rejecting this then as intended behaviour
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Oct 5 2017
Oct 4 2017
Oct 2 2017
Oct 1 2017
-Feedback-
So .. Copying multiple Weapons (Blocks+Controller) to a single turret is circumventing the 10% penalty on multiple outputs.
However all those outputs from one turret are targeting the same spot on an enemy, right ?
Basically you are wasting all the Controller Blocks Space on the turret for the same effect as you would get for a turret with one output and the same amount of Blocks ?
Because the AI isnt able to choose unfocused fire.
Known problem and more like a missing feature.
Merging to existing task.
Sep 29 2017
Sep 27 2017
Sep 22 2017
[2017-09-20 16:35:05] [SHADER] ERROR COMPILING VERTEX SHADER data\/shader/cube/quads13/shadowcube.vsh STATUS: 0
[2017-09-20 16:35:05] LOG: WARNING: 0:3: extension 'GL_EXT_gpu_shader4' is not supported
Sep 15 2017
The status is:
a low priority confirmed Bug that should be fixed while the game is in Alpha
Sep 14 2017
Merging to your still open T2221 report about the same thing
First ... use the nvidia grafics control center thing (no clue how it is named) and add Java to the task to be run by your dedicated grafics card and not on the integrated intel one.
-rejected-
closing this for now then.
cant determine the exact game version from supplied logfile. maybe a inbetween version caused it ?
weird ... any specific mouse software in use ?
Sep 13 2017
Have you tried to reinstall (or repair overwrite) your game ?
it looks like a shader thingy is missing
This is happening in the menu already ?
Or do you have no mouse curser after loading into a game universe ? (with the ingame options menu open, or in advanced build mode)
Sep 12 2017
I assume it is intended behavior as described in T179
Sep 11 2017
Probably a intel problem again.
maybe even the one discussed on the forums about a shader problem?
Aug 21 2017
in case you are talking about the pirate Alpha station:
Jun 29 2017
-QA Testing-
Mar 21 2017
-QA Testing-
Made a sample video on the test server to show the effect.
https://youtu.be/XdW5S0RFCi8
Mar 18 2017
-QA Testing-
Mar 11 2017
-QA Testing-
-QA Testing-
Mar 10 2017
-QA Testing-
-QA Testing-
Mar 7 2017
-QA Testing-
not fixed .. problem changed slighly
Jan 29 2017
Jan 27 2017
-QA Testing-