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Nov 28 2015

SmilingDemon moved T900: Recipes for Brown Crystal Armor sub blocks wrong from Unclassed to Issue affecting current release on the Starmade board.
Nov 28 2015, 1:47 PM · Blockconfig, Starmade
SmilingDemon changed the status of T900: Recipes for Brown Crystal Armor sub blocks wrong from Open to In Queue (Game).

seems very obvious ... therefore in queue

Nov 28 2015, 1:47 PM · Blockconfig, Starmade
SmilingDemon updated the task description for T900: Recipes for Brown Crystal Armor sub blocks wrong.
Nov 28 2015, 1:45 PM · Blockconfig, Starmade
SmilingDemon created T900: Recipes for Brown Crystal Armor sub blocks wrong.
Nov 28 2015, 1:44 PM · Blockconfig, Starmade

Nov 27 2015

SmilingDemon placed T898: Lighting treats Slabs as Full Blocks up for grabs.
Nov 27 2015, 9:05 PM · Engine, Starmade
SmilingDemon moved T898: Lighting treats Slabs as Full Blocks from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 27 2015, 9:04 PM · Engine, Starmade
SmilingDemon added a comment to T898: Lighting treats Slabs as Full Blocks.

-Validated-

Nov 27 2015, 7:04 PM · Engine, Starmade
SmilingDemon triaged T898: Lighting treats Slabs as Full Blocks as Normal priority.
Nov 27 2015, 7:03 PM · Engine, Starmade
SmilingDemon claimed T898: Lighting treats Slabs as Full Blocks.
Nov 27 2015, 7:00 PM · Engine, Starmade

Nov 25 2015

SmilingDemon added a comment to T731: Multiplayer positional sync issues.

You forgot to mention that the server is an Ubuntu Laptop 32bit OS with 1 GB assigned to SM.

Nov 25 2015, 12:10 PM · Starmade, Issue Navigation

Nov 24 2015

SmilingDemon placed T891: Repair from Design Corrupts Design up for grabs.
Nov 24 2015, 8:05 PM · CBS: Shipyards, Starmade
SmilingDemon moved T891: Repair from Design Corrupts Design from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 24 2015, 8:04 PM · CBS: Shipyards, Starmade
SmilingDemon added a comment to T891: Repair from Design Corrupts Design.

Urgent because it breaks one of the shipyards main functionalities if true

Nov 24 2015, 8:04 PM · CBS: Shipyards, Starmade
SmilingDemon triaged T891: Repair from Design Corrupts Design as Urgent priority.
Nov 24 2015, 8:03 PM · CBS: Shipyards, Starmade
SmilingDemon claimed T891: Repair from Design Corrupts Design.
Nov 24 2015, 8:02 PM · CBS: Shipyards, Starmade
SmilingDemon closed T892: Transporter transports in wrong place as Rejected.

OK i do reject this now ... because the create dock thing is known :)

Nov 24 2015, 5:41 PM · CBS: Rails, Starmade
SmilingDemon moved T892: Transporter transports in wrong place from New / Unconfirmed to Feedback on the Issue Navigation board.
Nov 24 2015, 12:53 PM · CBS: Rails, Starmade
SmilingDemon added a comment to T892: Transporter transports in wrong place.

did you use "create docking" from the advanced build mode to build that teleporter pad on the ship ?

Nov 24 2015, 12:52 PM · CBS: Rails, Starmade
SmilingDemon triaged T892: Transporter transports in wrong place as Normal priority.
Nov 24 2015, 12:52 PM · CBS: Rails, Starmade
SmilingDemon claimed T892: Transporter transports in wrong place.
Nov 24 2015, 12:51 PM · CBS: Rails, Starmade

Nov 23 2015

SmilingDemon closed T805: Reverse Built Turret Bug as Rejected.

nothing to test with

Nov 23 2015, 7:32 PM · CBS: Rails, Starmade
SmilingDemon closed T880: Taking Damage when spawning in to game. as Rejected.

Good Good then

Nov 23 2015, 12:37 PM · Engine, Starmade

Nov 22 2015

SmilingDemon added a comment to T889: Slabs have Incorrect Rail Collision Boxes.

Slabs do act as full blocks in a Collision test so far

Nov 22 2015, 8:41 PM · Engine, Starmade
SmilingDemon updated subscribers of T870: Slabs act like full blocks with rails.
Nov 22 2015, 8:40 PM · CBS: Rails, Starmade
SmilingDemon merged task T889: Slabs have Incorrect Rail Collision Boxes into T870: Slabs act like full blocks with rails.
Nov 22 2015, 8:40 PM · Engine, Starmade
SmilingDemon claimed T889: Slabs have Incorrect Rail Collision Boxes.
Nov 22 2015, 8:40 PM · Engine, Starmade
SmilingDemon closed T888: Slab blocks' orientation is not accounted for in symmetry mode unless 'mirror cubes' is enabled. as Rejected.

as being not a bug, but not ticked mirror option

Nov 22 2015, 4:29 PM · Engine, Starmade
SmilingDemon claimed T888: Slab blocks' orientation is not accounted for in symmetry mode unless 'mirror cubes' is enabled..
Nov 22 2015, 4:29 PM · Engine, Starmade
SmilingDemon closed T887: The slabs don't follow the symmetry as Rejected.

then i do assume you did forgot to tick the Mirror block option because that would conveniently explain it ;)

Nov 22 2015, 2:53 PM · Engine, Starmade
SmilingDemon added a comment to T887: The slabs don't follow the symmetry.

did you made any use of filter / Copy / Paste in this ? or manually putting blocks down ?

Nov 22 2015, 12:25 PM · Engine, Starmade
SmilingDemon moved T887: The slabs don't follow the symmetry from New / Unconfirmed to Feedback on the Issue Navigation board.
Nov 22 2015, 11:52 AM · Engine, Starmade
SmilingDemon added a comment to T887: The slabs don't follow the symmetry.

2 Things:

Nov 22 2015, 11:52 AM · Engine, Starmade
SmilingDemon triaged T887: The slabs don't follow the symmetry as Normal priority.
Nov 22 2015, 11:25 AM · Engine, Starmade
SmilingDemon set Task Type to issuetype:bug on T887: The slabs don't follow the symmetry.
Nov 22 2015, 11:23 AM · Engine, Starmade
SmilingDemon claimed T887: The slabs don't follow the symmetry.
Nov 22 2015, 11:21 AM · Engine, Starmade
SmilingDemon placed T881: Dark Grey Advanced Heptas incorrectly made in standard factory up for grabs.
Nov 22 2015, 10:11 AM · Blockconfig, Starmade
SmilingDemon placed T882: Logging out in gravity well of wormhole results in ship loss. up for grabs.
Nov 22 2015, 10:11 AM · Engine, Starmade
SmilingDemon moved T882: Logging out in gravity well of wormhole results in ship loss. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 22 2015, 10:11 AM · Engine, Starmade
SmilingDemon added a comment to T882: Logging out in gravity well of wormhole results in ship loss..

saved alignment to a ship in a wormhole sector maybe is unstable ... quick test placed me 20 m away on relog causing me just to not fall off.
could also be associated with the core exiting problems of late (T820) which place me inside the core on relog without gravity movement from a wormhole

Nov 22 2015, 10:10 AM · Engine, Starmade
SmilingDemon triaged T882: Logging out in gravity well of wormhole results in ship loss. as Normal priority.
Nov 22 2015, 10:06 AM · Engine, Starmade
SmilingDemon claimed T882: Logging out in gravity well of wormhole results in ship loss..
Nov 22 2015, 10:05 AM · Engine, Starmade
SmilingDemon moved T880: Taking Damage when spawning in to game. from New / Unconfirmed to Feedback on the Issue Navigation board.
Nov 22 2015, 9:56 AM · Engine, Starmade
SmilingDemon added a comment to T880: Taking Damage when spawning in to game..

nothing to see in that video ... and wouldnt help much anyway without showing what causes the 20 hp damage.
you would need logs from the login event to take a look what causes the damage (hopefully it gets logged!)
and i cant reproduce that

Nov 22 2015, 9:56 AM · Engine, Starmade
SmilingDemon triaged T880: Taking Damage when spawning in to game. as Normal priority.
Nov 22 2015, 9:54 AM · Engine, Starmade
SmilingDemon claimed T880: Taking Damage when spawning in to game..
Nov 22 2015, 9:52 AM · Engine, Starmade
SmilingDemon moved T881: Dark Grey Advanced Heptas incorrectly made in standard factory from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 22 2015, 9:51 AM · Blockconfig, Starmade
SmilingDemon added a comment to T881: Dark Grey Advanced Heptas incorrectly made in standard factory.

-Validated-

Nov 22 2015, 9:51 AM · Blockconfig, Starmade
SmilingDemon triaged T881: Dark Grey Advanced Heptas incorrectly made in standard factory as Normal priority.
Nov 22 2015, 9:50 AM · Blockconfig, Starmade
SmilingDemon added a comment to T883: Forcefield Slabs Lighting is Fullbright and Uncolored.

-Validated-

Nov 22 2015, 9:48 AM · Textures, Starmade
SmilingDemon claimed T881: Dark Grey Advanced Heptas incorrectly made in standard factory.
Nov 22 2015, 9:47 AM · Blockconfig, Starmade
SmilingDemon moved T883: Forcefield Slabs Lighting is Fullbright and Uncolored from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 22 2015, 9:47 AM · Textures, Starmade
SmilingDemon placed T883: Forcefield Slabs Lighting is Fullbright and Uncolored up for grabs.
Nov 22 2015, 9:47 AM · Textures, Starmade
SmilingDemon triaged T883: Forcefield Slabs Lighting is Fullbright and Uncolored as Normal priority.
Nov 22 2015, 9:46 AM · Textures, Starmade
SmilingDemon added a comment to T884: Forcefield slab lighting.

-Rejected- as duplicate

Nov 22 2015, 9:44 AM · Textures, Starmade
SmilingDemon merged task T884: Forcefield slab lighting into T883: Forcefield Slabs Lighting is Fullbright and Uncolored.
Nov 22 2015, 9:44 AM · Textures, Starmade
SmilingDemon updated subscribers of T883: Forcefield Slabs Lighting is Fullbright and Uncolored.
Nov 22 2015, 9:44 AM · Textures, Starmade
SmilingDemon claimed T884: Forcefield slab lighting.
Nov 22 2015, 9:44 AM · Textures, Starmade
SmilingDemon claimed T883: Forcefield Slabs Lighting is Fullbright and Uncolored.
Nov 22 2015, 9:44 AM · Textures, Starmade
SmilingDemon closed T886: planet side loading problem (just found it's already addressed as planet alignment problem in urgent) as Rejected.

-Rejected- as duplicate of T452

Nov 22 2015, 8:25 AM · Starmade

Nov 21 2015

SmilingDemon moved T865: Can't walk on slab stairs from Unclassed to Issue affecting current dev-build on the Starmade board.
Nov 21 2015, 9:09 AM · Game Development (Alpha), Physics, Starmade
SmilingDemon moved T868: The orientation for slabs resets when changing the type. from Unclassed to Issue affecting current dev-build on the Starmade board.
Nov 21 2015, 9:08 AM · Engine, Starmade
SmilingDemon added a comment to T864: Unable to place blocks ON slabs.

looks fixed too

Nov 21 2015, 8:00 AM · Game Development (Beta), Engine (Building), Starmade
SmilingDemon added a comment to T878: removing slabs in astronaut mode adds it to your inventory as a slab block.

is fixed .. it now picks up blocks and not slabs

Nov 21 2015, 7:52 AM · Engine, Starmade
SmilingDemon added a comment to T872: Unable to fill blueprints that contain slabs.

works now as far as i can see

Nov 21 2015, 7:50 AM · Engine, Starmade
SmilingDemon changed the status of T865: Can't walk on slab stairs from Resolved to In Queue (Game).

-QA Testing-

Nov 21 2015, 7:46 AM · Game Development (Alpha), Physics, Starmade
SmilingDemon changed Last tested (version) from 0.19492 (Dev) to 0.19494 (Dev) on T865: Can't walk on slab stairs.
Nov 21 2015, 7:44 AM · Game Development (Alpha), Physics, Starmade

Nov 20 2015

SmilingDemon updated the task description for T877: Astronaut arms clip into slabs.
Nov 20 2015, 5:55 PM · Game Development (Beta), Models, Starmade
SmilingDemon created T877: Astronaut arms clip into slabs.
Nov 20 2015, 5:54 PM · Game Development (Beta), Models, Starmade
SmilingDemon closed T258: All blocks are rotatable as Closed.

-QA Testing-

Nov 20 2015, 5:21 PM · Engine, Starmade
SmilingDemon moved T258: All blocks are rotatable from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Nov 20 2015, 5:21 PM · Engine, Starmade
SmilingDemon added a comment to T875: transparency issue with blocks next to slabs.

Split from T874 as own report

Nov 20 2015, 11:56 AM · Game Development (Alpha), Engine (Rendering), Starmade
SmilingDemon moved T875: transparency issue with blocks next to slabs from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 20 2015, 11:55 AM · Game Development (Alpha), Engine (Rendering), Starmade
SmilingDemon created T875: transparency issue with blocks next to slabs.
Nov 20 2015, 11:55 AM · Game Development (Alpha), Engine (Rendering), Starmade
SmilingDemon moved T874: Sitting on slabs handled as if full block from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 20 2015, 11:52 AM · Game Development (Beta), Models, Starmade
SmilingDemon placed T874: Sitting on slabs handled as if full block up for grabs.

-Validated-

Nov 20 2015, 11:51 AM · Game Development (Beta), Models, Starmade
SmilingDemon renamed T874: Sitting on slabs handled as if full block from A few slab bugs to Sitting on slabs handled as if full block.
Nov 20 2015, 11:51 AM · Game Development (Beta), Models, Starmade
SmilingDemon claimed T874: Sitting on slabs handled as if full block.
Nov 20 2015, 11:48 AM · Game Development (Beta), Models, Starmade
SmilingDemon moved T872: Unable to fill blueprints that contain slabs from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 20 2015, 11:45 AM · Engine, Starmade
SmilingDemon placed T872: Unable to fill blueprints that contain slabs up for grabs.
Nov 20 2015, 11:45 AM · Engine, Starmade
SmilingDemon added a comment to T872: Unable to fill blueprints that contain slabs.

-Validated-

Nov 20 2015, 11:44 AM · Engine, Starmade
SmilingDemon triaged T872: Unable to fill blueprints that contain slabs as Release Blocker priority.
Nov 20 2015, 11:44 AM · Engine, Starmade
SmilingDemon claimed T872: Unable to fill blueprints that contain slabs.
Nov 20 2015, 11:43 AM · Engine, Starmade
SmilingDemon closed T873: Salvage array will not place ore or crystal into a storage container that is different form the container the mineral is going into as Rejected.
Nov 20 2015, 11:39 AM · Starmade
SmilingDemon claimed T873: Salvage array will not place ore or crystal into a storage container that is different form the container the mineral is going into.

duplicate of T195

Nov 20 2015, 11:39 AM · Starmade

Nov 18 2015

SmilingDemon placed T856: Turrets from Pirates stations are not decay anymore up for grabs.
Nov 18 2015, 7:55 PM · Game Development (Beta), Prefabs, Starmade
SmilingDemon moved T856: Turrets from Pirates stations are not decay anymore from Feedback to Open / Validated on the Issue Navigation board.
Nov 18 2015, 7:55 PM · Game Development (Beta), Prefabs, Starmade
SmilingDemon added a comment to T856: Turrets from Pirates stations are not decay anymore.

-Validated-
then maybe they should decay when they do loose factioning or overheat .. or both to solve this ?

Nov 18 2015, 7:54 PM · Game Development (Beta), Prefabs, Starmade
SmilingDemon placed T859: Right shift / build mode info not working properly on a large planet and station up for grabs.
Nov 18 2015, 7:52 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon moved T859: Right shift / build mode info not working properly on a large planet and station from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 18 2015, 7:51 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon added a comment to T859: Right shift / build mode info not working properly on a large planet and station.

sounds rather trivial if it only happens on Planet plate edges

Nov 18 2015, 7:51 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon triaged T859: Right shift / build mode info not working properly on a large planet and station as Low priority.
Nov 18 2015, 7:39 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon claimed T859: Right shift / build mode info not working properly on a large planet and station.
Nov 18 2015, 7:37 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon created T860: BufferOverflowException + render issues with mass placement of non cubic blocks.
Nov 18 2015, 6:26 PM · Engine, Starmade
SmilingDemon added a comment to T462: Metal grills beside doors, sometimes do not render when the door is opened.

found by accident .. same as T168

Nov 18 2015, 6:17 PM · Engine, Starmade
SmilingDemon updated subscribers of T168: transparent blocks touching open doors have invisible faces.
Nov 18 2015, 6:16 PM · Game Development (Beta), Engine (Rendering), Starmade
SmilingDemon merged task T462: Metal grills beside doors, sometimes do not render when the door is opened into T168: transparent blocks touching open doors have invisible faces.
Nov 18 2015, 6:16 PM · Engine, Starmade

Nov 17 2015

SmilingDemon added a comment to T856: Turrets from Pirates stations are not decay anymore.

Is this happening with custom pirate stations ?
Because you explicit talk about rail docks.

Nov 17 2015, 8:14 PM · Game Development (Beta), Prefabs, Starmade
SmilingDemon moved T856: Turrets from Pirates stations are not decay anymore from New / Unconfirmed to Feedback on the Issue Navigation board.
Nov 17 2015, 8:12 PM · Game Development (Beta), Prefabs, Starmade
SmilingDemon triaged T856: Turrets from Pirates stations are not decay anymore as High priority.
Nov 17 2015, 8:12 PM · Game Development (Beta), Prefabs, Starmade
SmilingDemon claimed T856: Turrets from Pirates stations are not decay anymore.
Nov 17 2015, 8:10 PM · Game Development (Beta), Prefabs, Starmade