In T1238#53560, @megashub wrote:In T1238#53559, @Kingofanime wrote:Those are some really short pickup rail lines in your gif... I would try making them longer.
But isn't that just a work around for this bug? If the drones don't abruptly turn, they dock fine. A long pickup line is functionally okay, but when building at scale, that's a lot of extra work. This carrier, for example, carries 64 drones.
Finally, the longer the pickup lines, the easier it is to fly past idle ships and magnetically pick them up as docked entities without intending to do so. It's just messy and unnecessary just to work around the fact that the AI isn't yet smart enough to determine it's own collision area beyond a rough cube shape, which seems to be the case today. It perceives the space around the nose of those drones as being 'part of the ship' and so it tries to avoid a collision. If it was smart enough to know that is unoccupied space, it wouldn't swerve.
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Apr 25 2016
Mar 29 2016
Can also confirm that the issue was fixed in the last patch. This bug report was made before the last patch.
In T712#49210, @Aceface wrote:yeah i've noticed this and it gets very annoying if you lose turrets during battle
@lancake you merged the task I made about the menus collapsing on their own with this. However, the menus collapse even when the ship isn't getting shot, it's not the same bug. Having a large amount of entries in one of the tabs will cause the game to momentarily freeze, and it auto-closes the tab 90% of the time when that happens.
Mar 24 2016
In T1185#46376, @schema wrote:Fixed afaik.
The last update made this worse.
Mar 15 2016
Turning on AA breaks mipmapping. With AA off the mipmapping is acceptable, but when it's on it gets just as bad if not worse than the initial screenshots I posted.
Mar 14 2016
In T1232#47124, @Kingofanime wrote:If your drones are docking backwards, then putting the rail docker on the very back end of the drone, with nothing sticking out past it, might help. That way the rail docker gets in range of the docking point before the drones collision box does.
You can also change your fleet to idle mode just before your drones reach the docking points and they will drift into position.
I tried to stick the pickup point/rails outside of the ship's bounding box like @lancake suggested. Didn't work... Changing the orientation of the docked on the drone also doesn't make a difference FYI.
Mar 9 2016
Feb 10 2016
Can confirm that it's working now on my GTX 980ti. However, bloom is required for it to work (for some weird reason). Disabling bloom also disables AA.
In T854#41133, @lancake wrote:-Rejected-
Works as intended, armor HP is supposed to enhance your armor against missiles, the bigger the missile, the more it is enhanced. It can reach huge numbers but that's what it's important to kill armor HP first, after that you'll shred through any block fast no matter what type of armor the target is using.
Dec 8 2015
Having spawned hundreds of drones to do testing I can attest that this is true. I think that when they're too close to each other they try to turn to look at entities around them (notice how they do this with the player, even without being hostile). However, when there's a ton of ships around it leads to a cluster-derp.
Nov 15 2015
I noticed yesterday, I have two beams that alternate with 2.5 second timers, and the beams seem to shut off prematurely for like half a second before the full 2.5 seconds has passed. There's a noticeable delay between the beams activating, it should be instant. I can upload the docked reactor if you want to see for yourself.
Nov 14 2015
Herm... idk why it edited all the parameters, I just edited the text to make it clearer...
Nov 6 2015
Oct 21 2015
Well, it fixed the issue on flat (non-wedge) surfaces. However, I can still see some ripples on wedged surfaces, so I guess it didn't completely fix it. Still much better than without (can provide image comparisons if you want)
Oct 19 2015
I forgot to mention that up close it doesn't happen, so you might think that it's a non-issue. But from around 100-150m away it's REALLY noticeable (and uggly), especially with a large computer monitor. Detracts from the overall look of the game tbh.