Starmade | Lighting bleeds through solid slab surfaces.
Confirmed task for development, HighPublic

Description

Lighting is bleeding through non-full block surfaces. I believe there is already a precedent for this with wedges or other non-cubic blocks that can be worked around but this breaks things to an unacceptable level. I can find no fix that doesn't involve placing cubic blocks behind all slab surfaces which breaks the fundamental usefulness of slabs.

Practical Examples:


Tested Examples:


**Note: The cubic blocks have no bleed-through.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.198.146 7 june
Category
Engine
First occurrence (version)
0.198.146#20160605_045750
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
AMD/ATI
Video Card Model
AMD 6970
User/Reporter/Contact
Username on Registry
Dalmont
Steps to reproduce

Place light source behind non-cubic or slab blocks, light source will be incompletely blocked.

Tester information (Internal use only)

Light doesn't get blocked by slabs completely, it doesn't block for a block right in front of it or the sides its touching.

Detected video (Graphicsinfo.txt)

N/A, appears in all settings.

SMC-Report

N/A

Serverconfig (server.cfg)

N/A

Clientconfig (settings.cfg)

N/A

Java Version (64bit)

java version 1.8.0_91

Dalmont created this task.Jun 5 2016, 7:54 PM
Restricted Application added a project: Issue Navigation. · View Herald TranscriptJun 5 2016, 7:54 PM
Dalmont changed Affected Gamemode(s) from none/unspecified to Single and Multi.Jun 5 2016, 7:56 PM
Dalmont changed Reproducible from uncertain to Yes.
lancake claimed this task.Jun 7 2016, 8:57 AM
lancake added a subscriber: lancake.

-validated- & -confirmed-

Light doesn't get blocked by slabs completely, it doesn't block for a block right in front of it or the sides its touching.

lancake shifted this object from the S1 Public space to the S3 Starmade space.Jun 7 2016, 8:58 AM
lancake triaged this task as "High" priority.
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake edited Tester information (Internal use only). (Show Details)
lancake changed Last tested (version) from 0.198.146#20160605_045750 to 0.198.146 7 june .
Restricted Application added a subscriber: AndyP. · View Herald TranscriptJun 7 2016, 8:58 AM
lancake changed the task status from "Open" to "In Queue (Game)".
Restricted Application edited projects, added Starmade, Game Development; removed Issue Navigation. · View Herald TranscriptJun 7 2016, 8:58 AM
lancake raised the priority of this task from "High" to "Release Blocker".
AndyP lowered the priority of this task from "Release Blocker" to "High".Aug 22 2016, 7:04 AM
AndyP changed the task status from "In Queue (Game)" to "In Queue".Mar 10 2017, 5:05 PM
Restricted Application added a project: Engine. · View Herald TranscriptMar 10 2017, 5:05 PM
AndyP moved this task from Backlog / Unclassed to Rendering on the Engine board.Mar 16 2017, 2:13 PM
AndyP edited projects, added Engine (Rendering); removed Engine.