Page MenuHomeSchine - Phabricator
Feed Advanced Search

Sep 28 2016

AndyP shifted T1919: Sector Boundary Station/Blueprint Spawn Protection from the Restricted Space space to the S3 Starmade space.
Sep 28 2016, 8:28 AM · Feature, Starmade, Game Development, Council
AndyP changed the status of T1919: Sector Boundary Station/Blueprint Spawn Protection from Resolved to In Queue (Game).

Converting to task for #workflow_game_development.

Sep 28 2016, 8:28 AM · Feature, Starmade, Game Development, Council
AndyP claimed T1775: Alliance Permission Modules.
Sep 28 2016, 8:26 AM · Feature, Starmade, Game Development, Council
AndyP moved T1936: Ladders and Fences from Unclassed to Planned Feature on the Starmade board.
Sep 28 2016, 8:26 AM · Feature, Game Development, Starmade, Council
AndyP changed the status of T1936: Ladders and Fences from Resolved to In Queue (Game).

Converting to task for #workflow_game_development.

Sep 28 2016, 8:25 AM · Feature, Game Development, Starmade, Council
AndyP shifted T1936: Ladders and Fences from the Restricted Space space to the S3 Starmade space.
Sep 28 2016, 8:25 AM · Feature, Game Development, Starmade, Council

Sep 25 2016

AndyP added a comment to T1936: Ladders and Fences.

Feedback:
Fence should be possible as LoD model,

Sep 25 2016, 8:29 PM · Feature, Game Development, Starmade, Council
AndyP added a comment to T1928: [auxPower], [auxPowerCap], [powerTotal], [powerTotalCap] for display blocks.

feedback: will be implemented.

Sep 25 2016, 8:16 PM · Feature, Starmade, Council
AndyP added a comment to T1919: Sector Boundary Station/Blueprint Spawn Protection .

Feedback: Warning is okay, no blocking of this action.

Sep 25 2016, 8:12 PM · Feature, Starmade, Game Development, Council
AndyP added a comment to T1944: Directional Defensive Push/Pull Effect.

Feedback: Okay to implement

Sep 25 2016, 8:08 PM · Feature, Starmade, Game Development, Council

Sep 24 2016

AndyP changed the status of T1936: Ladders and Fences from Open to Resolved.

Result:
5/5 yes

Sep 24 2016, 11:03 PM · Feature, Game Development, Starmade, Council
AndyP changed the status of T1919: Sector Boundary Station/Blueprint Spawn Protection from Open to Resolved.

Result:
5/5 yes

Sep 24 2016, 10:58 PM · Feature, Starmade, Game Development, Council
AndyP changed the status of T1928: [auxPower], [auxPowerCap], [powerTotal], [powerTotalCap] for display blocks from Open to Resolved.

Result:
5/5 yes

Sep 24 2016, 10:57 PM · Feature, Starmade, Council
AndyP changed the status of T1944: Directional Defensive Push/Pull Effect from Open to Resolved.

Result:
5/5 yes

Sep 24 2016, 8:07 PM · Feature, Starmade, Game Development, Council
HolyCookie moved T1944: Directional Defensive Push/Pull Effect from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 24 2016, 7:46 PM · Feature, Starmade, Game Development, Council
HolyCookie moved T1936: Ladders and Fences from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 24 2016, 7:45 PM · Feature, Game Development, Starmade, Council
AndyP moved T1735: pickup point hud icon off when inactive from Planned Feature to Archived on the Starmade board.
Sep 24 2016, 9:27 AM · CBS: Rails, Feature, Starmade, Council
AndyP moved T1756: Storage Level Emitter / sensor block from Planned Feature to Archived on the Starmade board.
Sep 24 2016, 9:26 AM · Logic, Feature, Starmade, Council
AndyP moved T1672: Trading Guild prices from Accepted to Archive / Discarded on the Council board.
Sep 24 2016, 12:52 AM · Feature, Starmade, Council

Sep 23 2016

lancake set Last tested (version) to 0.199.233 on T1756: Storage Level Emitter / sensor block.
Sep 23 2016, 11:09 PM · Logic, Feature, Starmade, Council
lancake closed T1756: Storage Level Emitter / sensor block as Closed.

-QA Testing-

Sep 23 2016, 11:08 PM · Logic, Feature, Starmade, Council
lancake moved T1756: Storage Level Emitter / sensor block from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Sep 23 2016, 11:08 PM · Logic, Feature, Starmade, Council
lancake set Last tested (version) to 0.199.231 on T1735: pickup point hud icon off when inactive.
Sep 23 2016, 8:05 PM · CBS: Rails, Feature, Starmade, Council
lancake closed T1735: pickup point hud icon off when inactive as Closed.

-QA Testing-

Sep 23 2016, 8:04 PM · CBS: Rails, Feature, Starmade, Council
schema added a comment to T1735: pickup point hud icon off when inactive.

will be hidden when jamming

Sep 23 2016, 4:54 PM · CBS: Rails, Feature, Starmade, Council
AndyP changed the status of T1756: Storage Level Emitter / sensor block from In Queue (Game) to Resolved.
Sep 23 2016, 4:16 PM · Logic, Feature, Starmade, Council
FlyingDebris moved T1919: Sector Boundary Station/Blueprint Spawn Protection from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 23 2016, 1:43 PM · Feature, Starmade, Game Development, Council
FlyingDebris moved T1936: Ladders and Fences from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 23 2016, 1:43 PM · Feature, Game Development, Starmade, Council
FlyingDebris moved T1944: Directional Defensive Push/Pull Effect from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 23 2016, 1:43 PM · Feature, Starmade, Game Development, Council
FlyingDebris moved T1928: [auxPower], [auxPowerCap], [powerTotal], [powerTotalCap] for display blocks from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 23 2016, 1:43 PM · Feature, Starmade, Council

Sep 21 2016

Sven_The_Slayer moved T1944: Directional Defensive Push/Pull Effect from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 21 2016, 3:48 PM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1944: Directional Defensive Push/Pull Effect from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 21 2016, 1:41 AM · Feature, Starmade, Game Development, Council

Sep 20 2016

Crimson-Artist moved T1944: Directional Defensive Push/Pull Effect from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 20 2016, 6:10 PM · Feature, Starmade, Game Development, Council
Crimson-Artist created T1944: Directional Defensive Push/Pull Effect.
Sep 20 2016, 6:10 PM · Feature, Starmade, Game Development, Council

Sep 19 2016

Sven_The_Slayer moved T1936: Ladders and Fences from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 19 2016, 6:55 AM · Feature, Game Development, Starmade, Council
Megacrafter127 added a comment to T1936: Ladders and Fences.

I do not see why not

Sep 19 2016, 5:01 AM · Feature, Game Development, Starmade, Council
Megacrafter127 moved T1936: Ladders and Fences from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 19 2016, 5:00 AM · Feature, Game Development, Starmade, Council
Crimson-Artist moved T1936: Ladders and Fences from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 19 2016, 3:39 AM · Feature, Game Development, Starmade, Council
Crimson-Artist created T1936: Ladders and Fences.
Sep 19 2016, 3:39 AM · Feature, Game Development, Starmade, Council

Sep 18 2016

Spindizzi added a comment to T1866: Custom Mirror Functions .

I did know how Mirror Cubes worked, just completely forgot for some reason.

Sep 18 2016, 6:45 PM · Feature, Starmade, Game Development, Council
Megacrafter127 added a comment to T1866: Custom Mirror Functions .

Would be nice to have a quick checkbox of some kind to disable mirroring of anything you never tend to have more than one of (Mainly computers) rather than having to unset all the mirror planes. There;s the Mirror cube option for this but seems to be broken at the moment, has no effect on any block I try and some blocks like Scanner Computers don't mirror at all.

Sep 18 2016, 4:54 PM · Feature, Starmade, Game Development, Council
Spindizzi added a comment to T1866: Custom Mirror Functions .

Advanced Build mode needs lots of stuff.

Sep 18 2016, 12:44 PM · Feature, Starmade, Game Development, Council

Sep 17 2016

Crimson-Artist moved T1928: [auxPower], [auxPowerCap], [powerTotal], [powerTotalCap] for display blocks from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 17 2016, 6:41 PM · Feature, Starmade, Council
Megacrafter127 moved T1928: [auxPower], [auxPowerCap], [powerTotal], [powerTotalCap] for display blocks from Backlog to Active on the Council board.
Sep 17 2016, 11:47 AM · Feature, Starmade, Council
Megacrafter127 moved T1928: [auxPower], [auxPowerCap], [powerTotal], [powerTotalCap] for display blocks from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 17 2016, 11:47 AM · Feature, Starmade, Council
Sven_The_Slayer moved T1919: Sector Boundary Station/Blueprint Spawn Protection from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 17 2016, 1:41 AM · Feature, Starmade, Game Development, Council
Sven_The_Slayer moved T1928: [auxPower], [auxPowerCap], [powerTotal], [powerTotalCap] for display blocks from Restricted Project Column to Restricted Project Column on the Restricted Project board.

I believe many more options for display modules are planned.

Sep 17 2016, 1:41 AM · Feature, Starmade, Council

Sep 16 2016

HolyCookie moved T1919: Sector Boundary Station/Blueprint Spawn Protection from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 16 2016, 9:03 PM · Feature, Starmade, Game Development, Council
HolyCookie added a comment to T1919: Sector Boundary Station/Blueprint Spawn Protection .

Don't really see the use in this except for stations. Blueprints are after all temporary.
I will say yes to the station in center.

Sep 16 2016, 9:02 PM · Feature, Starmade, Game Development, Council
HolyCookie moved T1928: [auxPower], [auxPowerCap], [powerTotal], [powerTotalCap] for display blocks from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 16 2016, 9:00 PM · Feature, Starmade, Council
HolyCookie created T1928: [auxPower], [auxPowerCap], [powerTotal], [powerTotalCap] for display blocks.
Sep 16 2016, 8:59 PM · Feature, Starmade, Council

Sep 15 2016

Malacodor added a comment to T1866: Custom Mirror Functions .

I found an error in the suggestion, which I fixed. I also added a section about rotational symmetry, but that's optional. Both is listed under "Edit 2".

Sep 15 2016, 4:53 PM · Feature, Starmade, Game Development, Council
Ithirahad added a comment to T1643: Blueprint resource shopping lists/Buy all ingredients button .

I'm not in the council, but can I go ahead and recommend integration with the trading system (if it's feasible), so that mass orders for blueprints can be made from other shops via the Trading Guild delivery service?

Sep 15 2016, 3:34 PM · Feature, Game Development, Starmade, Council

Sep 14 2016

Crimson-Artist moved T1919: Sector Boundary Station/Blueprint Spawn Protection from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 14 2016, 12:52 AM · Feature, Starmade, Game Development, Council

Sep 13 2016

Sven_The_Slayer added a comment to T1919: Sector Boundary Station/Blueprint Spawn Protection .

Isn't there a hardcoded limit of 1 station per sector, or is that just a default config limit?
If hardcoded, it is also possible have any created station not appear where the user was pointing, but in the exact center of the sector instead. That way we won't even need an indicator for the center.

Sep 13 2016, 9:30 PM · Feature, Starmade, Game Development, Council
Megacrafter127 added a comment to T1919: Sector Boundary Station/Blueprint Spawn Protection .

Isn't there a hardcoded limit of 1 station per sector, or is that just a default config limit?
If hardcoded, it is also possible have any created station not appear where the user was pointing, but in the exact center of the sector instead. That way we won't even need an indicator for the center.

Sep 13 2016, 8:39 PM · Feature, Starmade, Game Development, Council
Sven_The_Slayer moved T1919: Sector Boundary Station/Blueprint Spawn Protection from Restricted Project Column to Restricted Project Column on the Restricted Project board.

There should also be a way to indicate the center of the current sector.

Sep 13 2016, 6:37 PM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1919: Sector Boundary Station/Blueprint Spawn Protection from Backlog to Active on the Council board.
Sep 13 2016, 1:01 PM · Feature, Starmade, Game Development, Council
Megacrafter127 added a comment to T1919: Sector Boundary Station/Blueprint Spawn Protection .

There should also be a way to indicate the center of the current sector.

Sep 13 2016, 1:01 PM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1919: Sector Boundary Station/Blueprint Spawn Protection from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 13 2016, 1:00 PM · Feature, Starmade, Game Development, Council
SmilingDemon added a subtask for T1735: pickup point hud icon off when inactive: T1310: Disabled pickup areas still show their marker and have no separate texture.
Sep 13 2016, 11:38 AM · CBS: Rails, Feature, Starmade, Council
schema changed the status of T1735: pickup point hud icon off when inactive from In Queue (Game) to Resolved.
Sep 13 2016, 11:21 AM · CBS: Rails, Feature, Starmade, Council

Sep 12 2016

Crimson-Artist created T1919: Sector Boundary Station/Blueprint Spawn Protection .
Sep 12 2016, 11:35 PM · Feature, Starmade, Game Development, Council
AndyP moved T1651: All shapes, one block from Unclassed to Planned Feature on the Starmade board.
Sep 12 2016, 11:10 AM · Feature, Starmade, Council
AndyP changed the status of T1651: All shapes, one block from Resolved to In Queue (Game).
Sep 12 2016, 11:08 AM · Feature, Starmade, Council
AndyP moved T1651: All shapes, one block from Feedback from Schine to Accepted on the Council board.

Converting to task for #workflow_game_development

Sep 12 2016, 11:08 AM · Feature, Starmade, Council
AndyP renamed T1756: Storage Level Emitter / sensor block from Storage Level Emitter to Storage Level Emitter / sensor block.
Sep 12 2016, 11:06 AM · Logic, Feature, Starmade, Council
AndyP moved T1756: Storage Level Emitter / sensor block from Unclassed to Planned Feature on the Starmade board.
Sep 12 2016, 11:04 AM · Logic, Feature, Starmade, Council
AndyP updated the task description for T1756: Storage Level Emitter / sensor block.
Sep 12 2016, 11:04 AM · Logic, Feature, Starmade, Council
AndyP changed the status of T1756: Storage Level Emitter / sensor block from Resolved to In Queue (Game).
Sep 12 2016, 11:03 AM · Logic, Feature, Starmade, Council
AndyP moved T1756: Storage Level Emitter / sensor block from Feedback from Schine to Accepted on the Council board.

Converting to task for #workflow_game_development

Sep 12 2016, 11:03 AM · Logic, Feature, Starmade, Council
AndyP moved T1758: Lower the mass of refined materials from Unclassed to Issue affecting current release on the Starmade board.
Sep 12 2016, 10:58 AM · Game Development (Alpha), Blockconfig, Feature, Starmade, Council
AndyP changed the status of T1758: Lower the mass of refined materials from Resolved to In Queue (Game).
Sep 12 2016, 10:58 AM · Game Development (Alpha), Blockconfig, Feature, Starmade, Council
AndyP moved T1758: Lower the mass of refined materials from Feedback from Schine to Accepted on the Council board.

Converting to task for #workflow_game_development
also reclassing to bugreport.

Sep 12 2016, 10:57 AM · Game Development (Alpha), Blockconfig, Feature, Starmade, Council
AndyP moved T1846: Space Dust Camera-Relative from Unclassed to Issue affecting current release on the Starmade board.
Sep 12 2016, 10:55 AM · Game Development (Alpha), Engine (Rendering), Feature, Starmade, Council
AndyP changed the status of T1846: Space Dust Camera-Relative from Resolved to In Queue (Game).
Sep 12 2016, 10:54 AM · Game Development (Alpha), Engine (Rendering), Feature, Starmade, Council
AndyP moved T1846: Space Dust Camera-Relative from Feedback from Schine to Accepted on the Council board.

Converting to task for #workflow_game_development
Also reclassing to "bug".

Sep 12 2016, 10:54 AM · Game Development (Alpha), Engine (Rendering), Feature, Starmade, Council
AndyP moved T1895: invert hotbar scrolling direction from Unclassed to Planned Feature on the Starmade board.
Sep 12 2016, 10:33 AM · Feature, Starmade, Council
AndyP changed the status of T1895: invert hotbar scrolling direction from Resolved to In Queue (Game).
Sep 12 2016, 10:33 AM · Feature, Starmade, Council
AndyP moved T1895: invert hotbar scrolling direction from Feedback from Schine to Accepted on the Council board.

Converting to task for #workflow_game_development

Sep 12 2016, 10:32 AM · Feature, Starmade, Council
AndyP moved T1890: Build Mode: Flip Axis from Unclassed to Planned Feature on the Starmade board.
Sep 12 2016, 10:30 AM · Feature, Game Development, Starmade, Council
AndyP moved T1890: Build Mode: Flip Axis from Feedback from Schine to Accepted on the Council board.

Converting to task for #workflow_game_development

Sep 12 2016, 10:30 AM · Feature, Game Development, Starmade, Council
AndyP changed the status of T1890: Build Mode: Flip Axis from Resolved to In Queue (Game).
Sep 12 2016, 10:28 AM · Feature, Game Development, Starmade, Council
AndyP moved T1866: Custom Mirror Functions from Unclassed to Planned Feature on the Starmade board.
Sep 12 2016, 10:26 AM · Feature, Starmade, Game Development, Council
AndyP shifted T1866: Custom Mirror Functions from the Restricted Space space to the S3 Starmade space.
Sep 12 2016, 10:26 AM · Feature, Starmade, Game Development, Council
AndyP changed the status of T1866: Custom Mirror Functions from Resolved to In Queue (Game).

Converting to task for #workflow_game_development

Sep 12 2016, 10:25 AM · Feature, Starmade, Game Development, Council
AndyP moved T1847: Easier copying from Unclassed to Planned Feature on the Starmade board.
Sep 12 2016, 10:19 AM · Feature, Starmade, Council
AndyP shifted T1847: Easier copying from the Restricted Space space to the S3 Starmade space.
Sep 12 2016, 10:18 AM · Feature, Starmade, Council
AndyP changed the status of T1847: Easier copying from Resolved to In Queue (Game).

Converting to task for #workflow_game_development

Sep 12 2016, 10:18 AM · Feature, Starmade, Council

Sep 11 2016

AndyP changed the status of T1847: Easier copying from Open to Resolved.

Result:
5/5 Yes

Sep 11 2016, 7:36 PM · Feature, Starmade, Council
AndyP changed the status of T1866: Custom Mirror Functions from Open to Resolved.

Result:
5/5 Yes

Sep 11 2016, 6:52 PM · Feature, Starmade, Game Development, Council
AndyP changed the status of T1890: Build Mode: Flip Axis from Open to Resolved.

Result:
5/5 Yes

Sep 11 2016, 6:46 PM · Feature, Game Development, Starmade, Council
AndyP changed the status of T1895: invert hotbar scrolling direction from Open to Resolved.

Result:
4/5 Yes
1/5 No

Sep 11 2016, 6:42 PM · Feature, Starmade, Council
AndyP moved T1775: Alliance Permission Modules from Unclassed to Planned Feature on the Starmade board.
Sep 11 2016, 6:14 PM · Feature, Starmade, Game Development, Council
AndyP shifted T1775: Alliance Permission Modules from the Restricted Space space to the S3 Starmade space.
Sep 11 2016, 6:14 PM · Feature, Starmade, Game Development, Council
AndyP changed the status of T1775: Alliance Permission Modules from Open to In Queue (Game).

Converting to task for #workflow_game_development

Sep 11 2016, 6:13 PM · Feature, Starmade, Game Development, Council
AndyP changed the status of T1846: Space Dust Camera-Relative from Open to Resolved.

Picking up for feedback from Schine.

Sep 11 2016, 6:10 PM · Game Development (Alpha), Engine (Rendering), Feature, Starmade, Council
AndyP moved T1734: display cursor coordinates in build mode from Unclassed to Planned Feature on the Starmade board.
Sep 11 2016, 6:08 PM · Feature, Starmade, Council
AndyP shifted T1734: display cursor coordinates in build mode from the Restricted Space space to the S3 Starmade space.
Sep 11 2016, 6:08 PM · Feature, Starmade, Council
AndyP changed the status of T1734: display cursor coordinates in build mode from Resolved to In Queue (Game).

Converting to task for #workflow_game_development

Sep 11 2016, 6:08 PM · Feature, Starmade, Council