I fixed the issue with the empty boxes (was not a language but a cleanup problem with the new font system, which got triggered on language switch (after restart the problem was gone))
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Dec 18 2017
-QA Testing-
-QA Testing-
-QA Testing-
Dec 17 2017
As a matter of fact, I am going to give you the very ship that has been experiencing this problem. The elevators near the ship core have a habit of becoming disconnected if the rails change direction while moving. The splitting door on the left side of the ship near the front have not successfully opened and closed once. There are some rails and spaces for doors to come down in the very front where the ship opens to the unenclosed area where I had previously put the same door in four locations and one of those locations did not work at all and one only worked on occasion. If the ship doesn't load or the file doesn't work, please let me know.
Dec 16 2017
Dec 14 2017
Missing effects in blockConfig.
Repulsor still needs proper textures, block icon needs to get added then.
Can rotate, but the texture doesn't rotate with it. Config issue.
Dec 13 2017
Stealth drive should stay active but cloaking should definitely disabled as soon as something on your ship or its docks fires a weapon.
-validated- & -confirmed-
Dec 12 2017
Dec 11 2017
-confirmed-
-confirmed-
Dec 10 2017
Oct 2 2017
Looks like a duplicate to T371: cross-sector static entities causes problems.
Sep 20 2017
Jul 27 2017
Duplicate, merging tasks.
Issue has been resolved in pre-build.
Jul 23 2017
Jul 20 2017
Jul 11 2017
Could you upload your logstarmade.0.log after reproducing this issue? It's in your ./StarMade/logs folder, just drag and drop the file into phabricator's message box to upload it here.
0.199.634 is still a dev build and any of the test servers running on it are down it seems, so it may not be an issue on your end but logs should say more about that.
Jul 10 2017
Jul 7 2017
Jun 29 2017
-QA Testing-
Jun 27 2017
May 9 2017
May 3 2017
Apr 28 2017
Seems to be only affecting clients as the link still works fine (as said in description).
This also applies for logic linked to displays.