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Oct 5 2017

SmilingDemon renamed T2597: Texture Icon Missmatch on new reactor Blocks from all new reactor/stabilizer/chamber blocks using incorrect textures to Texture Icon Missmatch on new reactor Blocks.
Oct 5 2017, 6:20 PM · Textures, Starmade
Restricted Application edited projects for T2598: chamber blocks using incorrect textures, added: Textures; removed Issue Navigation.
Oct 5 2017, 6:20 PM · Textures, Starmade
SmilingDemon merged T2598: chamber blocks using incorrect textures into T2597: Texture Icon Missmatch on new reactor Blocks.
Oct 5 2017, 6:20 PM · Textures, Starmade
SmilingDemon changed Last tested (version) from dev v0.200.112 to dev v0.200.114 on T2598: chamber blocks using incorrect textures.
Oct 5 2017, 6:20 PM · Textures, Starmade
SmilingDemon claimed T2598: chamber blocks using incorrect textures.
Oct 5 2017, 6:19 PM · Textures, Starmade
SmilingDemon claimed T2597: Texture Icon Missmatch on new reactor Blocks.
Oct 5 2017, 6:19 PM · Textures, Starmade

Oct 4 2017

Restricted Application edited projects for T2595: Universe crash when open reactor menu, added: Engine; removed Issue Navigation.
Oct 4 2017, 6:04 PM · Engine, Starmade
SmilingDemon merged T2595: Universe crash when open reactor menu into T2594: opening reactor menu via ship radial control trigger crash.
Oct 4 2017, 6:04 PM · CBS: Systems, Starmade
SmilingDemon changed Category from issuecategory:cbssystem to issuecategory:engine on T2595: Universe crash when open reactor menu.
Oct 4 2017, 6:04 PM · Engine, Starmade
SmilingDemon claimed T2595: Universe crash when open reactor menu.
Oct 4 2017, 6:03 PM · Engine, Starmade
SmilingDemon merged T2589: tab wheel menu crash to main menu into T2594: opening reactor menu via ship radial control trigger crash.
Oct 4 2017, 6:02 PM · CBS: Systems, Starmade
Restricted Application edited projects for T2589: tab wheel menu crash to main menu, added: Engine; removed Issue Navigation.
Oct 4 2017, 6:02 PM · Engine, Starmade
SmilingDemon changed Category from issuecategory:igui to issuecategory:engine on T2589: tab wheel menu crash to main menu.
Oct 4 2017, 6:02 PM · Engine, Starmade
SmilingDemon claimed T2589: tab wheel menu crash to main menu.
Oct 4 2017, 6:00 PM · Engine, Starmade
SmilingDemon edited Tester information (Internal use only) on T2594: opening reactor menu via ship radial control trigger crash.
Oct 4 2017, 6:00 PM · CBS: Systems, Starmade

Oct 2 2017

SmilingDemon moved T2585: New Stick NPC shops have Buy/sell Price at same level from Unclassed to Issue affecting current release on the Starmade board.
Oct 2 2017, 5:12 PM · Tradenetwork, Game Development, Starmade
Restricted Application added a project to T2585: New Stick NPC shops have Buy/sell Price at same level: Tradenetwork.
Oct 2 2017, 5:12 PM · Tradenetwork, Game Development, Starmade
SmilingDemon closed T2569: trigger area block not activating button as Rejected.

rejecting this then as intended behaviour

Oct 2 2017, 4:46 PM · CBS: Functional, Starmade

Oct 1 2017

SmilingDemon changed the status of T2573: Turret weapon computer exploit (feature?) from Open to Feedback.
Oct 1 2017, 1:42 PM · Game Development, CBS: Weapons, Starmade
SmilingDemon moved T2573: Turret weapon computer exploit (feature?) from New / Unconfirmed to Feedback on the Issue Navigation board.
Oct 1 2017, 1:42 PM · Game Development, CBS: Weapons, Starmade
SmilingDemon reopened T2573: Turret weapon computer exploit (feature?) as "Open".
Oct 1 2017, 1:41 PM · Game Development, CBS: Weapons, Starmade
SmilingDemon closed T2573: Turret weapon computer exploit (feature?) as Closed.

-Feedback-
So .. Copying multiple Weapons (Blocks+Controller) to a single turret is circumventing the 10% penalty on multiple outputs.
However all those outputs from one turret are targeting the same spot on an enemy, right ?
Basically you are wasting all the Controller Blocks Space on the turret for the same effect as you would get for a turret with one output and the same amount of Blocks ?
Because the AI isnt able to choose unfocused fire.

Oct 1 2017, 1:38 PM · Game Development, CBS: Weapons, Starmade
SmilingDemon lowered the priority of T2573: Turret weapon computer exploit (feature?) from Normal to Low.
Oct 1 2017, 1:28 PM · Game Development, CBS: Weapons, Starmade
SmilingDemon claimed T2573: Turret weapon computer exploit (feature?).
Oct 1 2017, 1:26 PM · Game Development, CBS: Weapons, Starmade
SmilingDemon merged T2582: Creative Mode and Chests into T1282: can't place small amounts of single block items into inventories in creative mode.
Oct 1 2017, 10:51 AM · Game Development (Beta), GUI/HUD, Starmade
Restricted Application edited projects for T2582: Creative Mode and Chests, added: GUI/HUD; removed Issue Navigation.
Oct 1 2017, 10:51 AM · GUI/HUD, Starmade
SmilingDemon added a comment to T2582: Creative Mode and Chests.

Known problem and more like a missing feature.
Merging to existing task.

Oct 1 2017, 10:50 AM · GUI/HUD, Starmade
SmilingDemon changed Category from issuecategory:none to issuecategory:igui on T2582: Creative Mode and Chests.
Oct 1 2017, 10:49 AM · GUI/HUD, Starmade
SmilingDemon claimed T2582: Creative Mode and Chests.
Oct 1 2017, 10:48 AM · GUI/HUD, Starmade

Sep 29 2017

SmilingDemon changed the status of T2569: trigger area block not activating button from Open to Feedback.
Sep 29 2017, 9:33 AM · CBS: Functional, Starmade

Sep 27 2017

SmilingDemon changed the status of T2566: Mouse cursor is not displayed. from Open to Feedback.
Sep 27 2017, 3:11 PM · GUI/HUD, Starmade

Sep 22 2017

SmilingDemon changed the status of T2567: shadowcube.vsh shader 4 is not supported from Open to Feedback.

[2017-09-20 16:35:05] [SHADER] ERROR COMPILING VERTEX SHADER data\/shader/cube/quads13/shadowcube.vsh STATUS: 0
[2017-09-20 16:35:05] LOG: WARNING: 0:3: extension 'GL_EXT_gpu_shader4' is not supported

Sep 22 2017, 10:41 AM · Universe, Starmade

Sep 15 2017

SmilingDemon added a comment to T290: AI can shoot lock on missiles on radar jammed ships.

The status is:
a low priority confirmed Bug that should be fixed while the game is in Alpha

Sep 15 2017, 7:19 PM · Game Development (Alpha), AI, Starmade
Restricted Application edited projects for T2570: Missile turrets insta lock and can shoot at jammed ships, added: Engine; removed Issue Navigation.
Sep 15 2017, 5:21 PM · Engine, Starmade
SmilingDemon merged T2570: Missile turrets insta lock and can shoot at jammed ships into T290: AI can shoot lock on missiles on radar jammed ships.
Sep 15 2017, 5:21 PM · Game Development (Alpha), AI, Starmade
SmilingDemon lowered the priority of T2570: Missile turrets insta lock and can shoot at jammed ships from Normal to Low.
Sep 15 2017, 5:19 PM · Engine, Starmade
SmilingDemon claimed T2570: Missile turrets insta lock and can shoot at jammed ships.
Sep 15 2017, 5:18 PM · Engine, Starmade

Sep 14 2017

SmilingDemon merged T2559: keep losing faction and sent back to 4,4,4 into T2221: After crash, player file is deleted.
Sep 14 2017, 7:48 AM · Customer responded, Starmade, Issue Navigation
Restricted Application edited projects for T2559: keep losing faction and sent back to 4,4,4, added: Engine; removed Issue Navigation.
Sep 14 2017, 7:48 AM · Engine, Starmade
SmilingDemon changed Category from issuecategory:none to issuecategory:engine on T2559: keep losing faction and sent back to 4,4,4.
Sep 14 2017, 7:48 AM · Engine, Starmade
SmilingDemon claimed T2559: keep losing faction and sent back to 4,4,4.

Merging to your still open T2221 report about the same thing

Sep 14 2017, 7:47 AM · Engine, Starmade
Restricted Application edited projects for T2491: blue screen tint graphical error, added: GUI/HUD; removed Customer responded, Issue Navigation.
Sep 14 2017, 7:44 AM · GUI/HUD, Starmade
SmilingDemon merged T2491: blue screen tint graphical error into T285: Frame Buffer cause the screen to only render blue on Intel GPU.
Sep 14 2017, 7:44 AM · Game Development (Alpha), Engine (Rendering), Starmade
SmilingDemon added a comment to T2491: blue screen tint graphical error.

First ... use the nvidia grafics control center thing (no clue how it is named) and add Java to the task to be run by your dedicated grafics card and not on the integrated intel one.

Sep 14 2017, 7:43 AM · GUI/HUD, Starmade
SmilingDemon closed T2558: IllegalArguementException bug as Rejected.

-rejected-
closing this for now then.
cant determine the exact game version from supplied logfile. maybe a inbetween version caused it ?

Sep 14 2017, 7:35 AM · Engine, Starmade
SmilingDemon changed the status of T2566: Mouse cursor is not displayed. from Open to Feedback.
Sep 14 2017, 7:27 AM · GUI/HUD, Starmade
SmilingDemon added a comment to T2566: Mouse cursor is not displayed..

weird ... any specific mouse software in use ?

Sep 14 2017, 7:27 AM · GUI/HUD, Starmade

Sep 13 2017

SmilingDemon changed the status of T2558: IllegalArguementException bug from Open to Feedback.
Sep 13 2017, 6:16 PM · Engine, Starmade
SmilingDemon added a comment to T2558: IllegalArguementException bug.

Have you tried to reinstall (or repair overwrite) your game ?
it looks like a shader thingy is missing

Sep 13 2017, 6:16 PM · Engine, Starmade
SmilingDemon changed Category from issuecategory:none to issuecategory:engine on T2558: IllegalArguementException bug.
Sep 13 2017, 6:14 PM · Engine, Starmade
SmilingDemon claimed T2558: IllegalArguementException bug.
Sep 13 2017, 6:13 PM · Engine, Starmade
SmilingDemon changed the status of T2567: shadowcube.vsh shader 4 is not supported from Open to Feedback.
Sep 13 2017, 4:20 PM · Universe, Starmade
SmilingDemon changed the status of T2566: Mouse cursor is not displayed. from Open to Feedback.
Sep 13 2017, 4:20 PM · GUI/HUD, Starmade
SmilingDemon changed the status of T2569: trigger area block not activating button from Open to Feedback.
Sep 13 2017, 4:19 PM · CBS: Functional, Starmade
SmilingDemon added a comment to T2566: Mouse cursor is not displayed..

This is happening in the menu already ?
Or do you have no mouse curser after loading into a game universe ? (with the ingame options menu open, or in advanced build mode)

Sep 13 2017, 2:22 PM · GUI/HUD, Starmade
SmilingDemon edited Clientconfig (settings.cfg) on T2566: Mouse cursor is not displayed..
Sep 13 2017, 2:03 PM · GUI/HUD, Starmade
SmilingDemon claimed T2566: Mouse cursor is not displayed..
Sep 13 2017, 2:01 PM · GUI/HUD, Starmade

Sep 12 2017

SmilingDemon added a comment to T2569: trigger area block not activating button.

I assume it is intended behavior as described in T179

Sep 12 2017, 8:03 PM · CBS: Functional, Starmade
SmilingDemon changed the edit policy for T2569: trigger area block not activating button.
Sep 12 2017, 7:54 PM · CBS: Functional, Starmade
SmilingDemon claimed T2569: trigger area block not activating button.
Sep 12 2017, 7:53 PM · CBS: Functional, Starmade
Restricted Application edited projects for T2568: light bar build mode mirror glitch, added: Blockconfig; removed Issue Navigation.
Sep 12 2017, 7:50 PM · Blockconfig, Starmade
SmilingDemon merged T2568: light bar build mode mirror glitch into T1769: mirror orientation of mushroom, grate corner, light bar corner incorrect (LoD).
Sep 12 2017, 7:50 PM · Game Development (Beta), Engine (Building), Starmade
SmilingDemon changed Category from issuecategory:none to issuecategory:blockconfig on T2568: light bar build mode mirror glitch.
Sep 12 2017, 7:50 PM · Blockconfig, Starmade
SmilingDemon claimed T2568: light bar build mode mirror glitch.
Sep 12 2017, 7:48 PM · Blockconfig, Starmade
Restricted Application edited projects for T2542: Duplicate of T2495 - Ship X is still waiting for obfuscated docks, added: CBS: Shipyards; removed Issue Navigation.
Sep 12 2017, 5:40 PM · CBS: Shipyards, Starmade
SmilingDemon merged T2542: Duplicate of T2495 - Ship X is still waiting for obfuscated docks into T2495: is waiting for docks | still needs entities to dock on it - false positive.
Sep 12 2017, 5:40 PM · Quality Assurance, CBS: Rails, Starmade
SmilingDemon changed the edit policy for T2542: Duplicate of T2495 - Ship X is still waiting for obfuscated docks.
Sep 12 2017, 5:39 PM · CBS: Shipyards, Starmade
SmilingDemon claimed T2542: Duplicate of T2495 - Ship X is still waiting for obfuscated docks.
Sep 12 2017, 5:38 PM · CBS: Shipyards, Starmade

Sep 11 2017

SmilingDemon added a comment to T2567: shadowcube.vsh shader 4 is not supported.

Probably a intel problem again.
maybe even the one discussed on the forums about a shader problem?

Sep 11 2017, 5:12 PM · Universe, Starmade
SmilingDemon changed the edit policy for T2567: shadowcube.vsh shader 4 is not supported.
Sep 11 2017, 5:08 PM · Universe, Starmade
SmilingDemon claimed T2567: shadowcube.vsh shader 4 is not supported.
Sep 11 2017, 5:05 PM · Universe, Starmade

Aug 21 2017

SmilingDemon added a comment to T2537: Trade station Alpha .

in case you are talking about the pirate Alpha station:

Aug 21 2017, 5:26 PM · Tradenetwork, Starmade

Jun 29 2017

SmilingDemon changed Last tested (version) from 0.199.217 to 0.199.625 on T1825: no longer Comments in settings.cfg on Ubuntu.
Jun 29 2017, 5:28 PM · QA-Return, Game Development (Alpha), Engine (Configuration), Starmade
SmilingDemon renamed T1825: no longer Comments in settings.cfg on Ubuntu from ResourceException: data/./textures/block caused by invalid default settings.cfg to no longer Comments in settings.cfg on Ubuntu.
Jun 29 2017, 5:26 PM · QA-Return, Game Development (Alpha), Engine (Configuration), Starmade
SmilingDemon added a comment to T1825: no longer Comments in settings.cfg on Ubuntu.

-QA Testing-

Jun 29 2017, 5:24 PM · QA-Return, Game Development (Alpha), Engine (Configuration), Starmade

Mar 21 2017

SmilingDemon changed the status of T263: Logbook Text Dump from Resolved to In Queue.
Mar 21 2017, 5:39 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon added a comment to T263: Logbook Text Dump.

-QA Testing-

Mar 21 2017, 5:37 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon changed Last tested (version) from 0.199.485 to 0.199.489 on T2121: ship core falls into planet.
Mar 21 2017, 4:40 PM · Game Development (Alpha), Physics, Starmade
SmilingDemon edited Steps to reproduce on T2121: ship core falls into planet.
Mar 21 2017, 4:40 PM · Game Development (Alpha), Physics, Starmade
SmilingDemon added a comment to T2121: ship core falls into planet.

Made a sample video on the test server to show the effect.
https://youtu.be/XdW5S0RFCi8

Mar 21 2017, 4:39 PM · Game Development (Alpha), Physics, Starmade

Mar 18 2017

SmilingDemon changed Last tested (version) from 0.199.353 (DEV) to 0.199.485 on T2121: ship core falls into planet.
Mar 18 2017, 6:43 AM · Game Development (Alpha), Physics, Starmade
SmilingDemon changed the status of T2121: ship core falls into planet from Resolved to In Queue.

-QA Testing-

Mar 18 2017, 6:43 AM · Game Development (Alpha), Physics, Starmade

Mar 11 2017

SmilingDemon closed T239: Overheating timer is wrong as Closed.
Mar 11 2017, 2:23 PM · Engine, Starmade
SmilingDemon changed the status of T239: Overheating timer is wrong from In Queue to Resolved.

-QA Testing-

Mar 11 2017, 2:23 PM · Engine, Starmade
SmilingDemon changed the status of T1318: Spawning ships with same names as formerly existing one may lack docked entities from Resolved to In Queue.
Mar 11 2017, 10:33 AM · Engine (General), Starmade
SmilingDemon added a comment to T1318: Spawning ships with same names as formerly existing one may lack docked entities.

-QA Testing-

Mar 11 2017, 10:32 AM · Engine (General), Starmade

Mar 10 2017

SmilingDemon closed T1838: Docked entities on overheating stations become ghosted when the main entity is deleted by overheating as Closed.
Mar 10 2017, 9:36 PM · Engine, Starmade
SmilingDemon edited Tester information (Internal use only) on T1318: Spawning ships with same names as formerly existing one may lack docked entities.
Mar 10 2017, 7:18 PM · Engine (General), Starmade
SmilingDemon changed the status of T1318: Spawning ships with same names as formerly existing one may lack docked entities from Resolved to In Queue.
Mar 10 2017, 7:17 PM · Engine (General), Starmade
SmilingDemon added a comment to T1318: Spawning ships with same names as formerly existing one may lack docked entities.

-QA Testing-

Mar 10 2017, 7:17 PM · Engine (General), Starmade
SmilingDemon added a comment to T1838: Docked entities on overheating stations become ghosted when the main entity is deleted by overheating.

-QA Testing-

Mar 10 2017, 6:41 PM · Engine, Starmade
SmilingDemon changed Last tested (version) from 0.199.161 to 0.199.476 on T1838: Docked entities on overheating stations become ghosted when the main entity is deleted by overheating.
Mar 10 2017, 6:39 PM · Engine, Starmade

Mar 7 2017

SmilingDemon added a comment to T1935: Pixelated small block preview in adv. Build mode view.

-QA Testing-
not fixed .. problem changed slighly

Mar 7 2017, 7:27 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon edited Tester information (Internal use only) on T1935: Pixelated small block preview in adv. Build mode view.
Mar 7 2017, 7:26 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon changed the status of T1935: Pixelated small block preview in adv. Build mode view from Resolved to In Queue (Game).
Mar 7 2017, 7:25 PM · Game Development (Beta), GUI/HUD, Starmade

Jan 29 2017

SmilingDemon merged T2207: Nocx, maccet Asteroids not providing Maccet into T2206: Asteroid name "Nocx, Macet" generates Nocx and Hattel.
Jan 29 2017, 7:43 PM · Universe, Starmade
Restricted Application removed a project from T2207: Nocx, maccet Asteroids not providing Maccet: Issue Navigation.
Jan 29 2017, 7:43 PM · Starmade
SmilingDemon triaged T2207: Nocx, maccet Asteroids not providing Maccet as High priority.
Jan 29 2017, 7:42 PM · Starmade
SmilingDemon claimed T2207: Nocx, maccet Asteroids not providing Maccet.
Jan 29 2017, 7:42 PM · Starmade

Jan 27 2017

SmilingDemon closed T2165: Green pickup rail textures are backwards as Closed.

-QA Testing-

Jan 27 2017, 11:56 PM · Textures, Starmade