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Sep 29 2015

SmilingDemon added a comment to T721: Joystick Settings Gamecrash.

thanks .. but next time please just drag and drop it into the comment to make a file upload out of it

Sep 29 2015, 2:25 PM · Engine, Starmade
Chandler added a comment to T538: Graphics issues with Starmade for latest nVidia drivers on GeForce GTX 960m.

"The first one that I noticed was standard armor becoming fuzzy and distorted in texture appearance when I move a small distance away from it."

Sep 29 2015, 1:19 PM · Engine, Starmade
Chandler added a comment to T724: nvidia 7000 cards not working..

From the thread;
Effected videocards here: Kids - EN7800GTX, EN7900GTX, and my work PC - EN7950GTX. No issues on a EN9800GTX (one of my other kid's PCs). Also tested on my older gaming system with SLi EN7800GTX, same error there.

Sep 29 2015, 1:09 PM · Starmade
Chandler added a comment to T724: nvidia 7000 cards not working..
Sep 29 2015, 1:07 PM · Starmade
Chandler added a comment to T724: nvidia 7000 cards not working..

I have sent a message asking for the logs. Does he have a user name for this bug system?

Sep 29 2015, 1:00 PM · Starmade
BiGEdge added a comment to T721: Joystick Settings Gamecrash.
Sep 29 2015, 12:49 PM · Engine, Starmade
AndyP shifted T708: Specific rail construction produces errors from the S1 Public space to the S3 Starmade space.
Sep 29 2015, 12:14 PM · Game Development (Beta), CBS: Rails, Starmade
AndyP placed T720: Item Title will not persist if more than one in Inventory up for grabs.

-Validated-

Sep 29 2015, 12:12 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP moved T720: Item Title will not persist if more than one in Inventory from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 29 2015, 12:11 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP shifted T720: Item Title will not persist if more than one in Inventory from the S1 Public space to the S3 Starmade space.
Sep 29 2015, 12:11 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP claimed T720: Item Title will not persist if more than one in Inventory.
Sep 29 2015, 12:11 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP added a comment to T718: Playing the game at a small resolution renders parts of the hud unreadable.

Can you take a screenshot of this?
Or name a specific resolution where this happens?

Sep 29 2015, 12:10 PM · Starmade
AndyP moved T718: Playing the game at a small resolution renders parts of the hud unreadable from New / Unconfirmed to Feedback on the Issue Navigation board.
Sep 29 2015, 12:10 PM · Starmade
AndyP changed the visibility for T718: Playing the game at a small resolution renders parts of the hud unreadable.
Sep 29 2015, 12:10 PM · Starmade
AndyP claimed T718: Playing the game at a small resolution renders parts of the hud unreadable.
Sep 29 2015, 12:10 PM · Starmade
AndyP changed the status of T717: Game requests ship reboot after ship core is deleted in build mode from Open to In Queue (Game).

-Validated- & -Confirmed-

Sep 29 2015, 12:09 PM · Game Development (Beta), Engine (General), Starmade
AndyP moved T717: Game requests ship reboot after ship core is deleted in build mode from New / Unconfirmed to Confirmed on the Issue Navigation board.
Sep 29 2015, 12:08 PM · Game Development (Beta), Engine (General), Starmade
AndyP triaged T717: Game requests ship reboot after ship core is deleted in build mode as Low priority.
Sep 29 2015, 12:08 PM · Game Development (Beta), Engine (General), Starmade
AndyP claimed T717: Game requests ship reboot after ship core is deleted in build mode.
Sep 29 2015, 12:06 PM · Game Development (Beta), Engine (General), Starmade
AndyP placed T716: Missile with 100% pull/push/stop Do not have a "Hit Marker" upon hitting targeted ship up for grabs.

May be related to "No Damage dealt".

Sep 29 2015, 12:05 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP moved T716: Missile with 100% pull/push/stop Do not have a "Hit Marker" upon hitting targeted ship from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 29 2015, 12:04 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP shifted T716: Missile with 100% pull/push/stop Do not have a "Hit Marker" upon hitting targeted ship from the S1 Public space to the S3 Starmade space.
Sep 29 2015, 12:04 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP claimed T716: Missile with 100% pull/push/stop Do not have a "Hit Marker" upon hitting targeted ship.
Sep 29 2015, 12:04 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP shifted T724: nvidia 7000 cards not working. from the S1 Public space to the S3 Starmade space.
Sep 29 2015, 12:03 PM · Starmade
AndyP added a comment to T724: nvidia 7000 cards not working..

Can we get a logfile?

Sep 29 2015, 12:03 PM · Starmade
AndyP moved T724: nvidia 7000 cards not working. from New / Unconfirmed to Feedback on the Issue Navigation board.
Sep 29 2015, 12:03 PM · Starmade
AndyP claimed T724: nvidia 7000 cards not working..
Sep 29 2015, 12:03 PM · Starmade
AndyP placed T714: Game complains inventory is full in creative mode up for grabs.

-Validated-

Sep 29 2015, 12:02 PM · Engine, Starmade
AndyP moved T714: Game complains inventory is full in creative mode from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 29 2015, 12:02 PM · Engine, Starmade
AndyP triaged T714: Game complains inventory is full in creative mode as Low priority.
Sep 29 2015, 11:59 AM · Engine, Starmade
AndyP claimed T714: Game complains inventory is full in creative mode.
Sep 29 2015, 11:58 AM · Engine, Starmade
AndyP placed T708: Specific rail construction produces errors up for grabs.

-Validated-

Sep 29 2015, 11:52 AM · Game Development (Beta), CBS: Rails, Starmade
AndyP triaged T708: Specific rail construction produces errors as Normal priority.
Sep 29 2015, 11:52 AM · Game Development (Beta), CBS: Rails, Starmade
AndyP moved T708: Specific rail construction produces errors from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 29 2015, 11:52 AM · Game Development (Beta), CBS: Rails, Starmade
AndyP claimed T708: Specific rail construction produces errors.
Sep 29 2015, 11:52 AM · Game Development (Beta), CBS: Rails, Starmade
AndyP changed the status of T711: ship core can be destroyed completely from Open to In Queue (Game).
Sep 29 2015, 11:50 AM · Engine, Starmade
AndyP added a comment to T711: ship core can be destroyed completely.

Yes noticed that too, also missiles seem to kill it.

Sep 29 2015, 11:50 AM · Engine, Starmade
AndyP moved T711: ship core can be destroyed completely from New / Unconfirmed to Confirmed on the Issue Navigation board.
Sep 29 2015, 11:49 AM · Engine, Starmade
AndyP triaged T711: ship core can be destroyed completely as Release Blocker priority.
Sep 29 2015, 11:49 AM · Engine, Starmade
AndyP claimed T711: ship core can be destroyed completely.
Sep 29 2015, 11:48 AM · Engine, Starmade
AndyP moved T710: cargo space and area trigger display issues from Unclassed to Issue affecting current release on the Starmade board.
Sep 29 2015, 11:48 AM · Game Development (Beta), Engine (Rendering), Starmade
AndyP changed the status of T710: cargo space and area trigger display issues from Open to In Queue (Game).

Also:
Raising priority, as this defeats the purpose of defence systems and similar traps, that should rely on them.

Sep 29 2015, 11:48 AM · Game Development (Beta), Engine (Rendering), Starmade
AndyP moved T710: cargo space and area trigger display issues from Open / Validated to Confirmed on the Issue Navigation board.
Sep 29 2015, 11:47 AM · Game Development (Beta), Engine (Rendering), Starmade
AndyP moved T710: cargo space and area trigger display issues from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 29 2015, 11:47 AM · Game Development (Beta), Engine (Rendering), Starmade
AndyP triaged T710: cargo space and area trigger display issues as High priority.
Sep 29 2015, 11:46 AM · Game Development (Beta), Engine (Rendering), Starmade
AndyP claimed T710: cargo space and area trigger display issues.
Sep 29 2015, 11:46 AM · Game Development (Beta), Engine (Rendering), Starmade
AndyP added a comment to T281: When in build mode, lighten Mode-esque shader effect is applied to nearby chunks of any nearby block-based entities..

You can get rid of it, when going into a core, switch to build mode and then wait until the "build-mode" flashing is over.
After this its fixed.

Sep 29 2015, 11:44 AM · Engine, Starmade
AndyP lowered the priority of T281: When in build mode, lighten Mode-esque shader effect is applied to nearby chunks of any nearby block-based entities. from High to Normal.
Sep 29 2015, 11:37 AM · Engine, Starmade
SmilingDemon moved T723: single player crashes after clicking spawn. however multiplayer is unaffected from New / Unconfirmed to Feedback on the Issue Navigation board.
Sep 29 2015, 7:28 AM · Starmade
SmilingDemon triaged T723: single player crashes after clicking spawn. however multiplayer is unaffected as Trivial priority.
Sep 29 2015, 7:28 AM · Starmade
SmilingDemon claimed T723: single player crashes after clicking spawn. however multiplayer is unaffected.

sounds like a corrupted universe to me. something broke on update i do assume.

Sep 29 2015, 7:27 AM · Starmade
lancake added a comment to T724: nvidia 7000 cards not working..

http://starmadedock.net/threads/critical-starmade-error-help-i-cant-play-any-more.20853/

Sep 29 2015, 6:30 AM · Starmade
Chandler added a comment to T724: nvidia 7000 cards not working..

Error is "critical starmade error"
Guess there is alot on the stardock forum.

Sep 29 2015, 3:27 AM · Starmade
Chandler created T724: nvidia 7000 cards not working..
Sep 29 2015, 3:24 AM · Starmade
Zackey_TNT raised the priority of T281: When in build mode, lighten Mode-esque shader effect is applied to nearby chunks of any nearby block-based entities. from Normal to High.

Annoying unintended bug that disrupts gameplay flow.

Sep 29 2015, 1:40 AM · Engine, Starmade
Zackey_TNT changed the status of T281: When in build mode, lighten Mode-esque shader effect is applied to nearby chunks of any nearby block-based entities. from Open to In Queue (Game).

I was able to reproduce this affect by switching between a shipcore and a buildblock on a station.

Sep 29 2015, 1:38 AM · Engine, Starmade
Zackey_TNT moved T281: When in build mode, lighten Mode-esque shader effect is applied to nearby chunks of any nearby block-based entities. from Open / Validated to Confirmed on the Issue Navigation board.
Sep 29 2015, 1:34 AM · Engine, Starmade

Sep 28 2015

Zackey_TNT awarded T281: When in build mode, lighten Mode-esque shader effect is applied to nearby chunks of any nearby block-based entities. a Like token.
Sep 28 2015, 11:34 PM · Engine, Starmade
RoyalWolfe created T723: single player crashes after clicking spawn. however multiplayer is unaffected.
Sep 28 2015, 9:02 PM · Starmade
SmilingDemon moved T712: undocking from camera view resets your view to the shipcore before moving back from Unclassed to Issue affecting current release on the Starmade board.
Sep 28 2015, 8:57 PM · Game Development (Beta), CBS: Rails, Starmade
SmilingDemon moved T721: Joystick Settings Gamecrash from Unclassed to Issue affecting current release on the Starmade board.
Sep 28 2015, 8:56 PM · Engine, Starmade
SmilingDemon moved T721: Joystick Settings Gamecrash from Open / Validated to Feedback on the Issue Navigation board.
Sep 28 2015, 3:31 PM · Engine, Starmade
SmilingDemon added a comment to T721: Joystick Settings Gamecrash.

Could you please add the log.txt.o file of one of these crashes here ?

Sep 28 2015, 3:31 PM · Engine, Starmade
SmilingDemon moved T721: Joystick Settings Gamecrash from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 28 2015, 3:29 PM · Engine, Starmade
SmilingDemon added a project to T721: Joystick Settings Gamecrash: Starmade.

-Validated-
we had similar problems before

Sep 28 2015, 3:28 PM · Engine, Starmade
SmilingDemon triaged T721: Joystick Settings Gamecrash as Normal priority.
Sep 28 2015, 3:28 PM · Engine, Starmade
SmilingDemon claimed T721: Joystick Settings Gamecrash.
Sep 28 2015, 3:25 PM · Engine, Starmade
lancake lowered the priority of T400: Warpgate faction permission issue from Urgent to High.
Sep 28 2015, 3:10 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
lancake lowered the priority of T400: Warpgate faction permission issue from Release Blocker to Urgent.
Sep 28 2015, 3:10 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
lancake raised the priority of T400: Warpgate faction permission issue from High to Release Blocker.
Sep 28 2015, 3:09 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
lancake added a comment to T281: When in build mode, lighten Mode-esque shader effect is applied to nearby chunks of any nearby block-based entities..

I think I know how to reproduce it. It's working fine for ships (for me at least), the white overlay resets correctly if you interrupt that flashing cycle for ships.

Sep 28 2015, 3:04 PM · Engine, Starmade
AndyP added a comment to T280: Wireless logic and clocks of a blueprint saved from server to local folder not working.

Okay, tested this in some details again over the last few days, and used the need to move our huge station to the twitchcon server to examine wireless links and blueprinted stations on their transit between servers.

Sep 28 2015, 12:06 PM · Game Development (Beta), Logic, Starmade
AndyP added a comment to T154: Linking a computer to itself removes it previous link.

No support cases about this.

Sep 28 2015, 11:20 AM · Game Development (Beta), CBS: Weapons, Starmade
AndyP added a comment to T703: Warp gates spontaneously unlink in MP.

Can you throw me the coordinates of both gates in a a slack convo?
I'd like to take a look at them. If there is some pattern we can try to reproduce it with on our testserver.

Sep 28 2015, 11:10 AM · CBS: Functional, Starmade
BiGEdge updated the task description for T721: Joystick Settings Gamecrash.
Sep 28 2015, 10:41 AM · Engine, Starmade
BiGEdge created T721: Joystick Settings Gamecrash.
Sep 28 2015, 9:55 AM · Engine, Starmade
spunkie moved T709: LOD of planets are the wrong colour seen from other sectors from Open / Validated to Feedback on the Issue Navigation board.
Sep 28 2015, 7:15 AM · Universe, Starmade
spunkie added a comment to T709: LOD of planets are the wrong colour seen from other sectors.

If this is on test server could I get the cords, also what graphics settings you have?

Sep 28 2015, 7:15 AM · Universe, Starmade
Zackey_TNT claimed T281: When in build mode, lighten Mode-esque shader effect is applied to nearby chunks of any nearby block-based entities..

Able to reproduce 77% of the time, Claiming & Processing

Sep 28 2015, 3:24 AM · Engine, Starmade

Sep 27 2015

SpaceKing added a comment to T703: Warp gates spontaneously unlink in MP.

Yes, both gates stations.

Sep 27 2015, 11:49 PM · CBS: Functional, Starmade
Chandler created T720: Item Title will not persist if more than one in Inventory.
Sep 27 2015, 10:59 PM · Game Development (Beta), GUI/HUD, Starmade
lancake changed Last tested (version) from 0.19266 (Dev) to 0.19439 (Dev) on T168: transparent blocks touching open doors have invisible faces.
Sep 27 2015, 10:54 PM · Game Development (Beta), Engine (Rendering), Starmade
spunkie claimed T428: Feature QA: Stay attached to ship while being logged out.
Sep 27 2015, 8:46 PM · Astronaut, Quality Assurance, Feature, Starmade
spunkie claimed T709: LOD of planets are the wrong colour seen from other sectors.
Sep 27 2015, 8:44 PM · Universe, Starmade
SmilingDemon moved T709: LOD of planets are the wrong colour seen from other sectors from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 27 2015, 5:07 PM · Universe, Starmade
SmilingDemon placed T709: LOD of planets are the wrong colour seen from other sectors up for grabs.

-Validated-
could even be trivial only, if it isnt potentially confusing

Sep 27 2015, 5:06 PM · Universe, Starmade
SmilingDemon triaged T709: LOD of planets are the wrong colour seen from other sectors as Low priority.
Sep 27 2015, 5:05 PM · Universe, Starmade
SmilingDemon claimed T709: LOD of planets are the wrong colour seen from other sectors.
Sep 27 2015, 5:04 PM · Universe, Starmade
Megacrafter127 lowered the priority of T646: Game config: ship limit affects station and planet entities from High to Trivial.
Sep 27 2015, 9:26 AM · Blockconfig, Starmade
Megacrafter127 changed the status of T646: Game config: ship limit affects station and planet entities from Resolved to In Queue (Game).

-QA Testing-
Fix confirmed.
Entities now only abide by the limits for their own type, if those were set.
However, one of the popups indicating the limit-breach has the mass variable mistaken for the block-count variable. Floating point steps also play a part:

Config contents:

  • Ship
    • Block limit: 1000
    • Mass limit: 5.1
  • Station
  • Planet
Sep 27 2015, 9:26 AM · Blockconfig, Starmade
Megacrafter127 claimed T646: Game config: ship limit affects station and planet entities.
Sep 27 2015, 9:08 AM · Blockconfig, Starmade
Megacrafter127 added a comment to T590: BlockConfigImport.xml loses nested tabs..

An example BlockConfigImport.xml would probably help in this case.

Sep 27 2015, 9:02 AM · Blockconfig, Starmade
Megacrafter127 changed the status of T712: undocking from camera view resets your view to the shipcore before moving back from Open to In Queue (Game).

-Confirmed-
When undocking from any rail or shipyard, while not using the core's view, the camera temporarily reverts back to the core's view for a splitsecond, before returning to its previous view.

Sep 27 2015, 9:00 AM · Game Development (Beta), CBS: Rails, Starmade
Megacrafter127 claimed T712: undocking from camera view resets your view to the shipcore before moving back.
Sep 27 2015, 8:56 AM · Game Development (Beta), CBS: Rails, Starmade
Megacrafter127 changed Last tested (version) from v0.19361 to v0.19439 on T400: Warpgate faction permission issue.
Sep 27 2015, 8:54 AM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
Megacrafter127 changed the status of T400: Warpgate faction permission issue from Open to In Queue (Game).

-Confirmed-
The faction permission module does not disable the faction-protection of an adjacent warpgate-computer's destination-setting. Whether or not the player attempting to change them is and admin or not had no visible influence on the behaviour, even if admins were permitted to bypass faction-restrictions in the server.cfg.

Sep 27 2015, 8:53 AM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
Megacrafter127 claimed T400: Warpgate faction permission issue.
Sep 27 2015, 8:41 AM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade

Sep 26 2015

Chandler added a comment to T534: F5-screenshots of galaxy map appear with background transparent.

You might remove all of them and put in the required to see if it fixes the issue, and then reinstall both again..

Sep 26 2015, 11:47 PM · Galaxy Map, Starmade
psycommando placed T646: Game config: ship limit affects station and planet entities up for grabs.
Sep 26 2015, 10:57 PM · Blockconfig, Starmade
gamesaucer created T718: Playing the game at a small resolution renders parts of the hud unreadable.
Sep 26 2015, 10:25 PM · Starmade