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Apr 20 2017

lancake added a comment to T2094: Fleets losing docked entities .

I ran .529 for about an hour and a half and couldnt trigger the debug script or lose any docked entities. Updating to .531 now
Again in .531 cannot seem to trigger the bug. I got loads of messages about docked entities from traders guild faction fleets losing their docks and having them moved, but none of them triggered the debug script and my fleet had no such problems

Apr 20 2017, 10:02 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
Restricted Application added a project to T2353: Sector Import fails to load ships docked to planet plates or asteroids: Starmade.
Apr 20 2017, 9:51 PM · Starmade
lancake claimed T2353: Sector Import fails to load ships docked to planet plates or asteroids.

-Validated-

Apr 20 2017, 9:51 PM · Starmade
lancake added a comment to T2118: Add dimensional limits to game config.
In T2118#98526, @33Cav wrote:

2 could be a result of the core counting as 2m cube. In your example did you add 19 or 20 blocks to reach dimension of 21?

Apr 20 2017, 5:28 PM · Quality Assurance, Feature, Starmade
Restricted Application added a project to T2353: Sector Import fails to load ships docked to planet plates or asteroids: Issue Navigation.
Apr 20 2017, 6:03 AM · Starmade
EricBlank added a comment to T2094: Fleets losing docked entities .

I ran .529 for about an hour and a half and couldnt trigger the debug script or lose any docked entities. Updating to .531 now

Apr 20 2017, 1:19 AM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
Cecil_Effwad added a comment to T2094: Fleets losing docked entities .

Just ran .199.531 on a game where I reinstalled starmade from scratch and then added my blueprints and server-database.

Apr 20 2017, 1:14 AM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
33Cav added a comment to T2118: Add dimensional limits to game config.

2 could be a result of the core counting as 2m cube. In your example did you add 19 or 20 blocks to reach dimension of 21?

Apr 20 2017, 12:33 AM · Quality Assurance, Feature, Starmade

Apr 19 2017

schema added a comment to T2352: Shipyards causing disconnect and class cast exceptions.

misclicked on "closed" instead of "resolved"

Apr 19 2017, 11:50 PM · Engine (Crashes), Starmade
schema reopened T2352: Shipyards causing disconnect and class cast exceptions as "Resolved".
Apr 19 2017, 11:50 PM · Engine (Crashes), Starmade
schema closed T2352: Shipyards causing disconnect and class cast exceptions as Closed.

fixed Nullpointer. Both fixes 0.199.531 or later

Apr 19 2017, 11:50 PM · Engine (Crashes), Starmade
lancake edited Tester information (Internal use only) on T2352: Shipyards causing disconnect and class cast exceptions.
Apr 19 2017, 11:38 PM · Engine (Crashes), Starmade
lancake added a comment to T2352: Shipyards causing disconnect and class cast exceptions.

Logs for the nullpointer:

[2017-04-20 01:35:56] [RAIL] Client(1) DISCONNECTED FROM RAIL: Ship[schema_1492644932863](517) LEFT IN RAIL SpaceStation[ENTITY_SPACESTATION_Big shipyard V2_1492644923502(516)]: []
[2017-04-20 01:35:56] java.lang.NullPointerException
[2017-04-20 01:35:56] 	at obfuscated.aaz.a(SourceFile:952)
[2017-04-20 01:35:56] 	at obfuscated.Yc.updateLocal(SourceFile:2731)
[2017-04-20 01:35:56] 	at obfuscated.Yr.updateLocal(SourceFile:403)
[2017-04-20 01:35:56] 	at org.schema.game.common.controller.EditableSendableSegmentController.updateLocal(SourceFile:1168)
[2017-04-20 01:35:56] 	at obfuscated.YA.updateLocal(SourceFile:493)
[2017-04-20 01:35:56] 	at obfuscated.J.update(SourceFile:1333)
[2017-04-20 01:35:56] 	at obfuscated.aFN.a(SourceFile:719)
[2017-04-20 01:35:56] 	at obfuscated.aFT.b(SourceFile:698)
[2017-04-20 01:35:56] 	at obfuscated.V.e(SourceFile:1110)
[2017-04-20 01:35:56] 	at org.schema.game.common.Starter.startMainMenu(SourceFile:1489)
[2017-04-20 01:35:56] 	at org.schema.game.common.Starter.main(SourceFile:1034)
Apr 19 2017, 11:38 PM · Engine (Crashes), Starmade
schema added a comment to T2352: Shipyards causing disconnect and class cast exceptions.

Fixed class cast exception

Apr 19 2017, 11:29 PM · Engine (Crashes), Starmade
lancake changed Last tested (version) from 0.199.491 to 0.199.529 on T2118: Add dimensional limits to game config.
Apr 19 2017, 11:27 PM · Quality Assurance, Feature, Starmade
lancake changed the status of T2118: Add dimensional limits to game config from Resolved to In Queue.

-QA Testing-

Apr 19 2017, 11:27 PM · Quality Assurance, Feature, Starmade
AndyP changed the status of T2352: Shipyards causing disconnect and class cast exceptions from In Queue to Open.
Apr 19 2017, 10:57 PM · Engine (Crashes), Starmade
Benevolent27 added a comment to T2352: Shipyards causing disconnect and class cast exceptions.

I decided to also test on our server, since I have full access to the logs and could submit them here. I thought it might also be useful to have a snapshot from whatever the issue may have been on the version we are currently running.

Apr 19 2017, 10:55 PM · Engine (Crashes), Starmade
lancake added a comment to T2094: Fleets losing docked entities .
In T2094#98459, @AndyP wrote:

Does replicate mean: you could get the bug to happen again and thus upload the logs again, or does it mean you replicated the situation and the bug did not happen?

Sorry, i mean the server debug script detected something changed and shut itself down. When i went to view the bombers after reloading it all their docked entities are still attached. So i guess the bug didnt happen but the server thought it did?

Apr 19 2017, 10:47 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
Benevolent27 added a comment to T2352: Shipyards causing disconnect and class cast exceptions.

Thread dump when class cast exception occurs (taken with VisualVM):


Application Snapshot:

Apr 19 2017, 10:29 PM · Engine (Crashes), Starmade
Benevolent27 added a comment to T2352: Shipyards causing disconnect and class cast exceptions.

And furthermore, when docking a ship to the shipyard and manually undocking, also causes a crash to main menu. When rejoining the server, the ship was also gone.
No trace of it.

Apr 19 2017, 9:07 PM · Engine (Crashes), Starmade
AndyP changed the status of T2352: Shipyards causing disconnect and class cast exceptions from Open to In Queue.
Apr 19 2017, 9:06 PM · Engine (Crashes), Starmade
Benevolent27 added a comment to T2352: Shipyards causing disconnect and class cast exceptions.

Also possibly related. If you enter the design ship (not physical), then bring up the DEL menu and click the "Undock all" button, it will crash you. Upon rejoining, all the docked entities on the design are gone. Unloading the design and reloading it works, but the entities are still undocked.

Apr 19 2017, 9:04 PM · Engine (Crashes), Starmade
Restricted Application added a project to T2352: Shipyards causing disconnect and class cast exceptions: Starmade.
Apr 19 2017, 9:04 PM · Engine (Crashes), Starmade
AndyP claimed T2352: Shipyards causing disconnect and class cast exceptions.
Apr 19 2017, 8:57 PM · Engine (Crashes), Starmade
Restricted Application added a project to T2352: Shipyards causing disconnect and class cast exceptions: Issue Navigation.
Apr 19 2017, 8:55 PM · Engine (Crashes), Starmade
EricBlank added a comment to T2094: Fleets losing docked entities .
In T2094#98459, @AndyP wrote:

Does replicate mean: you could get the bug to happen again and thus upload the logs again, or does it mean you replicated the situation and the bug did not happen?

Apr 19 2017, 8:49 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema added a comment to T2094: Fleets losing docked entities .

ok thank you. This is likely a false positive. I uploaded another build that will fix that. It will also notify admins, if a ship is waiting for its docks for a bigger amount of time.

Apr 19 2017, 2:58 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
AndyP added a comment to T2094: Fleets losing docked entities .

Does replicate mean: you could get the bug to happen again and thus upload the logs again, or does it mean you replicated the situation and the bug did not happen?

Apr 19 2017, 7:47 AM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
5ilence created T2351: Shipyard fails to load design: "Overlaps with Structure".
Apr 19 2017, 5:54 AM · CBS: Shipyards, Game Development, Starmade
EricBlank added a comment to T2094: Fleets losing docked entities .

I replicated the bug again, this time in 199.527. did not get the admin error messages this time. Jumping around on their patrol path when they're about to offload does seem to be fairly reliable.

Apr 19 2017, 2:04 AM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Apr 18 2017

schema changed the status of T2350: Exiting (normal) because of exception java.lang.RuntimeException: SegmentData should already be normal version from In Queue to Resolved.

Optimized Data (disabled for now. need extra checking)

Apr 18 2017, 9:18 PM · Engine (Crashes), Starmade
AndyP edited projects for T2350: Exiting (normal) because of exception java.lang.RuntimeException: SegmentData should already be normal version, added: Engine (Crashes); removed Engine.
Apr 18 2017, 8:42 PM · Engine (Crashes), Starmade
AndyP changed the status of T2350: Exiting (normal) because of exception java.lang.RuntimeException: SegmentData should already be normal version from Open to In Queue.
Apr 18 2017, 8:42 PM · Engine (Crashes), Starmade
Restricted Application added a project to T2350: Exiting (normal) because of exception java.lang.RuntimeException: SegmentData should already be normal version: Starmade.
Apr 18 2017, 8:42 PM · Engine (Crashes), Starmade
AndyP claimed T2350: Exiting (normal) because of exception java.lang.RuntimeException: SegmentData should already be normal version.
Apr 18 2017, 8:40 PM · Engine (Crashes), Starmade
MoonDoggi added a comment to T2094: Fleets losing docked entities .
In T2094#98394, @schema wrote:

in 0.199.526 or later

Apr 18 2017, 5:46 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
Benevolent27 updated subscribers of T2350: Exiting (normal) because of exception java.lang.RuntimeException: SegmentData should already be normal version.
Apr 18 2017, 5:01 PM · Engine (Crashes), Starmade
Benevolent27 updated the task description for T2350: Exiting (normal) because of exception java.lang.RuntimeException: SegmentData should already be normal version.
Apr 18 2017, 4:59 PM · Engine (Crashes), Starmade
Benevolent27 updated the task description for T2350: Exiting (normal) because of exception java.lang.RuntimeException: SegmentData should already be normal version.
Apr 18 2017, 4:57 PM · Engine (Crashes), Starmade
Restricted Application added a project to T2350: Exiting (normal) because of exception java.lang.RuntimeException: SegmentData should already be normal version: Issue Navigation.
Apr 18 2017, 4:55 PM · Engine (Crashes), Starmade
schema added a comment to T2094: Fleets losing docked entities .

in 0.199.526 or later

Apr 18 2017, 3:59 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema added a comment to T2094: Fleets losing docked entities .

Fixed a bug where the fallback would trigger in the wrong circumstances.

Apr 18 2017, 1:31 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema added a comment to T2094: Fleets losing docked entities .

thank you. this might help a lot

Apr 18 2017, 1:24 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
EricBlank added a comment to T2094: Fleets losing docked entities .
In T2094#98359, @schema wrote:

Please report if you encounter the admin message:
[ADMIN] (NON FATAL) WARNING: Dock for <ShipName> was not in
the right sector.
It has been moved to its mothership.
Please send in logs since this fallback shouldn't happen."

Apr 18 2017, 7:40 AM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Apr 17 2017

lancake changed the edit policy for T2344: Activating pickup and shootout rails transform blocks.
Apr 17 2017, 7:23 PM · Starmade
lancake closed T2344: Activating pickup and shootout rails transform blocks as Rejected.
Apr 17 2017, 7:23 PM · Starmade
dodomorandi added a comment to T2344: Activating pickup and shootout rails transform blocks.

Recent versions do not seem to be affected anymore. The issue can be close.

Apr 17 2017, 3:55 PM · Starmade

Apr 15 2017

GRHayes added a comment to T2094: Fleets losing docked entities .

Andy you are welcome.

Apr 15 2017, 11:05 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
MoonDoggi added a comment to T2094: Fleets losing docked entities .

Now the stations are merged.


That's the error who crash's the universe.

The Log's for the merged stations (2 and 3) and the crash (0 and 1).

Apr 15 2017, 10:44 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
AndyP added a comment to T2094: Fleets losing docked entities .

Thank you for the logs, we will look into them.

Apr 15 2017, 10:34 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
GRHayes added a comment to T2094: Fleets losing docked entities .

The attached file is a zip of the logs from trying the new pre-build.
The first time entering the world I didn't even make it in before error occured.
I tried again. Upon doing so i got many many errors flashing across the screen and red text to small to see all across the screen. So i did some looking to see what I could find before the server shut down.
i took a screen shot of what I seen. I enclosed it in the file as well.
It probably would have been better if I recorded it.
From appearances the errors happened as the ships loaded in. It appears you created a function to test if a child entity is missing from the parent from looking at the error log.
I would bet this is a database race condition as I posted in the thread.

Apr 15 2017, 6:25 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
MoonDoggi added a comment to T2094: Fleets losing docked entities .

I Know this is not my thread but i want to help.
I have version .524 and get the Admin message.
Here is the Log file.

Apr 15 2017, 5:42 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema added a comment to T2094: Fleets losing docked entities .

Please report if you encounter the admin message:

Apr 15 2017, 3:16 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema added a comment to T2094: Fleets losing docked entities .

I have a possible fix (0.199.524 or later).

Apr 15 2017, 3:15 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Apr 14 2017

Cecil_Effwad added a comment to T2094: Fleets losing docked entities .

Minion Seven was decomissioned due to losing turrets before these logs. The turrets themselves may have been floating around in the background. The fleet in question had: Minion 01, Minion 02, Underling 01, and Underling 02. (Names partially abbreviated due to my mark/version system).

Apr 14 2017, 11:41 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema added a comment to T2094: Fleets losing docked entities .

Oh and another thing. I suppose the turrets aren't part of the fleet directly (as in: you added them to the fleet and then docked them)

Apr 14 2017, 10:16 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema added a comment to T2094: Fleets losing docked entities .

Also, did you jump into their path? I mean, did you trigger the loading by jumping in a sector next to them directly, or did you jump into a sector that wasn't close enough for them to load so they went into loading range and loaded?

Apr 14 2017, 10:12 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema added a comment to T2094: Fleets losing docked entities .

I saw a false positive in there (debug triggered shutdown because it thought there was a difference but the docking process just didn't finish)

Apr 14 2017, 10:05 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
Cecil_Effwad added a comment to T2094: Fleets losing docked entities .

Log zip dragged and dropped per lancake's request. The logs include a bit of unrelated building, the fleet launch, fleet debug maneuvers, a game crash, and fleet movements that include turret loss and turret return.

Apr 14 2017, 8:44 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
lancake added a comment to T2094: Fleets losing docked entities .

Could you provide logs of that session where they disappeared? Zip those up so you don't have to upload them individually. (Drag and drop the file into the comment section to upload to phabricator)

Apr 14 2017, 8:04 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
AndyP added a comment to T2094: Fleets losing docked entities .

Could schema please clarify which game build has corrected the problem?
I installed the latest pre-release availabe today and performed the fleet debug mve test described above. At first I thought that the issue was well and truely gone as I watched a fleet of four ships with ten turrets each do a debug mission and keep all their turrets. That worked, so I disabled fleet debug and sent the fleet from one of my bases to another one. When I caught up to them they still had all their turrets. I ordered them home and jumped ahead of them to watch their arrival.
This time they lost all their turrets. Just like before. I turned them back around and followed their flight path until they magically regained their turrets about half-way through the journey.
Was the latest pre-release build the wrong build? Should I install the dev build instead?

Apr 14 2017, 5:26 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
splatthecat added a comment to T2094: Fleets losing docked entities .

Definitely needs resolving. Fed up of finding missing turrets or NPC delivery fleets leaving doors or turrets behind!

Apr 14 2017, 4:50 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema changed the status of T2278: Cannot Dock Here from In Queue to Resolved.
Apr 14 2017, 4:45 PM · Game Development (Alpha), CBS: Rails, Starmade
lancake changed the status of T2278: Cannot Dock Here from Resolved to In Queue.

-QA Testing-

Apr 14 2017, 4:39 PM · Game Development (Alpha), CBS: Rails, Starmade
Cecil_Effwad added a comment to T2094: Fleets losing docked entities .

Could schema please clarify which game build has corrected the problem?

Apr 14 2017, 4:39 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema added a comment to T2118: Add dimensional limits to game config.

Can go one over allowed dimension. Once that happens only remove will work on that structure.

Apr 14 2017, 4:15 PM · Quality Assurance, Feature, Starmade
schema changed the status of T2118: Add dimensional limits to game config from In Queue to Resolved.
Apr 14 2017, 4:15 PM · Quality Assurance, Feature, Starmade
schema added a comment to T2347: Caps-lock makes for shy mouse pointer.

on mac the caps lock key counts as if the caps lock key was pressed continuously for some reason

Apr 14 2017, 3:25 PM · Starmade
schema changed the status of T2347: Caps-lock makes for shy mouse pointer from Open to Resolved.
Apr 14 2017, 3:24 PM · Starmade
lancake changed the edit policy for T2347: Caps-lock makes for shy mouse pointer.
Apr 14 2017, 2:37 PM · Starmade
lancake claimed T2347: Caps-lock makes for shy mouse pointer.

Can't reproduce so most likely OSX only.

Apr 14 2017, 2:37 PM · Starmade
lancake edited Tester information (Internal use only) on T2118: Add dimensional limits to game config.
Apr 14 2017, 2:27 PM · Quality Assurance, Feature, Starmade
lancake changed the status of T2118: Add dimensional limits to game config from Resolved to In Queue.

-QA Testing-

Apr 14 2017, 2:26 PM · Quality Assurance, Feature, Starmade
lancake renamed T2094: Fleets losing docked entities from Fleets loosing docked entities to Fleets losing docked entities .
Apr 14 2017, 2:08 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema changed the status of T2094: Fleets losing docked entities from In Queue to Resolved.

This should be finally resolved.

Apr 14 2017, 12:48 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
lancake updated the task description for T2094: Fleets losing docked entities .
Apr 14 2017, 12:27 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
lancake added a comment to T2094: Fleets losing docked entities .

I think an update to the title of this bug is required - it doesnt only affect NPC fleets, but player fleets aswell. Hopefully this will get some traction, as its currently crippling the use of combat fleets, and its even getting mentioned in YouTube videos (https://www.youtube.com/watch?v=UO74wAJxtPc at 2:40) as 'that fleet turret bug' #FleetTurretBug!

Apr 14 2017, 11:51 AM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Apr 13 2017

5ilence added a comment to T2094: Fleets losing docked entities .

I think an update to the title of this bug is required - it doesnt only affect NPC fleets, but player fleets aswell. Hopefully this will get some traction, as its currently crippling the use of combat fleets, and its even getting mentioned in YouTube videos (https://www.youtube.com/watch?v=UO74wAJxtPc at 2:40) as 'that fleet turret bug' #FleetTurretBug!

Apr 13 2017, 10:22 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Apr 12 2017

lancake added a comment to T1466: Does not correctly detect frame buffer capabilities.

That's great news! I'll leave it on resolved for a while in case some special case pops up.

Apr 12 2017, 1:58 PM · Game Development (Alpha), Engine (Rendering), Starmade

Apr 11 2017

schema changed the status of T1525: ffmpeg not working from In Queue to Resolved.
Apr 11 2017, 10:36 PM · Engine, Starmade
schema changed the status of T1525: ffmpeg not working from Resolved to In Queue.
Apr 11 2017, 10:36 PM · Engine, Starmade
schema added a comment to T1525: ffmpeg not working.

Ok. thank you. I'll probably cause the effect of ffmpeg failing forcefully for my side to try to find all remaining issues.

Apr 11 2017, 10:30 PM · Engine, Starmade
erthparadine created T2347: Caps-lock makes for shy mouse pointer.
Apr 11 2017, 6:11 PM · Starmade
erthparadine added a comment to T1466: Does not correctly detect frame buffer capabilities.

First: thank you greatly for giving this attention.

Apr 11 2017, 6:08 PM · Game Development (Alpha), Engine (Rendering), Starmade
erthparadine added a comment to T1525: ffmpeg not working.

Does not crash on ffmpeg now, but does crash when attempting to click the red X and close the empty [Introduction] window; whether launched by vanilla startup config, or by manually clicking the tutorial button. See screenshot. User cannot re-launch game from menu, but must exit to desktop, otherwise user is presented with apparent endless loop of NPEs dialogs.

Apr 11 2017, 5:34 PM · Engine, Starmade
lancake changed Last tested (version) from 0.199.491 to 0.199.513 on T2044: "/despawn" of fleet entities fails.
Apr 11 2017, 2:24 PM · Game Development (Alpha), Engine (Commands), Starmade
lancake moved T2044: "/despawn" of fleet entities fails from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Apr 11 2017, 2:24 PM · Game Development (Alpha), Engine (Commands), Starmade
lancake changed Last tested (version) from 0.199.491 to 0.199.512 on T2291: Autofill "Ingame Player Name" from launcher.
Apr 11 2017, 1:30 PM · Feature, Starmade
lancake moved T2291: Autofill "Ingame Player Name" from launcher from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Apr 11 2017, 1:30 PM · Feature, Starmade
schema added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

It is possibly fixed with this. But I can't be sure.. The reason this seems OS dependent is because this is a running condition, so it really depends on how fast/slow threads are being handled.

Apr 11 2017, 1:11 PM · CBS: Rails, Quality Assurance, Starmade
Macharius added a comment to T2346: connection between basic rail and a storage module is reset when rail change direction/status via logic.

Ok ok, perfect then ^_^good work guys and tanks for all !

Apr 11 2017, 12:52 PM · CBS: Rails, Starmade
schema added a comment to T1525: ffmpeg not working.

possible connection to openjdk https://bugs.openjdk.java.net/browse/JDK-8050499

Apr 11 2017, 12:52 PM · Engine, Starmade
schema changed the status of T1525: ffmpeg not working from In Queue to Resolved.

should no longer crash now

Apr 11 2017, 12:50 PM · Engine, Starmade
Restricted Application edited projects for T2346: connection between basic rail and a storage module is reset when rail change direction/status via logic, added: CBS: Rails; removed Customer responded, Issue Navigation.
Apr 11 2017, 12:41 PM · CBS: Rails, Starmade
Restricted Application changed the status of T2346: connection between basic rail and a storage module is reset when rail change direction/status via logic from Feedback to Open.

Nevermind, it's already been fixed in the pre-builds. Most likely related to T1299
Don't need to set this one on private though, merging tasks.

Apr 11 2017, 12:41 PM · CBS: Rails, Starmade
lancake changed the status of T2346: connection between basic rail and a storage module is reset when rail change direction/status via logic from Open to Feedback.
Apr 11 2017, 12:38 PM · CBS: Rails, Starmade
lancake renamed T2346: connection between basic rail and a storage module is reset when rail change direction/status via logic from connexion between basic rail and a storage module is reset when rail change direction/status via logic. to connection between basic rail and a storage module is reset when rail change direction/status via logic.
Apr 11 2017, 12:33 PM · CBS: Rails, Starmade
lancake changed the status of T2346: connection between basic rail and a storage module is reset when rail change direction/status via logic from Open to Feedback.

Can't seem to reproduce, I changed a basic rail into other rail types and orientations, but its connection with the storage chest was still there.
Do you have a blueprint of a ship where this is happening? Upload it here (drag and drop the file into the comment section) and I can take a look at it.

Apr 11 2017, 12:32 PM · CBS: Rails, Starmade
lancake merged T2299: Bloom crashes on OSX into T1466: Does not correctly detect frame buffer capabilities.
Apr 11 2017, 12:26 PM · Game Development (Alpha), Engine (Rendering), Starmade