta), Typos, Starmade
lancake changed the status of T1495: build mode orientation doesn't show for asteroids, planets and stations from Open to In Queue (Game).

-confirmed-

Jun 2 2016, 12:39 PM · Game Development (Beta), GUI/HUD, Starmade
lancake moved T1495: build mode orientation doesn't show for asteroids, planets and stations from New / Unconfirmed to Confirmed on the Issue Navigation board.
Jun 2 2016, 12:38 PM · Game Development (Beta), GUI/HUD, Starmade
lancake renamed T1495: build mode orientation doesn't show for asteroids, planets and stations from Enter a station in build mode doesn't show the station orientation anymore to build mode orientation doesn't show for asteroids, planets and stations.
Jun 2 2016, 12:38 PM · Game Development (Beta), GUI/HUD, Starmade
lancake claimed T1495: build mode orientation doesn't show for asteroids, planets and stations.

-validated-

Jun 2 2016, 12:33 PM · Game Development (Beta), GUI/HUD, Starmade
lancake renamed T124: Station alignment is different from Station alignment - depends on player position/facing to Station alignment is different.
Jun 2 2016, 12:25 PM · Engine, Starmade
lancake changed the status of T1496: some block icons have small visual glitches from Open to In Queue (Game).

-confirmed-

Jun 2 2016, 12:19 PM · Game Development (Beta), Textures, Starmade
lancake moved T1496: some block icons have small visual glitches from New / Unconfirmed to Confirmed on the Issue Navigation board.
Jun 2 2016, 12:19 PM · Game Development (Beta), Textures, Starmade
lancake renamed T1496: some block icons have small visual glitches from Forcefield (Red) icon in hotbar have minor visual glitch on one of its edge to some block icons have small visual glitches.
Jun 2 2016, 12:18 PM · Game Development (Beta), Textures, Starmade
lancake claimed T1496: some block icons have small visual glitches.

All the blocks I can find that have something odd about them.

Jun 2 2016, 12:17 PM · Game Development (Beta), Textures, Starmade
lancake changed Last tested (version) from 198.133 to 198.136 on T1504: Attempting to delete a fleet causes a client crash.
Jun 2 2016, 12:12 PM · Fleets, Starmade
lancake edited Tester information (Internal use only) on T1504: Attempting to delete a fleet causes a client crash.
Jun 2 2016, 12:11 PM · Fleets, Starmade
lancake lowered the priority of T1504: Attempting to delete a fleet causes a client crash from Urgent to High.
Jun 2 2016, 12:11 PM · Fleets, Starmade
lancake moved T1504: Attempting to delete a fleet causes a client crash from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Jun 2 2016, 12:11 PM · Fleets, Starmade
lancake triaged T1504: Attempting to delete a fleet causes a client crash as Urgent priority.
Jun 2 2016, 12:01 PM · Fleets, Starmade
lancake claimed T1504: Attempting to delete a fleet causes a client crash.

Doesn't seem to happen consistently, i'll have to check it out more thoroughly

Jun 2 2016, 12:01 PM · Fleets, Starmade
lancake triaged T1511: Jumbled textures as Normal priority.
Jun 2 2016, 11:51 AM · Textures, Starmade
lancake closed T1511: Jumbled textures as Rejected.

Most likely you just have a broken installation. Your textures are located at ./starmade/data/textures, delete this folder and do a force download all & overwrite.

Jun 2 2016, 11:51 AM · Textures, Starmade
lancake changed the status of T1509: new tutorial menu doesn't end processes when closed from Open to In Queue (Game).
Jun 2 2016, 11:38 AM · GUI/HUD, Starmade
lancake moved T1509: new tutorial menu doesn't end processes when closed from Open / Validated to Confirmed on the Issue Navigation board.
Jun 2 2016, 11:38 AM · GUI/HUD, Starmade
lancake renamed T1509: new tutorial menu doesn't end processes when closed from New tutorials menu glitch bring about tremendous memory eating and high cpu load to new tutorial menu doesn't end processes when closed.
Jun 2 2016, 11:37 AM · GUI/HUD, Starmade
lancake claimed T1509: new tutorial menu doesn't end processes when closed.

For each video, it creates a ffmpeg64.exe process. I suppose that isn't too bad. Each one takes about 35MB of memory so it could quickly add up if we have 20 or more videos.
If this can be reduced, great.

Jun 2 2016, 11:37 AM · GUI/HUD, Starmade
5ilence created T1511: Jumbled textures.
Jun 2 2016, 11:21 AM · Textures, Starmade
AndyP added a comment to T1499: Stuck at "0% loaded" instead of Schine intro movie.

No they should be named OpenAL*.dll or alike.

Jun 2 2016, 8:07 AM · Starmade
AndyP changed the status of T1510: NullPointer in Character file from Open to In Queue (Game).

Seen this happen a few times on various servers.
Rare case, but cant reproduce this on purpose.
But effectively stops the player from logging in, and without external admin contact they are usually unable to continue playing on the server.

Jun 2 2016, 8:01 AM · Engine (Crashes), Starmade
AndyP shifted T1510: NullPointer in Character file from the S1 Public space to the S3 Starmade space.
Jun 2 2016, 7:59 AM · Engine (Crashes), Starmade
AndyP claimed T1510: NullPointer in Character file.
Jun 2 2016, 7:58 AM · Engine (Crashes), Starmade
erthparadine created T1510: NullPointer in Character file.
Jun 2 2016, 4:22 AM · Engine (Crashes), Starmade
Croquelune added a comment to T1499: Stuck at "0% loaded" instead of Schine intro movie.

Ok totally misunderstood the thing, Starmade's one: all restored.

Jun 2 2016, 2:00 AM · Starmade
AndyP added a comment to T1499: Stuck at "0% loaded" instead of Schine intro movie.

eh, keep the ones in the starmade directory intact and in place, those are the ones that should be used.

Jun 2 2016, 12:06 AM · Starmade
AndyP placed T1509: new tutorial menu doesn't end processes when closed up for grabs.
Jun 2 2016, 12:04 AM · GUI/HUD, Starmade
AndyP moved T1509: new tutorial menu doesn't end processes when closed from New / Unconfirmed to Open / Validated on the Issue Navigation board.

Well, high CPU load is not harmful for the hardware.
However duplicating the threads and load from video is not wanted, and should be limited in some way.

Jun 2 2016, 12:04 AM · GUI/HUD, Starmade
AndyP renamed T1509: new tutorial menu doesn't end processes when closed from New tutorials menu glitch bring about tremendous memory eating and could be extremely harmfull for hardware to New tutorials menu glitch bring about tremendous memory eating and high cpu load.
Jun 2 2016, 12:02 AM · GUI/HUD, Starmade
AndyP claimed T1509: new tutorial menu doesn't end processes when closed.
Jun 2 2016, 12:01 AM · GUI/HUD, Starmade

Jun 1 2016

Croquelune added a comment to T1499: Stuck at "0% loaded" instead of Schine intro movie.
In T1499#58706, @AndyP wrote:

No, remove them from your windows directory.
Removing them from native/windows removes the shipped ones that work with the game.
Make sure you remove the ones in your windows system directory, they should not be there.

Jun 1 2016, 8:56 PM · Starmade
Croquelune created T1509: new tutorial menu doesn't end processes when closed.
Jun 1 2016, 8:48 PM · GUI/HUD, Starmade
AndyP added a comment to T1499: Stuck at "0% loaded" instead of Schine intro movie.

No, remove them from your windows directory.

Jun 1 2016, 8:30 PM · Starmade
AndyP placed T1508: Inconsistent faction claim reports up for grabs.

-Validated-

Jun 1 2016, 8:28 PM · Starmade, Issue Navigation
AndyP shifted T1508: Inconsistent faction claim reports from the S1 Public space to the S3 Starmade space.
Jun 1 2016, 8:28 PM · Starmade, Issue Navigation
AndyP claimed T1508: Inconsistent faction claim reports.
Jun 1 2016, 8:28 PM · Starmade, Issue Navigation
erthparadine created T1508: Inconsistent faction claim reports.
Jun 1 2016, 8:17 PM · Starmade, Issue Navigation
SmilingDemon moved T1500: Rapid right then left mouse click will cause unintended behavior from New / Unconfirmed to Feedback on the Issue Navigation board.
Jun 1 2016, 7:40 PM · Starmade
SmilingDemon added a comment to T1500: Rapid right then left mouse click will cause unintended behavior.

-Feedback-
are you using any specific mouse driver program (Makro tools, programable mouse buttons something like that)?
what is your hardware setup for this?
OS ?

Jun 1 2016, 7:40 PM · Starmade
SmilingDemon triaged T1500: Rapid right then left mouse click will cause unintended behavior as Normal priority.
Jun 1 2016, 7:35 PM · Starmade
SmilingDemon claimed T1500: Rapid right then left mouse click will cause unintended behavior.
Jun 1 2016, 7:34 PM · Starmade
lancake merged T1507: Hitting period while in-game causes null exception into T1505: Show leaderboard key = null pointer.
Jun 1 2016, 4:29 PM · Game Development (Alpha), Engine (Crashes), Starmade
lancake merged task T1507: Hitting period while in-game causes null exception into T1505: Show leaderboard key = null pointer.
Jun 1 2016, 4:29 PM · Starmade
lancake shifted T1507: Hitting period while in-game causes null exception from the S1 Public space to the S3 Starmade space.
Jun 1 2016, 4:28 PM · Starmade
lancake claimed T1507: Hitting period while in-game causes null exception.

Already reported, merging tasks.

Jun 1 2016, 4:28 PM · Starmade
Croquelune added a comment to T1499: Stuck at "0% loaded" instead of Schine intro movie.

I had restored the openAL64.dll in native\windows\x64 only and it works quite fine (only problem seems the Schine's logo sound render but intro movie take long time to appear and when it's render it's just for I saw the logo fading out).

Jun 1 2016, 2:13 PM · Starmade
Karride created T1507: Hitting period while in-game causes null exception.
Jun 1 2016, 1:55 PM · Starmade
Croquelune updated the task description for T1498: Ship got crazy movement/rotation without command input.
Jun 1 2016, 1:14 PM · Starmade
Croquelune added a comment to T1499: Stuck at "0% loaded" instead of Schine intro movie.

Well, I removed the both and it's worse.

Jun 1 2016, 1:03 PM · Starmade
AndyP moved T1506: Missing setting: Use OpenAL true/false - USE_OPEN_AL_SOUND from Unclassed to Issue affecting current release on the Starmade board.
Jun 1 2016, 12:11 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP added a comment to T1506: Missing setting: Use OpenAL true/false - USE_OPEN_AL_SOUND.

-Validated-
-Confirmed-

Jun 1 2016, 12:11 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP changed the status of T1506: Missing setting: Use OpenAL true/false - USE_OPEN_AL_SOUND from Open to In Queue (Game).
Jun 1 2016, 12:11 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP created T1506: Missing setting: Use OpenAL true/false - USE_OPEN_AL_SOUND.
Jun 1 2016, 12:11 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP added a comment to T1499: Stuck at "0% loaded" instead of Schine intro movie.

Remove both to be sure.
(Move them to another folder, just in case they are needed by some other program)

Jun 1 2016, 11:52 AM · Starmade
Croquelune added a comment to T1499: Stuck at "0% loaded" instead of Schine intro movie.

Yep I had both OpenAL32.dll & 64. Should I remove just one of them or both ?

Jun 1 2016, 1:02 AM · Starmade

May 31 2016

schema changed the status of T1451: tooltip description not changing after first use from In Queue (Game) to Resolved.
May 31 2016, 8:18 PM · GUI/HUD, Starmade
schema changed the status of T1484: Log spam...too much yhole (PDLDLKDJLKDJLKDJLKDJLKDJDLKJD) from In Queue (Game) to Resolved.
May 31 2016, 8:18 PM · Engine, Starmade
AndyP added a comment to T1499: Stuck at "0% loaded" instead of Schine intro movie.

The unsatisfied link error is usually from an incompatilble OpenAL version on the system.

May 31 2016, 6:24 PM · Starmade
erthparadine added a comment to T1416: FEATURE REQUEST: Allow players to leave #general.

One more screenshot, with a non-#general chat channel window set w/ HUD & FULL

May 31 2016, 6:24 PM · GUI/HUD, Starmade
lancake updated the task description for T1505: Show leaderboard key = null pointer.
May 31 2016, 6:03 PM · Game Development (Alpha), Engine (Crashes), Starmade
erthparadine added a comment to T1416: FEATURE REQUEST: Allow players to leave #general.

thats a missunderstanding i think.
fot this towork you have to close the general chat and open another channel on the hud in full mode.
that can be a private empty one that can be moved out of view.
i think thats how it works

May 31 2016, 5:27 PM · GUI/HUD, Starmade
SmilingDemon moved T1410: Shipyards can build too big ships from Unclassed to Issue affecting current release on the Starmade board.
May 31 2016, 5:07 PM · Game Development (Alpha), CBS: Shipyards, Starmade
SmilingDemon moved T1466: Does not correctly detect frame buffer capabilities from Unclassed to Issue affecting current release on the Starmade board.
May 31 2016, 5:07 PM · Game Development (Alpha), Engine (Rendering), Starmade
SmilingDemon moved T1477: Handling of missing internet connection and build version from Unclassed to Issue affecting current dev-build on the Starmade board.
May 31 2016, 5:07 PM · Starmade
SmilingDemon moved T1505: Show leaderboard key = null pointer from Unclassed to Issue affecting current release on the Starmade board.
May 31 2016, 5:07 PM · Game Development (Alpha), Engine (Crashes), Starmade
SmilingDemon edited Steps to reproduce on T1505: Show leaderboard key = null pointer.
May 31 2016, 4:52 PM · Game Development (Alpha), Engine (Crashes), Starmade
SmilingDemon changed the status of T1505: Show leaderboard key = null pointer from Open to In Queue (Game).

-validated-
-confirmed-

May 31 2016, 4:51 PM · Game Development (Alpha), Engine (Crashes), Starmade
SmilingDemon triaged T1505: Show leaderboard key = null pointer as Release Blocker priority.
May 31 2016, 4:45 PM · Game Development (Alpha), Engine (Crashes), Starmade