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Apr 25 2016

Keptick added a comment to T1238: carrier recall drones unable to redock properly and get stuck in a loop caused by non physical rails .

Those are some really short pickup rail lines in your gif... I would try making them longer.

But isn't that just a work around for this bug? If the drones don't abruptly turn, they dock fine. A long pickup line is functionally okay, but when building at scale, that's a lot of extra work. This carrier, for example, carries 64 drones.
Finally, the longer the pickup lines, the easier it is to fly past idle ships and magnetically pick them up as docked entities without intending to do so. It's just messy and unnecessary just to work around the fact that the AI isn't yet smart enough to determine it's own collision area beyond a rough cube shape, which seems to be the case today. It perceives the space around the nose of those drones as being 'part of the ship' and so it tries to avoid a collision. If it was smart enough to know that is unoccupied space, it wouldn't swerve.

Apr 25 2016, 7:46 PM · Fleets, Starmade

Mar 29 2016

Keptick added a comment to T1232: Recall to Carrier Ships, try to collision avoid pickup rails.

Can also confirm that the issue was fixed in the last patch. This bug report was made before the last patch.

Mar 29 2016, 1:52 AM · Fleets, Starmade
Keptick added a comment to T712: undocking from camera view resets your view to the shipcore before moving back.
In T712#49210, @Aceface wrote:

yeah i've noticed this and it gets very annoying if you lose turrets during battle

Mar 29 2016, 1:41 AM · Game Development (Beta), CBS: Rails, Starmade
Keptick added a comment to T1265: Entity structure menu collapses submenus when under fire (unable to use the "undock all" or "activate AI" functions in combat).

@lancake you merged the task I made about the menus collapsing on their own with this. However, the menus collapse even when the ship isn't getting shot, it's not the same bug. Having a large amount of entries in one of the tabs will cause the game to momentarily freeze, and it auto-closes the tab 90% of the time when that happens.

Mar 29 2016, 1:37 AM · Game Development (Beta), GUI/HUD, Starmade

Mar 24 2016

Keptick updated the task description for T1264: Structure tab tabs close under lag.
Mar 24 2016, 8:21 PM · GUI/HUD, Starmade
Keptick updated the task description for T1264: Structure tab tabs close under lag.
Mar 24 2016, 8:18 PM · GUI/HUD, Starmade
Keptick created T1264: Structure tab tabs close under lag.
Mar 24 2016, 8:16 PM · GUI/HUD, Starmade
Keptick updated the task description for T1263: Fleet ships launched from rails stop instantly when following some fleet orders.
Mar 24 2016, 8:00 PM · Game Development (Beta), Fleets, Starmade
Keptick updated the task description for T1263: Fleet ships launched from rails stop instantly when following some fleet orders.
Mar 24 2016, 7:59 PM · Game Development (Beta), Fleets, Starmade
Keptick renamed T1263: Fleet ships launched from rails stop instantly when following some fleet orders from Fleet ships launched from rail ignore thrust values to Fleet ships launched from rails can stop instantly (thrust ignored).
Mar 24 2016, 7:58 PM · Game Development (Beta), Fleets, Starmade
Keptick created T1263: Fleet ships launched from rails stop instantly when following some fleet orders.
Mar 24 2016, 7:56 PM · Game Development (Beta), Fleets, Starmade
Keptick added a comment to T1185: Carrier recall first uses an old flagship position to home in.
In T1185#46376, @schema wrote:

Fixed afaik.

Mar 24 2016, 7:41 PM · Fleets, Starmade
Keptick created T1262: Inner-ship remote labels not visible in secondary hotbars..
Mar 24 2016, 7:28 PM · Starmade
Keptick created T1261: Docking entities causing disabled turret and dock nav icons to flicker.
Mar 24 2016, 7:21 PM · Game Development (Beta), GUI/HUD, Starmade
Keptick updated the task description for T1260: Undocking entities changes ship camera view..
Mar 24 2016, 7:05 PM · CBS: Rails, Starmade
Keptick created T1260: Undocking entities changes ship camera view..
Mar 24 2016, 7:03 PM · CBS: Rails, Starmade
Keptick added a comment to T1209: Fleet AI will override players.

The last update made this worse.

Mar 24 2016, 6:54 PM · Fleets, Starmade

Mar 15 2016

Keptick added a comment to T763: Mip mapping broken.

Turning on AA breaks mipmapping. With AA off the mipmapping is acceptable, but when it's on it gets just as bad if not worse than the initial screenshots I posted.

Mar 15 2016, 3:11 PM · Game Development (Alpha), Engine (Rendering), Starmade

Mar 14 2016

Keptick added a comment to T1232: Recall to Carrier Ships, try to collision avoid pickup rails.

If your drones are docking backwards, then putting the rail docker on the very back end of the drone, with nothing sticking out past it, might help. That way the rail docker gets in range of the docking point before the drones collision box does.
You can also change your fleet to idle mode just before your drones reach the docking points and they will drift into position.

Mar 14 2016, 11:22 PM · Fleets, Starmade
Keptick added a comment to T1232: Recall to Carrier Ships, try to collision avoid pickup rails.

I tried to stick the pickup point/rails outside of the ship's bounding box like @lancake suggested. Didn't work... Changing the orientation of the docked on the drone also doesn't make a difference FYI.

Mar 14 2016, 9:53 PM · Fleets, Starmade

Mar 9 2016

Keptick created T1223: Fleet AI doesn't use pickup points properly.
Mar 9 2016, 4:35 AM · Starmade

Feb 10 2016

Keptick added a comment to T764: Anti-aliasing does not work.

Can confirm that it's working now on my GTX 980ti. However, bloom is required for it to work (for some weird reason). Disabling bloom also disables AA.

Feb 10 2016, 6:56 PM · Engine, Starmade
Keptick added a comment to T854: Armor values wrongly applied to missile damage.
In T854#41133, @lancake wrote:

-Rejected-
Works as intended, armor HP is supposed to enhance your armor against missiles, the bigger the missile, the more it is enhanced. It can reach huge numbers but that's what it's important to kill armor HP first, after that you'll shred through any block fast no matter what type of armor the target is using.

Feb 10 2016, 6:54 PM · Engine, Starmade

Dec 8 2015

Keptick added a comment to T810: Sector change causes warping back and forth.

Having spawned hundreds of drones to do testing I can attest that this is true. I think that when they're too close to each other they try to turn to look at entities around them (notice how they do this with the player, even without being hostile). However, when there's a ton of ships around it leads to a cluster-derp.

Dec 8 2015, 6:00 PM · Engine, Starmade

Nov 15 2015

Keptick added a comment to T774: Power transfer beam logic activation missing 1 out of 5 ticks.

I noticed yesterday, I have two beams that alternate with 2.5 second timers, and the beams seem to shut off prematurely for like half a second before the full 2.5 seconds has passed. There's a noticeable delay between the beams activating, it should be instant. I can upload the docked reactor if you want to see for yourself.

Nov 15 2015, 1:29 AM · Starmade, Issue Navigation

Nov 14 2015

Keptick added a comment to T854: Armor values wrongly applied to missile damage.

Herm... idk why it edited all the parameters, I just edited the text to make it clearer...

Nov 14 2015, 11:58 PM · Engine, Starmade
Keptick updated the task description for T854: Armor values wrongly applied to missile damage.
Nov 14 2015, 11:57 PM · Engine, Starmade
Keptick created T854: Armor values wrongly applied to missile damage.
Nov 14 2015, 11:56 PM · Engine, Starmade

Nov 6 2015

Keptick renamed T821: local blueprints not saving data folder from Data folder not created in blueprint files when saving to local to Blueprints not saving from server to local properly (no data folder).
Nov 6 2015, 5:00 AM · Engine, Starmade
Keptick updated the task description for T821: local blueprints not saving data folder.
Nov 6 2015, 12:18 AM · Engine, Starmade
Keptick created T821: local blueprints not saving data folder.
Nov 6 2015, 12:17 AM · Engine, Starmade

Oct 21 2015

Keptick added a comment to T763: Mip mapping broken.

Well, it fixed the issue on flat (non-wedge) surfaces. However, I can still see some ripples on wedged surfaces, so I guess it didn't completely fix it. Still much better than without (can provide image comparisons if you want)

Oct 21 2015, 11:53 PM · Game Development (Alpha), Engine (Rendering), Starmade

Oct 19 2015

Keptick updated the task description for T764: Anti-aliasing does not work.
Oct 19 2015, 10:16 PM · Engine, Starmade
Keptick updated the task description for T764: Anti-aliasing does not work.
Oct 19 2015, 10:15 PM · Engine, Starmade
Keptick created T764: Anti-aliasing does not work.
Oct 19 2015, 10:14 PM · Engine, Starmade
Keptick added a comment to T763: Mip mapping broken.

Yea, that pretty much fixed it. There's still some graphical bugs like this:

Oct 19 2015, 9:49 PM · Game Development (Alpha), Engine (Rendering), Starmade
Keptick updated the task description for T763: Mip mapping broken.
Oct 19 2015, 6:20 PM · Game Development (Alpha), Engine (Rendering), Starmade
Keptick updated the task description for T763: Mip mapping broken.
Oct 19 2015, 6:16 PM · Game Development (Alpha), Engine (Rendering), Starmade
Keptick renamed T763: Mip mapping broken from Render quality goes down at a set distance to Sharp render quality decrease at set distance.
Oct 19 2015, 6:15 PM · Game Development (Alpha), Engine (Rendering), Starmade
Keptick updated the task description for T763: Mip mapping broken.
Oct 19 2015, 6:14 PM · Game Development (Alpha), Engine (Rendering), Starmade
Keptick added a comment to T763: Mip mapping broken.

I forgot to mention that up close it doesn't happen, so you might think that it's a non-issue. But from around 100-150m away it's REALLY noticeable (and uggly), especially with a large computer monitor. Detracts from the overall look of the game tbh.

Oct 19 2015, 6:14 PM · Game Development (Alpha), Engine (Rendering), Starmade
Keptick created T763: Mip mapping broken.
Oct 19 2015, 6:11 PM · Game Development (Alpha), Engine (Rendering), Starmade