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Apr 6 2018

SmilingDemon added a comment to T2931: Structure does not fit....

please do add a blueprint of a broken sample

Apr 6 2018, 8:08 AM · Customer responded, Starmade, Issue Navigation
SmilingDemon edited Clientconfig (settings.cfg) on T2931: Structure does not fit....
Apr 6 2018, 8:07 AM · Customer responded, Starmade, Issue Navigation
SmilingDemon claimed T2931: Structure does not fit....
Apr 6 2018, 8:06 AM · Customer responded, Starmade, Issue Navigation
SmilingDemon closed T2935: issue with and old card? as Rejected.

Graphics Card name: Mobile Intel(R) 4 Series Express Chipset Family ....FAIL

Apr 6 2018, 7:57 AM · Textures, Starmade
SmilingDemon changed the edit policy for T2935: issue with and old card?.
Apr 6 2018, 7:55 AM · Textures, Starmade
SmilingDemon claimed T2935: issue with and old card?.
Apr 6 2018, 7:54 AM · Textures, Starmade
kosmodisantlt updated the task description for T2935: issue with and old card?.
Apr 6 2018, 7:34 AM · Textures, Starmade

Apr 5 2018

kosmodisantlt created T2935: issue with and old card?.
Apr 5 2018, 9:46 PM · Textures, Starmade
Restricted Application added projects to T2934: Power supply beam (handheld) does not work any more - Unable to power systems on planets and asteroids without reactors: Game Development, Engine.
Apr 5 2018, 7:41 PM · Engine, Game Development, Starmade
Restricted Application removed a project from T2934: Power supply beam (handheld) does not work any more - Unable to power systems on planets and asteroids without reactors: Issue Navigation.
Apr 5 2018, 5:11 PM · Engine, Game Development, Starmade
SmilingDemon changed the edit policy for T2934: Power supply beam (handheld) does not work any more - Unable to power systems on planets and asteroids without reactors.
Apr 5 2018, 5:10 PM · Engine, Game Development, Starmade
SmilingDemon changed the status of T2934: Power supply beam (handheld) does not work any more - Unable to power systems on planets and asteroids without reactors from Open to In Queue.

back in old power the generation was added to planets later on.
i do not think asteroids should provide power at all

Apr 5 2018, 5:10 PM · Engine, Game Development, Starmade
SmilingDemon edited Steps to reproduce on T2934: Power supply beam (handheld) does not work any more - Unable to power systems on planets and asteroids without reactors.
Apr 5 2018, 5:08 PM · Engine, Game Development, Starmade
SmilingDemon edited Steps to reproduce on T2934: Power supply beam (handheld) does not work any more - Unable to power systems on planets and asteroids without reactors.
Apr 5 2018, 5:06 PM · Engine, Game Development, Starmade
SmilingDemon set Last tested (version) to 0.200.335 on T2934: Power supply beam (handheld) does not work any more - Unable to power systems on planets and asteroids without reactors.
Apr 5 2018, 5:05 PM · Engine, Game Development, Starmade
SmilingDemon claimed T2934: Power supply beam (handheld) does not work any more - Unable to power systems on planets and asteroids without reactors.
Apr 5 2018, 4:50 PM · Engine, Game Development, Starmade
SmilingDemon closed T2933: Necessary Integrity Fixes as Rejected.

There is no bug description here.
Integrity of systems is probably getting another look at in balancing changes of some sorts.

Apr 5 2018, 8:32 AM · Starmade
SmilingDemon changed the edit policy for T2933: Necessary Integrity Fixes.
Apr 5 2018, 8:30 AM · Starmade
SmilingDemon claimed T2933: Necessary Integrity Fixes.
Apr 5 2018, 8:29 AM · Starmade
Nightwakler_007 created T2934: Power supply beam (handheld) does not work any more - Unable to power systems on planets and asteroids without reactors.
Apr 5 2018, 5:08 AM · Engine, Game Development, Starmade
AlVonWolf created T2933: Necessary Integrity Fixes.
Apr 5 2018, 2:19 AM · Starmade

Apr 3 2018

SmilingDemon changed the status of T2932: Bug with stabilizer from Open to Feedback.
Apr 3 2018, 3:01 PM · Starmade
SmilingDemon moved T2932: Bug with stabilizer from New / Unconfirmed to Feedback on the Issue Navigation board.
Apr 3 2018, 3:00 PM · Starmade
SmilingDemon added a comment to T2932: Bug with stabilizer.

Could you please explain further what did happen with Metall Grill Slabs and Stabilization ?

Apr 3 2018, 3:00 PM · Starmade
SmilingDemon changed the edit policy for T2932: Bug with stabilizer.
Apr 3 2018, 2:59 PM · Starmade
SmilingDemon claimed T2932: Bug with stabilizer.
Apr 3 2018, 2:59 PM · Starmade

Apr 1 2018

DocTyger created T2932: Bug with stabilizer.
Apr 1 2018, 5:09 PM · Starmade
lancake closed Unknown Object (Maniphest Task), a subtask of T2889: Ship Yard Bugs, as Rejected.
Apr 1 2018, 4:40 PM · Starmade, Issue Navigation
lancake added a comment to T2351: Shipyard fails to load design: "Overlaps with Structure".

This is an issue related to have docks on your design. Ship size does not matter as this even occurs on the smallest of examples.

Apr 1 2018, 4:15 PM · CBS: Shipyards, Game Development, Starmade
lancake changed the status of T2351: Shipyard fails to load design: "Overlaps with Structure" from Open to In Queue.
Apr 1 2018, 4:15 PM · CBS: Shipyards, Game Development, Starmade
lancake changed the status of T2351: Shipyard fails to load design: "Overlaps with Structure", a subtask of T2889: Ship Yard Bugs, from Open to In Queue.
Apr 1 2018, 4:15 PM · Starmade, Issue Navigation
lancake added a comment to T2925: Shipped Version of Java will cause the game to fail Launching, due to lack of valid SSL/HTTPS Certificate..

Does this Bugtracker not have a "Fixed" State? "Rejected" sounds like "This has never been a Bug, now go fuck yourself" to say it as rudely as possible, lol.
Lets hope this reply doesnt auto-re-open the issue XD

Apr 1 2018, 3:32 PM · Starmade
Cooper99 created T2931: Structure does not fit....
Apr 1 2018, 11:26 AM · Customer responded, Starmade, Issue Navigation

Mar 29 2018

gregoriustechneticies added a comment to T2925: Shipped Version of Java will cause the game to fail Launching, due to lack of valid SSL/HTTPS Certificate..

Does this Bugtracker not have a "Fixed" State? "Rejected" sounds like "This has never been a Bug, now go fuck yourself" to say it as rudely as possible, lol.

Mar 29 2018, 11:15 AM · Starmade
Restricted Application edited projects for T2928: Shipyards :Create design from Catalog doesn't work. Also puts GUI in unstable state, added: CBS: Shipyards; removed Issue Navigation.
Mar 29 2018, 7:40 AM · CBS: Shipyards, Starmade
SmilingDemon merged T2928: Shipyards :Create design from Catalog doesn't work. Also puts GUI in unstable state into T2883: Shipyard Design load from Catalog and Blueprint broken.
Mar 29 2018, 7:40 AM · Starmade, Issue Navigation
SmilingDemon changed the edit policy for T2928: Shipyards :Create design from Catalog doesn't work. Also puts GUI in unstable state.
Mar 29 2018, 7:40 AM · CBS: Shipyards, Starmade
SmilingDemon claimed T2928: Shipyards :Create design from Catalog doesn't work. Also puts GUI in unstable state.
Mar 29 2018, 7:40 AM · CBS: Shipyards, Starmade
SmilingDemon closed T2926: can no longer launch version 0.200.334 as Rejected.

i assume this is the SSL problem fixed with .335
rejecting therefore

Mar 29 2018, 7:35 AM · Starmade
SmilingDemon closed T2925: Shipped Version of Java will cause the game to fail Launching, due to lack of valid SSL/HTTPS Certificate. as Rejected.

i thought so ;)
rejecting this then

Mar 29 2018, 7:34 AM · Starmade
Nightwakler_007 created T2928: Shipyards :Create design from Catalog doesn't work. Also puts GUI in unstable state.
Mar 29 2018, 2:08 AM · CBS: Shipyards, Starmade

Mar 28 2018

gregoriustechneticies added a comment to T2925: Shipped Version of Java will cause the game to fail Launching, due to lack of valid SSL/HTTPS Certificate..

It fixed it for me, I am using the shipped Java 7 again after the Admin updated to 335. ^^

Mar 28 2018, 11:49 AM · Starmade
SmilingDemon added a comment to T2925: Shipped Version of Java will cause the game to fail Launching, due to lack of valid SSL/HTTPS Certificate..

different version numbers do not work with each other

Mar 28 2018, 7:05 AM · Starmade

Mar 27 2018

Restricted Application changed the status of T2925: Shipped Version of Java will cause the game to fail Launching, due to lack of valid SSL/HTTPS Certificate. from Feedback to Open.

Will that work properly when joining a .334 Server, or do I have to Bug the admin to update ASAP?

Mar 27 2018, 11:16 AM · Starmade
SmilingDemon changed the status of T2925: Shipped Version of Java will cause the game to fail Launching, due to lack of valid SSL/HTTPS Certificate. from Open to Feedback.
Mar 27 2018, 8:32 AM · Starmade
SmilingDemon claimed T2925: Shipped Version of Java will cause the game to fail Launching, due to lack of valid SSL/HTTPS Certificate..

try .335 please

Mar 27 2018, 8:32 AM · Starmade
SmilingDemon changed the status of T2926: can no longer launch version 0.200.334 from Open to Feedback.
Mar 27 2018, 8:30 AM · Starmade
SmilingDemon claimed T2926: can no longer launch version 0.200.334.

Try .335 please

Mar 27 2018, 8:29 AM · Starmade
RoyalWolfe created T2926: can no longer launch version 0.200.334.
Mar 27 2018, 4:33 AM · Starmade
gregoriustechneticies created T2925: Shipped Version of Java will cause the game to fail Launching, due to lack of valid SSL/HTTPS Certificate..
Mar 27 2018, 3:07 AM · Starmade

Mar 20 2018

lancake renamed T2817: Lighting inconsistency with corner and wedge shapes, too dark from Lighting inconsistency with upward/forward-oriented wedges. to Lighting inconsistency with corner and wedge shapes, too dark.
Mar 20 2018, 7:02 PM · Engine, Game Development, Starmade
lancake changed the status of T2817: Lighting inconsistency with corner and wedge shapes, too dark from Open to In Queue.

An older issue that is more pronounced now. Could be related to T1539 but can always merge later if it's the same issue.
With the lighting source right above it, so behind the camera in the following pictures, you can clearly see that any surface not perpendicular to the lighting source is dimmed.
This is I believe how it should be, but some blocks are much darker than others.

Mar 20 2018, 6:56 PM · Engine, Game Development, Starmade
Restricted Application added a project to T2817: Lighting inconsistency with corner and wedge shapes, too dark: Starmade.
Mar 20 2018, 5:34 PM · Engine, Game Development, Starmade
Restricted Application added a project to T2814: Small ships/turrets can't overheat: Starmade.
Mar 20 2018, 5:26 PM · Starmade
Restricted Application added a project to T2813: [New Power System] Overheating ship reboot fails: Starmade.
Mar 20 2018, 5:24 PM · Starmade
lancake lowered the priority of T2810: some /entity and /shield admin commands do not work in power 2.0 from Pre-Release Quality Assurance to High.
Mar 20 2018, 5:22 PM · Tools, Game Development, Starmade
lancake changed the status of T2810: some /entity and /shield admin commands do not work in power 2.0 from Open to In Queue.
Mar 20 2018, 5:22 PM · Tools, Game Development, Starmade
lancake renamed T2810: some /entity and /shield admin commands do not work in power 2.0 from /entity_reboot admin command does not work - Instead of rebooting, it resets back to max overheating time to some /entity and /shield admin commands do not work in power 2.0.
Mar 20 2018, 5:22 PM · Tools, Game Development, Starmade
lancake renamed T2796: Block preview rotation tooltip is obtrusive from Rotate block tooltip obstructive to Block preview rotation tooltip is obtrusive .
Mar 20 2018, 5:11 PM · GUI/HUD, Starmade
Restricted Application added a project to T2795: Repulse Module missing inventory icon: Starmade.
Mar 20 2018, 5:06 PM · Starmade
lancake changed the edit policy for T2527: Runtime Exception ClassCastException obfuscated.adi.
Mar 20 2018, 5:04 PM · Starmade
lancake closed T2527: Runtime Exception ClassCastException obfuscated.adi as Rejected.

Not enough info and too old of a task to still have that somewhere.
If you have this again, upload your logstarmade.0.log file in your /Starmade/logs folder

Mar 20 2018, 5:04 PM · Starmade
Restricted Application added a project to T2738: Shields not working: Starmade.
Mar 20 2018, 4:59 PM · Starmade
Restricted Application removed a project from T2643: Dev 1.22 - showing wrong capacity texture: Issue Navigation.
Mar 20 2018, 4:58 PM · Starmade
lancake merged T2643: Dev 1.22 - showing wrong capacity texture into T1012: Empty Cargo Modules appear not empty.
Mar 20 2018, 4:58 PM · Game Development (Beta), CBS: Functional, Starmade
lancake lowered the priority of T2643: Dev 1.22 - showing wrong capacity texture from Normal to Low.
Mar 20 2018, 4:58 PM · Starmade
lancake claimed T2643: Dev 1.22 - showing wrong capacity texture.

One of the older issues, cargo doesn't always update visually. Duplicate, merging tasks together.

Mar 20 2018, 4:58 PM · Starmade
Restricted Application removed a project from T2641: Dev .122 - structure penalty: Issue Navigation.
Mar 20 2018, 4:56 PM · Starmade
lancake merged T2641: Dev .122 - structure penalty into T2640: Missing Structure HP and some Reactor HP values.
Mar 20 2018, 4:56 PM · CBS: Systems, Starmade
lancake raised the priority of T2641: Dev .122 - structure penalty from Normal to Pre-Release Quality Assurance.
Mar 20 2018, 4:56 PM · Starmade
lancake claimed T2641: Dev .122 - structure penalty.

Merging tasks together.

Mar 20 2018, 4:55 PM · Starmade
lancake added a comment to T604: icons in hotbar become their replaced block.

T1602 might still cause issues though.

Mar 20 2018, 4:13 PM · Game Development (Beta), GUI/HUD, Starmade
Restricted Application removed a project from T604: icons in hotbar become their replaced block: Issue Navigation.
Mar 20 2018, 4:11 PM · Game Development (Beta), GUI/HUD, Starmade
lancake merged T604: icons in hotbar become their replaced block into T2694: Core ghost connections to non-existent computers.
Mar 20 2018, 4:11 PM · Quality Assurance, CBS: Weapons, Starmade
lancake added a comment to T604: icons in hotbar become their replaced block.

This issue is a follow up on T2694 as putting any other block in a 'ghost link' position results in this.

Mar 20 2018, 4:11 PM · Game Development (Beta), GUI/HUD, Starmade
lancake changed the status of T604: icons in hotbar become their replaced block from In Queue to Open.
Mar 20 2018, 4:08 PM · Game Development (Beta), GUI/HUD, Starmade
lancake merged T2529: Yellow hazard armor appears in ships hotbar into T604: icons in hotbar become their replaced block.
Mar 20 2018, 4:03 PM · Game Development (Beta), GUI/HUD, Starmade
Restricted Application removed a project from T2529: Yellow hazard armor appears in ships hotbar: Issue Navigation.
Mar 20 2018, 4:03 PM · Starmade
lancake changed the edit policy for T2529: Yellow hazard armor appears in ships hotbar.
Mar 20 2018, 4:03 PM · Starmade
lancake claimed T2529: Yellow hazard armor appears in ships hotbar.

Duplicate, merging tasks.

Mar 20 2018, 4:03 PM · Starmade
lancake renamed T2591: launcher EULA has some missing characters and broken parts from EULA have some missing characters to launcher EULA has some missing characters and broken parts.
Mar 20 2018, 3:59 PM · Launcher Development, Starmade
lancake claimed T2591: launcher EULA has some missing characters and broken parts.

The EULA has broken characters, and some parts were copy/pasted that should probably not be there like

A "png_get_copyright" function is available, for convenient use in "about"
boxes and the like:
Mar 20 2018, 3:56 PM · Launcher Development, Starmade
lancake raised the priority of T2501: Wormholes generate false "HEAT WARNING" marker from Trivial to Low.
Mar 20 2018, 3:43 PM · GUI/HUD, Game Development, Starmade
lancake changed the status of T2501: Wormholes generate false "HEAT WARNING" marker from Open to In Queue.
Mar 20 2018, 3:40 PM · GUI/HUD, Game Development, Starmade
lancake lowered the priority of T2501: Wormholes generate false "HEAT WARNING" marker from Normal to Trivial.
Mar 20 2018, 3:39 PM · GUI/HUD, Game Development, Starmade
lancake claimed T2501: Wormholes generate false "HEAT WARNING" marker.

Seems wormholes are seen as stars still. If you get very close to the center, you'll even get the graphical effect of being within a star.
There's seems to be some heat damage, but hard to notice as usually you get TP'd before it is triggered.
I did die as an astronaut when being near the center so there's definitely a star there but with most likely low damage/heat strength.

Mar 20 2018, 3:37 PM · GUI/HUD, Game Development, Starmade

Mar 19 2018

33Cav added a comment to T2394: recall pickup area is used relative to mothership instead of the actual entity.

Actually the problem extends much further than OP realises. If you dock the mothership to a station using a pickup point the drones will attempt to dock in the vicinity of the pickup point on the station instead of the drone bay of the mothership even when the mothership is undocked and in an adjacent sector.

Mar 19 2018, 3:02 PM · Fleets, Game Development, Starmade

Mar 18 2018

Antikristianos added a comment to T1664: Loading sector causes mass timeouts with colliding asteroids.

This Problem is back again in v0.200.334
as soon as a player came close enough to more than one sector with these Duplicate Asteroids in the same place our server crashed and had to be restarted manually.

Mar 18 2018, 10:35 PM · Quality Assurance, Physics, Starmade
lancake changed the status of T2395: Transporter target UID is not adjusted when spawned in from a blueprint from Open to In Queue.
Mar 18 2018, 8:51 PM · CBS: Functional, Game Development, Starmade
lancake renamed T2395: Transporter target UID is not adjusted when spawned in from a blueprint from Meta-information of transporter and rail modules safed in the space those block occupie and remain, even when those blocks get replaced. to Transporter target UID is not adjusted when spawned in from a blueprint.
Mar 18 2018, 8:32 PM · CBS: Functional, Game Development, Starmade
lancake claimed T2395: Transporter target UID is not adjusted when spawned in from a blueprint.

Transporters save their target UID in the blueprint, so spawning in a new one will make all of their links point towards the original entity of where the blueprint was taken from.
Most likely the original entity doesn't exist anymore, so you'll end up with invalid links unless the newly spawned entity has the exact same name.

Mar 18 2018, 8:28 PM · CBS: Functional, Game Development, Starmade
lancake changed the status of T2394: recall pickup area is used relative to mothership instead of the actual entity from Open to In Queue.
Mar 18 2018, 7:58 PM · Fleets, Game Development, Starmade
lancake renamed T2394: recall pickup area is used relative to mothership instead of the actual entity from Fleets do not store proper pickup area with multiple levels of docked entities to recall pickup area is used relative to mothership instead of the actual entity.
Mar 18 2018, 7:57 PM · Fleets, Game Development, Starmade
lancake claimed T2394: recall pickup area is used relative to mothership instead of the actual entity.

Not a bug, but could be done better. Currently there's not enough information saved for the fleets to use the coordinate of a pickup area relative to the ship the drone is directly docked to. It still uses that coordinate though, but then relative to the mothership.
Instead it might be better to just use the coordinate relative to the main ship, which I think is also the suggestion of the OP. This has as downside that it would not work for pickup blocks on moving rails.

Mar 18 2018, 7:56 PM · Fleets, Game Development, Starmade
gregoriustechneticies added a comment to T156: gravity unit does not activate/deactivate with logic gates inbetween.

I dont know if that is a separate Issue or belonging to this Issue, but if a Gravity Unit is toggled by a Trigger Area Controller, it will toggle Gravity for EVERYONE on the Ship/Station and not just the Person who went through the Area Controller (ofcourse Multiplayer). I will make a separate Bug Report for it just in case.

Mar 18 2018, 10:24 AM · Game Development (Beta), Logic, Starmade

Mar 17 2018

mptrace added a comment to T2402: Giving an order in the shipyard is rendering the shipyard unusable..

The "blocking" part appears for me too for loading big ships from a .sment. Ship seems like to be loaded, but there are no blocks and all shipyard menu items are disabled.

Mar 17 2018, 12:12 PM · Starmade, Issue Navigation

Mar 15 2018

33Cav added a comment to T156: gravity unit does not activate/deactivate with logic gates inbetween.

The actual issue is that only activation modules trigger gravity modules.
If you set up a trigger area controller the activation module that you send its output to can trigger a gravity module with no issue.

Mar 15 2018, 9:28 AM · Game Development (Beta), Logic, Starmade

Mar 13 2018

lancake renamed T156: gravity unit does not activate/deactivate with logic gates inbetween from Step Triggers -> activator -> gravity unit cannot deactivate gravity. to gravity unit does not activate/deactivate with logic gates inbetween.
Mar 13 2018, 11:17 PM · Game Development (Beta), Logic, Starmade
Restricted Application edited projects for T2384: Logic Chains with Gravity Moduals, added: Logic; removed Issue Navigation.
Mar 13 2018, 11:08 PM · Logic, Starmade
lancake merged T2384: Logic Chains with Gravity Moduals into T156: gravity unit does not activate/deactivate with logic gates inbetween.
Mar 13 2018, 11:08 PM · Game Development (Beta), Logic, Starmade