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Mar 21 2017

schema changed the status of T1466: Does not correctly detect frame buffer capabilities from In Queue to Resolved.

I'm trying to get it to work by using new ContextAttribs(3, 2).withForwardCompatible(true).withProfileCompatibility(true)

Mar 21 2017, 3:53 PM · Game Development (Alpha), Engine (Rendering), Starmade
schema added a comment to T1466: Does not correctly detect frame buffer capabilities.

yes I read the stackoverlow thread and I used
Display.create(new PixelFormat(), new ContextAttribs(3, 2).withForwardCompatible(true).withProfileCore(true));

Mar 21 2017, 3:44 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake changed the status of T1466: Does not correctly detect frame buffer capabilities from Resolved to In Queue.
Mar 21 2017, 3:40 PM · Game Development (Alpha), Engine (Rendering), Starmade
erthparadine added a comment to T1466: Does not correctly detect frame buffer capabilities.

While the "Creating MAC OS context for OpenGL 4.1 if possible" entry does appear, the game crashes on launch.

Mar 21 2017, 3:31 PM · Game Development (Alpha), Engine (Rendering), Starmade
schema added a comment to T1466: Does not correctly detect frame buffer capabilities.

version 0.199.489 or higher

Mar 21 2017, 2:40 PM · Game Development (Alpha), Engine (Rendering), Starmade
schema added a comment to T1466: Does not correctly detect frame buffer capabilities.

you should see

Mar 21 2017, 2:33 PM · Game Development (Alpha), Engine (Rendering), Starmade
schema changed the status of T1466: Does not correctly detect frame buffer capabilities from In Queue to Resolved by committing Restricted Diffusion Commit.
Mar 21 2017, 2:22 PM · Game Development (Alpha), Engine (Rendering), Starmade
schema changed the status of T1466: Does not correctly detect frame buffer capabilities from wontfix to In Queue.
Mar 21 2017, 2:21 PM · Game Development (Alpha), Engine (Rendering), Starmade
schema added a comment to T1466: Does not correctly detect frame buffer capabilities.

The thing was that i used a check for capabilities beforehand. I'll try to create a context that way if macOS is used. Hopefully that wont affect other users

Mar 21 2017, 2:13 PM · Game Development (Alpha), Engine (Rendering), Starmade
schema added a comment to T1466: Does not correctly detect frame buffer capabilities.

calm down. we are definitely not dropping macOS support. No reason to get angry. I misunderstood the comment above

Mar 21 2017, 2:10 PM · Game Development (Alpha), Engine (Rendering), Starmade
erthparadine added a comment to T1466: Does not correctly detect frame buffer capabilities.

The problem is that the driver DOES support it, STARMADE IS MAKING THE WRONG API CALLS and therefore not detecting relevant support. Please see my extensive commentary this topic in-ticket. Since performance is so abysmal on macOS without framebuffer support, should we assume the wrontfix is an indication of plans to drop macOS support?

Mar 21 2017, 1:05 PM · Game Development (Alpha), Engine (Rendering), Starmade
schema changed the status of T1466: Does not correctly detect frame buffer capabilities from In Queue to wontfix.

If the driver reports to the game that it doesn't support it but still support it, it is a driver issue which can't really be fixed ingame. Trying to turn on framebuffer as a check would have bad consequences on graphics cards that dont support it.

Mar 21 2017, 5:43 AM · Game Development (Alpha), Engine (Rendering), Starmade

Mar 16 2017

AndyP moved T1846: Space Dust Camera-Relative from Issue affecting current release to Planned Feature on the Starmade board.
Mar 16 2017, 7:49 PM · Game Development (Alpha), Engine (Rendering), Feature, Starmade, Council
AndyP edited projects for T306: Skybox - customized png for hires background in game gets shown different then the original png, added: Game Development (Beta); removed Game Development.
Mar 16 2017, 7:20 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T319: bloom only works for one star in binary systems, added: Game Development (Beta); removed Game Development.
Mar 16 2017, 7:20 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T710: cargo space and area trigger display issues, added: Game Development (Beta); removed Game Development.
Mar 16 2017, 7:20 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T776: planet atmosphere can't be disabled, added: Game Development (Beta); removed Game Development.
Mar 16 2017, 7:20 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T863: Destroying a slab will give you full size debris, added: Game Development (Beta); removed Game Development.
Mar 16 2017, 7:20 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T966: Lighten mode does not work on transparent blocks, added: Game Development (Beta); removed Game Development.
Mar 16 2017, 7:20 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T1133: Transparent and invisible blocks produce shadows, added: Game Development (Beta); removed Game Development.
Mar 16 2017, 7:20 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T1356: Helmet removed automatically when switching to cargo or creative mode, added: Game Development (Beta); removed Game Development.
Mar 16 2017, 7:20 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T1444: Lights from blocks emit the wrong color, added: Game Development (Beta); removed Game Development.
Mar 16 2017, 7:20 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T1489: Shield don't render at all on invisible blocks, added: Game Development (Beta); removed Game Development.
Mar 16 2017, 7:20 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T1532: Lighting bleeds through solid slab surfaces., added: Game Development (Beta); removed Game Development.
Mar 16 2017, 7:20 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T1716: "Additional Stars" only show in spawn galaxy, added: Game Development (Beta); removed Game Development.
Mar 16 2017, 7:20 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T2178: Lighting blocks adjacent to wedges illuminate only one side, added: Game Development (Beta); removed Game Development.
Mar 16 2017, 7:20 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T758: Chunks don't get initialized properly (non physical parts), added: Game Development (Alpha); removed Game Development.
Mar 16 2017, 7:20 PM · Game Development (Alpha), Engine (Rendering), Starmade
AndyP edited projects for T875: transparency issue with blocks next to slabs, added: Game Development (Alpha); removed Game Development.
Mar 16 2017, 7:20 PM · Game Development (Alpha), Engine (Rendering), Starmade
AndyP edited projects for T925: More transparency issues, added: Game Development (Alpha); removed Game Development.
Mar 16 2017, 7:20 PM · Game Development (Alpha), Engine (Rendering), Starmade
AndyP edited projects for T1466: Does not correctly detect frame buffer capabilities, added: Game Development (Alpha); removed Game Development.
Mar 16 2017, 7:20 PM · Game Development (Alpha), Engine (Rendering), Starmade
AndyP edited projects for T1471: After switching textures in game, cannot switch back to previous in same session, added: Game Development (Alpha); removed Game Development.
Mar 16 2017, 7:20 PM · Game Development (Alpha), Engine (Rendering), Starmade
AndyP edited projects for T1513: Transparent Blocks in Shipyard Design missing Holo effect or not rendered, added: Game Development (Alpha); removed Game Development.
Mar 16 2017, 7:20 PM · Game Development (Alpha), Engine (Rendering), Starmade
AndyP edited projects for T1656: Transparent blocks lose texture when console/light bar placed above it., added: Game Development (Alpha); removed Game Development.
Mar 16 2017, 7:20 PM · Game Development (Alpha), Engine (Rendering), Starmade
AndyP edited projects for T1846: Space Dust Camera-Relative, added: Game Development (Alpha); removed Game Development.
Mar 16 2017, 7:20 PM · Game Development (Alpha), Engine (Rendering), Feature, Starmade, Council
AndyP edited projects for T1889: Rotate cargo space blocks, break rendering in current chunk and sometimes in surrounding chunks , added: Game Development (Alpha); removed Game Development.
Mar 16 2017, 7:20 PM · Game Development (Alpha), Engine (Rendering), Starmade
AndyP moved T710: cargo space and area trigger display issues from Backlog / Unclassed to Beta on the Engine (Rendering) board.
Mar 16 2017, 7:19 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP moved T306: Skybox - customized png for hires background in game gets shown different then the original png from Backlog / Unclassed to Beta on the Engine (Rendering) board.
Mar 16 2017, 7:19 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP moved T319: bloom only works for one star in binary systems from Backlog / Unclassed to Beta on the Engine (Rendering) board.
Mar 16 2017, 7:19 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP moved T758: Chunks don't get initialized properly (non physical parts) from Backlog / Unclassed to Alpha on the Engine (Rendering) board.
Mar 16 2017, 7:19 PM · Game Development (Alpha), Engine (Rendering), Starmade
AndyP moved T863: Destroying a slab will give you full size debris from Backlog / Unclassed to Beta on the Engine (Rendering) board.
Mar 16 2017, 7:19 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP moved T776: planet atmosphere can't be disabled from Backlog / Unclassed to Beta on the Engine (Rendering) board.
Mar 16 2017, 7:19 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP moved T875: transparency issue with blocks next to slabs from Backlog / Unclassed to Alpha on the Engine (Rendering) board.
Mar 16 2017, 7:18 PM · Game Development (Alpha), Engine (Rendering), Starmade
AndyP moved T925: More transparency issues from Backlog / Unclassed to Alpha on the Engine (Rendering) board.
Mar 16 2017, 7:18 PM · Game Development (Alpha), Engine (Rendering), Starmade
AndyP moved T966: Lighten mode does not work on transparent blocks from Backlog / Unclassed to Beta on the Engine (Rendering) board.
Mar 16 2017, 7:17 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP moved T1133: Transparent and invisible blocks produce shadows from Backlog / Unclassed to Beta on the Engine (Rendering) board.
Mar 16 2017, 7:17 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP moved T1356: Helmet removed automatically when switching to cargo or creative mode from Backlog / Unclassed to Beta on the Engine (Rendering) board.
Mar 16 2017, 7:17 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP moved T1444: Lights from blocks emit the wrong color from Backlog / Unclassed to Beta on the Engine (Rendering) board.
Mar 16 2017, 7:17 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP moved T1466: Does not correctly detect frame buffer capabilities from Backlog / Unclassed to Alpha on the Engine (Rendering) board.
Mar 16 2017, 7:17 PM · Game Development (Alpha), Engine (Rendering), Starmade
AndyP moved T1471: After switching textures in game, cannot switch back to previous in same session from Backlog / Unclassed to Alpha on the Engine (Rendering) board.
Mar 16 2017, 7:17 PM · Game Development (Alpha), Engine (Rendering), Starmade
AndyP moved T1489: Shield don't render at all on invisible blocks from Backlog / Unclassed to Beta on the Engine (Rendering) board.
Mar 16 2017, 7:17 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP moved T1513: Transparent Blocks in Shipyard Design missing Holo effect or not rendered from Backlog / Unclassed to Alpha on the Engine (Rendering) board.
Mar 16 2017, 7:17 PM · Game Development (Alpha), Engine (Rendering), Starmade
AndyP moved T1532: Lighting bleeds through solid slab surfaces. from Backlog / Unclassed to Beta on the Engine (Rendering) board.
Mar 16 2017, 7:16 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP moved T1656: Transparent blocks lose texture when console/light bar placed above it. from Backlog / Unclassed to Alpha on the Engine (Rendering) board.
Mar 16 2017, 7:16 PM · Game Development (Alpha), Engine (Rendering), Starmade
AndyP moved T1716: "Additional Stars" only show in spawn galaxy from Backlog / Unclassed to Beta on the Engine (Rendering) board.
Mar 16 2017, 7:16 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP moved T1846: Space Dust Camera-Relative from Backlog / Unclassed to Alpha on the Engine (Rendering) board.
Mar 16 2017, 7:15 PM · Game Development (Alpha), Engine (Rendering), Feature, Starmade, Council
AndyP moved T1889: Rotate cargo space blocks, break rendering in current chunk and sometimes in surrounding chunks from Backlog / Unclassed to Alpha on the Engine (Rendering) board.
Mar 16 2017, 7:15 PM · Game Development (Alpha), Engine (Rendering), Starmade
AndyP moved T2178: Lighting blocks adjacent to wedges illuminate only one side from Backlog / Unclassed to Beta on the Engine (Rendering) board.
Mar 16 2017, 7:15 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T710: cargo space and area trigger display issues, added: Engine (Rendering); removed Engine.
Mar 16 2017, 6:48 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T758: Chunks don't get initialized properly (non physical parts), added: Engine (Rendering); removed Engine.
Mar 16 2017, 2:41 PM · Game Development (Alpha), Engine (Rendering), Starmade
AndyP edited projects for T776: planet atmosphere can't be disabled, added: Engine (Rendering); removed Engine.
Mar 16 2017, 2:41 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T875: transparency issue with blocks next to slabs, added: Engine (Rendering); removed Engine.
Mar 16 2017, 2:41 PM · Game Development (Alpha), Engine (Rendering), Starmade
AndyP edited projects for T306: Skybox - customized png for hires background in game gets shown different then the original png, added: Engine (Rendering); removed Engine.
Mar 16 2017, 2:28 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T925: More transparency issues, added: Engine (Rendering); removed Engine.
Mar 16 2017, 2:27 PM · Game Development (Alpha), Engine (Rendering), Starmade
AndyP edited projects for T1356: Helmet removed automatically when switching to cargo or creative mode, added: Engine (Rendering); removed Engine.
Mar 16 2017, 2:26 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T1133: Transparent and invisible blocks produce shadows, added: Engine (Rendering); removed Engine.
Mar 16 2017, 2:26 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T863: Destroying a slab will give you full size debris, added: Engine (Rendering); removed Engine.
Mar 16 2017, 2:18 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T966: Lighten mode does not work on transparent blocks, added: Engine (Rendering); removed Engine.
Mar 16 2017, 2:18 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP added a parent task for T1889: Rotate cargo space blocks, break rendering in current chunk and sometimes in surrounding chunks : T1033: Abilty to rotate blocks that should be unrotatable.
Mar 16 2017, 2:15 PM · Game Development (Alpha), Engine (Rendering), Starmade
AndyP edited projects for T1444: Lights from blocks emit the wrong color, added: Engine (Rendering); removed Engine.
Mar 16 2017, 2:14 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T1466: Does not correctly detect frame buffer capabilities, added: Engine (Rendering); removed Engine.
Mar 16 2017, 2:14 PM · Game Development (Alpha), Engine (Rendering), Starmade
AndyP edited projects for T1471: After switching textures in game, cannot switch back to previous in same session, added: Engine (Rendering); removed Engine.
Mar 16 2017, 2:13 PM · Game Development (Alpha), Engine (Rendering), Starmade
AndyP edited projects for T1489: Shield don't render at all on invisible blocks, added: Engine (Rendering); removed Engine.
Mar 16 2017, 2:13 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T1513: Transparent Blocks in Shipyard Design missing Holo effect or not rendered, added: Engine (Rendering); removed Engine.
Mar 16 2017, 2:13 PM · Game Development (Alpha), Engine (Rendering), Starmade
AndyP edited projects for T1532: Lighting bleeds through solid slab surfaces., added: Engine (Rendering); removed Engine.
Mar 16 2017, 2:13 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T1656: Transparent blocks lose texture when console/light bar placed above it., added: Engine (Rendering); removed Engine.
Mar 16 2017, 2:13 PM · Game Development (Alpha), Engine (Rendering), Starmade
AndyP edited projects for T1846: Space Dust Camera-Relative, added: Engine (Rendering); removed Engine.
Mar 16 2017, 2:12 PM · Game Development (Alpha), Engine (Rendering), Feature, Starmade, Council
AndyP edited projects for T1889: Rotate cargo space blocks, break rendering in current chunk and sometimes in surrounding chunks , added: Engine (Rendering); removed Engine.
Mar 16 2017, 2:12 PM · Game Development (Alpha), Engine (Rendering), Starmade
AndyP edited projects for T2178: Lighting blocks adjacent to wedges illuminate only one side, added: Engine (Rendering); removed Engine.
Mar 16 2017, 2:12 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T319: bloom only works for one star in binary systems, added: Engine (Rendering); removed Engine.
Mar 16 2017, 2:12 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T1716: "Additional Stars" only show in spawn galaxy, added: Engine (Rendering); removed Engine.
Mar 16 2017, 2:12 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP set the image for Engine (Rendering) to F12415: profile.
Mar 16 2017, 2:10 PM
AndyP created Engine (Rendering).
Mar 16 2017, 2:10 PM