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Jan 7 2017

Phocian added a comment to T2094: Fleets losing docked entities .

Just to add.

Jan 7 2017, 11:04 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
Phocian created T2154: NPC's (Outcasts) lose control of a system all players are kicked from the server.
Jan 7 2017, 11:00 PM · Engine, Starmade

Dec 13 2016

Phocian created T2092: Shipyard losing blocks from a part built ship in it.
Dec 13 2016, 11:03 AM · Customer responded, Starmade, Issue Navigation

Sep 16 2016

Phocian added a comment to T1283: Fleet member list changes on server restart..

I tested with a 101 member fleet of which the flagship contained 20 turrets.
Im unable to reproduce this in single player. fleet organisation remained the same and no member was kicked upon restart or simulated crash (shut down of SM). Move orders across sectors and then logging out did not breakup the fleet or add other entities for me.

Sep 16 2016, 12:00 AM · Starmade, Issue Navigation

Sep 13 2016

Phocian claimed T1283: Fleet member list changes on server restart..
Sep 13 2016, 12:53 PM · Starmade, Issue Navigation

Sep 12 2016

Restricted Application added a project to T1249: Big enough mining drones don't salvage: Starmade.

I have performed some fleet mining tests today,

Sep 12 2016, 1:31 PM · Fleets, Quality Assurance, Starmade

Apr 29 2016

Phocian added a comment to T1168: Fleet orders not persistent after reboot..

Popped onto the server and noticed this today after moving a fleet.

Apr 29 2016, 9:34 AM · Game Development (Alpha), Fleets, Starmade

Mar 5 2016

Phocian added a comment to T1217: Fleets flying into stations and homebases.
Mar 5 2016, 6:43 PM · Fleets, Starmade
Phocian added a comment to T1217: Fleets flying into stations and homebases.

To add the home base owner was in game and in the base. The other players fleet appeared on the nav and loaded in before they flew into the station as described.

Mar 5 2016, 6:41 PM · Fleets, Starmade
Phocian added a comment to T1218: loaded fleet ships get stuck in a loop after a specific move order.

I should add that the two times I witnessed this the waypoint was 70km and 18 km away.

Mar 5 2016, 6:36 PM · Fleets, Quality Assurance, Starmade
Phocian created T1218: loaded fleet ships get stuck in a loop after a specific move order.
Mar 5 2016, 5:00 PM · Fleets, Quality Assurance, Starmade
Phocian created T1217: Fleets flying into stations and homebases.
Mar 5 2016, 4:55 PM · Fleets, Starmade
Phocian created T1216: Sectors loading in very slowly.
Mar 5 2016, 4:51 PM · Engine (Data), Starmade
Phocian created T1215: Entities undocking fully or partially after log back in..
Mar 5 2016, 4:43 PM · Engine, Starmade

Jan 17 2016

Phocian created T1065: Unable to unlink weapons and effects in weapons menu.
Jan 17 2016, 8:12 PM · GUI/HUD, Starmade

Jan 14 2016

Phocian added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

Big server ship battle, everyone has huge holes in their ships.

Jan 14 2016, 2:26 PM · CBS: Rails, Quality Assurance, Starmade

Nov 14 2015

Phocian added a comment to T833: Build mode controls all other docked entities on a station and or a docked ship.

I think this relates to performance really. If you build a station that can defend itself then it will require a reasonable number of turrets.
Now if you have say two ships docked each with ten turrets then this just drops the fps to single figures and PINGs the server to where it effects other players.

Nov 14 2015, 5:49 PM · AI, Starmade

Nov 9 2015

Phocian added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

Will check the logs as the ship turret issue was over a period of hours.

Nov 9 2015, 5:54 PM · CBS: Rails, Quality Assurance, Starmade
Phocian added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

Individual blocks are not missing.
My base turret was missing the barrel entity, the turret base was still there attached to the homebase.
The design of the turret means that the barrel if detached, would still be trapped in the turret base if it was detached by a player by mistake.
I did search the surrounding sectors and could not find it.
All player stations are centred in their sectors including mine using "teleport_selected_to 0 0 0 as we have had issues with sector borders.

Nov 9 2015, 12:03 PM · CBS: Rails, Quality Assurance, Starmade

Nov 7 2015

Phocian created T834: Turrets. Random parts of turrets are disappearing off players stations and ships.
Nov 7 2015, 6:59 PM · CBS: Rails, Quality Assurance, Starmade
Phocian created T833: Build mode controls all other docked entities on a station and or a docked ship.
Nov 7 2015, 6:52 PM · AI, Starmade
Phocian created T831: Storage connections are not linked anymore.
Nov 7 2015, 1:49 PM · Engine, Starmade

Oct 28 2015

Phocian renamed T784: entities entering boundary area of another large entity can cause client/server lag from Multiple NPC Ships entering a large stations boundry and station controlling docked ships turrets. Client FPS drop to 1-5, Server Ping 1000+ to Multiple NPC Ships entering a large stations boundry and station controlling docked ships turrets. Client FPS drop to 1-5, Server Ping 1000+.
Oct 28 2015, 7:33 PM · Game Development (Alpha), Physics, Starmade
Phocian created T784: entities entering boundary area of another large entity can cause client/server lag.
Oct 28 2015, 4:49 PM · Game Development (Alpha), Physics, Starmade

Oct 1 2015

Phocian added a comment to T524: Weapons able to ignore line of sight if lag is involved.

After talking with Samuel I was advised to add my task T728 to here.

Oct 1 2015, 11:05 AM · Game Development (Alpha), CBS: Weapons, Starmade
Phocian created T728: Player killed on ship bridge, no damage to the ship and shields at 100%.
Oct 1 2015, 9:36 AM · Engine, Starmade
Phocian added a comment to T452: planet plate alignment odd when astronaut logout restart on planet surface.

Just to add, I have logged into the test server (build 0.19439) im stuck on Andy's planets core.
I have cleared the cache, I had to reload the custom textures so I know it cleared but im still on the planets core.

Oct 1 2015, 6:51 AM · Engine, Starmade

Sep 10 2015

Phocian created T650: Saving a blueprint with a discription causes your factions discription to have the same text.
Sep 10 2015, 11:47 PM · GUI/HUD, Starmade

Aug 19 2015

Phocian added a comment to T474: Activating mothership AI creates a host of issues.

I have tried to recreate this and failed.
I guess until it happens again I'm out of ideas like you.

Aug 19 2015, 8:24 PM · Engine, Starmade

Aug 17 2015

Phocian added a comment to T517: Multiplayer: Loading designs does not work..

I have had the same problem, latest Dev version, Single Player around three hours ago.

Aug 17 2015, 3:27 PM · CBS: Rails, Starmade

Aug 11 2015

Phocian added a comment to T474: Activating mothership AI creates a host of issues.

Yes that blueprint was saved after the chaos had happened.
Its worth pointing out that all the turrets on the ship have the same issue in that their computers are disconnected from the modules as well and so can't fire.
Also the ship under the control of the AI traveling across a sector or two while going crazy.

Aug 11 2015, 7:54 PM · Engine, Starmade

Aug 10 2015

Phocian added a comment to T474: Activating mothership AI creates a host of issues.

Hi Psycommando.

Aug 10 2015, 11:37 PM · Engine, Starmade

Aug 7 2015

Phocian added a comment to T474: Activating mothership AI creates a host of issues.
Aug 7 2015, 3:01 PM · Engine, Starmade

Aug 6 2015

Phocian added a comment to T474: Activating mothership AI creates a host of issues.

One last thing to add ref:T465.

Aug 6 2015, 9:09 PM · Engine, Starmade
Phocian created T474: Activating mothership AI creates a host of issues.
Aug 6 2015, 8:57 PM · Engine, Starmade

Aug 5 2015

Phocian added a comment to T465: Wireless Blocks need to reconnect every time a MP server restarts.

That´s really to good to know.
I will let others know.

Aug 5 2015, 10:43 AM · Engine, Starmade
Phocian added a comment to T465: Wireless Blocks need to reconnect every time a MP server restarts.

Last thing to add.
I restarted the server this morning, wireless blocks were working on the ship but had to be reconnected on the station.
At this point I shall be giving up reporting MP issues as I need the access. I shall forward these points to the main server admin.

Aug 5 2015, 9:43 AM · Engine, Starmade

Aug 4 2015

Phocian added a comment to T465: Wireless Blocks need to reconnect every time a MP server restarts.

I exported the sector but have no idea where it exported to?

Aug 4 2015, 7:44 PM · Engine, Starmade
Phocian added a comment to T465: Wireless Blocks need to reconnect every time a MP server restarts.

To confirm after stopping your MP server and restarting wireless links are not broken?
Our server still has this issue and is running the latest version.

Aug 4 2015, 7:05 PM · Engine, Starmade
Phocian added a comment to T466: Multi player server PING very high with only myself logged in.

Hi SmilingDemon,

Aug 4 2015, 7:02 PM · Engine, Starmade
Phocian created T466: Multi player server PING very high with only myself logged in.
Aug 4 2015, 5:39 PM · Engine, Starmade
Phocian created T465: Wireless Blocks need to reconnect every time a MP server restarts.
Aug 4 2015, 5:27 PM · Engine, Starmade