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Nov 11 2015

Chandler added a comment to T844: Mining Planets causing lag..
In T844#31022, @Napther wrote:

Over on Shattered Skies we are using 50r planets. Try a Universe of those as a comparison

Nov 11 2015, 8:48 PM · Engine, Starmade
Chandler added a comment to T844: Mining Planets causing lag..

Updating
Using Demons ship it doesn't matter what planet, (ice, green, so far) my FPS goes from 65-70 to 6. I'll try a smaller one next.

Nov 11 2015, 3:05 AM · Engine, Starmade

Nov 10 2015

Chandler claimed T844: Mining Planets causing lag..
Nov 10 2015, 8:24 PM · Engine, Starmade
Chandler changed the status of T836: Jump Inhibitors on station turn off when sector is unloaded from Open to In Queue (Game).
Nov 10 2015, 2:17 AM · CBS: Functional, Quality Assurance, Starmade
Chandler moved T836: Jump Inhibitors on station turn off when sector is unloaded from Open / Validated to Confirmed on the Issue Navigation board.
Nov 10 2015, 2:17 AM · CBS: Functional, Quality Assurance, Starmade

Nov 9 2015

Chandler changed the status of T838: Certain weapons directly mounted to stations/planets fire invisibly from Open to In Queue (Game).
Nov 9 2015, 10:53 PM · Game Development (Beta), CBS: Weapons, Starmade
Chandler moved T838: Certain weapons directly mounted to stations/planets fire invisibly from Open / Validated to Confirmed on the Issue Navigation board.
Nov 9 2015, 10:53 PM · Game Development (Beta), CBS: Weapons, Starmade
Chandler added a comment to T838: Certain weapons directly mounted to stations/planets fire invisibly.

-confirmed-
Been testing; AMC, missile, and pulse work fine, Beam doesn't seem to want to do anything however. It's like i do nothing.. (does work on ships however)
You have Beams showing in the settings Tim?

Nov 9 2015, 10:23 PM · Game Development (Beta), CBS: Weapons, Starmade
Chandler added a comment to T836: Jump Inhibitors on station turn off when sector is unloaded.

-install inhibitors on ship
-activate with button
-hop in core to be sure power is being used
-leave sector ( i went 18 sectors away)
-return, find Inhibitor not drawing power by checking core usage.

Nov 9 2015, 9:46 PM · CBS: Functional, Quality Assurance, Starmade
Chandler added a comment to T764: Anti-aliasing does not work.

I don't see a bit of difference with either one.. All the pictures look the same.. I see no difference in my testing either..
-Edit-
My Vid. Adap. is and AMD radeon hd 6700.

Nov 9 2015, 9:31 PM · Engine, Starmade
Chandler added a comment to T836: Jump Inhibitors on station turn off when sector is unloaded.

Will You upload the station BP to here?

Nov 9 2015, 9:00 PM · CBS: Functional, Quality Assurance, Starmade

Nov 8 2015

Chandler claimed T836: Jump Inhibitors on station turn off when sector is unloaded.
Nov 8 2015, 11:34 PM · CBS: Functional, Quality Assurance, Starmade
Chandler claimed T838: Certain weapons directly mounted to stations/planets fire invisibly.
Nov 8 2015, 11:33 PM · Game Development (Beta), CBS: Weapons, Starmade

Nov 7 2015

Chandler added a comment to T534: F5-screenshots of galaxy map appear with background transparent.

Does This still Occur after the updates?
Who has seen this issue?

Nov 7 2015, 2:18 AM · Galaxy Map, Starmade

Nov 6 2015

Chandler added a comment to T821: local blueprints not saving data folder.

I agree they are spawning as expected. I probably didn't do something right :)

Nov 6 2015, 9:16 PM · Engine, Starmade
Chandler changed Last tested (version) from 0.19476 to 0.19482 on T821: local blueprints not saving data folder.
Nov 6 2015, 6:05 PM · Engine, Starmade
Chandler changed the status of T821: local blueprints not saving data folder from Open to In Queue (Game).
Nov 6 2015, 2:34 PM · Engine, Starmade
Chandler moved T821: local blueprints not saving data folder from Open / Validated to Confirmed on the Issue Navigation board.
Nov 6 2015, 2:34 PM · Engine, Starmade
Chandler added a comment to T821: local blueprints not saving data folder.

-Build Station complete with Turrets
-Save to Local
-Upload saved BP to Server
-Spawn Saved Station
-Turrets are missing

Nov 6 2015, 2:34 PM · Engine, Starmade
Chandler claimed T821: local blueprints not saving data folder.
Nov 6 2015, 2:06 PM · Engine, Starmade

Nov 5 2015

Chandler changed the status of T798: Chat main log blank after first 100 lines from Open to In Queue (Game).
Nov 5 2015, 11:57 PM · GUI/HUD, Starmade
Chandler moved T798: Chat main log blank after first 100 lines from Open / Validated to Confirmed on the Issue Navigation board.
Nov 5 2015, 11:57 PM · GUI/HUD, Starmade
Chandler added a comment to T798: Chat main log blank after first 100 lines.

Open Chat window, any chat window.
Type forever to get to specified number of entries.
then ....well, see video.

Nov 5 2015, 11:56 PM · GUI/HUD, Starmade
Chandler changed the status of T811: New Textures Incorrect in Latest Version. from Open to In Queue (Game).
Nov 5 2015, 8:39 PM · Textures, Starmade
Chandler merged task T737: Shield Supply and Drain textures are swapped into T811: New Textures Incorrect in Latest Version..
Nov 5 2015, 8:37 PM · Textures, Starmade
Chandler updated subscribers of T811: New Textures Incorrect in Latest Version..
Nov 5 2015, 8:37 PM · Textures, Starmade
Chandler claimed T798: Chat main log blank after first 100 lines.
Nov 5 2015, 8:32 PM · GUI/HUD, Starmade
Chandler claimed T811: New Textures Incorrect in Latest Version..

Haven't I already done this one?
http://phab.starma.de/T737

Nov 5 2015, 8:31 PM · Textures, Starmade
Chandler added a comment to T820: stuck in ship core /stuck in undeathinator.

I have noticed this too. I am able to get out by "r"'ing the core and then hitting r again. But since you cant see the core, it becomes tricky..

Nov 5 2015, 8:30 PM · Game Development (Alpha), Astronaut, Starmade

Nov 4 2015

Chandler closed T773: Astronaut/Anti-Personnel Turrets do not work with AI as Rejected.
Nov 4 2015, 5:28 PM · AI, Starmade
Chandler added a comment to T773: Astronaut/Anti-Personnel Turrets do not work with AI.

-Rejected-
Tests Prove that the APT (Anti Personnel Turrets) do work, and track. They don't however do any damage. This is most likely related to T786.

Nov 4 2015, 5:28 PM · AI, Starmade
Chandler changed Last tested (version) from 0.19431 to 0.19476 on T770: Janky Turrets.
Nov 4 2015, 4:53 PM · AI, Starmade
Chandler changed the status of T770: Janky Turrets from Open to In Queue (Game).
Nov 4 2015, 1:31 AM · AI, Starmade
Chandler moved T770: Janky Turrets from Open / Validated to Confirmed on the Issue Navigation board.
Nov 4 2015, 1:31 AM · AI, Starmade
Chandler added a comment to T770: Janky Turrets.

-Confirmed-
Here is the video of the turrets acting weird.
https://youtu.be/XNdYr3nubtY

Nov 4 2015, 1:30 AM · AI, Starmade

Nov 3 2015

Chandler added a comment to T770: Janky Turrets.

I'm all our testing, the odd angle of firing was corrected by finding a collision. ie turret would hit a structure and stop , but the firing would continue following the target. There is one more issue we are looking into.

Nov 3 2015, 8:57 PM · AI, Starmade

Nov 1 2015

Chandler placed T772: White lines when looking at stars with bloom up for grabs.
Nov 1 2015, 11:27 PM · Engine, Starmade
Chandler claimed T772: White lines when looking at stars with bloom.

Got this on mine, but barely on the top. I also have an AMD, although it is a Radeon HD 6700


No Difference using Demons Settings

Nov 1 2015, 11:27 PM · Engine, Starmade
Chandler added a comment to T802: race gates multiple issues.
Nov 1 2015, 10:24 PM · CBS: Functional, Starmade

Oct 30 2015

Chandler added a comment to T770: Janky Turrets.

Seems like the station is either corrupted, or the amount of Turrets and/or the collisions. right now it is causing the game to crash on me (although that might be because of the pirates that i have spawned :) .)

Oct 30 2015, 2:19 PM · AI, Starmade
Chandler claimed T770: Janky Turrets.
Oct 30 2015, 12:24 PM · AI, Starmade
Chandler changed the status of T794: Transporters preserves alignment but not gravity on the same ship from Open to In Queue (Game).
Oct 30 2015, 12:22 PM · CBS: Functional, Starmade
Chandler moved T794: Transporters preserves alignment but not gravity on the same ship from Open / Validated to Confirmed on the Issue Navigation board.
Oct 30 2015, 12:22 PM · CBS: Functional, Starmade
Chandler added a comment to T794: Transporters preserves alignment but not gravity on the same ship.

set 2 transport spot on ship.
enter gravity of the ship
activate transport
gravity gone at transport Destination.

Oct 30 2015, 12:22 PM · CBS: Functional, Starmade
Chandler claimed T794: Transporters preserves alignment but not gravity on the same ship.
Oct 30 2015, 12:16 PM · CBS: Functional, Starmade
Chandler changed the status of T790: transporter works on a shipyard design from Open to In Queue (Game).
Oct 30 2015, 12:15 PM · Game Development (Beta), CBS: Functional, Starmade
Chandler moved T790: transporter works on a shipyard design from Open / Validated to Confirmed on the Issue Navigation board.
Oct 30 2015, 12:15 PM · Game Development (Beta), CBS: Functional, Starmade
Chandler added a comment to T790: transporter works on a shipyard design.

-Build transporter on ship yard.
-start design
-build transporter on design
-set destination
works as if ship was there

Oct 30 2015, 12:15 PM · Game Development (Beta), CBS: Functional, Starmade
Chandler claimed T790: transporter works on a shipyard design.
Oct 30 2015, 12:03 PM · Game Development (Beta), CBS: Functional, Starmade
Chandler changed the status of T796: Items can't be dragged into inventory menus from Open to In Queue (Game).
Oct 30 2015, 12:03 PM · CBS: Shipyards, Starmade
Chandler moved T796: Items can't be dragged into inventory menus from Open / Validated to Confirmed on the Issue Navigation board.
Oct 30 2015, 12:02 PM · CBS: Shipyards, Starmade
Chandler added a comment to T796: Items can't be dragged into inventory menus.

"Attempting to drag an item from your inventory into the shipyard inventory results in the warning window message

"Cannot move item from this inventory in test sector!"
Oct 30 2015, 12:02 PM · CBS: Shipyards, Starmade
Chandler claimed T796: Items can't be dragged into inventory menus.
Oct 30 2015, 11:56 AM · CBS: Shipyards, Starmade
Chandler added a comment to T795: game crashes when trying to view relations of another faction.

Don't have to be apart of a faction it appears...

Oct 30 2015, 3:03 AM · GUI/HUD, Starmade
Chandler created T795: game crashes when trying to view relations of another faction.
Oct 30 2015, 2:47 AM · GUI/HUD, Starmade

Oct 29 2015

Chandler changed the status of T787: Ships/Stations do not save AI enabled state on docks from Open to In Queue (Game).
Oct 29 2015, 8:21 PM · AI, Starmade
Chandler moved T787: Ships/Stations do not save AI enabled state on docks from Open / Validated to Confirmed on the Issue Navigation board.
Oct 29 2015, 8:21 PM · AI, Starmade
Chandler added a comment to T787: Ships/Stations do not save AI enabled state on docks.

-Confirmed-
Spawned station
Added turret
activated AI
saved Blueprint
respawned
checked AI found it to be not active.

Oct 29 2015, 8:20 PM · AI, Starmade
Chandler claimed T773: Astronaut/Anti-Personnel Turrets do not work with AI.
Oct 29 2015, 6:26 PM · AI, Starmade
Chandler claimed T787: Ships/Stations do not save AI enabled state on docks.
Oct 29 2015, 11:32 AM · AI, Starmade
Chandler changed the status of T778: scrolling through ship hotbar is jumpy from Open to In Queue (Game).
Oct 29 2015, 2:26 AM · Engine, Starmade
Chandler added a comment to T778: scrolling through ship hotbar is jumpy.

Hop in core and scroll up or down fast makes it act jittery. Doing so slow, it works proper.

Oct 29 2015, 2:26 AM · Engine, Starmade

Oct 28 2015

Chandler claimed T778: scrolling through ship hotbar is jumpy.
Oct 28 2015, 2:33 AM · Engine, Starmade

Oct 18 2015

Chandler added a comment to T761: Content/typos language editor list.

Are we looking for punctuation? if not i'll ignore those i see..

Oct 18 2015, 9:51 PM · Typos, Starmade
Chandler added a comment to T761: Content/typos language editor list.

(3332)
OUR SENSORS ARE PICKING
UP A PLANETARY DESTRUCTION!
Millions of voices suddenly
cried out in terror
and were suddenly silenced
----No punctualtion
OUR SENSORS ARE PICKING
UP A PLANETARY DESTRUCTION!
Millions of voices suddenly
cried out in terror
and were suddenly silenced.

Oct 18 2015, 9:49 PM · Typos, Starmade

Oct 17 2015

Chandler assigned T669: Weapon info menu and structure menu show inaccurate information. to lancake.
Oct 17 2015, 1:24 AM · Issue Navigation, Starmade

Oct 16 2015

Chandler added a comment to T738: Shipyard with too-large design locks up.

Last Chance for reply before i close this...
-Rejected-

Oct 16 2015, 1:06 AM · Engine, Starmade
Chandler added a comment to T730: Station Turrets ignore enemy players (and vice versa).

I suppose it can be, i haven't had any responses. Your call. just let me know.

Oct 16 2015, 1:05 AM · AI, Starmade

Oct 15 2015

Chandler updated subscribers of T755: Computers and logic all disconnect on their own..
Oct 15 2015, 2:27 AM · Starmade

Oct 14 2015

Chandler changed Last tested (version) from 0.19431 to 0.19439 on T753: Block count and mass is off.
Oct 14 2015, 6:56 PM · Engine, Starmade
Chandler changed the status of T753: Block count and mass is off from Open to In Queue (Game).
Oct 14 2015, 2:01 PM · Engine, Starmade
Chandler added a comment to T753: Block count and mass is off.

-Confirmed- in Dev.
Create a core and build up. pay attention to the height dimension. I built using 10 at a time and thirty. If i remove the blocks the difference is left, with nothing to remove.

Oct 14 2015, 2:00 PM · Engine, Starmade
Chandler changed the status of T753: Block count and mass is off from In Queue (Game) to Open.
Oct 14 2015, 1:45 PM · Engine, Starmade
Chandler changed the status of T753: Block count and mass is off from Open to In Queue (Game).
Oct 14 2015, 3:48 AM · Engine, Starmade
Chandler moved T753: Block count and mass is off from Open / Validated to Confirmed on the Issue Navigation board.
Oct 14 2015, 3:48 AM · Engine, Starmade
Chandler added a comment to T753: Block count and mass is off.

-Confirmed-

Oct 14 2015, 3:47 AM · Engine, Starmade

Oct 13 2015

Chandler added a comment to T753: Block count and mass is off.

Please Upload the Ship...

Oct 13 2015, 9:59 PM · Engine, Starmade
Chandler claimed T753: Block count and mass is off.
Oct 13 2015, 9:58 PM · Engine, Starmade
Chandler changed the status of T751: Ship structure tab ion defence effect % not matching in use % from Open to In Queue (Game).
Oct 13 2015, 12:21 AM · GUI/HUD, Starmade
Chandler added a comment to T751: Ship structure tab ion defence effect % not matching in use %.

-Confirmed-

Oct 13 2015, 12:21 AM · GUI/HUD, Starmade

Oct 12 2015

Chandler claimed T751: Ship structure tab ion defence effect % not matching in use %.
Oct 12 2015, 11:28 PM · GUI/HUD, Starmade

Oct 11 2015

Chandler updated the task description for T755: Computers and logic all disconnect on their own..
Oct 11 2015, 11:09 PM · Starmade
Chandler created T755: Computers and logic all disconnect on their own..
Oct 11 2015, 11:07 PM · Starmade
Chandler changed the status of T748: NPC-000 falling through floor from Open to In Queue (Game).
Oct 11 2015, 5:48 PM · Engine, Starmade
Chandler moved T748: NPC-000 falling through floor from Feedback to Confirmed on the Issue Navigation board.
Oct 11 2015, 5:48 PM · Engine, Starmade
Chandler added a comment to T748: NPC-000 falling through floor.

I couldn't get it in SP, but could in MP. It seemed like the NPC was pulled with Gravity before the station was rendered and fell thru. But that wouldn't explain the continual loop

Oct 11 2015, 5:47 PM · Engine, Starmade

Oct 10 2015

Chandler moved T748: NPC-000 falling through floor from Open / Validated to Feedback on the Issue Navigation board.
Oct 10 2015, 12:05 AM · Engine, Starmade
Chandler added a comment to T748: NPC-000 falling through floor.

Interesting tutorial. I'm guessing the incident happened before building the ship? i got to the building from scratch, it went smooth. Are you able reproduce it again?

Oct 10 2015, 12:05 AM · Engine, Starmade

Oct 9 2015

Chandler claimed T748: NPC-000 falling through floor.
Oct 9 2015, 11:56 PM · Engine, Starmade
Chandler changed the status of T737: Shield Supply and Drain textures are swapped from Open to In Queue (Game).
Oct 9 2015, 1:36 PM · Textures, Starmade
Chandler moved T737: Shield Supply and Drain textures are swapped from Feedback to Confirmed on the Issue Navigation board.
Oct 9 2015, 1:36 PM · Textures, Starmade
Chandler added a comment to T737: Shield Supply and Drain textures are swapped.

-Confirmed-

Oct 9 2015, 1:35 PM · Textures, Starmade

Oct 8 2015

Chandler added a comment to T730: Station Turrets ignore enemy players (and vice versa).
In T730#27077, @Comr4de wrote:

Hey there,

Are you sure the ai is active. the entity structure no longer works for ai, so each has to be set manually.

Under the rail docking section of the structure tab there's a button called "activate AI" or whatever. I know it works in this build because I've been using it extensively. I checked the turrets on my base and they were active as well. I also checked to see if it was an issue of not having enough mass enhancers and I found that I was 40k over the requirements.

Oct 8 2015, 5:47 PM · AI, Starmade

Oct 7 2015

Chandler closed T747: Entity structure will not activate AI as Rejected.

TY for pointing out the rail collective systems :)

Oct 7 2015, 12:53 AM · Starmade
Chandler reopened T738: Shipyard with too-large design locks up as "Open".

sorry Wrong task

Oct 7 2015, 12:52 AM · Engine, Starmade
Chandler closed T738: Shipyard with too-large design locks up as Rejected.
Oct 7 2015, 12:52 AM · Engine, Starmade

Oct 6 2015

Chandler added a comment to T738: Shipyard with too-large design locks up.

Here were my results;
https://youtu.be/d77n6XOTaI0

Oct 6 2015, 9:58 PM · Engine, Starmade
Chandler added a comment to T730: Station Turrets ignore enemy players (and vice versa).

Just on the server and was killed promptly by the Alethi or who ever they are.

Oct 6 2015, 7:00 PM · AI, Starmade
Chandler updated the task description for T747: Entity structure will not activate AI.
Oct 6 2015, 5:48 PM · Starmade
Chandler created T747: Entity structure will not activate AI.
Oct 6 2015, 5:47 PM · Starmade