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Nov 2 2017
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Nov 1 2017
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Ah, forgot to remove status change...
Oh,
did not consider the fact it only happens on replacing CW to CCW and CCW to CW rotators.
CW to CW and CCW to CCW seem to be fine.
Debug: new admin command /set_infinite_inventory_volume player true/false
Not sure if it got fixed somehow or if the requirement for reproducing it is different, but I can't reproduce:
https://gfycat.com/gifs/detail/AchingPepperyHogget
Oct 31 2017
It's a GUI only issue, it shows you 1.0 as that is 100% in decimal form.
That one is fixed now though.
Correct, the focus fire of weapons (and support tools) is not properly centered. Merging this one into another task.
Shields don't have proper power consumption values yet (and had none in 0.200.122). The consumption increase you're seeing is from increasing your mass. Some systems such as scanners and jump drive, still have their power consumption scale with mass.
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Oct 30 2017
Indirect feature request.
The actual cursor seems to be offset by 16 blocks in all directions, so half a chunk. The depth one is just harder to see unless you do a precision check. Gif:
Followed your reproduce steps but it seems I'm not getting the issue. Perhaps I'm lucky, or it's already fixed along the way.
Do you have logs of the server when this issue happened? If not, can you try to reproduce it again and get those logs? You need to do it in SP or the logs will be from your client if you do it on a MP server. You'll need a server owner or someone with access to the logs to get them for you then.
-validated-
I had just updated from previous dev build 200.134. So all of the ships would have been at zero SHP. Thanks
Did you update from a previous dev build? The Structure HP was set to 0 in those and that was put back to normal values in 0.200.137
Unfortunately this makes anything still using the old SHP system immediately go overheating :/
Docks or turrets, will only inherit the new power if they have any of the new power blocks on themselves. Otherwise they keep using the old power system.
-validated- & -confirmed-